feat(chess): focused polling, promotion fix, and game end celebration
- Add focused game mode to ChessPollingDelegate: when viewing a game, only that game is polled instead of all active games - Fix pawn promotion by parsing promotion suffix in publishMove (e.g., "e8q" -> "e8" + QUEEN) - Add game end overlay with victory/defeat/draw celebration - Remove all debug println statements for production readiness Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
+47
@@ -0,0 +1,47 @@
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/**
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* Copyright (c) 2025 Vitor Pamplona
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*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
*/
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package com.vitorpamplona.amethyst.commons.chess
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/**
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* Global registry of accepted game IDs.
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*
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* This singleton ensures that accepted game state is shared across all ViewModel instances.
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* Without this, different ViewModels (e.g., lobby vs game screen) would have separate
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* acceptedGameIds sets, causing the game screen to incorrectly load as spectator.
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*/
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object AcceptedGamesRegistry {
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private val acceptedGameIds = mutableSetOf<String>()
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fun markAsAccepted(gameId: String) {
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acceptedGameIds.add(gameId)
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}
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fun wasAccepted(gameId: String): Boolean = acceptedGameIds.contains(gameId)
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fun clear() {
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acceptedGameIds.clear()
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}
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/** Remove old entries - call periodically to prevent memory leak */
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fun clearOldEntries(keepGameIds: Set<String>) {
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acceptedGameIds.retainAll(keepGameIds)
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}
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}
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@@ -0,0 +1,56 @@
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/**
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* Copyright (c) 2025 Vitor Pamplona
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*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package com.vitorpamplona.amethyst.commons.chess
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/**
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* Global chess configuration shared across Android and Desktop.
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*
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* These relays are the primary relays used by Jester and other Nostr chess apps.
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* Using a small, fixed set ensures fast queries and reliable game discovery.
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*/
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object ChessConfig {
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/**
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* The 3 main relays for chess events.
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* These are used for both fetching and publishing chess events.
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*/
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val CHESS_RELAYS =
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listOf(
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"wss://relay.damus.io",
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"wss://nos.lol",
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"wss://relay.primal.net",
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)
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/**
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* Display names for the chess relays (without protocol prefix)
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*/
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val CHESS_RELAY_NAMES =
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listOf(
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"relay.damus.io",
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"nos.lol",
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"relay.primal.net",
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)
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/**
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* Timeout for relay queries in milliseconds.
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* With only 3 relays, we can wait for all of them.
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*/
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const val FETCH_TIMEOUT_MS = 10_000L
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}
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+266
@@ -0,0 +1,266 @@
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/**
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* Copyright (c) 2025 Vitor Pamplona
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*
|
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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package com.vitorpamplona.amethyst.commons.chess
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import com.vitorpamplona.quartz.nip01Core.core.Event
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import com.vitorpamplona.quartz.nip64Chess.JesterEvent
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import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
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import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
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import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.asStateFlow
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import java.util.concurrent.ConcurrentHashMap
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/**
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* Collects and aggregates Jester chess events for a game from any source.
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*
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* This class provides a unified way to collect events regardless of whether
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* they come from LocalCache (Android), direct relay (Desktop), or test fixtures.
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* It handles:
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* - Deduplication by event ID
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* - Thread-safe concurrent updates
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* - Producing JesterGameEvents snapshots for reconstruction
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*
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* Jester Protocol:
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* - All chess events use kind 30
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* - Start events (content.kind=0) reference START_POSITION_HASH via e-tag
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* - Move events (content.kind=1) reference [startEventId, headEventId] via e-tags
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* - Full move history is included in every move event
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*
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* Usage:
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* ```
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* val collector = ChessEventCollector(startEventId)
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*
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* // Add events as they arrive from any source
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* collector.addEvent(jesterEvent)
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*
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* // Get current state for reconstruction
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* val events = collector.getEvents()
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* val result = ChessStateReconstructor.reconstruct(events, viewerPubkey)
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* ```
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*/
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class ChessEventCollector(
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/** The start event ID - this is the game identifier in Jester protocol */
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val startEventId: String,
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) {
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// Start event (only one per game)
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private val _startEvent = MutableStateFlow<JesterEvent?>(null)
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val startEvent: StateFlow<JesterEvent?> = _startEvent.asStateFlow()
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// Move events (deduplicated by event ID)
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private val moves = ConcurrentHashMap<String, JesterEvent>()
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// Track all processed event IDs for fast deduplication
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private val processedEventIds = ConcurrentHashMap.newKeySet<String>()
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// Flow that emits when any event is added (for reactive updates)
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private val _eventCount = MutableStateFlow(0)
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val eventCount: StateFlow<Int> = _eventCount.asStateFlow()
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/**
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* Check if an event has already been processed.
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*/
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fun hasEvent(eventId: String): Boolean = processedEventIds.contains(eventId)
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/**
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* Add a Jester event for this game.
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* Automatically categorizes as start or move based on content.kind.
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*
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* @return true if the event was added, false if already exists or invalid
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*/
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fun addEvent(event: JesterEvent): Boolean {
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if (processedEventIds.contains(event.id)) return false
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// Check if this event belongs to our game
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val eventStartId = event.startEventId()
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val isStartEvent = event.isStartEvent() && event.id == startEventId
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val isMoveEvent = event.isMoveEvent() && eventStartId == startEventId
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if (!isStartEvent && !isMoveEvent) return false
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return if (isStartEvent) {
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addStartEvent(event)
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} else {
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addMoveEvent(event)
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}
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}
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/**
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* Add a raw Event if it's a valid Jester event for this game.
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*
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* @return true if the event was added, false if invalid or not for this game
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*/
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fun addRawEvent(event: Event): Boolean {
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if (event.kind != JesterProtocol.KIND) return false
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val jesterEvent = event.toJesterEvent() ?: return false
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return addEvent(jesterEvent)
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}
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/**
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* Add the start event for this game.
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* Only the first valid start is kept.
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*
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* @return true if the event was added, false if already exists or invalid
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*/
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private fun addStartEvent(event: JesterEvent): Boolean {
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if (processedEventIds.contains(event.id)) return false
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if (!event.isStartEvent()) return false
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if (event.id != startEventId) return false
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if (_startEvent.compareAndSet(null, event)) {
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processedEventIds.add(event.id)
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incrementEventCount()
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return true
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}
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return false
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}
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/**
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* Add a move event for this game.
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* Moves are deduplicated by event ID.
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*
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* @return true if the event was added, false if already exists or invalid
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*/
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private fun addMoveEvent(event: JesterEvent): Boolean {
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if (processedEventIds.contains(event.id)) return false
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if (!event.isMoveEvent()) return false
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if (event.startEventId() != startEventId) return false
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if (moves.putIfAbsent(event.id, event) == null) {
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processedEventIds.add(event.id)
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incrementEventCount()
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return true
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}
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return false
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}
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/**
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* Get a snapshot of all collected events for reconstruction.
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*/
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fun getEvents(): JesterGameEvents =
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JesterGameEvents(
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startEvent = _startEvent.value,
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moves = moves.values.toList(),
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)
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/**
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* Check if the game has a start event.
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*/
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fun hasStartEvent(): Boolean = _startEvent.value != null
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/**
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* Check if the game has any moves (indicates game is active).
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*/
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fun hasMoves(): Boolean = moves.isNotEmpty()
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/**
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* Check if the game has ended (has a move with result).
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*/
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fun hasEnded(): Boolean = moves.values.any { it.result() != null }
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/**
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* Get the number of moves collected.
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*/
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fun moveCount(): Int = moves.size
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/**
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* Get the latest move (with longest history).
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*/
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fun latestMove(): JesterEvent? = moves.values.maxByOrNull { it.history().size }
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/**
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* Clear all collected events.
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*/
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fun clear() {
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_startEvent.value = null
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moves.clear()
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processedEventIds.clear()
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_eventCount.value = 0
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}
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private fun incrementEventCount() {
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_eventCount.value = processedEventIds.size
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}
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}
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/**
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* Manager for multiple game collectors.
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*
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* This is useful when managing multiple concurrent games,
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* such as in a chess lobby or when spectating multiple games.
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*/
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class ChessEventCollectorManager {
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private val collectors = ConcurrentHashMap<String, ChessEventCollector>()
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/**
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* Get or create a collector for a game.
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*
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* @param startEventId The start event ID (game identifier)
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*/
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fun getOrCreate(startEventId: String): ChessEventCollector = collectors.getOrPut(startEventId) { ChessEventCollector(startEventId) }
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/**
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* Get a collector if it exists.
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*
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* @param startEventId The start event ID (game identifier)
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*/
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fun get(startEventId: String): ChessEventCollector? = collectors[startEventId]
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/**
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* Remove a collector for a game.
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*
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* @param startEventId The start event ID (game identifier)
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*/
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fun remove(startEventId: String): ChessEventCollector? = collectors.remove(startEventId)
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/**
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* Get all active game IDs (start event IDs).
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*/
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fun activeGameIds(): Set<String> = collectors.keys.toSet()
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|
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/**
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* Clear all collectors.
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||||
*/
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fun clear() {
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collectors.values.forEach { it.clear() }
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collectors.clear()
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}
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|
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/**
|
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* Add an event to the appropriate collector (auto-routing).
|
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* Creates a collector if needed for start events.
|
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*
|
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* @return true if the event was added to a collector
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*/
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fun addEvent(event: JesterEvent): Boolean {
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// For start events, create collector with event ID
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if (event.isStartEvent()) {
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val collector = getOrCreate(event.id)
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return collector.addEvent(event)
|
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}
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|
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// For move events, find the collector by startEventId
|
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val startId = event.startEventId() ?: return false
|
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val collector = collectors[startId] ?: return false
|
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return collector.addEvent(event)
|
||||
}
|
||||
}
|
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+91
-21
@@ -49,19 +49,19 @@ data class ChessPollingConfig(
|
||||
* Platform-specific defaults
|
||||
*/
|
||||
object ChessPollingDefaults {
|
||||
/** Android: shorter intervals, no background polling */
|
||||
/** Android: moderate intervals, no background polling */
|
||||
val android =
|
||||
ChessPollingConfig(
|
||||
activeGamePollInterval = 10_000L,
|
||||
challengePollInterval = 30_000L,
|
||||
activeGamePollInterval = 5_000L, // 5 seconds for responsive gameplay
|
||||
challengePollInterval = 15_000L, // 15 seconds for challenges
|
||||
pollInBackground = false,
|
||||
)
|
||||
|
||||
/** Desktop: can poll in background */
|
||||
/** Desktop: fast polling for responsive gameplay */
|
||||
val desktop =
|
||||
ChessPollingConfig(
|
||||
activeGamePollInterval = 10_000L,
|
||||
challengePollInterval = 30_000L,
|
||||
activeGamePollInterval = 2_000L, // 2 seconds for fast updates
|
||||
challengePollInterval = 10_000L, // 10 seconds for challenges
|
||||
pollInBackground = true,
|
||||
)
|
||||
}
|
||||
@@ -94,11 +94,52 @@ class ChessPollingDelegate(
|
||||
private var gamePollingJob: Job? = null
|
||||
private var challengePollingJob: Job? = null
|
||||
private var cleanupJob: Job? = null
|
||||
private var manualRefreshJob: Job? = null
|
||||
|
||||
private val _isPolling = MutableStateFlow(false)
|
||||
val isPolling: StateFlow<Boolean> = _isPolling.asStateFlow()
|
||||
|
||||
private val activeGameIdsFlow = MutableStateFlow<Set<String>>(emptySet())
|
||||
private val _isRefreshing = MutableStateFlow(false)
|
||||
val isRefreshing: StateFlow<Boolean> = _isRefreshing.asStateFlow()
|
||||
|
||||
internal val activeGameIdsFlow = MutableStateFlow<Set<String>>(emptySet())
|
||||
|
||||
/**
|
||||
* Focused game ID - when set, only this game is polled for updates.
|
||||
* Used when viewing a specific game screen to avoid refreshing unrelated games.
|
||||
* When null, all games in activeGameIdsFlow are polled (lobby mode).
|
||||
*/
|
||||
private val _focusedGameId = MutableStateFlow<String?>(null)
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when entering a game screen.
|
||||
* Pass null to return to lobby mode (poll all games).
|
||||
*/
|
||||
fun setFocusedGame(gameId: String?) {
|
||||
_focusedGameId.value = gameId
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current focused game ID (null = lobby mode, polls all games)
|
||||
*/
|
||||
fun getFocusedGameId(): String? = _focusedGameId.value
|
||||
|
||||
/**
|
||||
* Get the effective game IDs to poll based on focused mode.
|
||||
* In focused mode: only the focused game.
|
||||
* In lobby mode: all active games.
|
||||
*/
|
||||
private fun getEffectiveGameIds(): Set<String> {
|
||||
val focused = _focusedGameId.value
|
||||
return if (focused != null) {
|
||||
// Focused mode - only poll this game
|
||||
setOf(focused)
|
||||
} else {
|
||||
// Lobby mode - poll all games
|
||||
activeGameIdsFlow.value
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the set of game IDs to poll for
|
||||
@@ -125,30 +166,41 @@ class ChessPollingDelegate(
|
||||
* Start polling for chess events
|
||||
*/
|
||||
fun start() {
|
||||
if (_isPolling.value) return
|
||||
if (_isPolling.value) {
|
||||
return
|
||||
}
|
||||
_isPolling.value = true
|
||||
|
||||
// Poll for active games
|
||||
gamePollingJob =
|
||||
scope.launch {
|
||||
while (isActive) {
|
||||
val gameIds = activeGameIdsFlow.value
|
||||
val gameIds = getEffectiveGameIds()
|
||||
if (gameIds.isNotEmpty()) {
|
||||
onRefreshGames(gameIds)
|
||||
try {
|
||||
onRefreshGames(gameIds)
|
||||
} catch (_: Exception) {
|
||||
// Error during refresh - continue polling
|
||||
}
|
||||
}
|
||||
delay(config.activeGamePollInterval)
|
||||
}
|
||||
}
|
||||
|
||||
// Poll for challenges
|
||||
// Poll for challenges (only in lobby mode)
|
||||
challengePollingJob =
|
||||
scope.launch {
|
||||
// Initial fetch
|
||||
onRefreshChallenges()
|
||||
// Initial fetch (only if not in focused mode)
|
||||
if (_focusedGameId.value == null) {
|
||||
onRefreshChallenges()
|
||||
}
|
||||
|
||||
while (isActive) {
|
||||
delay(config.challengePollInterval)
|
||||
onRefreshChallenges()
|
||||
// Skip challenge polling in focused mode - game screen doesn't need it
|
||||
if (_focusedGameId.value == null) {
|
||||
onRefreshChallenges()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,16 +246,34 @@ class ChessPollingDelegate(
|
||||
}
|
||||
|
||||
/**
|
||||
* Force an immediate refresh
|
||||
* Force an immediate refresh (debounced - ignores calls if refresh already in progress)
|
||||
*/
|
||||
fun refreshNow() {
|
||||
scope.launch {
|
||||
onRefreshChallenges()
|
||||
val gameIds = activeGameIdsFlow.value
|
||||
if (gameIds.isNotEmpty()) {
|
||||
onRefreshGames(gameIds)
|
||||
}
|
||||
// Debounce: skip if already refreshing
|
||||
if (_isRefreshing.value) {
|
||||
return
|
||||
}
|
||||
|
||||
// Cancel any pending manual refresh
|
||||
manualRefreshJob?.cancel()
|
||||
|
||||
manualRefreshJob =
|
||||
scope.launch {
|
||||
_isRefreshing.value = true
|
||||
try {
|
||||
// In focused mode, skip challenge refresh (game screen doesn't need it)
|
||||
val focusedId = _focusedGameId.value
|
||||
if (focusedId == null) {
|
||||
onRefreshChallenges()
|
||||
}
|
||||
val gameIds = getEffectiveGameIds()
|
||||
if (gameIds.isNotEmpty()) {
|
||||
onRefreshGames(gameIds)
|
||||
}
|
||||
} finally {
|
||||
_isRefreshing.value = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+179
@@ -0,0 +1,179 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessEngine
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessStateReconstructor
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.ReconstructedGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.ReconstructionResult
|
||||
import com.vitorpamplona.quartz.nip64Chess.ViewerRole
|
||||
|
||||
/**
|
||||
* Converts a ReconstructedGameState (from ChessStateReconstructor) into a
|
||||
* LiveChessGameState (used by ViewModels for reactive updates).
|
||||
*
|
||||
* This bridges the gap between the deterministic reconstruction algorithm
|
||||
* and the stateful game management that ViewModels need.
|
||||
*
|
||||
* Usage:
|
||||
* ```
|
||||
* // Collect events from any source
|
||||
* val collector = ChessEventCollector(startEventId)
|
||||
* collector.addEvent(startEvent)
|
||||
* collector.addEvent(moveEvent1)
|
||||
* collector.addEvent(moveEvent2)
|
||||
*
|
||||
* // Reconstruct using shared algorithm
|
||||
* val result = ChessStateReconstructor.reconstruct(collector.getEvents(), viewerPubkey)
|
||||
*
|
||||
* // Convert to LiveChessGameState for ViewModel use
|
||||
* val gameState = ChessGameLoader.toLiveGameState(result, viewerPubkey)
|
||||
* ```
|
||||
*/
|
||||
object ChessGameLoader {
|
||||
/**
|
||||
* Convert a ReconstructionResult to a LiveChessGameState for ViewModel use.
|
||||
*
|
||||
* @param result The result from ChessStateReconstructor
|
||||
* @param viewerPubkey The pubkey of the user viewing the game
|
||||
* @return LiveChessGameState or null if reconstruction failed
|
||||
*/
|
||||
fun toLiveGameState(
|
||||
result: ReconstructionResult,
|
||||
viewerPubkey: String,
|
||||
): LiveChessGameState? {
|
||||
if (result !is ReconstructionResult.Success) return null
|
||||
|
||||
val state = result.state
|
||||
val engine = result.engine
|
||||
|
||||
val (playerPubkey, opponentPubkey) =
|
||||
when (state.viewerRole) {
|
||||
ViewerRole.WHITE_PLAYER -> viewerPubkey to (state.blackPubkey ?: "")
|
||||
ViewerRole.BLACK_PLAYER -> viewerPubkey to (state.whitePubkey ?: "")
|
||||
ViewerRole.SPECTATOR -> viewerPubkey to (state.blackPubkey ?: "")
|
||||
}
|
||||
|
||||
return LiveChessGameState(
|
||||
startEventId = state.startEventId,
|
||||
playerPubkey = playerPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
playerColor = state.playerColor,
|
||||
engine = engine,
|
||||
createdAt = state.challengeCreatedAt,
|
||||
isSpectator = state.viewerRole == ViewerRole.SPECTATOR,
|
||||
isPendingChallenge = state.isPendingChallenge,
|
||||
initialHeadEventId = state.headEventId,
|
||||
).also { gameState ->
|
||||
// Mark all loaded moves as received to prevent re-application during polling
|
||||
gameState.markMovesAsReceived(state.appliedMoveNumbers)
|
||||
|
||||
// Mark finished if the game has ended
|
||||
if (state.isFinished() && state.gameStatus is com.vitorpamplona.quartz.nip64Chess.GameStatus.Finished) {
|
||||
gameState.markAsFinished(
|
||||
(state.gameStatus as com.vitorpamplona.quartz.nip64Chess.GameStatus.Finished).result,
|
||||
)
|
||||
}
|
||||
|
||||
// Handle pending draw offer
|
||||
val drawOfferer = state.pendingDrawOffer
|
||||
if (drawOfferer != null && drawOfferer != viewerPubkey) {
|
||||
gameState.receiveDrawOffer(drawOfferer)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a game using the deterministic reconstruction algorithm.
|
||||
*
|
||||
* @param events Collected Jester events for the game
|
||||
* @param viewerPubkey The pubkey of the user viewing the game
|
||||
* @return Pair of (LiveChessGameState, ReconstructedGameState) or null if failed
|
||||
*/
|
||||
fun loadGame(
|
||||
events: JesterGameEvents,
|
||||
viewerPubkey: String,
|
||||
): LoadGameResult {
|
||||
val result = ChessStateReconstructor.reconstruct(events, viewerPubkey)
|
||||
|
||||
return when (result) {
|
||||
is ReconstructionResult.Success -> {
|
||||
val liveState = toLiveGameState(result, viewerPubkey)
|
||||
if (liveState != null) {
|
||||
LoadGameResult.Success(liveState, result.state)
|
||||
} else {
|
||||
LoadGameResult.Error("Failed to convert reconstructed state to live state")
|
||||
}
|
||||
}
|
||||
is ReconstructionResult.Error -> LoadGameResult.Error(result.message)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new game state without any events (for when accepting a challenge locally).
|
||||
*
|
||||
* @param startEventId The start event ID (game identifier)
|
||||
* @param playerPubkey The player's pubkey
|
||||
* @param opponentPubkey The opponent's pubkey
|
||||
* @param playerColor The player's color
|
||||
* @return A fresh LiveChessGameState
|
||||
*/
|
||||
fun createNewGame(
|
||||
startEventId: String,
|
||||
playerPubkey: String,
|
||||
opponentPubkey: String,
|
||||
playerColor: Color,
|
||||
isPendingChallenge: Boolean = false,
|
||||
): LiveChessGameState {
|
||||
val engine = ChessEngine()
|
||||
engine.reset()
|
||||
|
||||
return LiveChessGameState(
|
||||
startEventId = startEventId,
|
||||
playerPubkey = playerPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
playerColor = playerColor,
|
||||
engine = engine,
|
||||
isPendingChallenge = isPendingChallenge,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Result of loading a game.
|
||||
*/
|
||||
sealed class LoadGameResult {
|
||||
data class Success(
|
||||
val liveState: LiveChessGameState,
|
||||
val reconstructedState: ReconstructedGameState,
|
||||
) : LoadGameResult()
|
||||
|
||||
data class Error(
|
||||
val message: String,
|
||||
) : LoadGameResult()
|
||||
|
||||
fun isSuccess(): Boolean = this is Success
|
||||
|
||||
fun getOrNull(): LiveChessGameState? = (this as? Success)?.liveState
|
||||
}
|
||||
+339
@@ -0,0 +1,339 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.foundation.BorderStroke
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
|
||||
// Color constants for card borders
|
||||
private val IncomingChallengeColor = Color(0xFFFF9800) // Orange
|
||||
private val OpenChallengeColor = Color(0xFF4CAF50) // Green
|
||||
private val SpectatingColor = Color(0xFF9C27B0) // Purple
|
||||
private val LiveGameColor = Color(0xFF2196F3) // Blue
|
||||
|
||||
/**
|
||||
* Card for an active game where the user is a participant
|
||||
*/
|
||||
@Composable
|
||||
fun ActiveGameCard(
|
||||
gameId: String,
|
||||
opponentName: String,
|
||||
isYourTurn: Boolean,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val gameName =
|
||||
remember(gameId) {
|
||||
ChessGameNameGenerator.extractDisplayName(gameId) ?: gameId.take(12)
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border =
|
||||
if (isYourTurn) {
|
||||
BorderStroke(2.dp, MaterialTheme.colorScheme.primary)
|
||||
} else {
|
||||
null
|
||||
},
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
gameName,
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
)
|
||||
Text(
|
||||
"vs $opponentName",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
if (isYourTurn) "Your turn" else "Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (isYourTurn) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
fontWeight = if (isYourTurn) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for an incoming or open challenge
|
||||
*/
|
||||
@Composable
|
||||
fun ChallengeCard(
|
||||
challengerName: String,
|
||||
challengerPlaysWhite: Boolean,
|
||||
isIncoming: Boolean,
|
||||
onAccept: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val borderColor = if (isIncoming) IncomingChallengeColor else OpenChallengeColor
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
border = BorderStroke(2.dp, borderColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (isIncoming) "Challenge from $challengerName" else "Open challenge by $challengerName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"Challenger plays ${if (challengerPlaysWhite) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Button(onClick = onAccept) {
|
||||
Text("Accept")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for user's outgoing challenge (waiting for acceptance)
|
||||
* Clickable so user can open the game board and make the first move when ready
|
||||
*/
|
||||
@Composable
|
||||
fun OutgoingChallengeCard(
|
||||
opponentName: String?,
|
||||
userPlaysWhite: Boolean,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border = BorderStroke(2.dp, MaterialTheme.colorScheme.primary),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (opponentName != null) {
|
||||
"Challenge to $opponentName"
|
||||
} else {
|
||||
"Open challenge (awaiting opponent)"
|
||||
},
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"You play ${if (userPlaysWhite) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a game the user is spectating
|
||||
*/
|
||||
@Composable
|
||||
fun SpectatingGameCard(
|
||||
moveCount: Int,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border = BorderStroke(1.dp, SpectatingColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"Watching game",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves played",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Spectating",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = SpectatingColor,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a public live game that can be watched
|
||||
*/
|
||||
@Composable
|
||||
fun PublicGameCard(
|
||||
whiteName: String,
|
||||
blackName: String,
|
||||
moveCount: Int,
|
||||
onWatch: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
border = BorderStroke(1.dp, LiveGameColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"$whiteName vs $blackName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
OutlinedButton(onClick = onWatch) {
|
||||
Text("Watch")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a completed game in history
|
||||
*/
|
||||
@Composable
|
||||
fun CompletedGameCard(
|
||||
opponentName: String,
|
||||
result: String,
|
||||
didUserWin: Boolean,
|
||||
isDraw: Boolean,
|
||||
moveCount: Int,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val resultText =
|
||||
when {
|
||||
isDraw -> "Draw"
|
||||
didUserWin -> "Won"
|
||||
else -> "Lost"
|
||||
}
|
||||
|
||||
val resultColor =
|
||||
when {
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
didUserWin -> Color(0xFF4CAF50) // Green
|
||||
else -> Color(0xFFF44336) // Red
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"vs $opponentName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves • $result",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
resultText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = resultColor,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
+438
-230
@@ -20,84 +20,94 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEnd
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.PieceType
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.launch
|
||||
import java.util.UUID
|
||||
|
||||
/**
|
||||
* Interface for platform-specific chess event publishing
|
||||
* Interface for platform-specific chess event publishing using Jester protocol.
|
||||
*
|
||||
* All chess events use kind 30 with JSON content:
|
||||
* - Start events: content.kind=0
|
||||
* - Move events: content.kind=1 with full history
|
||||
*/
|
||||
interface ChessEventPublisher {
|
||||
suspend fun publishChallenge(
|
||||
gameId: String,
|
||||
/**
|
||||
* Publish a game start event (challenge).
|
||||
* Returns the startEventId (event ID) if successful.
|
||||
*/
|
||||
suspend fun publishStart(
|
||||
playerColor: Color,
|
||||
opponentPubkey: String?,
|
||||
timeControl: String?,
|
||||
): Boolean
|
||||
): String?
|
||||
|
||||
suspend fun publishAccept(
|
||||
gameId: String,
|
||||
challengeEventId: String,
|
||||
challengerPubkey: String,
|
||||
): Boolean
|
||||
|
||||
suspend fun publishMove(move: ChessMoveEvent): Boolean
|
||||
/**
|
||||
* Publish a move event.
|
||||
* Move events include full history and link to previous move.
|
||||
*/
|
||||
suspend fun publishMove(move: ChessMoveEvent): String?
|
||||
|
||||
/**
|
||||
* Publish a game end event (includes result in content).
|
||||
*/
|
||||
suspend fun publishGameEnd(gameEnd: ChessGameEnd): Boolean
|
||||
|
||||
suspend fun publishDrawOffer(
|
||||
gameId: String,
|
||||
opponentPubkey: String,
|
||||
message: String?,
|
||||
): Boolean
|
||||
|
||||
/**
|
||||
* Get count of write relays for UI feedback.
|
||||
*/
|
||||
fun getWriteRelayCount(): Int
|
||||
}
|
||||
|
||||
/**
|
||||
* Relay-first fetcher interface. Platforms provide one-shot relay queries.
|
||||
* Relay-first fetcher interface for Jester protocol.
|
||||
* Platforms provide one-shot relay queries.
|
||||
*
|
||||
* Every fetch does: one-shot REQ → collect events → EOSE → close.
|
||||
* No caching — relays are the single source of truth.
|
||||
*/
|
||||
interface ChessRelayFetcher {
|
||||
/** Fetch all events for a specific game */
|
||||
suspend fun fetchGameEvents(gameId: String): ChessGameEvents
|
||||
/** Fetch all events for a specific game by startEventId */
|
||||
suspend fun fetchGameEvents(startEventId: String): JesterGameEvents
|
||||
|
||||
/** Fetch recent challenge events */
|
||||
suspend fun fetchChallenges(): List<LiveChessGameChallengeEvent>
|
||||
/** Fetch recent start/challenge events with optional progress callback */
|
||||
suspend fun fetchChallenges(onProgress: ((RelayFetchProgress) -> Unit)? = null): List<JesterEvent>
|
||||
|
||||
/** Fetch recent public game summaries for spectating */
|
||||
suspend fun fetchRecentGames(): List<RelayGameSummary>
|
||||
|
||||
/** Fetch game IDs (startEventIds) where user is a participant */
|
||||
suspend fun fetchUserGameIds(onProgress: ((RelayFetchProgress) -> Unit)? = null): Set<String>
|
||||
|
||||
/** Get the list of relay URLs that will be used for fetching */
|
||||
fun getRelayUrls(): List<String>
|
||||
}
|
||||
|
||||
/**
|
||||
* Summary of a game found on relays (for lobby display / spectating)
|
||||
*/
|
||||
data class RelayGameSummary(
|
||||
val gameId: String,
|
||||
val startEventId: String,
|
||||
val whitePubkey: String,
|
||||
val blackPubkey: String,
|
||||
val moveCount: Int,
|
||||
val lastMoveTime: Long,
|
||||
val isActive: Boolean,
|
||||
)
|
||||
) {
|
||||
// Legacy compatibility
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Shared chess lobby logic — relay-first architecture.
|
||||
* Shared chess lobby logic — relay-first architecture with Jester protocol.
|
||||
*
|
||||
* Both Android and Desktop use this identically.
|
||||
* Platform-specific code only implements:
|
||||
@@ -128,38 +138,67 @@ class ChessLobbyLogic(
|
||||
// Lifecycle
|
||||
// ========================================
|
||||
|
||||
fun startPolling() = pollingDelegate.start()
|
||||
fun startPolling() {
|
||||
pollingDelegate.start()
|
||||
}
|
||||
|
||||
fun stopPolling() = pollingDelegate.stop()
|
||||
fun stopPolling() {
|
||||
pollingDelegate.stop()
|
||||
}
|
||||
|
||||
fun forceRefresh() = pollingDelegate.refreshNow()
|
||||
/**
|
||||
* Ensure a game ID is being polled for updates.
|
||||
* Call this when entering a game screen to guarantee polling is active for that game.
|
||||
*/
|
||||
fun ensureGamePolling(gameId: String) {
|
||||
pollingDelegate.addGameId(gameId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when entering a game screen to avoid refreshing unrelated games.
|
||||
* Also ensures the game is in the polling set.
|
||||
*/
|
||||
fun setFocusedGame(gameId: String) {
|
||||
pollingDelegate.addGameId(gameId)
|
||||
pollingDelegate.setFocusedGame(gameId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear focused game mode - return to lobby mode (poll all games).
|
||||
* Call this when returning to the lobby screen.
|
||||
*/
|
||||
fun clearFocusedGame() {
|
||||
pollingDelegate.setFocusedGame(null)
|
||||
}
|
||||
|
||||
fun forceRefresh() {
|
||||
pollingDelegate.refreshNow()
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// Incoming event routing (real-time / optimistic)
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Route an incoming relay event to the appropriate handler.
|
||||
* Route an incoming Jester event to the appropriate handler.
|
||||
* Called by platform subscription callbacks for real-time updates.
|
||||
*/
|
||||
fun handleIncomingEvent(event: Event) {
|
||||
when (event) {
|
||||
is LiveChessGameChallengeEvent -> handleChallenge(event)
|
||||
is LiveChessGameAcceptEvent -> handleAccept(event)
|
||||
is LiveChessMoveEvent -> handleMove(event)
|
||||
is LiveChessGameEndEvent -> handleGameEnd(event)
|
||||
is LiveChessDrawOfferEvent -> handleDrawOffer(event)
|
||||
fun handleIncomingEvent(event: JesterEvent) {
|
||||
when {
|
||||
event.isStartEvent() -> handleStartEvent(event)
|
||||
event.isMoveEvent() -> handleMoveEvent(event)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleChallenge(event: LiveChessGameChallengeEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
private fun handleStartEvent(event: JesterEvent) {
|
||||
val startEventId = event.id
|
||||
val challengerColor = event.playerColor() ?: Color.WHITE
|
||||
|
||||
val challenge =
|
||||
ChessChallenge(
|
||||
eventId = event.id,
|
||||
gameId = gameId,
|
||||
gameId = startEventId, // In Jester, gameId = startEventId
|
||||
challengerPubkey = event.pubKey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(event.pubKey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(event.pubKey),
|
||||
@@ -170,54 +209,51 @@ class ChessLobbyLogic(
|
||||
state.addChallenge(challenge)
|
||||
}
|
||||
|
||||
private fun handleAccept(event: LiveChessGameAcceptEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
|
||||
// If this is an accept for our challenge, auto-load the game
|
||||
val ourChallenge = state.outgoingChallenges().find { it.gameId == gameId }
|
||||
if (ourChallenge != null) {
|
||||
handleGameAccepted(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleMove(event: LiveChessMoveEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val san = event.san() ?: return
|
||||
private fun handleMoveEvent(event: JesterEvent) {
|
||||
val startEventId = event.startEventId() ?: return
|
||||
val san = event.move() ?: return
|
||||
val fen = event.fen() ?: return
|
||||
val moveNumber = event.moveNumber()
|
||||
val history = event.history()
|
||||
val moveNumber = history.size
|
||||
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
// Check if this is our game (we're either the author or tagged as opponent)
|
||||
val opponentFromTag = event.opponentPubkey()
|
||||
val isOurGame = event.pubKey == userPubkey || opponentFromTag == userPubkey
|
||||
|
||||
var gameState = state.getGameState(startEventId)
|
||||
|
||||
// If this is our game but we haven't loaded it yet, load it now
|
||||
// This happens when someone accepts our challenge (makes first move)
|
||||
if (gameState == null && isOurGame) {
|
||||
handleGameAccepted(startEventId)
|
||||
return // handleGameAccepted will load the game and poll for events
|
||||
}
|
||||
|
||||
if (gameState == null) return
|
||||
|
||||
// Check for game end
|
||||
val result = event.result()
|
||||
if (result != null) {
|
||||
val gameResult =
|
||||
when (result) {
|
||||
"1-0" -> com.vitorpamplona.quartz.nip64Chess.GameResult.WHITE_WINS
|
||||
"0-1" -> com.vitorpamplona.quartz.nip64Chess.GameResult.BLACK_WINS
|
||||
"1/2-1/2" -> com.vitorpamplona.quartz.nip64Chess.GameResult.DRAW
|
||||
else -> null
|
||||
}
|
||||
if (gameResult != null) {
|
||||
gameState.markAsFinished(gameResult)
|
||||
state.moveToCompleted(startEventId, result, event.termination())
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Only apply opponent moves optimistically
|
||||
if (event.pubKey != userPubkey) {
|
||||
gameState.applyOpponentMove(san, fen, moveNumber)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleGameEnd(event: LiveChessGameEndEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
val resultStr = event.result()
|
||||
val result =
|
||||
when (resultStr) {
|
||||
"1-0" -> com.vitorpamplona.quartz.nip64Chess.GameResult.WHITE_WINS
|
||||
"0-1" -> com.vitorpamplona.quartz.nip64Chess.GameResult.BLACK_WINS
|
||||
"1/2-1/2" -> com.vitorpamplona.quartz.nip64Chess.GameResult.DRAW
|
||||
else -> return
|
||||
}
|
||||
|
||||
gameState.markAsFinished(result)
|
||||
state.moveToCompleted(gameId, result.notation, event.termination())
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
}
|
||||
|
||||
private fun handleDrawOffer(event: LiveChessDrawOfferEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
if (event.pubKey != userPubkey) {
|
||||
gameState.receiveDrawOffer(event.pubKey)
|
||||
// Update head event ID for move linking
|
||||
gameState.updateHeadEventId(event.id)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,10 +264,8 @@ class ChessLobbyLogic(
|
||||
fun createChallenge(
|
||||
opponentPubkey: String? = null,
|
||||
playerColor: Color = Color.WHITE,
|
||||
timeControl: String? = null,
|
||||
timeControl: String? = null, // Not supported in Jester, kept for API compatibility
|
||||
) {
|
||||
val gameId = generateGameId()
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Broadcasting(
|
||||
@@ -241,9 +275,24 @@ class ChessLobbyLogic(
|
||||
),
|
||||
)
|
||||
|
||||
val success = retryWithBackoff { publisher.publishChallenge(gameId, playerColor, opponentPubkey, timeControl) }
|
||||
val startEventId = retryWithBackoffResult { publisher.publishStart(playerColor, opponentPubkey) }
|
||||
|
||||
if (startEventId != null) {
|
||||
// Add challenge to local state - shows in "Your Challenges" section
|
||||
val challenge =
|
||||
ChessChallenge(
|
||||
eventId = startEventId,
|
||||
gameId = startEventId,
|
||||
challengerPubkey = userPubkey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(userPubkey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(userPubkey),
|
||||
opponentPubkey = opponentPubkey,
|
||||
challengerColor = playerColor,
|
||||
createdAt = TimeUtils.now(),
|
||||
)
|
||||
state.addChallenge(challenge)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
|
||||
if (success) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Success("Challenge", publisher.getWriteRelayCount()),
|
||||
)
|
||||
@@ -259,51 +308,84 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Accept a challenge by loading the game and making the first move (if we're black)
|
||||
* or waiting for opponent's move (if we're white).
|
||||
*
|
||||
* In Jester protocol, acceptance is implicit - we just track the game locally.
|
||||
*/
|
||||
fun acceptChallenge(challenge: ChessChallenge) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
publisher.publishAccept(
|
||||
gameId = challenge.gameId,
|
||||
challengeEventId = challenge.eventId,
|
||||
challengerPubkey = challenge.challengerPubkey,
|
||||
)
|
||||
}
|
||||
// Mark as accepted SYNCHRONOUSLY before launching coroutine
|
||||
// This prevents race where navigation happens before coroutine runs,
|
||||
// which would cause loadGame() to incorrectly mark as spectator
|
||||
state.markAsAccepted(challenge.gameId)
|
||||
|
||||
if (success) {
|
||||
val playerColor = challenge.challengerColor.opposite()
|
||||
val gameState =
|
||||
ChessGameLoader.createNewGame(
|
||||
gameId = challenge.gameId,
|
||||
playerPubkey = userPubkey,
|
||||
opponentPubkey = challenge.challengerPubkey,
|
||||
playerColor = playerColor,
|
||||
)
|
||||
state.addActiveGame(challenge.gameId, gameState)
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
state.selectGame(challenge.gameId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to accept challenge")
|
||||
}
|
||||
state.removeChallenge(challenge.gameId)
|
||||
|
||||
// Add to polling delegate FIRST - before adding to activeGames
|
||||
// This prevents race where Compose sees the game but forceRefresh() doesn't include it
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val playerColor = challenge.challengerColor.opposite()
|
||||
val gameState =
|
||||
ChessGameLoader.createNewGame(
|
||||
startEventId = challenge.gameId, // gameId = startEventId in Jester
|
||||
playerPubkey = userPubkey,
|
||||
opponentPubkey = challenge.challengerPubkey,
|
||||
playerColor = playerColor,
|
||||
)
|
||||
state.addActiveGame(challenge.gameId, gameState)
|
||||
state.selectGame(challenge.gameId)
|
||||
state.setError(null)
|
||||
|
||||
// Immediately fetch game from relays to load any existing moves
|
||||
// This ensures moves are loaded without waiting for polling interval
|
||||
refreshGame(challenge.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When we detect our challenge was accepted, load game from relays.
|
||||
* Open user's own outgoing challenge to view the board and make moves.
|
||||
* Creates game state and navigates to game view.
|
||||
*/
|
||||
fun handleGameAccepted(gameId: String) {
|
||||
fun openOwnChallenge(challenge: ChessChallenge) {
|
||||
// Add to polling delegate FIRST - before adding to activeGames
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
|
||||
// Create game state with user's chosen color
|
||||
val gameState =
|
||||
ChessGameLoader.createNewGame(
|
||||
startEventId = challenge.gameId,
|
||||
playerPubkey = userPubkey,
|
||||
opponentPubkey = challenge.opponentPubkey ?: "",
|
||||
playerColor = challenge.challengerColor,
|
||||
isPendingChallenge = true,
|
||||
)
|
||||
|
||||
state.addActiveGame(challenge.gameId, gameState)
|
||||
state.selectGame(challenge.gameId)
|
||||
|
||||
// Fetch from relays in case opponent has already made moves
|
||||
scope.launch(Dispatchers.Default) {
|
||||
refreshGame(challenge.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When we detect our challenge was accepted (opponent made first move), load game from relays.
|
||||
*/
|
||||
fun handleGameAccepted(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.addActiveGame(gameId, result.liveState)
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
}
|
||||
@@ -320,18 +402,21 @@ class ChessLobbyLogic(
|
||||
// ========================================
|
||||
|
||||
fun publishMove(
|
||||
gameId: String,
|
||||
startEventId: String,
|
||||
from: String,
|
||||
to: String,
|
||||
) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
if (state.isSpectating(startEventId)) {
|
||||
state.setError("Cannot move while spectating")
|
||||
return
|
||||
}
|
||||
|
||||
val moveResult = gameState.makeMove(from, to) ?: return
|
||||
// Parse promotion suffix from `to` if present (e.g., "e8q" -> "e8" + QUEEN)
|
||||
val (actualTo, promotion) = parsePromotionFromTo(to)
|
||||
|
||||
val moveResult = gameState.makeMove(from, actualTo, promotion) ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(
|
||||
@@ -342,15 +427,18 @@ class ChessLobbyLogic(
|
||||
),
|
||||
)
|
||||
|
||||
val success = retryWithBackoff { publisher.publishMove(moveResult) }
|
||||
val newEventId = retryWithBackoffResult { publisher.publishMove(moveResult) }
|
||||
|
||||
if (newEventId != null) {
|
||||
// Update head event ID for next move linking
|
||||
gameState.updateHeadEventId(newEventId)
|
||||
|
||||
if (success) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Success(moveResult.san, publisher.getWriteRelayCount()),
|
||||
)
|
||||
delay(3000)
|
||||
|
||||
val currentState = state.getGameState(gameId)
|
||||
val currentState = state.getGameState(startEventId)
|
||||
state.setBroadcastStatus(
|
||||
if (currentState?.isPlayerTurn() == false) {
|
||||
ChessBroadcastStatus.WaitingForOpponent
|
||||
@@ -360,18 +448,21 @@ class ChessLobbyLogic(
|
||||
)
|
||||
state.setError(null)
|
||||
} else {
|
||||
// Revert the move since publishing failed
|
||||
gameState.undoLastMove()
|
||||
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Failed(moveResult.san, "Failed to publish move"),
|
||||
)
|
||||
state.setError("Failed to publish move")
|
||||
state.setError("Failed to publish move - move reverted")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun resign(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
fun resign(startEventId: String) {
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
if (state.isSpectating(startEventId)) {
|
||||
state.setError("Cannot resign while spectating")
|
||||
return
|
||||
}
|
||||
@@ -381,8 +472,8 @@ class ChessLobbyLogic(
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, endData.termination.name.lowercase())
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.moveToCompleted(startEventId, endData.result.notation, endData.termination.name.lowercase())
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to resign")
|
||||
@@ -390,65 +481,16 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
fun offerDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
state.setError("Cannot offer draw while spectating")
|
||||
return
|
||||
}
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val drawOffer = gameState.offerDraw()
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
publisher.publishDrawOffer(
|
||||
gameId = drawOffer.gameId,
|
||||
opponentPubkey = drawOffer.opponentPubkey,
|
||||
message = drawOffer.message,
|
||||
)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to offer draw")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun acceptDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
val endData = gameState.acceptDraw() ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, "draw_agreement")
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to accept draw")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun declineDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
gameState.declineDraw()
|
||||
}
|
||||
|
||||
fun claimAbandonmentVictory(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
fun claimAbandonmentVictory(startEventId: String) {
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
val endData = gameState.claimAbandonmentVictory() ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, "abandonment")
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.moveToCompleted(startEventId, endData.result.notation, "abandonment")
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to claim abandonment victory")
|
||||
@@ -460,20 +502,21 @@ class ChessLobbyLogic(
|
||||
// Spectator mode
|
||||
// ========================================
|
||||
|
||||
fun loadGameAsSpectator(gameId: String) {
|
||||
fun loadGameAsSpectator(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.addSpectatingGame(gameId, result.liveState)
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
state.addSpectatingGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
// Auto-select the game for Desktop (Android uses route navigation)
|
||||
state.selectGame(startEventId)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
state.setError("Failed to load game: ${result.message}")
|
||||
@@ -483,31 +526,36 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
fun loadGame(gameId: String) {
|
||||
fun loadGame(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
if (state.getGameState(gameId) != null) {
|
||||
state.selectGame(gameId)
|
||||
// Don't load if game already exists or was accepted (acceptChallenge will handle it)
|
||||
if (state.getGameState(startEventId) != null || state.wasAccepted(startEventId)) {
|
||||
return@launch
|
||||
}
|
||||
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
if (result.liveState.isSpectator) {
|
||||
state.addSpectatingGame(gameId, result.liveState)
|
||||
state.addSpectatingGame(startEventId, result.liveState)
|
||||
} else {
|
||||
state.addActiveGame(gameId, result.liveState)
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
}
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Check again if game was added while we were fetching
|
||||
// (e.g., by acceptChallenge completing in parallel)
|
||||
if (state.getGameState(startEventId) != null) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
return@launch
|
||||
}
|
||||
state.setError("Failed to load game: ${result.message}")
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
}
|
||||
@@ -519,23 +567,20 @@ class ChessLobbyLogic(
|
||||
// Relay-first refresh (periodic reconstruction)
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Full reconstruction refresh for active games.
|
||||
* One-shot REQ → transient collector → reconstruct → diff + update.
|
||||
*/
|
||||
private suspend fun refreshGames(gameIds: Set<String>) {
|
||||
for (gameId in gameIds) {
|
||||
refreshGame(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun refreshGame(gameId: String) {
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
private suspend fun refreshGame(startEventId: String) {
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.replaceGameState(gameId, result.liveState)
|
||||
state.replaceGameState(startEventId, result.liveState)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Don't overwrite error for periodic refresh failures
|
||||
@@ -544,16 +589,72 @@ class ChessLobbyLogic(
|
||||
}
|
||||
|
||||
private suspend fun refreshChallenges() {
|
||||
val challengeEvents = fetcher.fetchChallenges()
|
||||
state.setRefreshing(true)
|
||||
try {
|
||||
refreshChallengesInternal()
|
||||
} finally {
|
||||
state.setRefreshing(false)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun refreshChallengesInternal() {
|
||||
val relayUrls = fetcher.getRelayUrls()
|
||||
val relayStatesMap = mutableMapOf<String, RelaySyncState>()
|
||||
relayUrls.forEach { url ->
|
||||
val displayName = url.substringAfter("://").substringBefore("/")
|
||||
relayStatesMap[url] = RelaySyncState(url, displayName, RelaySyncStatus.CONNECTING, 0)
|
||||
}
|
||||
var totalEvents = 0
|
||||
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "challenges",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = 0,
|
||||
),
|
||||
)
|
||||
|
||||
val startEvents =
|
||||
fetcher.fetchChallenges { progress ->
|
||||
val relayUrl = progress.relay.url
|
||||
val displayName = relayUrl.substringAfter("://").substringBefore("/")
|
||||
val status =
|
||||
when (progress.status) {
|
||||
RelayFetchStatus.WAITING -> RelaySyncStatus.WAITING
|
||||
RelayFetchStatus.RECEIVING -> RelaySyncStatus.RECEIVING
|
||||
RelayFetchStatus.EOSE_RECEIVED -> RelaySyncStatus.EOSE_RECEIVED
|
||||
RelayFetchStatus.TIMEOUT -> RelaySyncStatus.FAILED
|
||||
}
|
||||
relayStatesMap[relayUrl] =
|
||||
RelaySyncState(
|
||||
relayUrl,
|
||||
displayName,
|
||||
status,
|
||||
progress.eventCount,
|
||||
)
|
||||
totalEvents = relayStatesMap.values.sumOf { it.eventsReceived }
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "challenges",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
val fetchedChallenges =
|
||||
startEvents.mapNotNull { event ->
|
||||
if (!event.isStartEvent()) return@mapNotNull null
|
||||
val startEventId = event.id
|
||||
|
||||
// Skip challenges that user has already accepted
|
||||
if (state.wasAccepted(startEventId)) return@mapNotNull null
|
||||
|
||||
val challenges =
|
||||
challengeEvents.mapNotNull { event ->
|
||||
val gameId = event.gameId() ?: return@mapNotNull null
|
||||
val challengerColor = event.playerColor() ?: Color.WHITE
|
||||
|
||||
ChessChallenge(
|
||||
eventId = event.id,
|
||||
gameId = gameId,
|
||||
gameId = startEventId,
|
||||
challengerPubkey = event.pubKey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(event.pubKey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(event.pubKey),
|
||||
@@ -563,14 +664,38 @@ class ChessLobbyLogic(
|
||||
)
|
||||
}
|
||||
|
||||
state.updateChallenges(challenges)
|
||||
// Merge only RECENT optimistic challenges (created in last 5 minutes, not yet propagated)
|
||||
// This prevents stale challenges from accumulating across sessions
|
||||
// Also exclude challenges that user has accepted (tracked in _acceptedGameIds)
|
||||
val now = TimeUtils.now()
|
||||
val recentThreshold = 5 * 60L // 5 minutes
|
||||
val fetchedGameIds = fetchedChallenges.map { it.gameId }.toSet()
|
||||
val optimisticChallenges =
|
||||
state.challenges.value.filter { challenge ->
|
||||
val isRecent = (now - challenge.createdAt) < recentThreshold
|
||||
val notFetched = challenge.gameId !in fetchedGameIds
|
||||
val notAccepted = !state.wasAccepted(challenge.gameId)
|
||||
isRecent && notFetched && notAccepted
|
||||
}
|
||||
val mergedChallenges = fetchedChallenges + optimisticChallenges
|
||||
|
||||
state.updateChallenges(mergedChallenges)
|
||||
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "games",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
|
||||
discoverUserGames()
|
||||
|
||||
// Also refresh public games
|
||||
val recentGames = fetcher.fetchRecentGames()
|
||||
val publicGames =
|
||||
recentGames.map { summary ->
|
||||
PublicGame(
|
||||
gameId = summary.gameId,
|
||||
gameId = summary.startEventId,
|
||||
whitePubkey = summary.whitePubkey,
|
||||
whiteDisplayName = metadataProvider.getDisplayName(summary.whitePubkey),
|
||||
blackPubkey = summary.blackPubkey,
|
||||
@@ -581,6 +706,59 @@ class ChessLobbyLogic(
|
||||
)
|
||||
}
|
||||
state.updatePublicGames(publicGames)
|
||||
|
||||
val failedCount = relayStatesMap.values.count { it.status == RelaySyncStatus.FAILED }
|
||||
val activeGamesCount = state.activeGames.value.size
|
||||
|
||||
if (failedCount > 0 && failedCount < relayStatesMap.size) {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.PartialSync(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
message = "$failedCount relay(s) timed out",
|
||||
),
|
||||
)
|
||||
} else if (failedCount == relayStatesMap.size) {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.PartialSync(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
message = "All relays failed",
|
||||
),
|
||||
)
|
||||
} else {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Synced(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
challengeCount = mergedChallenges.size,
|
||||
gameCount = activeGamesCount,
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun discoverUserGames() {
|
||||
val discoveredGameIds = fetcher.fetchUserGameIds()
|
||||
val currentActiveIds = state.activeGames.value.keys
|
||||
val currentSpectatingIds = state.spectatingGames.value.keys
|
||||
|
||||
val newGameIds = discoveredGameIds - currentActiveIds - currentSpectatingIds
|
||||
|
||||
for (startEventId in newGameIds) {
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
if (!result.liveState.isSpectator) {
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
}
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Failed to load game - continue with others
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun cleanupExpiredChallenges() {
|
||||
@@ -596,16 +774,6 @@ class ChessLobbyLogic(
|
||||
// Utilities
|
||||
// ========================================
|
||||
|
||||
private fun generateGameId(): String {
|
||||
val timestamp = TimeUtils.now()
|
||||
val random = UUID.randomUUID().toString().take(8)
|
||||
return "chess-$timestamp-$random"
|
||||
}
|
||||
|
||||
/**
|
||||
* Retry a publish operation with exponential backoff.
|
||||
* Returns true if any attempt succeeds.
|
||||
*/
|
||||
private suspend fun retryWithBackoff(
|
||||
maxRetries: Int = 3,
|
||||
initialDelayMs: Long = 1000,
|
||||
@@ -622,6 +790,23 @@ class ChessLobbyLogic(
|
||||
return false
|
||||
}
|
||||
|
||||
private suspend fun <T> retryWithBackoffResult(
|
||||
maxRetries: Int = 3,
|
||||
initialDelayMs: Long = 1000,
|
||||
action: suspend () -> T?,
|
||||
): T? {
|
||||
var delayMs = initialDelayMs
|
||||
repeat(maxRetries) { attempt ->
|
||||
val result = action()
|
||||
if (result != null) return result
|
||||
if (attempt < maxRetries - 1) {
|
||||
delay(delayMs)
|
||||
delayMs *= 2
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
fun clearError() {
|
||||
state.setError(null)
|
||||
}
|
||||
@@ -630,3 +815,26 @@ class ChessLobbyLogic(
|
||||
state.selectGame(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse promotion piece from a "to" square string.
|
||||
* For example: "e8q" -> Pair("e8", PieceType.QUEEN)
|
||||
* Regular moves: "e4" -> Pair("e4", null)
|
||||
*/
|
||||
private fun parsePromotionFromTo(to: String): Pair<String, PieceType?> {
|
||||
if (to.length == 3) {
|
||||
val square = to.take(2)
|
||||
val promotion =
|
||||
when (to.last().lowercaseChar()) {
|
||||
'q' -> PieceType.QUEEN
|
||||
'r' -> PieceType.ROOK
|
||||
'b' -> PieceType.BISHOP
|
||||
'n' -> PieceType.KNIGHT
|
||||
else -> null
|
||||
}
|
||||
if (promotion != null) {
|
||||
return square to promotion
|
||||
}
|
||||
}
|
||||
return to to null
|
||||
}
|
||||
|
||||
+156
-5
@@ -28,6 +28,7 @@ import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import kotlinx.coroutines.flow.update
|
||||
import java.util.concurrent.atomic.AtomicLong
|
||||
|
||||
/**
|
||||
* Challenge expiry: 24 hours
|
||||
@@ -100,6 +101,63 @@ data class CompletedGame(
|
||||
val isDraw: Boolean get() = result == "1/2-1/2"
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual relay status during sync
|
||||
*/
|
||||
@Immutable
|
||||
data class RelaySyncState(
|
||||
val url: String,
|
||||
val displayName: String,
|
||||
val status: RelaySyncStatus,
|
||||
val eventsReceived: Int = 0,
|
||||
)
|
||||
|
||||
@Immutable
|
||||
enum class RelaySyncStatus {
|
||||
CONNECTING,
|
||||
WAITING,
|
||||
RECEIVING,
|
||||
EOSE_RECEIVED,
|
||||
FAILED,
|
||||
}
|
||||
|
||||
/**
|
||||
* Sync status for incoming events (subscription-side)
|
||||
*/
|
||||
@Immutable
|
||||
sealed class ChessSyncStatus {
|
||||
data object Idle : ChessSyncStatus()
|
||||
|
||||
data class Syncing(
|
||||
val phase: String,
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val totalEventsReceived: Int,
|
||||
) : ChessSyncStatus() {
|
||||
val connectedCount: Int get() = relayStates.count { it.status != RelaySyncStatus.FAILED }
|
||||
val eoseCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
|
||||
data class Synced(
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val challengeCount: Int,
|
||||
val gameCount: Int,
|
||||
val totalEventsReceived: Int,
|
||||
) : ChessSyncStatus() {
|
||||
val successCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
|
||||
data class PartialSync(
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val message: String,
|
||||
) : ChessSyncStatus() {
|
||||
val successCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val failedCount: Int get() = relayStates.count { it.status == RelaySyncStatus.FAILED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Chess status for UI feedback
|
||||
*/
|
||||
@@ -163,6 +221,9 @@ class ChessLobbyState(
|
||||
private val _completedGames = MutableStateFlow<List<CompletedGame>>(emptyList())
|
||||
val completedGames: StateFlow<List<CompletedGame>> = _completedGames.asStateFlow()
|
||||
|
||||
// Game IDs that user has accepted - uses global singleton to share across ViewModel instances
|
||||
// This is critical because lobby and game screen may have different ViewModel instances
|
||||
|
||||
// Broadcast status
|
||||
private val _broadcastStatus = MutableStateFlow<ChessBroadcastStatus>(ChessBroadcastStatus.Idle)
|
||||
val broadcastStatus: StateFlow<ChessBroadcastStatus> = _broadcastStatus.asStateFlow()
|
||||
@@ -171,10 +232,24 @@ class ChessLobbyState(
|
||||
private val _error = MutableStateFlow<String?>(null)
|
||||
val error: StateFlow<String?> = _error.asStateFlow()
|
||||
|
||||
// Loading/refreshing state
|
||||
private val _isRefreshing = MutableStateFlow(false)
|
||||
val isRefreshing: StateFlow<Boolean> = _isRefreshing.asStateFlow()
|
||||
|
||||
// Sync status for subscription banner
|
||||
private val _syncStatus = MutableStateFlow<ChessSyncStatus>(ChessSyncStatus.Idle)
|
||||
val syncStatus: StateFlow<ChessSyncStatus> = _syncStatus.asStateFlow()
|
||||
|
||||
// Selected game ID for navigation
|
||||
private val _selectedGameId = MutableStateFlow<String?>(null)
|
||||
val selectedGameId: StateFlow<String?> = _selectedGameId.asStateFlow()
|
||||
|
||||
// State version counter - increments on every game state update
|
||||
// UI can observe this to force recomposition when internal state changes
|
||||
private val stateVersionCounter = AtomicLong(0)
|
||||
private val _stateVersion = MutableStateFlow(0L)
|
||||
val stateVersion: StateFlow<Long> = _stateVersion.asStateFlow()
|
||||
|
||||
// Badge count (incoming challenges + your turn games)
|
||||
val badgeCount: Int
|
||||
get() {
|
||||
@@ -228,7 +303,20 @@ class ChessLobbyState(
|
||||
gameId: String,
|
||||
state: LiveChessGameState,
|
||||
) {
|
||||
_activeGames.update { it + (gameId to state) }
|
||||
_activeGames.update { current ->
|
||||
val existing = current[gameId]
|
||||
if (existing != null) {
|
||||
// Only replace if new state has at least as many moves
|
||||
val existingMoves = existing.moveHistory.value.size
|
||||
val newMoves = state.moveHistory.value.size
|
||||
if (newMoves < existingMoves) {
|
||||
return@update current
|
||||
}
|
||||
}
|
||||
current + (gameId to state)
|
||||
}
|
||||
// Track as accepted to prevent refresh from re-adding as optimistic challenge
|
||||
AcceptedGamesRegistry.markAsAccepted(gameId)
|
||||
// Remove from challenges if present
|
||||
removeChallenge(gameId)
|
||||
}
|
||||
@@ -251,15 +339,55 @@ class ChessLobbyState(
|
||||
/**
|
||||
* Replace game state entirely after full reconstruction from relays.
|
||||
* Preserves game location (active vs spectating).
|
||||
*
|
||||
* IMPORTANT: Only replaces if new state has >= moves than current state.
|
||||
* This prevents race conditions where polling refresh could revert
|
||||
* a user's move before it propagates to relays.
|
||||
*
|
||||
* IMPORTANT: Never replace a participant game with a spectator state.
|
||||
* This prevents the race where relay fetch returns before acceptance propagates,
|
||||
* which would incorrectly mark an accepted game as spectating.
|
||||
*/
|
||||
fun replaceGameState(
|
||||
gameId: String,
|
||||
newState: LiveChessGameState,
|
||||
) {
|
||||
if (_activeGames.value.containsKey(gameId)) {
|
||||
_activeGames.update { it + (gameId to newState) }
|
||||
} else if (_spectatingGames.value.containsKey(gameId)) {
|
||||
_spectatingGames.update { it + (gameId to newState) }
|
||||
val inActiveGames = _activeGames.value.containsKey(gameId)
|
||||
val inSpectatingGames = _spectatingGames.value.containsKey(gameId)
|
||||
|
||||
val currentState = _activeGames.value[gameId] ?: _spectatingGames.value[gameId]
|
||||
val currentMoveCount = currentState?.moveHistory?.value?.size ?: 0
|
||||
val newMoveCount = newState.moveHistory.value.size
|
||||
|
||||
// Only replace if new state has at least as many moves
|
||||
// This prevents reverting user's local moves during refresh
|
||||
if (newMoveCount < currentMoveCount) {
|
||||
return
|
||||
}
|
||||
|
||||
// Handle case where new state incorrectly has isSpectator=true but current is participant
|
||||
// This happens with open challenges where opponent can't be determined from relay events alone
|
||||
// Solution: Apply moves from new state while preserving participant status from current
|
||||
val stateToUse =
|
||||
if (currentState != null && !currentState.isSpectator && newState.isSpectator && newMoveCount > currentMoveCount) {
|
||||
// Apply opponent's moves to current state's engine
|
||||
currentState.applyMovesFrom(newState)
|
||||
currentState // Keep using current state with updated engine
|
||||
} else if (currentState != null && !currentState.isSpectator && newState.isSpectator) {
|
||||
return
|
||||
} else {
|
||||
newState
|
||||
}
|
||||
|
||||
if (inActiveGames) {
|
||||
_activeGames.update { it + (gameId to stateToUse) }
|
||||
// Increment version to force UI recomposition even if map equals() returns true
|
||||
val newVersion = stateVersionCounter.incrementAndGet()
|
||||
_stateVersion.value = newVersion
|
||||
} else if (inSpectatingGames) {
|
||||
_spectatingGames.update { it + (gameId to stateToUse) }
|
||||
val newVersion = stateVersionCounter.incrementAndGet()
|
||||
_stateVersion.value = newVersion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +457,12 @@ class ChessLobbyState(
|
||||
gameId: String,
|
||||
state: LiveChessGameState,
|
||||
) {
|
||||
// Never add to spectating if this game was accepted - user is a participant
|
||||
if (AcceptedGamesRegistry.wasAccepted(gameId)) {
|
||||
// Add to active games instead
|
||||
_activeGames.update { it + (gameId to state) }
|
||||
return
|
||||
}
|
||||
_spectatingGames.update { it + (gameId to state) }
|
||||
}
|
||||
|
||||
@@ -344,6 +478,14 @@ class ChessLobbyState(
|
||||
_error.value = error
|
||||
}
|
||||
|
||||
fun setRefreshing(refreshing: Boolean) {
|
||||
_isRefreshing.value = refreshing
|
||||
}
|
||||
|
||||
fun setSyncStatus(status: ChessSyncStatus) {
|
||||
_syncStatus.value = status
|
||||
}
|
||||
|
||||
fun selectGame(gameId: String?) {
|
||||
_selectedGameId.value = gameId
|
||||
}
|
||||
@@ -354,12 +496,21 @@ class ChessLobbyState(
|
||||
|
||||
fun isSpectating(gameId: String): Boolean = _spectatingGames.value.containsKey(gameId)
|
||||
|
||||
/** Whether a game ID was accepted (prevents refresh from re-adding as challenge) */
|
||||
fun wasAccepted(gameId: String): Boolean = AcceptedGamesRegistry.wasAccepted(gameId)
|
||||
|
||||
/** Mark a game as accepted synchronously (call before async game creation) */
|
||||
fun markAsAccepted(gameId: String) {
|
||||
AcceptedGamesRegistry.markAsAccepted(gameId)
|
||||
}
|
||||
|
||||
fun clearAll() {
|
||||
_activeGames.value = emptyMap()
|
||||
_publicGames.value = emptyList()
|
||||
_challenges.value = emptyList()
|
||||
_spectatingGames.value = emptyMap()
|
||||
_completedGames.value = emptyList()
|
||||
AcceptedGamesRegistry.clear()
|
||||
_broadcastStatus.value = ChessBroadcastStatus.Idle
|
||||
_error.value = null
|
||||
_selectedGameId.value = null
|
||||
|
||||
+44
-3
@@ -30,6 +30,22 @@ import kotlinx.coroutines.CompletableDeferred
|
||||
import kotlinx.coroutines.withTimeoutOrNull
|
||||
import java.util.concurrent.ConcurrentHashMap
|
||||
|
||||
/**
|
||||
* Progress callback for relay fetch operations
|
||||
*/
|
||||
data class RelayFetchProgress(
|
||||
val relay: NormalizedRelayUrl,
|
||||
val status: RelayFetchStatus,
|
||||
val eventCount: Int,
|
||||
)
|
||||
|
||||
enum class RelayFetchStatus {
|
||||
WAITING,
|
||||
RECEIVING,
|
||||
EOSE_RECEIVED,
|
||||
TIMEOUT,
|
||||
}
|
||||
|
||||
/**
|
||||
* One-shot relay fetch helper for chess events.
|
||||
*
|
||||
@@ -47,21 +63,30 @@ class ChessRelayFetchHelper(
|
||||
* Fetch events matching filters from relays, waiting for EOSE.
|
||||
*
|
||||
* @param filters Map of relay → filter list (same format as INostrClient.openReqSubscription)
|
||||
* @param timeoutMs Max time to wait for all relays to send EOSE
|
||||
* @param timeoutMs Max time to wait for relays to respond (default from ChessConfig)
|
||||
* @param onProgress Optional callback for progress updates per relay
|
||||
* @return Deduplicated list of events received before timeout/EOSE
|
||||
*/
|
||||
suspend fun fetchEvents(
|
||||
filters: Map<NormalizedRelayUrl, List<Filter>>,
|
||||
timeoutMs: Long = 30_000,
|
||||
timeoutMs: Long = ChessConfig.FETCH_TIMEOUT_MS,
|
||||
onProgress: ((RelayFetchProgress) -> Unit)? = null,
|
||||
): List<Event> {
|
||||
if (filters.isEmpty()) return emptyList()
|
||||
|
||||
val events = ConcurrentHashMap<String, Event>()
|
||||
val relayCount = filters.keys.size
|
||||
val eoseReceived = ConcurrentHashMap.newKeySet<NormalizedRelayUrl>()
|
||||
val relayEventCounts = ConcurrentHashMap<NormalizedRelayUrl, Int>()
|
||||
val allEose = CompletableDeferred<Unit>()
|
||||
val subId = newSubId()
|
||||
|
||||
// Initialize all relays as WAITING
|
||||
filters.keys.forEach { relay ->
|
||||
relayEventCounts[relay] = 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.WAITING, 0))
|
||||
}
|
||||
|
||||
val listener =
|
||||
object : IRequestListener {
|
||||
override fun onEvent(
|
||||
@@ -71,6 +96,8 @@ class ChessRelayFetchHelper(
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
events[event.id] = event
|
||||
val count = relayEventCounts.compute(relay) { _, v -> (v ?: 0) + 1 } ?: 1
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.RECEIVING, count))
|
||||
}
|
||||
|
||||
override fun onEose(
|
||||
@@ -78,6 +105,9 @@ class ChessRelayFetchHelper(
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
eoseReceived.add(relay)
|
||||
val count = relayEventCounts[relay] ?: 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.EOSE_RECEIVED, count))
|
||||
// Complete when all relays respond
|
||||
if (eoseReceived.size >= relayCount) {
|
||||
allEose.complete(Unit)
|
||||
}
|
||||
@@ -85,7 +115,18 @@ class ChessRelayFetchHelper(
|
||||
}
|
||||
|
||||
client.openReqSubscription(subId, filters, listener)
|
||||
withTimeoutOrNull(timeoutMs) { allEose.await() }
|
||||
val eoseResult = withTimeoutOrNull(timeoutMs) { allEose.await() }
|
||||
|
||||
// Mark timed-out relays
|
||||
if (eoseResult == null) {
|
||||
filters.keys.forEach { relay ->
|
||||
if (relay !in eoseReceived) {
|
||||
val count = relayEventCounts[relay] ?: 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.TIMEOUT, count))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
client.close(subId)
|
||||
|
||||
return events.values.toList()
|
||||
|
||||
+311
@@ -0,0 +1,311 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.animateContentSize
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.expandVertically
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.shrinkVertically
|
||||
import androidx.compose.animation.slideInVertically
|
||||
import androidx.compose.animation.slideOutVertically
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.CheckCircle
|
||||
import androidx.compose.material.icons.filled.CloudDownload
|
||||
import androidx.compose.material.icons.filled.Error
|
||||
import androidx.compose.material.icons.filled.ExpandLess
|
||||
import androidx.compose.material.icons.filled.ExpandMore
|
||||
import androidx.compose.material.icons.filled.HourglassEmpty
|
||||
import androidx.compose.material.icons.filled.Warning
|
||||
import androidx.compose.material3.HorizontalDivider
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
/**
|
||||
* Shared banner showing chess sync/subscription status with expandable relay details.
|
||||
* Shows incoming event progress from relays during refresh.
|
||||
*/
|
||||
@Composable
|
||||
fun ChessSyncBanner(
|
||||
status: ChessSyncStatus,
|
||||
onRetry: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
val isVisible = status !is ChessSyncStatus.Idle
|
||||
var isExpanded by remember { mutableStateOf(false) }
|
||||
|
||||
AnimatedVisibility(
|
||||
visible = isVisible,
|
||||
enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(tween(200)),
|
||||
exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(tween(150)),
|
||||
modifier = modifier,
|
||||
) {
|
||||
Surface(
|
||||
color = getSyncStatusBackgroundColor(status),
|
||||
tonalElevation = 2.dp,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.animateContentSize()
|
||||
.clickable {
|
||||
if (status is ChessSyncStatus.PartialSync) {
|
||||
onRetry()
|
||||
} else {
|
||||
isExpanded = !isExpanded
|
||||
}
|
||||
},
|
||||
) {
|
||||
// Main status row
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier = Modifier.padding(horizontal = 16.dp, vertical = 10.dp),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getSyncStatusIcon(status),
|
||||
contentDescription = null,
|
||||
tint = getSyncStatusIconColor(status),
|
||||
modifier = Modifier.size(18.dp),
|
||||
)
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Text(
|
||||
text = getSyncStatusText(status),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Spacer(Modifier.width(8.dp))
|
||||
|
||||
Text(
|
||||
text = getSyncStatusDetail(status),
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = getSyncStatusDetailColor(status),
|
||||
)
|
||||
}
|
||||
|
||||
// Progress bar for syncing
|
||||
if (status is ChessSyncStatus.Syncing) {
|
||||
Spacer(Modifier.height(4.dp))
|
||||
val progress = status.eoseCount.toFloat() / status.totalCount.coerceAtLeast(1)
|
||||
val animatedProgress by animateFloatAsState(
|
||||
targetValue = progress,
|
||||
animationSpec = tween(300),
|
||||
label = "syncProgress",
|
||||
)
|
||||
LinearProgressIndicator(
|
||||
progress = { animatedProgress },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
trackColor = MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Expand/collapse icon
|
||||
if (status !is ChessSyncStatus.Idle && getRelayStates(status).isNotEmpty()) {
|
||||
Icon(
|
||||
imageVector = if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
|
||||
contentDescription = if (isExpanded) "Collapse" else "Expand",
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
modifier = Modifier.size(20.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Expandable relay details
|
||||
AnimatedVisibility(
|
||||
visible = isExpanded && getRelayStates(status).isNotEmpty(),
|
||||
enter = expandVertically() + fadeIn(),
|
||||
exit = shrinkVertically() + fadeOut(),
|
||||
) {
|
||||
Column {
|
||||
HorizontalDivider(
|
||||
color = MaterialTheme.colorScheme.outlineVariant,
|
||||
thickness = 0.5.dp,
|
||||
)
|
||||
RelayStatusList(
|
||||
relayStates = getRelayStates(status),
|
||||
modifier = Modifier.padding(horizontal = 16.dp, vertical = 8.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun RelayStatusList(
|
||||
relayStates: List<RelaySyncState>,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Column(
|
||||
verticalArrangement = Arrangement.spacedBy(4.dp),
|
||||
modifier = modifier,
|
||||
) {
|
||||
relayStates.forEach { relay ->
|
||||
RelayStatusRow(relay)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun RelayStatusRow(relay: RelaySyncState) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getRelayStatusIcon(relay.status),
|
||||
contentDescription = null,
|
||||
tint = getRelayStatusColor(relay.status),
|
||||
modifier = Modifier.size(14.dp),
|
||||
)
|
||||
|
||||
Text(
|
||||
text = relay.displayName,
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Text(
|
||||
text = "${relay.eventsReceived} events",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun getRelayStates(status: ChessSyncStatus): List<RelaySyncState> =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> status.relayStates
|
||||
is ChessSyncStatus.Synced -> status.relayStates
|
||||
is ChessSyncStatus.PartialSync -> status.relayStates
|
||||
is ChessSyncStatus.Idle -> emptyList()
|
||||
}
|
||||
|
||||
private fun getRelayStatusIcon(status: RelaySyncStatus): ImageVector =
|
||||
when (status) {
|
||||
RelaySyncStatus.CONNECTING -> Icons.Default.HourglassEmpty
|
||||
RelaySyncStatus.WAITING -> Icons.Default.HourglassEmpty
|
||||
RelaySyncStatus.RECEIVING -> Icons.Default.CloudDownload
|
||||
RelaySyncStatus.EOSE_RECEIVED -> Icons.Default.CheckCircle
|
||||
RelaySyncStatus.FAILED -> Icons.Default.Error
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getRelayStatusColor(status: RelaySyncStatus): Color =
|
||||
when (status) {
|
||||
RelaySyncStatus.CONNECTING -> MaterialTheme.colorScheme.secondary
|
||||
RelaySyncStatus.WAITING -> MaterialTheme.colorScheme.secondary
|
||||
RelaySyncStatus.RECEIVING -> MaterialTheme.colorScheme.primary
|
||||
RelaySyncStatus.EOSE_RECEIVED -> MaterialTheme.colorScheme.primary
|
||||
RelaySyncStatus.FAILED -> MaterialTheme.colorScheme.error
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusBackgroundColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.7f)
|
||||
is ChessSyncStatus.Synced -> MaterialTheme.colorScheme.primaryContainer.copy(alpha = 0.7f)
|
||||
else -> MaterialTheme.colorScheme.surfaceContainer
|
||||
}
|
||||
|
||||
private fun getSyncStatusIcon(status: ChessSyncStatus): ImageVector =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> Icons.Default.CloudDownload
|
||||
is ChessSyncStatus.Synced -> Icons.Default.CheckCircle
|
||||
is ChessSyncStatus.PartialSync -> Icons.Default.Warning
|
||||
is ChessSyncStatus.Idle -> Icons.Default.CheckCircle
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusIconColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.error
|
||||
is ChessSyncStatus.Synced -> MaterialTheme.colorScheme.primary
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
|
||||
private fun getSyncStatusText(status: ChessSyncStatus): String =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> "Syncing ${status.phase}..."
|
||||
is ChessSyncStatus.Synced -> "Synced"
|
||||
is ChessSyncStatus.PartialSync -> status.message
|
||||
is ChessSyncStatus.Idle -> ""
|
||||
}
|
||||
|
||||
private fun getSyncStatusDetail(status: ChessSyncStatus): String =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> "${status.eoseCount}/${status.totalCount} relays • ${status.totalEventsReceived} events"
|
||||
is ChessSyncStatus.Synced -> "${status.successCount}/${status.totalCount} relays • ${status.challengeCount} challenges • ${status.gameCount} games"
|
||||
is ChessSyncStatus.PartialSync -> "Tap to retry"
|
||||
is ChessSyncStatus.Idle -> ""
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusDetailColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.error
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
+4
-2
@@ -63,6 +63,7 @@ import com.vitorpamplona.quartz.nip64Chess.Color as ChessColor
|
||||
* @param boardSize Total size of the board in dp
|
||||
* @param flipped If true, renders from black's perspective (rank 1 at top)
|
||||
* @param playerColor The color the player is playing as (only allows moving these pieces)
|
||||
* @param isSpectator If true, disables all interaction (spectator/watch mode)
|
||||
* @param onMoveMade Callback when a valid move is made, receives (from, to, san)
|
||||
* NOTE: This callback should make the actual move - this component only validates
|
||||
*/
|
||||
@@ -73,6 +74,7 @@ fun InteractiveChessBoard(
|
||||
boardSize: Dp = 400.dp,
|
||||
flipped: Boolean = false,
|
||||
playerColor: ChessColor? = null, // null = allow both (for local play)
|
||||
isSpectator: Boolean = false,
|
||||
positionVersion: Int = 0, // External trigger for position refresh (e.g. moveHistory.size)
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit = { _, _, _ -> },
|
||||
) {
|
||||
@@ -94,8 +96,8 @@ fun InteractiveChessBoard(
|
||||
pendingPromotion = null
|
||||
}
|
||||
|
||||
// Can only interact if it's your turn (or playerColor is null for local play)
|
||||
val canInteract = playerColor == null || sideToMove == playerColor
|
||||
// Can only interact if not spectating and it's your turn (or playerColor is null for local play)
|
||||
val canInteract = !isSpectator && (playerColor == null || sideToMove == playerColor)
|
||||
|
||||
val squareSize = boardSize / 8
|
||||
|
||||
|
||||
+368
-78
@@ -20,7 +20,12 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.scaleIn
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.horizontalScroll
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
@@ -32,11 +37,14 @@ import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.CircleShape
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
@@ -49,14 +57,20 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.alpha
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.min
|
||||
import androidx.compose.ui.unit.sp
|
||||
import androidx.compose.ui.window.Dialog
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessEngine
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameResult
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameStatus
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import androidx.compose.ui.graphics.Color as ComposeColor
|
||||
|
||||
/**
|
||||
* Dialog for creating a new chess game challenge
|
||||
@@ -175,7 +189,9 @@ fun NewChessGameDialog(
|
||||
* @param opponentName Opponent's display name
|
||||
* @param onMoveMade Callback when player makes a move (from, to, san)
|
||||
* @param onResign Callback when player resigns
|
||||
* @param onOfferDraw Callback when player offers draw
|
||||
* @param isSpectatorOverride If non-null, overrides gameState.isSpectator. Use this when
|
||||
* spectator status is determined by which map the game is in (activeGames vs spectatingGames)
|
||||
* rather than the potentially stale isSpectator flag from relay reconstruction.
|
||||
*/
|
||||
@Composable
|
||||
fun LiveChessGameScreen(
|
||||
@@ -184,69 +200,97 @@ fun LiveChessGameScreen(
|
||||
opponentName: String,
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit,
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
isSpectatorOverride: Boolean? = null,
|
||||
onGameEndDismiss: (() -> Unit)? = null,
|
||||
) {
|
||||
// Observe state flows for automatic recomposition on updates
|
||||
val currentPosition by gameState.currentPosition.collectAsState()
|
||||
val moveHistory by gameState.moveHistory.collectAsState()
|
||||
val gameStatus by gameState.gameStatus.collectAsState()
|
||||
|
||||
// Use override if provided, otherwise fall back to gameState flag
|
||||
val isSpectator = isSpectatorOverride ?: gameState.isSpectator
|
||||
|
||||
// Pending challenges and spectators cannot make moves
|
||||
val canMakeMoves = !gameState.isSpectator && !gameState.isPendingChallenge
|
||||
val canMakeMoves = !isSpectator && !gameState.isPendingChallenge
|
||||
|
||||
BoxWithConstraints(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
) {
|
||||
// Calculate board size based on available space
|
||||
// Leave room for header (~100dp), history (~60dp), controls (~60dp), and padding
|
||||
val availableWidth = maxWidth - 32.dp // Account for horizontal padding
|
||||
val availableHeight = maxHeight - 250.dp // Account for other UI elements
|
||||
val boardSize = min(availableWidth, availableHeight).coerceAtLeast(200.dp)
|
||||
// Track if game end overlay was dismissed
|
||||
var gameEndDismissed by remember { mutableStateOf(false) }
|
||||
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.padding(16.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp),
|
||||
Box(modifier = modifier.fillMaxSize()) {
|
||||
BoxWithConstraints(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
) {
|
||||
// Game info - use currentPosition.activeColor for turn display
|
||||
GameInfoHeader(
|
||||
gameId = gameState.gameId,
|
||||
opponentName = opponentName,
|
||||
playerColor = gameState.playerColor,
|
||||
currentTurn = currentPosition.activeColor,
|
||||
isSpectator = gameState.isSpectator,
|
||||
isPendingChallenge = gameState.isPendingChallenge,
|
||||
)
|
||||
// Calculate board size dynamically based on available space
|
||||
// Use a percentage of available height to leave room for other UI elements
|
||||
val availableWidth = maxWidth - 32.dp // Account for horizontal padding
|
||||
// Reserve ~35% of height for header, history, controls, and any banners
|
||||
val availableHeight = maxHeight * 0.65f
|
||||
val boardSize = min(availableWidth, availableHeight).coerceIn(150.dp, 520.dp)
|
||||
|
||||
// Interactive chess board - flip when playing black (spectators see from white's view)
|
||||
// Auto-sized to fit available space
|
||||
InteractiveChessBoard(
|
||||
engine = gameState.engine,
|
||||
boardSize = boardSize,
|
||||
flipped = !gameState.isSpectator && gameState.playerColor == Color.BLACK,
|
||||
positionVersion = moveHistory.size,
|
||||
onMoveMade =
|
||||
if (canMakeMoves) {
|
||||
onMoveMade
|
||||
} else {
|
||||
{ _, _, _ -> } // No-op for spectators and pending challenges
|
||||
},
|
||||
)
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.padding(16.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
// Game info - use currentPosition.activeColor for turn display
|
||||
GameInfoHeader(
|
||||
gameId = gameState.gameId,
|
||||
opponentName = opponentName,
|
||||
playerColor = gameState.playerColor,
|
||||
currentTurn = currentPosition.activeColor,
|
||||
isSpectator = isSpectator,
|
||||
isPendingChallenge = gameState.isPendingChallenge,
|
||||
gameStatus = gameStatus,
|
||||
)
|
||||
|
||||
// Move history (scrollable) - observed from state flow
|
||||
MoveHistoryDisplay(
|
||||
moves = moveHistory,
|
||||
)
|
||||
// Interactive chess board - flip when playing black (spectators see from white's view)
|
||||
// Auto-sized to fit available space
|
||||
InteractiveChessBoard(
|
||||
engine = gameState.engine,
|
||||
boardSize = boardSize,
|
||||
flipped = !isSpectator && gameState.playerColor == Color.BLACK,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = !canMakeMoves,
|
||||
positionVersion = moveHistory.size,
|
||||
onMoveMade = onMoveMade,
|
||||
)
|
||||
|
||||
// Show appropriate controls based on game state
|
||||
when {
|
||||
gameState.isPendingChallenge -> PendingChallengeInfo()
|
||||
gameState.isSpectator -> SpectatorInfo()
|
||||
else -> GameControls(onResign = onResign, onOfferDraw = onOfferDraw)
|
||||
// Move history (scrollable) - observed from state flow
|
||||
MoveHistoryDisplay(
|
||||
moves = moveHistory,
|
||||
)
|
||||
|
||||
// Show appropriate controls based on game state
|
||||
when {
|
||||
gameStatus is GameStatus.Finished ->
|
||||
GameEndInfo(
|
||||
result = (gameStatus as GameStatus.Finished).result,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = isSpectator,
|
||||
)
|
||||
gameState.isPendingChallenge -> PendingChallengeInfo()
|
||||
isSpectator -> SpectatorInfo()
|
||||
else -> GameControls(onResign = onResign)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Game end celebration overlay
|
||||
if (gameStatus is GameStatus.Finished && !gameEndDismissed) {
|
||||
GameEndOverlay(
|
||||
result = (gameStatus as GameStatus.Finished).result,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = isSpectator,
|
||||
onDismiss = {
|
||||
gameEndDismissed = true
|
||||
onGameEndDismiss?.invoke()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,7 +304,6 @@ fun LiveChessGameScreen(
|
||||
* @param opponentName Opponent's display name
|
||||
* @param onMoveMade Callback when player makes a move (from, to, san)
|
||||
* @param onResign Callback when player resigns
|
||||
* @param onOfferDraw Callback when player offers draw
|
||||
*/
|
||||
@Composable
|
||||
fun LiveChessGameScreen(
|
||||
@@ -271,7 +314,6 @@ fun LiveChessGameScreen(
|
||||
opponentName: String,
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit,
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
) {
|
||||
BoxWithConstraints(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
@@ -316,7 +358,6 @@ fun LiveChessGameScreen(
|
||||
// Game controls
|
||||
GameControls(
|
||||
onResign = onResign,
|
||||
onOfferDraw = onOfferDraw,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -333,6 +374,7 @@ private fun GameInfoHeader(
|
||||
currentTurn: Color,
|
||||
isSpectator: Boolean = false,
|
||||
isPendingChallenge: Boolean = false,
|
||||
gameStatus: GameStatus = GameStatus.InProgress,
|
||||
) {
|
||||
// Extract human-readable game name if available
|
||||
val gameName =
|
||||
@@ -407,24 +449,53 @@ private fun GameInfoHeader(
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
|
||||
val turnText =
|
||||
if (currentTurn == playerColor) {
|
||||
"Your turn"
|
||||
} else {
|
||||
"Opponent's turn"
|
||||
// Show turn or game result
|
||||
when (gameStatus) {
|
||||
is GameStatus.Finished -> {
|
||||
val result = (gameStatus as GameStatus.Finished).result
|
||||
val resultText =
|
||||
when {
|
||||
result == GameResult.DRAW -> "Draw"
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) -> "You won!"
|
||||
else -> "You lost"
|
||||
}
|
||||
val resultColor =
|
||||
when {
|
||||
result == GameResult.DRAW -> MaterialTheme.colorScheme.secondary
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) ->
|
||||
ComposeColor(0xFF4CAF50)
|
||||
else -> MaterialTheme.colorScheme.error
|
||||
}
|
||||
Text(
|
||||
text = resultText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = resultColor,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
else -> {
|
||||
val turnText =
|
||||
if (currentTurn == playerColor) {
|
||||
"Your turn"
|
||||
} else {
|
||||
"Opponent's turn"
|
||||
}
|
||||
|
||||
Text(
|
||||
text = turnText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color =
|
||||
if (currentTurn == playerColor) {
|
||||
MaterialTheme.colorScheme.primary
|
||||
} else {
|
||||
MaterialTheme.colorScheme.onSurfaceVariant
|
||||
},
|
||||
fontWeight = if (currentTurn == playerColor) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
Text(
|
||||
text = turnText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color =
|
||||
if (currentTurn == playerColor) {
|
||||
MaterialTheme.colorScheme.primary
|
||||
} else {
|
||||
MaterialTheme.colorScheme.onSurfaceVariant
|
||||
},
|
||||
fontWeight = if (currentTurn == playerColor) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -567,23 +638,242 @@ private fun MoveHistoryDisplay(moves: List<String>) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Game control buttons (Resign, Offer Draw)
|
||||
* Game control buttons (Resign)
|
||||
* Note: Draw offers not supported in Jester protocol
|
||||
*/
|
||||
@Composable
|
||||
private fun GameControls(
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
) {
|
||||
private fun GameControls(onResign: () -> Unit) {
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp, Alignment.CenterHorizontally),
|
||||
) {
|
||||
OutlinedButton(onClick = onOfferDraw) {
|
||||
Text("Offer Draw")
|
||||
}
|
||||
|
||||
OutlinedButton(onClick = onResign) {
|
||||
Text("Resign")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Game end celebration overlay
|
||||
*/
|
||||
@Composable
|
||||
private fun GameEndOverlay(
|
||||
result: GameResult,
|
||||
playerColor: Color,
|
||||
isSpectator: Boolean,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
val playerWon =
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> playerColor == Color.WHITE
|
||||
GameResult.BLACK_WINS -> playerColor == Color.BLACK
|
||||
GameResult.DRAW, GameResult.IN_PROGRESS -> false
|
||||
}
|
||||
|
||||
val isDraw = result == GameResult.DRAW
|
||||
|
||||
// Determine display based on result
|
||||
val (emoji, title, subtitle, backgroundColor) =
|
||||
when {
|
||||
isSpectator -> {
|
||||
val winnerText =
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> "White wins!"
|
||||
GameResult.BLACK_WINS -> "Black wins!"
|
||||
GameResult.DRAW -> "Draw!"
|
||||
GameResult.IN_PROGRESS -> "Game Over"
|
||||
}
|
||||
Quadruple("", "Game Over", winnerText, MaterialTheme.colorScheme.surfaceVariant)
|
||||
}
|
||||
playerWon ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Victory!",
|
||||
"Congratulations!",
|
||||
ComposeColor(0xFF4CAF50).copy(alpha = 0.95f),
|
||||
)
|
||||
isDraw ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Draw",
|
||||
"Game ended in a draw",
|
||||
MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
else ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Defeat",
|
||||
"Better luck next time!",
|
||||
ComposeColor(0xFFE57373).copy(alpha = 0.95f),
|
||||
)
|
||||
}
|
||||
|
||||
// Animated visibility
|
||||
AnimatedVisibility(
|
||||
visible = true,
|
||||
enter = fadeIn(animationSpec = tween(300)) + scaleIn(animationSpec = tween(300)),
|
||||
) {
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.background(ComposeColor.Black.copy(alpha = 0.7f))
|
||||
.clickable { onDismiss() },
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Card(
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(32.dp)
|
||||
.clickable { /* prevent dismiss on card click */ },
|
||||
shape = RoundedCornerShape(24.dp),
|
||||
colors =
|
||||
CardDefaults.cardColors(
|
||||
containerColor = backgroundColor,
|
||||
),
|
||||
elevation = CardDefaults.cardElevation(defaultElevation = 8.dp),
|
||||
) {
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(32.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
) {
|
||||
// Trophy/emoji based on result
|
||||
val displayEmoji =
|
||||
when {
|
||||
isSpectator -> "GG"
|
||||
playerWon -> "GG"
|
||||
isDraw -> "="
|
||||
else -> "GG"
|
||||
}
|
||||
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.size(80.dp)
|
||||
.background(
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.primary.copy(alpha = 0.2f)
|
||||
playerWon -> ComposeColor(0xFFFFD700).copy(alpha = 0.3f)
|
||||
isDraw -> MaterialTheme.colorScheme.secondary.copy(alpha = 0.2f)
|
||||
else -> MaterialTheme.colorScheme.error.copy(alpha = 0.2f)
|
||||
},
|
||||
CircleShape,
|
||||
),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = displayEmoji,
|
||||
fontSize = 28.sp,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.primary
|
||||
playerWon -> ComposeColor(0xFFFFD700)
|
||||
isDraw -> MaterialTheme.colorScheme.secondary
|
||||
else -> MaterialTheme.colorScheme.error
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
text = title,
|
||||
style = MaterialTheme.typography.headlineLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
playerWon -> ComposeColor.White
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
else -> ComposeColor.White
|
||||
},
|
||||
)
|
||||
|
||||
Text(
|
||||
text = subtitle,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
playerWon -> ComposeColor.White.copy(alpha = 0.9f)
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
else -> ComposeColor.White.copy(alpha = 0.9f)
|
||||
},
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
|
||||
Button(
|
||||
onClick = onDismiss,
|
||||
) {
|
||||
Text("Continue")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compact game end info shown in controls area
|
||||
*/
|
||||
@Composable
|
||||
private fun GameEndInfo(
|
||||
result: GameResult,
|
||||
playerColor: Color,
|
||||
isSpectator: Boolean,
|
||||
) {
|
||||
val resultText =
|
||||
when {
|
||||
isSpectator ->
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> "White wins"
|
||||
GameResult.BLACK_WINS -> "Black wins"
|
||||
GameResult.DRAW -> "Draw"
|
||||
GameResult.IN_PROGRESS -> "In progress"
|
||||
}
|
||||
result == GameResult.DRAW -> "Game drawn"
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) -> "You won!"
|
||||
else -> "You lost"
|
||||
}
|
||||
|
||||
val backgroundColor =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.surfaceVariant
|
||||
result == GameResult.DRAW -> MaterialTheme.colorScheme.secondaryContainer
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) ->
|
||||
ComposeColor(0xFF4CAF50).copy(alpha = 0.3f)
|
||||
else -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.5f)
|
||||
}
|
||||
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.background(backgroundColor, RoundedCornerShape(8.dp))
|
||||
.padding(12.dp),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = "Game Over - $resultText",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper data class for quadruple values
|
||||
*/
|
||||
private data class Quadruple<A, B, C, D>(
|
||||
val first: A,
|
||||
val second: B,
|
||||
val third: C,
|
||||
val fourth: D,
|
||||
)
|
||||
|
||||
+89
-71
@@ -23,39 +23,28 @@ package com.vitorpamplona.amethyst.commons.chess.subscription
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.pool.RelayBasedFilter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
|
||||
/**
|
||||
* Shared filter builder for chess subscriptions.
|
||||
* Shared filter builder for chess subscriptions using Jester protocol.
|
||||
* Used by both Android and Desktop to ensure identical subscription behavior.
|
||||
*
|
||||
* Jester Protocol (kind 30):
|
||||
* - All chess events use kind 30
|
||||
* - Start events: e-tag references START_POSITION_HASH
|
||||
* - Move events: e-tags [startEventId, headEventId]
|
||||
* - Content JSON determines event type (kind: 0=start, 1=move, 2=chat)
|
||||
*
|
||||
* Builds 4 types of filters:
|
||||
* 1. Personal filters - Events tagged with user's pubkey
|
||||
* 2. Challenge filters - All challenges (like jesterui pattern)
|
||||
* 3. Active game filters - Game-specific move/end subscriptions
|
||||
* 4. Recent game filters - For spectating discovery (7 day window)
|
||||
* 2. Start/Challenge filters - Events referencing START_POSITION_HASH
|
||||
* 3. Active game filters - Events referencing specific game startEventIds
|
||||
* 4. Recent game filters - For spectating discovery
|
||||
*/
|
||||
object ChessFilterBuilder {
|
||||
/** Challenge and accept event kinds (for lobby display) */
|
||||
private val CHALLENGE_KINDS =
|
||||
listOf(
|
||||
LiveChessGameChallengeEvent.KIND,
|
||||
LiveChessGameAcceptEvent.KIND,
|
||||
)
|
||||
|
||||
/** Move and end event kinds (for active games) */
|
||||
private val GAME_EVENT_KINDS =
|
||||
listOf(
|
||||
LiveChessMoveEvent.KIND,
|
||||
LiveChessGameEndEvent.KIND,
|
||||
)
|
||||
|
||||
/** All chess event kinds */
|
||||
private val ALL_CHESS_KINDS = CHALLENGE_KINDS + GAME_EVENT_KINDS
|
||||
/** Jester protocol kind for all chess events */
|
||||
private const val JESTER_KIND = JesterProtocol.KIND
|
||||
|
||||
/**
|
||||
* Build all chess filters for a given subscription state.
|
||||
@@ -77,9 +66,9 @@ object ChessFilterBuilder {
|
||||
buildPersonalFilters(state.userPubkey, state.relays, sinceForRelay, now),
|
||||
)
|
||||
|
||||
// Filter 2: All challenges (for lobby display)
|
||||
// Filter 2: All start/challenge events (for lobby display)
|
||||
filters.addAll(
|
||||
buildChallengeFilters(state.relays, sinceForRelay, now),
|
||||
buildStartEventFilters(state.relays, sinceForRelay, now),
|
||||
)
|
||||
|
||||
// Filter 3: Active game subscriptions (game-specific)
|
||||
@@ -104,7 +93,7 @@ object ChessFilterBuilder {
|
||||
|
||||
/**
|
||||
* Personal events - tagged with user's pubkey.
|
||||
* Catches: challenges directed at us, moves in our games, game ends.
|
||||
* Catches: challenges directed at us, moves in our games.
|
||||
*/
|
||||
fun buildPersonalFilters(
|
||||
userPubkey: String,
|
||||
@@ -114,7 +103,7 @@ object ChessFilterBuilder {
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = ALL_CHESS_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
limit = 100,
|
||||
)
|
||||
@@ -131,18 +120,19 @@ object ChessFilterBuilder {
|
||||
}
|
||||
|
||||
/**
|
||||
* All challenge events (like jesterui pattern).
|
||||
* No author/tag restriction - fetch everything, filter client-side.
|
||||
* This ensures we see open challenges and public games.
|
||||
* Start/challenge events (Jester pattern).
|
||||
* In Jester protocol, start events reference the START_POSITION_HASH.
|
||||
* This fetches all game starts for lobby display.
|
||||
*/
|
||||
fun buildChallengeFilters(
|
||||
fun buildStartEventFilters(
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
sinceForRelay: (NormalizedRelayUrl) -> Long?,
|
||||
now: Long = TimeUtils.now(),
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = CHALLENGE_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(JesterProtocol.START_POSITION_HASH)),
|
||||
limit = 100,
|
||||
)
|
||||
|
||||
@@ -161,63 +151,58 @@ object ChessFilterBuilder {
|
||||
* Active game events - game-specific subscriptions.
|
||||
* These filters ensure moves are received for games the user is playing.
|
||||
*
|
||||
* Note: Move d-tags are "gameId-moveNumber" so we can't filter by #d for moves.
|
||||
* We use two strategies:
|
||||
* 1. Filter by authors (opponent pubkeys) - catches moves they make
|
||||
* 2. Filter by #p tag (opponent tagged us) - catches moves tagged with us
|
||||
*
|
||||
* End events use gameId as d-tag so we can filter those directly.
|
||||
* In Jester protocol:
|
||||
* - Move events have e-tags: [startEventId, headEventId]
|
||||
* - We filter by the first e-tag (startEventId) to get all moves for a game
|
||||
* - We also filter by opponent authors and p-tag for redundancy
|
||||
*/
|
||||
fun buildActiveGameFilters(
|
||||
gameIds: Set<String>,
|
||||
startEventIds: Set<String>,
|
||||
userPubkey: String,
|
||||
opponentPubkeys: Set<String>,
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
): List<RelayBasedFilter> {
|
||||
if (gameIds.isEmpty()) return emptyList()
|
||||
|
||||
println("[ChessFilterBuilder] Building filters for ${gameIds.size} games, ${opponentPubkeys.size} opponents: $opponentPubkeys")
|
||||
if (startEventIds.isEmpty()) return emptyList()
|
||||
|
||||
val filters = mutableListOf<RelayBasedFilter>()
|
||||
|
||||
// End events: filter by d-tag (gameId)
|
||||
val endFilter =
|
||||
// Game events: filter by e-tag (startEventId)
|
||||
// This catches all moves/events for these games
|
||||
val gameFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessGameEndEvent.KIND),
|
||||
tags = mapOf("d" to gameIds.toList()),
|
||||
limit = 50,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to startEventIds.toList()),
|
||||
limit = 500,
|
||||
)
|
||||
|
||||
// Move events: filter by p-tag (opponent tagged us)
|
||||
// This catches all moves for games where we're a participant
|
||||
val moveFilterByTag =
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = gameFilter))
|
||||
}
|
||||
|
||||
// Also filter by p-tag (opponent tagged us) for redundancy
|
||||
val tagFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessMoveEvent.KIND),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = endFilter))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = moveFilterByTag))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = tagFilter))
|
||||
}
|
||||
|
||||
// Move events: filter by authors (opponent pubkeys)
|
||||
// This directly catches moves made by our opponents
|
||||
// Also filter by authors (opponent pubkeys) for redundancy
|
||||
if (opponentPubkeys.isNotEmpty()) {
|
||||
println("[ChessFilterBuilder] Adding author filter for opponents: $opponentPubkeys")
|
||||
val moveFilterByAuthor =
|
||||
val authorFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessMoveEvent.KIND),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
authors = opponentPubkeys.toList(),
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = moveFilterByAuthor))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = authorFilter))
|
||||
}
|
||||
} else {
|
||||
println("[ChessFilterBuilder] WARNING: No opponent pubkeys provided!")
|
||||
}
|
||||
|
||||
return filters
|
||||
@@ -234,7 +219,7 @@ object ChessFilterBuilder {
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = GAME_EVENT_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
limit = 100,
|
||||
)
|
||||
|
||||
@@ -256,22 +241,27 @@ object ChessFilterBuilder {
|
||||
/**
|
||||
* Filter for all events related to a specific game.
|
||||
* Used for one-shot fetch when loading a game.
|
||||
*
|
||||
* In Jester protocol, all game events reference the startEventId via e-tag.
|
||||
*/
|
||||
fun gameEventsFilter(gameId: String): Filter =
|
||||
fun gameEventsFilter(startEventId: String): Filter =
|
||||
Filter(
|
||||
kinds = ALL_CHESS_KINDS + listOf(com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent.KIND),
|
||||
tags = mapOf("d" to listOf(gameId)),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(startEventId)),
|
||||
limit = 500,
|
||||
)
|
||||
|
||||
/**
|
||||
* Filter for challenge events in the last 24 hours.
|
||||
* Filter for start/challenge events in the last 24 hours.
|
||||
* Used for one-shot fetch to populate lobby.
|
||||
*
|
||||
* Start events reference the START_POSITION_HASH.
|
||||
*/
|
||||
fun challengesFilter(userPubkey: String): Filter {
|
||||
fun challengesFilter(userPubkey: String? = null): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = CHALLENGE_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(JesterProtocol.START_POSITION_HASH)),
|
||||
since = now - ChessTimeWindows.CHALLENGE_WINDOW_SECONDS,
|
||||
limit = 100,
|
||||
)
|
||||
@@ -279,12 +269,40 @@ object ChessFilterBuilder {
|
||||
|
||||
/**
|
||||
* Filter for recent game activity for spectating discovery.
|
||||
* Fetches move events from the last 7 days.
|
||||
* Fetches events from the last 7 days.
|
||||
*/
|
||||
fun recentGamesFilter(): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = ALL_CHESS_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter for user's own chess events (events they authored).
|
||||
* Used to discover games the user is participating in.
|
||||
*/
|
||||
fun userGamesFilter(userPubkey: String): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = listOf(JESTER_KIND),
|
||||
authors = listOf(userPubkey),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter for events tagged with user's pubkey (games they're participating in).
|
||||
* Complements userGamesFilter to find games where user is the opponent.
|
||||
*/
|
||||
fun userTaggedFilter(userPubkey: String): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.profile
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.animateContentSize
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.slideInVertically
|
||||
import androidx.compose.animation.slideOutVertically
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.CheckCircle
|
||||
import androidx.compose.material.icons.filled.Error
|
||||
import androidx.compose.material.icons.filled.Sync
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
/**
|
||||
* Shared banner showing profile metadata broadcast progress.
|
||||
* Works on both Android and Desktop via Compose Multiplatform.
|
||||
*/
|
||||
@Composable
|
||||
fun ProfileBroadcastBanner(
|
||||
status: ProfileBroadcastStatus,
|
||||
onTap: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
val isVisible = status !is ProfileBroadcastStatus.Idle
|
||||
|
||||
AnimatedVisibility(
|
||||
visible = isVisible,
|
||||
enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(tween(200)),
|
||||
exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(tween(150)),
|
||||
modifier = modifier,
|
||||
) {
|
||||
Surface(
|
||||
color = getStatusBackgroundColor(status),
|
||||
tonalElevation = 2.dp,
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(onClick = onTap),
|
||||
) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(horizontal = 16.dp, vertical = 10.dp)
|
||||
.animateContentSize(),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getStatusIcon(status),
|
||||
contentDescription = null,
|
||||
tint = getStatusIconColor(status),
|
||||
modifier = Modifier.size(18.dp),
|
||||
)
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Text(
|
||||
text = getStatusText(status),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Spacer(Modifier.width(8.dp))
|
||||
|
||||
Text(
|
||||
text = getStatusDetail(status),
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = getStatusDetailColor(status),
|
||||
)
|
||||
}
|
||||
|
||||
// Progress bar for broadcasting
|
||||
if (status is ProfileBroadcastStatus.Broadcasting) {
|
||||
Spacer(Modifier.height(4.dp))
|
||||
|
||||
val animatedProgress by animateFloatAsState(
|
||||
targetValue = status.progress,
|
||||
animationSpec = tween(300),
|
||||
label = "broadcastProgress",
|
||||
)
|
||||
|
||||
LinearProgressIndicator(
|
||||
progress = { animatedProgress },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
trackColor = MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusBackgroundColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.9f)
|
||||
is ProfileBroadcastStatus.Success -> MaterialTheme.colorScheme.primaryContainer.copy(alpha = 0.9f)
|
||||
else -> MaterialTheme.colorScheme.surfaceContainer
|
||||
}
|
||||
|
||||
private fun getStatusIcon(status: ProfileBroadcastStatus): ImageVector =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> Icons.Default.Sync
|
||||
is ProfileBroadcastStatus.Success -> Icons.Default.CheckCircle
|
||||
is ProfileBroadcastStatus.Failed -> Icons.Default.Error
|
||||
is ProfileBroadcastStatus.Idle -> Icons.Default.CheckCircle
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusIconColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.error
|
||||
is ProfileBroadcastStatus.Success -> MaterialTheme.colorScheme.primary
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
|
||||
private fun getStatusText(status: ProfileBroadcastStatus): String =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> "Updating ${status.fieldName}..."
|
||||
is ProfileBroadcastStatus.Success -> "Updated ${status.fieldName}"
|
||||
is ProfileBroadcastStatus.Failed -> "Failed to update ${status.fieldName}"
|
||||
is ProfileBroadcastStatus.Idle -> ""
|
||||
}
|
||||
|
||||
private fun getStatusDetail(status: ProfileBroadcastStatus): String =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> "[${status.successCount}/${status.totalRelays}]"
|
||||
is ProfileBroadcastStatus.Success -> "${status.relayCount} relays"
|
||||
is ProfileBroadcastStatus.Failed -> "Tap to retry"
|
||||
is ProfileBroadcastStatus.Idle -> ""
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusDetailColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.error
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.profile
|
||||
|
||||
/**
|
||||
* Status of profile metadata broadcast to relays.
|
||||
*/
|
||||
sealed class ProfileBroadcastStatus {
|
||||
data object Idle : ProfileBroadcastStatus()
|
||||
|
||||
data class Broadcasting(
|
||||
val fieldName: String,
|
||||
val successCount: Int,
|
||||
val totalRelays: Int,
|
||||
) : ProfileBroadcastStatus() {
|
||||
val progress: Float get() = if (totalRelays > 0) successCount.toFloat() / totalRelays else 0f
|
||||
}
|
||||
|
||||
data class Success(
|
||||
val fieldName: String,
|
||||
val relayCount: Int,
|
||||
) : ProfileBroadcastStatus()
|
||||
|
||||
data class Failed(
|
||||
val fieldName: String,
|
||||
val error: String,
|
||||
) : ProfileBroadcastStatus()
|
||||
}
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.INostrClient
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.accessories.sendAndWaitForResponse
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.reqs.IRequestListener
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.single.newSubId
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import kotlinx.coroutines.delay
|
||||
|
||||
/**
|
||||
* Result of broadcasting an event
|
||||
*/
|
||||
data class BroadcastResult(
|
||||
val success: Boolean,
|
||||
val relayResults: Map<NormalizedRelayUrl, Boolean>,
|
||||
val message: String,
|
||||
)
|
||||
|
||||
/**
|
||||
* Helper for broadcasting chess events to relays with reliable delivery.
|
||||
*
|
||||
* Uses sendAndWaitForResponse to get actual OK confirmations from relays,
|
||||
* ensuring the event was actually received and accepted.
|
||||
*/
|
||||
class ChessEventBroadcaster(
|
||||
private val client: INostrClient,
|
||||
) {
|
||||
/**
|
||||
* Broadcast an event to the chess relays with confirmation.
|
||||
*
|
||||
* This method:
|
||||
* 1. Triggers relay connections via a dummy subscription
|
||||
* 2. Waits for relays to connect
|
||||
* 3. Sends the event and waits for OK responses
|
||||
*
|
||||
* @param event The signed event to broadcast
|
||||
* @param timeoutSeconds Maximum time to wait for relay responses
|
||||
* @return BroadcastResult with success status
|
||||
*/
|
||||
suspend fun broadcast(
|
||||
event: Event,
|
||||
timeoutSeconds: Long = 15L,
|
||||
): BroadcastResult {
|
||||
val targetRelays = ChessConfig.CHESS_RELAYS.map { NormalizedRelayUrl(it) }.toSet()
|
||||
val subId = newSubId()
|
||||
|
||||
println("[ChessEventBroadcaster] Broadcasting event ${event.id.take(8)} to ${targetRelays.size} relays")
|
||||
|
||||
// Step 1: Check which relays are already connected
|
||||
val initialConnected = client.connectedRelaysFlow().value
|
||||
val alreadyConnected = targetRelays.intersect(initialConnected)
|
||||
val needsConnection = targetRelays - alreadyConnected
|
||||
|
||||
println("[ChessEventBroadcaster] Already connected: ${alreadyConnected.size}, needs connection: ${needsConnection.size}")
|
||||
|
||||
// Step 2: If some relays need connection, open a subscription to trigger it
|
||||
if (needsConnection.isNotEmpty()) {
|
||||
val dummyFilter =
|
||||
Filter(
|
||||
kinds = listOf(JesterProtocol.KIND),
|
||||
ids = listOf("trigger_connection_${System.currentTimeMillis()}"),
|
||||
limit = 1,
|
||||
)
|
||||
|
||||
val listener =
|
||||
object : IRequestListener {
|
||||
override fun onEvent(
|
||||
event: Event,
|
||||
isLive: Boolean,
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) { }
|
||||
|
||||
override fun onEose(
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
println("[ChessEventBroadcaster] EOSE from ${relay.url}")
|
||||
}
|
||||
}
|
||||
|
||||
// Open subscription to all target relays (triggers connection)
|
||||
val filterMap = targetRelays.associateWith { listOf(dummyFilter) }
|
||||
client.openReqSubscription(subId, filterMap, listener)
|
||||
|
||||
// Wait for relays to connect (poll with timeout)
|
||||
val connected = waitForRelays(targetRelays, 5000L)
|
||||
println("[ChessEventBroadcaster] After waiting: ${connected.size}/${targetRelays.size} connected")
|
||||
|
||||
// Close the dummy subscription
|
||||
client.close(subId)
|
||||
}
|
||||
|
||||
// Step 3: Send the event and wait for OK responses
|
||||
println("[ChessEventBroadcaster] Sending event with sendAndWaitForResponse...")
|
||||
val success = client.sendAndWaitForResponse(event, targetRelays, timeoutSeconds)
|
||||
|
||||
println("[ChessEventBroadcaster] Broadcast complete: success=$success")
|
||||
|
||||
return BroadcastResult(
|
||||
success = success,
|
||||
relayResults = targetRelays.associateWith { success },
|
||||
message = if (success) "Event accepted by relay(s)" else "No relay accepted the event",
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait for target relays to appear in connectedRelaysFlow.
|
||||
*/
|
||||
private suspend fun waitForRelays(
|
||||
targetRelays: Set<NormalizedRelayUrl>,
|
||||
timeoutMs: Long,
|
||||
): Set<NormalizedRelayUrl> {
|
||||
val startTime = System.currentTimeMillis()
|
||||
val pollInterval = 200L
|
||||
|
||||
while (System.currentTimeMillis() - startTime < timeoutMs) {
|
||||
val connected = client.connectedRelaysFlow().value
|
||||
val targetConnected = targetRelays.intersect(connected)
|
||||
|
||||
if (targetConnected.size == targetRelays.size) {
|
||||
return targetConnected
|
||||
}
|
||||
|
||||
// At least one connected is good enough after half the timeout
|
||||
if (targetConnected.isNotEmpty() && System.currentTimeMillis() - startTime > timeoutMs / 2) {
|
||||
return targetConnected
|
||||
}
|
||||
|
||||
delay(pollInterval)
|
||||
}
|
||||
|
||||
return client.connectedRelaysFlow().value.intersect(targetRelays)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user