feat(chess): add dismiss/clear-all for finished games in lobby

Persist dismissed game IDs locally (SharedPreferences on Android,
java.util.prefs on Desktop) so completed games can be permanently
hidden from the chess lobby. Adds per-game dismiss button and
"Clear all" action when 2+ finished games exist.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
davotoula
2026-03-24 21:26:50 +01:00
parent 1f34a79676
commit 86fd92e505
14 changed files with 251 additions and 16 deletions
@@ -53,6 +53,7 @@ import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.OutlinedButton
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.collectAsState
@@ -339,6 +340,8 @@ fun ChessScreen(
onOpenOwnChallenge = { viewModel.openOwnChallenge(it) },
onWatchGame = { viewModel.loadGameAsSpectator(it) },
onSelectGame = { viewModel.selectGame(it) },
onDismissGame = { viewModel.dismissCompletedGame(it) },
onDismissAllGames = { viewModel.dismissAllCompletedGames() },
listState = listState,
)
}
@@ -372,6 +375,8 @@ private fun ChessLobby(
onOpenOwnChallenge: (ChessChallenge) -> Unit,
onWatchGame: (String) -> Unit,
onSelectGame: (String) -> Unit,
onDismissGame: (String) -> Unit,
onDismissAllGames: () -> Unit,
listState: LazyListState = rememberLazyListState(),
) {
val hasContent =
@@ -581,12 +586,22 @@ private fun ChessLobby(
if (completedGames.isNotEmpty()) {
item {
Spacer(Modifier.height(16.dp))
Text(
"Recent Games",
style = MaterialTheme.typography.titleMedium,
fontWeight = FontWeight.Bold,
modifier = Modifier.padding(vertical = 8.dp),
)
Row(
modifier = Modifier.fillMaxWidth().padding(vertical = 8.dp),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
Text(
"Recent Games",
style = MaterialTheme.typography.titleMedium,
fontWeight = FontWeight.Bold,
)
if (completedGames.size >= 2) {
TextButton(onClick = onDismissAllGames) {
Text("Clear all")
}
}
}
}
items(
@@ -603,6 +618,7 @@ private fun ChessLobby(
isDraw = game.isDraw,
moveCount = game.moveCount,
onClick = { onSelectGame(game.gameId) },
onDismiss = { onDismissGame(game.gameId) },
avatar = {
UserAvatar(
userHex = opponentPubkey,
@@ -22,6 +22,7 @@ package com.vitorpamplona.amethyst.desktop.chess
import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastStatus
import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
import com.vitorpamplona.amethyst.commons.chess.ChessDismissedGamesStorage
import com.vitorpamplona.amethyst.commons.chess.ChessLobbyLogic
import com.vitorpamplona.amethyst.commons.chess.ChessPollingDefaults
import com.vitorpamplona.amethyst.commons.chess.ChessSyncStatus
@@ -59,6 +60,7 @@ class DesktopChessViewModelNew(
private val publisher = DesktopChessPublisher(account, relayManager)
private val fetcher = DesktopRelayFetcher(relayManager, account.pubKeyHex)
private val metadataProvider = DesktopMetadataProvider(userMetadataCache)
private val dismissedStorage = ChessDismissedGamesStorage.create()
// Shared business logic (creates its own ChessLobbyState internally)
private val logic =
@@ -69,6 +71,7 @@ class DesktopChessViewModelNew(
metadataProvider = metadataProvider,
scope = scope,
pollingConfig = ChessPollingDefaults.desktop,
dismissedStorage = dismissedStorage,
)
// ============================================
@@ -164,6 +167,10 @@ class DesktopChessViewModelNew(
fun dismissGame(gameId: String) = logic.dismissGame(gameId)
fun dismissCompletedGame(gameId: String) = logic.dismissCompletedGame(gameId)
fun dismissAllCompletedGames() = logic.dismissAllCompletedGames()
// ============================================
// Spectator operations
// ============================================