feat(chess): focused polling, promotion fix, and game end celebration
- Add focused game mode to ChessPollingDelegate: when viewing a game, only that game is polled instead of all active games - Fix pawn promotion by parsing promotion suffix in publishMove (e.g., "e8q" -> "e8" + QUEEN) - Add game end overlay with victory/defeat/draw celebration - Remove all debug println statements for production readiness Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -168,6 +168,13 @@ import com.vitorpamplona.quartz.nip58Badges.BadgeProfilesEvent
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import com.vitorpamplona.quartz.nip59Giftwrap.WrappedEvent
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import com.vitorpamplona.quartz.nip59Giftwrap.seals.SealedRumorEvent
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import com.vitorpamplona.quartz.nip59Giftwrap.wraps.GiftWrapEvent
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import com.vitorpamplona.quartz.nip64Chess.ChessGameEvent
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import com.vitorpamplona.quartz.nip64Chess.JesterEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
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import com.vitorpamplona.quartz.nip65RelayList.AdvertisedRelayListEvent
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import com.vitorpamplona.quartz.nip68Picture.PictureEvent
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import com.vitorpamplona.quartz.nip71Video.VideoHorizontalEvent
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@@ -715,6 +722,49 @@ object LocalCache : ILocalCache, ICacheProvider {
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wasVerified: Boolean,
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) = consumeRegularEvent(event, relay, wasVerified)
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// Chess events (NIP-64 live chess)
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fun consume(
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event: ChessGameEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeRegularEvent(event, relay, wasVerified)
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fun consume(
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event: JesterEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeRegularEvent(event, relay, wasVerified)
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fun consume(
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event: LiveChessGameChallengeEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeBaseReplaceable(event, relay, wasVerified)
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fun consume(
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event: LiveChessGameAcceptEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeBaseReplaceable(event, relay, wasVerified)
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fun consume(
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event: LiveChessMoveEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeBaseReplaceable(event, relay, wasVerified)
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fun consume(
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event: LiveChessGameEndEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeBaseReplaceable(event, relay, wasVerified)
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fun consume(
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event: LiveChessDrawOfferEvent,
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relay: NormalizedRelayUrl?,
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wasVerified: Boolean,
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) = consumeBaseReplaceable(event, relay, wasVerified)
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fun consume(
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event: NipTextEvent,
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relay: NormalizedRelayUrl?,
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@@ -2966,6 +3016,13 @@ object LocalCache : ILocalCache, ICacheProvider {
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is GitReplyEvent -> consume(event, relay, wasVerified)
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is GitPatchEvent -> consume(event, relay, wasVerified)
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is GitRepositoryEvent -> consume(event, relay, wasVerified)
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is ChessGameEvent -> consume(event, relay, wasVerified)
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is JesterEvent -> consume(event, relay, wasVerified)
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is LiveChessGameChallengeEvent -> consume(event, relay, wasVerified)
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is LiveChessGameAcceptEvent -> consume(event, relay, wasVerified)
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is LiveChessMoveEvent -> consume(event, relay, wasVerified)
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is LiveChessGameEndEvent -> consume(event, relay, wasVerified)
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is LiveChessDrawOfferEvent -> consume(event, relay, wasVerified)
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is HashtagListEvent -> consume(event, relay, wasVerified)
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is HighlightEvent -> consume(event, relay, wasVerified)
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is IndexerRelayListEvent -> consume(event, relay, wasVerified)
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+3
@@ -31,6 +31,7 @@ import com.vitorpamplona.amethyst.service.relayClient.searchCommand.SearchFilter
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chats.privateDM.datasource.ChatroomFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chats.publicChannels.datasource.ChannelFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chats.rooms.datasource.ChatroomListFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.communities.datasource.CommunityFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.discover.datasource.DiscoveryFilterAssembler
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.followPacks.feed.datasource.FollowPackFeedFilterAssembler
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@@ -79,6 +80,7 @@ class RelaySubscriptionsCoordinator(
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val hashtags = HashtagFilterAssembler(client)
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val geohashes = GeoHashFilterAssembler(client)
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val followPacks = FollowPackFeedFilterAssembler(client)
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val chess = ChessFilterAssembler(client)
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// active when sending zaps via NWC
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val nwc = NWCPaymentFilterAssembler(client)
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@@ -101,6 +103,7 @@ class RelaySubscriptionsCoordinator(
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profile,
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hashtags,
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geohashes,
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chess,
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nwc,
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)
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@@ -41,17 +41,19 @@ import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.dp
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import androidx.lifecycle.viewmodel.compose.viewModel
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import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
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import com.vitorpamplona.amethyst.commons.chess.ChessGameViewer
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import com.vitorpamplona.amethyst.model.Note
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import com.vitorpamplona.amethyst.ui.components.SensitivityWarning
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import com.vitorpamplona.amethyst.ui.navigation.navs.INav
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import com.vitorpamplona.amethyst.ui.navigation.routes.Route
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.AccountViewModel
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModel
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModelFactory
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import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModelNew
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import com.vitorpamplona.quartz.nip64Chess.ChessGameEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
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import com.vitorpamplona.quartz.nip64Chess.Color as ChessColor
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/**
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* Render NIP-64 Chess Game event (Kind 64)
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@@ -94,9 +96,9 @@ fun RenderLiveChessChallenge(
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val event = (note.event as? LiveChessGameChallengeEvent) ?: return
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val gameId = event.gameId() ?: return
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val chessViewModel: ChessViewModel =
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val chessViewModel: ChessViewModelNew =
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viewModel(
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key = "ChessViewModel-${accountViewModel.account.userProfile().pubkeyHex}",
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key = "ChessViewModelNew-${accountViewModel.account.userProfile().pubkeyHex}",
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factory = ChessViewModelFactory(accountViewModel.account),
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)
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@@ -181,16 +183,22 @@ fun RenderLiveChessChallenge(
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onClick = {
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// Accept challenge and navigate to game
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val challengerPubkey = note.author?.pubkeyHex ?: return@Button
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val playerColor =
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event.playerColor()?.opposite() ?: com.vitorpamplona.quartz.nip64Chess.Color.WHITE
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chessViewModel.acceptChallenge(
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challengeEventId = note.idHex,
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// Create ChessChallenge from Note data
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val challenge =
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ChessChallenge(
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eventId = note.idHex,
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gameId = gameId,
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challengerPubkey = challengerPubkey,
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playerColor = playerColor,
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challengerDisplayName = note.author?.toBestDisplayName(),
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challengerAvatarUrl = note.author?.info?.profilePicture(),
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opponentPubkey = event.opponentPubkey(),
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challengerColor = event.playerColor() ?: ChessColor.WHITE,
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createdAt = event.createdAt,
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)
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chessViewModel.acceptChallenge(challenge)
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// Navigate to game
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nav.nav(Route.ChessGame(gameId))
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},
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+293
-135
@@ -20,217 +20,375 @@
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*/
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package com.vitorpamplona.amethyst.ui.screen.loggedIn.chess
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import com.vitorpamplona.amethyst.commons.chess.ChessConfig
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import com.vitorpamplona.amethyst.commons.chess.ChessEventBroadcaster
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import com.vitorpamplona.amethyst.commons.chess.ChessEventPublisher
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import com.vitorpamplona.amethyst.commons.chess.ChessRelayFetchHelper
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import com.vitorpamplona.amethyst.commons.chess.ChessRelayFetcher
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import com.vitorpamplona.amethyst.commons.chess.IUserMetadataProvider
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import com.vitorpamplona.amethyst.commons.chess.RelayFetchProgress
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import com.vitorpamplona.amethyst.commons.chess.RelayGameSummary
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import com.vitorpamplona.amethyst.commons.chess.subscription.ChessFilterBuilder
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import com.vitorpamplona.amethyst.model.Account
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import com.vitorpamplona.amethyst.model.LocalCache
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import com.vitorpamplona.amethyst.model.filterIntoSet
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import com.vitorpamplona.quartz.nip64Chess.ChessGameEnd
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import com.vitorpamplona.quartz.nip64Chess.ChessGameEvents
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import com.vitorpamplona.quartz.nip64Chess.ChessMoveEvent
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import com.vitorpamplona.quartz.nip64Chess.Color
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import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
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import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
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import com.vitorpamplona.quartz.nip64Chess.JesterEvent
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import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
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import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
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import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
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/**
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* Android implementation of ChessEventPublisher.
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* Android implementation of ChessEventPublisher using Jester protocol.
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* Wraps account.signAndComputeBroadcast() for event publishing.
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*
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* Jester Protocol:
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* - All chess events use kind 30
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* - publishStart creates a start event (content.kind=0)
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* - publishMove creates a move event (content.kind=1) with full history
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* - publishGameEnd creates a move event with result in content
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*/
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class AndroidChessPublisher(
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private val account: Account,
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) : ChessEventPublisher {
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override suspend fun publishChallenge(
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gameId: String,
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private val broadcaster = ChessEventBroadcaster(account.client)
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/**
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* Broadcast an event to the dedicated chess relays with reliable delivery.
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* Uses ChessEventBroadcaster to ensure relay connections before sending.
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*/
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private suspend fun broadcastToChessRelays(event: com.vitorpamplona.quartz.nip01Core.core.Event): Boolean {
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println("[AndroidChessPublisher] Broadcasting event ${event.id.take(8)} via ChessEventBroadcaster")
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val result = broadcaster.broadcast(event)
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println("[AndroidChessPublisher] Broadcast result: ${result.message}")
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return result.success
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}
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/**
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* Publish a game start event (challenge).
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* Returns the startEventId (event ID) if successful.
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*/
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override suspend fun publishStart(
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playerColor: Color,
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opponentPubkey: String?,
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timeControl: String?,
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): Boolean =
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): String? =
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try {
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val template =
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LiveChessGameChallengeEvent.build(
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gameId = gameId,
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playerColor = playerColor,
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if (opponentPubkey != null) {
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JesterEvent.buildPrivateStart(
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opponentPubkey = opponentPubkey,
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timeControl = timeControl,
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playerColor = playerColor,
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)
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account.signAndComputeBroadcast(template)
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true
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} else {
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JesterEvent.buildStart(
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playerColor = playerColor,
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)
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}
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val signedEvent = account.signer.sign(template)
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// Broadcast to chess relays with reliable delivery
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val success = broadcastToChessRelays(signedEvent)
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// Also add to local cache
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account.cache.justConsumeMyOwnEvent(signedEvent)
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if (success) signedEvent.id else null
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} catch (e: Exception) {
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false
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println("[AndroidChessPublisher] publishStart failed: ${e.message}")
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null
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}
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override suspend fun publishAccept(
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gameId: String,
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challengeEventId: String,
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challengerPubkey: String,
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): Boolean =
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/**
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* Publish a move event.
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* Returns the move event ID if successful.
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*/
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override suspend fun publishMove(move: ChessMoveEvent): String? =
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try {
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val template =
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LiveChessGameAcceptEvent.build(
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gameId = gameId,
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challengeEventId = challengeEventId,
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challengerPubkey = challengerPubkey,
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)
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account.signAndComputeBroadcast(template)
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true
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} catch (e: Exception) {
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false
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}
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override suspend fun publishMove(move: ChessMoveEvent): Boolean =
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try {
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val template =
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LiveChessMoveEvent.build(
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gameId = move.gameId,
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moveNumber = move.moveNumber,
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san = move.san,
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JesterEvent.buildMove(
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startEventId = move.startEventId,
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headEventId = move.headEventId,
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move = move.san,
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fen = move.fen,
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history = move.history,
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opponentPubkey = move.opponentPubkey,
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)
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account.signAndComputeBroadcast(template)
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true
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val signedEvent = account.signer.sign(template)
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// Broadcast to chess relays with reliable delivery
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val success = broadcastToChessRelays(signedEvent)
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// Also add to local cache
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account.cache.justConsumeMyOwnEvent(signedEvent)
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if (success) signedEvent.id else null
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} catch (e: Exception) {
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false
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println("[AndroidChessPublisher] publishMove failed: ${e.message}")
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null
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}
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/**
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* Publish a game end event (includes result in content).
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*/
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override suspend fun publishGameEnd(gameEnd: ChessGameEnd): Boolean =
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try {
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val template =
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LiveChessGameEndEvent.build(
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gameId = gameEnd.gameId,
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JesterEvent.buildEndMove(
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startEventId = gameEnd.startEventId,
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headEventId = gameEnd.headEventId,
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move = gameEnd.lastMove,
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fen = gameEnd.fen,
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history = gameEnd.history,
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opponentPubkey = gameEnd.opponentPubkey,
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result = gameEnd.result,
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termination = gameEnd.termination,
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winnerPubkey = gameEnd.winnerPubkey,
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opponentPubkey = gameEnd.opponentPubkey,
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pgn = gameEnd.pgn ?: "",
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)
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account.signAndComputeBroadcast(template)
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true
|
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val signedEvent = account.signer.sign(template)
|
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// Broadcast to chess relays with reliable delivery
|
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val success = broadcastToChessRelays(signedEvent)
|
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// Also add to local cache
|
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account.cache.justConsumeMyOwnEvent(signedEvent)
|
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success
|
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} catch (e: Exception) {
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println("[AndroidChessPublisher] publishGameEnd failed: ${e.message}")
|
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false
|
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}
|
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|
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override suspend fun publishDrawOffer(
|
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gameId: String,
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opponentPubkey: String,
|
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message: String?,
|
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): Boolean =
|
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try {
|
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val template =
|
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LiveChessDrawOfferEvent.build(
|
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gameId = gameId,
|
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opponentPubkey = opponentPubkey,
|
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message = message ?: "",
|
||||
)
|
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account.signAndComputeBroadcast(template)
|
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true
|
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} catch (e: Exception) {
|
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false
|
||||
}
|
||||
|
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override fun getWriteRelayCount(): Int = account.outboxRelays.flow.value.size
|
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override fun getWriteRelayCount(): Int = ChessConfig.CHESS_RELAYS.size
|
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}
|
||||
|
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/**
|
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* Android implementation of ChessRelayFetcher.
|
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* Uses LocalCache for game state (hybrid approach during migration).
|
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* Android implementation of ChessRelayFetcher using Jester protocol.
|
||||
*
|
||||
* Uses direct one-shot relay fetching for reliability:
|
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* - fetchGameEvents: fetches all events for a specific game
|
||||
* - fetchChallenges: fetches start events (challenges)
|
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* - fetchUserGameIds: discovers games where user is a participant
|
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* - fetchRecentGames: fetches recent games for spectating
|
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*
|
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* Each fetch opens a temporary subscription, waits for EOSE, and returns results.
|
||||
*/
|
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class AndroidRelayFetcher(
|
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private val account: Account,
|
||||
) : ChessRelayFetcher {
|
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override suspend fun fetchGameEvents(gameId: String): ChessGameEvents {
|
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// Query LocalCache for all game events
|
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val challengeNotes =
|
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LocalCache.addressables.filterIntoSet(LiveChessGameChallengeEvent.KIND) { _, note ->
|
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val event = note.event as? LiveChessGameChallengeEvent ?: return@filterIntoSet false
|
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event.gameId() == gameId
|
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}
|
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val challengeEvent = challengeNotes.firstOrNull()?.event as? LiveChessGameChallengeEvent
|
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private val fetchHelper = ChessRelayFetchHelper(account.client)
|
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private val userPubkey = account.userProfile().pubkeyHex
|
||||
|
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val acceptNotes =
|
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LocalCache.addressables.filterIntoSet(LiveChessGameAcceptEvent.KIND) { _, note ->
|
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val event = note.event as? LiveChessGameAcceptEvent ?: return@filterIntoSet false
|
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event.gameId() == gameId
|
||||
/**
|
||||
* Get the normalized chess relay URLs.
|
||||
* Always uses the 3 dedicated chess relays from ChessConfig.
|
||||
*/
|
||||
private fun chessRelayUrls(): List<com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl> =
|
||||
ChessConfig.CHESS_RELAYS.map {
|
||||
com.vitorpamplona.quartz.nip01Core.relay.normalizer
|
||||
.NormalizedRelayUrl(it)
|
||||
}
|
||||
val acceptEvent = acceptNotes.firstOrNull()?.event as? LiveChessGameAcceptEvent
|
||||
|
||||
val moveNotes =
|
||||
LocalCache.addressables.filterIntoSet(LiveChessMoveEvent.KIND) { _, note ->
|
||||
val event = note.event as? LiveChessMoveEvent ?: return@filterIntoSet false
|
||||
event.gameId() == gameId
|
||||
override fun getRelayUrls(): List<String> {
|
||||
println("[AndroidRelayFetcher] getRelayUrls: using ${ChessConfig.CHESS_RELAYS.size} chess relays")
|
||||
return ChessConfig.CHESS_RELAYS
|
||||
}
|
||||
val moveEvents = moveNotes.mapNotNull { it.event as? LiveChessMoveEvent }
|
||||
|
||||
val endNotes =
|
||||
LocalCache.addressables.filterIntoSet(LiveChessGameEndEvent.KIND) { _, note ->
|
||||
val event = note.event as? LiveChessGameEndEvent ?: return@filterIntoSet false
|
||||
event.gameId() == gameId
|
||||
/**
|
||||
* Fetch game events directly from relays.
|
||||
* Uses one-shot fetch for reliability.
|
||||
*
|
||||
* Uses TWO filters:
|
||||
* 1. Fetch start event by ID (start events don't have #e tag to themselves)
|
||||
* 2. Fetch moves that reference the start event via #e tag
|
||||
*/
|
||||
override suspend fun fetchGameEvents(startEventId: String): JesterGameEvents {
|
||||
println("[AndroidRelayFetcher] fetchGameEvents: fetching from relays for startEventId=$startEventId")
|
||||
|
||||
// Filter 1: Fetch the start event by its ID
|
||||
val startEventFilter =
|
||||
com.vitorpamplona.quartz.nip01Core.relay.filters.Filter(
|
||||
ids = listOf(startEventId),
|
||||
kinds = listOf(JesterProtocol.KIND),
|
||||
)
|
||||
|
||||
// Filter 2: Fetch moves that reference the start event
|
||||
val movesFilter = ChessFilterBuilder.gameEventsFilter(startEventId)
|
||||
|
||||
// Combine both filters
|
||||
val relayFilters = chessRelayUrls().associateWith { listOf(startEventFilter, movesFilter) }
|
||||
val events = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
var startEvent: JesterEvent? = null
|
||||
val moves = mutableListOf<JesterEvent>()
|
||||
|
||||
events.forEach { event ->
|
||||
if (event.kind != JesterProtocol.KIND) return@forEach
|
||||
val jesterEvent = event.toJesterEvent() ?: return@forEach
|
||||
|
||||
if (jesterEvent.isStartEvent() && jesterEvent.id == startEventId) {
|
||||
startEvent = jesterEvent
|
||||
} else if (jesterEvent.isMoveEvent() && jesterEvent.startEventId() == startEventId) {
|
||||
moves.add(jesterEvent)
|
||||
}
|
||||
}
|
||||
val endEvent = endNotes.firstOrNull()?.event as? LiveChessGameEndEvent
|
||||
|
||||
return ChessGameEvents(
|
||||
challenge = challengeEvent,
|
||||
accept = acceptEvent,
|
||||
moves = moveEvents,
|
||||
end = endEvent,
|
||||
drawOffers = emptyList(), // TODO: Fetch draw offers
|
||||
println("[AndroidRelayFetcher] fetchGameEvents: found start=${startEvent != null}, moves=${moves.size}")
|
||||
|
||||
return JesterGameEvents(
|
||||
startEvent = startEvent,
|
||||
moves = moves,
|
||||
)
|
||||
}
|
||||
|
||||
override suspend fun fetchChallenges(): List<LiveChessGameChallengeEvent> {
|
||||
val challengeNotes =
|
||||
LocalCache.addressables.filterIntoSet(LiveChessGameChallengeEvent.KIND) { _, note ->
|
||||
note.event is LiveChessGameChallengeEvent
|
||||
}
|
||||
return challengeNotes.mapNotNull { it.event as? LiveChessGameChallengeEvent }
|
||||
/**
|
||||
* Fetch challenges (start events) directly from relays.
|
||||
* Uses one-shot fetch for reliability.
|
||||
*/
|
||||
override suspend fun fetchChallenges(onProgress: ((RelayFetchProgress) -> Unit)?): List<JesterEvent> {
|
||||
val relays = chessRelayUrls()
|
||||
println("[AndroidRelayFetcher] fetchChallenges: fetching from ${relays.size} relays: $relays")
|
||||
|
||||
if (relays.isEmpty()) {
|
||||
println("[AndroidRelayFetcher] fetchChallenges: WARNING - no connected relays!")
|
||||
return emptyList()
|
||||
}
|
||||
|
||||
val filter = ChessFilterBuilder.challengesFilter(userPubkey)
|
||||
println("[AndroidRelayFetcher] fetchChallenges: filter kinds=${filter.kinds}, tags=${filter.tags}, since=${filter.since}, limit=${filter.limit}")
|
||||
println("[AndroidRelayFetcher] fetchChallenges: filter JSON=${filter.toJson()}")
|
||||
|
||||
val relayFilters = relays.associateWith { listOf(filter) }
|
||||
val events = fetchHelper.fetchEvents(relayFilters, onProgress = onProgress)
|
||||
println("[AndroidRelayFetcher] fetchChallenges: received ${events.size} raw events")
|
||||
|
||||
// Debug: If no events, also try without #e filter to see if relays have ANY kind 30 events
|
||||
if (events.isEmpty()) {
|
||||
println("[AndroidRelayFetcher] DEBUG: No events with #e filter, trying without tag filter...")
|
||||
val debugFilter = ChessFilterBuilder.recentGamesFilter()
|
||||
val debugFilters = relays.associateWith { listOf(debugFilter) }
|
||||
val debugEvents = fetchHelper.fetchEvents(debugFilters, timeoutMs = 10_000)
|
||||
println("[AndroidRelayFetcher] DEBUG: recentGamesFilter (no #e) returned ${debugEvents.size} events")
|
||||
debugEvents.take(5).forEach { e ->
|
||||
println("[AndroidRelayFetcher] DEBUG: kind=${e.kind}, id=${e.id.take(8)}, tags=${e.tags.take(3).map { it.toList() }}")
|
||||
}
|
||||
}
|
||||
|
||||
val challenges = mutableListOf<JesterEvent>()
|
||||
|
||||
events.forEach { event ->
|
||||
if (event.kind != JesterProtocol.KIND) return@forEach
|
||||
val jesterEvent = event.toJesterEvent() ?: return@forEach
|
||||
|
||||
if (!jesterEvent.isStartEvent()) return@forEach
|
||||
|
||||
// Include challenges that are:
|
||||
// 1. Open challenges (no specific opponent)
|
||||
// 2. Directed at us
|
||||
// 3. Created by us
|
||||
val isRelevant =
|
||||
jesterEvent.opponentPubkey() == null ||
|
||||
jesterEvent.opponentPubkey() == userPubkey ||
|
||||
jesterEvent.pubKey == userPubkey
|
||||
|
||||
if (isRelevant) {
|
||||
challenges.add(jesterEvent)
|
||||
}
|
||||
}
|
||||
|
||||
println("[AndroidRelayFetcher] fetchChallenges: found ${challenges.size} challenges from ${events.size} events")
|
||||
return challenges
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch recent games for spectating.
|
||||
*/
|
||||
override suspend fun fetchRecentGames(): List<RelayGameSummary> {
|
||||
// Query LocalCache for recent active games
|
||||
// Group moves by game ID and create summaries
|
||||
val moveNotes =
|
||||
LocalCache.addressables.filterIntoSet(LiveChessMoveEvent.KIND) { _, note ->
|
||||
note.event is LiveChessMoveEvent
|
||||
}
|
||||
val gameIds = moveNotes.mapNotNull { (it.event as? LiveChessMoveEvent)?.gameId() }.distinct()
|
||||
val filter = ChessFilterBuilder.recentGamesFilter()
|
||||
val relayFilters = chessRelayUrls().associateWith { listOf(filter) }
|
||||
val events = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
return gameIds.mapNotNull { gameId ->
|
||||
val events = fetchGameEvents(gameId)
|
||||
val challenge = events.challenge ?: return@mapNotNull null
|
||||
val accept = events.accept
|
||||
// Convert to JesterEvents
|
||||
val jesterEvents =
|
||||
events
|
||||
.filter { it.kind == JesterProtocol.KIND }
|
||||
.mapNotNull { it.toJesterEvent() }
|
||||
|
||||
// Determine white/black pubkeys
|
||||
val challengerColor = challenge.playerColor() ?: Color.WHITE
|
||||
val whitePubkey =
|
||||
// Group by game (startEventId for moves, id for start events)
|
||||
val startEventsById =
|
||||
jesterEvents
|
||||
.filter { it.isStartEvent() }
|
||||
.associateBy { it.id }
|
||||
|
||||
val movesByGameId =
|
||||
jesterEvents
|
||||
.filter { it.isMoveEvent() }
|
||||
.groupBy { it.startEventId() ?: "" }
|
||||
.filterKeys { it.isNotEmpty() }
|
||||
|
||||
// Get all game IDs (from start events and moves)
|
||||
val allGameIds = startEventsById.keys + movesByGameId.keys
|
||||
|
||||
return allGameIds.mapNotNull { startEventId ->
|
||||
val startEvent = startEventsById[startEventId] ?: return@mapNotNull null
|
||||
val moves = movesByGameId[startEventId] ?: emptyList()
|
||||
|
||||
val challengerColor = startEvent.playerColor() ?: Color.WHITE
|
||||
|
||||
// Determine players from start event and moves
|
||||
val challengerPubkey = startEvent.pubKey
|
||||
val opponentFromMoves = moves.firstOrNull { it.pubKey != challengerPubkey }?.pubKey
|
||||
val opponentPubkey = startEvent.opponentPubkey() ?: opponentFromMoves ?: return@mapNotNull null
|
||||
|
||||
val (whitePubkey, blackPubkey) =
|
||||
if (challengerColor == Color.WHITE) {
|
||||
challenge.pubKey
|
||||
challengerPubkey to opponentPubkey
|
||||
} else {
|
||||
accept?.pubKey ?: return@mapNotNull null
|
||||
}
|
||||
val blackPubkey =
|
||||
if (challengerColor == Color.BLACK) {
|
||||
challenge.pubKey
|
||||
} else {
|
||||
accept?.pubKey ?: return@mapNotNull null
|
||||
opponentPubkey to challengerPubkey
|
||||
}
|
||||
|
||||
val lastMove = events.moves.maxByOrNull { it.createdAt }
|
||||
val lastMove = moves.maxByOrNull { it.history().size }
|
||||
val hasEnded = lastMove?.result() != null
|
||||
|
||||
RelayGameSummary(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
whitePubkey = whitePubkey,
|
||||
blackPubkey = blackPubkey,
|
||||
moveCount = events.moves.size,
|
||||
lastMoveTime = lastMove?.createdAt ?: challenge.createdAt,
|
||||
isActive = events.end == null,
|
||||
moveCount = lastMove?.history()?.size ?: 0,
|
||||
lastMoveTime = lastMove?.createdAt ?: startEvent.createdAt,
|
||||
isActive = !hasEnded,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch user's game IDs directly from relays.
|
||||
* Uses one-shot fetch for reliability.
|
||||
*/
|
||||
override suspend fun fetchUserGameIds(onProgress: ((RelayFetchProgress) -> Unit)?): Set<String> {
|
||||
println("[AndroidRelayFetcher] fetchUserGameIds: fetching from relays")
|
||||
|
||||
// Fetch events authored by user AND events tagging user
|
||||
val authoredFilter = ChessFilterBuilder.userGamesFilter(userPubkey)
|
||||
val taggedFilter = ChessFilterBuilder.userTaggedFilter(userPubkey)
|
||||
|
||||
val relayFilters =
|
||||
chessRelayUrls().associateWith {
|
||||
listOf(authoredFilter, taggedFilter)
|
||||
}
|
||||
|
||||
val events = fetchHelper.fetchEvents(relayFilters, onProgress = onProgress)
|
||||
|
||||
val gameIds = mutableSetOf<String>()
|
||||
|
||||
events.forEach { event ->
|
||||
if (event.kind != JesterProtocol.KIND) return@forEach
|
||||
val jesterEvent = event.toJesterEvent() ?: return@forEach
|
||||
|
||||
// Check if user is involved (author or tagged)
|
||||
val isUserInvolved = jesterEvent.pubKey == userPubkey || jesterEvent.opponentPubkey() == userPubkey
|
||||
if (!isUserInvolved) return@forEach
|
||||
|
||||
if (jesterEvent.isStartEvent()) {
|
||||
gameIds.add(jesterEvent.id)
|
||||
} else if (jesterEvent.isMoveEvent()) {
|
||||
jesterEvent.startEventId()?.let { gameIds.add(it) }
|
||||
}
|
||||
}
|
||||
|
||||
println("[AndroidRelayFetcher] fetchUserGameIds: found ${gameIds.size} game IDs from ${events.size} events")
|
||||
return gameIds
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+82
-33
@@ -59,13 +59,18 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.lifecycle.viewmodel.compose.viewModel
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastBanner
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastStatus
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessSyncBanner
|
||||
import com.vitorpamplona.amethyst.commons.chess.LiveChessGameScreen
|
||||
import com.vitorpamplona.amethyst.ui.navigation.navs.INav
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.AccountViewModel
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
|
||||
/**
|
||||
* Wrapper screen for live chess game
|
||||
@@ -83,9 +88,12 @@ fun ChessGameScreen(
|
||||
accountViewModel: AccountViewModel,
|
||||
nav: INav,
|
||||
) {
|
||||
val chessViewModel: ChessViewModel =
|
||||
// Scope ViewModel to Activity so it's shared between lobby and game screens
|
||||
val activity = LocalContext.current as FragmentActivity
|
||||
val chessViewModel: ChessViewModelNew =
|
||||
viewModel(
|
||||
key = "ChessViewModel-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
viewModelStoreOwner = activity,
|
||||
key = "ChessViewModelNew-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
factory =
|
||||
ChessViewModelFactory(
|
||||
accountViewModel.account,
|
||||
@@ -95,12 +103,18 @@ fun ChessGameScreen(
|
||||
val activeGames by chessViewModel.activeGames.collectAsState()
|
||||
val spectatingGames by chessViewModel.spectatingGames.collectAsState()
|
||||
val error by chessViewModel.error.collectAsState()
|
||||
val chessStatus by chessViewModel.chessStatus.collectAsState()
|
||||
val broadcastStatus by chessViewModel.broadcastStatus.collectAsState()
|
||||
val syncStatus by chessViewModel.syncStatus.collectAsState()
|
||||
// Observe state version to force recomposition when game state changes internally
|
||||
val stateVersion by chessViewModel.stateVersion.collectAsState()
|
||||
var isLoading by remember { mutableStateOf(true) }
|
||||
var loadedGameState by remember { mutableStateOf<LiveChessGameState?>(null) }
|
||||
var loadAttempted by remember { mutableStateOf(false) }
|
||||
var showRelaySettings by remember { mutableStateOf(false) }
|
||||
|
||||
// Always read directly from maps for auto-refresh support
|
||||
// stateVersion changes force recomposition, then we get latest from maps
|
||||
val gameState = activeGames[gameId] ?: spectatingGames[gameId]
|
||||
|
||||
// Get relay information
|
||||
val outboxRelays by accountViewModel.account.outboxRelays.flow
|
||||
.collectAsState()
|
||||
@@ -113,44 +127,60 @@ fun ChessGameScreen(
|
||||
// This is critical - without it, no new events will arrive from relays
|
||||
ChessSubscription(accountViewModel, chessViewModel)
|
||||
|
||||
// Try to load game from cache if not in activeGames or spectatingGames
|
||||
LaunchedEffect(gameId, activeGames, spectatingGames) {
|
||||
val existingState = activeGames[gameId] ?: spectatingGames[gameId]
|
||||
if (existingState != null) {
|
||||
loadedGameState = existingState
|
||||
// Handle initial game loading
|
||||
// Once game is in maps, gameState above will always have the latest
|
||||
LaunchedEffect(gameId, gameState) {
|
||||
if (gameState != null) {
|
||||
// Game found in maps - done loading
|
||||
isLoading = false
|
||||
loadAttempted = true
|
||||
} else if (!loadAttempted) {
|
||||
// Try to load from LocalCache
|
||||
// Check if this game was accepted locally (prevents incorrect spectator detection)
|
||||
val wasAccepted = chessViewModel.wasAccepted(gameId)
|
||||
|
||||
// Brief delay to allow acceptChallenge coroutine to complete
|
||||
// This handles the race condition where navigation happens before
|
||||
// the game state is fully propagated to StateFlow collectors
|
||||
kotlinx.coroutines.delay(150)
|
||||
|
||||
// Check again after delay - game may have been added by acceptChallenge
|
||||
val stateAfterDelay = chessViewModel.getGameState(gameId)
|
||||
if (stateAfterDelay != null) {
|
||||
isLoading = false
|
||||
loadAttempted = true
|
||||
val loaded = chessViewModel.loadGameFromCache(gameId)
|
||||
loadedGameState = loaded
|
||||
} else if (wasAccepted) {
|
||||
// Game was accepted but not yet in StateFlow - keep waiting, don't fetch from relays
|
||||
// The state will propagate and trigger this LaunchedEffect again
|
||||
isLoading = true
|
||||
} else {
|
||||
// Game not found locally and not accepted, try to load from relays
|
||||
loadAttempted = true
|
||||
chessViewModel.loadGame(gameId)
|
||||
isLoading = false
|
||||
}
|
||||
}
|
||||
|
||||
// Update state when games change (e.g., after refresh loads new moves)
|
||||
LaunchedEffect(activeGames[gameId], spectatingGames[gameId]) {
|
||||
(activeGames[gameId] ?: spectatingGames[gameId])?.let {
|
||||
loadedGameState = it
|
||||
}
|
||||
}
|
||||
|
||||
// Start polling when screen is visible
|
||||
DisposableEffect(Unit) {
|
||||
chessViewModel.startPolling()
|
||||
// Set focused game mode when screen is visible (only poll this game)
|
||||
// ViewModel already starts polling in init, so no need to start here
|
||||
DisposableEffect(gameId) {
|
||||
chessViewModel.setFocusedGame(gameId) // Focus on just this game
|
||||
onDispose {
|
||||
// Don't stop polling - let ViewModel manage it
|
||||
// Don't clear focus here - let lobby handle it when we navigate back
|
||||
}
|
||||
}
|
||||
|
||||
val gameState = loadedGameState ?: activeGames[gameId] ?: spectatingGames[gameId]
|
||||
// Extract human-readable game name
|
||||
val gameName =
|
||||
remember(gameId) {
|
||||
ChessGameNameGenerator.extractDisplayName(gameId) ?: "Chess Game"
|
||||
}
|
||||
|
||||
Scaffold(
|
||||
topBar = {
|
||||
Column {
|
||||
TopAppBar(
|
||||
title = { Text("Chess Game") },
|
||||
title = { Text(gameName) },
|
||||
navigationIcon = {
|
||||
IconButton(onClick = { nav.popBack() }) {
|
||||
Icon(
|
||||
@@ -169,15 +199,21 @@ fun ChessGameScreen(
|
||||
},
|
||||
)
|
||||
|
||||
// Status banner below top bar
|
||||
ChessStatusBanner(
|
||||
status = chessStatus,
|
||||
// Sync status banner
|
||||
ChessSyncBanner(
|
||||
status = syncStatus,
|
||||
onRetry = { chessViewModel.forceRefresh() },
|
||||
)
|
||||
|
||||
// Broadcast status banner (shows when publishing moves)
|
||||
ChessBroadcastBanner(
|
||||
status = broadcastStatus,
|
||||
onTap = {
|
||||
when (chessStatus) {
|
||||
is ChessStatus.MoveFailed -> {
|
||||
when (broadcastStatus) {
|
||||
is ChessBroadcastStatus.Failed -> {
|
||||
// Could implement retry logic here
|
||||
}
|
||||
is ChessStatus.Desynced -> {
|
||||
is ChessBroadcastStatus.Desynced -> {
|
||||
chessViewModel.forceRefresh()
|
||||
}
|
||||
else -> { }
|
||||
@@ -251,17 +287,30 @@ fun ChessGameScreen(
|
||||
}
|
||||
}
|
||||
else -> {
|
||||
// Resolve opponent display name
|
||||
val opponentDisplayName =
|
||||
remember(gameState.opponentPubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(gameState.opponentPubkey)?.toBestDisplayName()
|
||||
?: gameState.opponentPubkey.take(8)
|
||||
}
|
||||
|
||||
// Determine spectator status:
|
||||
// 1. If game was accepted locally, user is definitely NOT a spectator
|
||||
// 2. Otherwise, check which map the game is in
|
||||
val wasAccepted = chessViewModel.wasAccepted(gameId)
|
||||
val isSpectating = !wasAccepted && spectatingGames.containsKey(gameId)
|
||||
|
||||
// Show game with proper padding for status bar
|
||||
// Use state-observing version for automatic refresh on polling updates
|
||||
LiveChessGameScreen(
|
||||
modifier = Modifier.padding(paddingValues),
|
||||
gameState = gameState,
|
||||
opponentName = gameState.opponentPubkey.take(8), // TODO: Resolve to display name
|
||||
opponentName = opponentDisplayName,
|
||||
onMoveMade = { from, to, san ->
|
||||
chessViewModel.publishMove(gameId, from, to)
|
||||
},
|
||||
onResign = { chessViewModel.resign(gameId) },
|
||||
onOfferDraw = { chessViewModel.offerDraw(gameId) },
|
||||
isSpectatorOverride = isSpectating,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+231
-331
@@ -20,10 +20,7 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.ui.screen.loggedIn.chess
|
||||
|
||||
import androidx.compose.foundation.BorderStroke
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
@@ -34,12 +31,15 @@ import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.foundation.lazy.items
|
||||
import androidx.compose.foundation.lazy.rememberLazyListState
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material.icons.filled.CheckCircle
|
||||
import androidx.compose.material.icons.filled.Close
|
||||
import androidx.compose.material.icons.filled.Settings
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
@@ -66,22 +66,26 @@ import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.res.stringResource
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.lifecycle.viewmodel.compose.viewModel
|
||||
import com.vitorpamplona.amethyst.R
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastBanner
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessConfig
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessSyncBanner
|
||||
import com.vitorpamplona.amethyst.commons.chess.NewChessGameDialog
|
||||
import com.vitorpamplona.amethyst.model.Note
|
||||
import com.vitorpamplona.amethyst.commons.chess.PublicGame
|
||||
import com.vitorpamplona.amethyst.ui.navigation.navs.INav
|
||||
import com.vitorpamplona.amethyst.ui.navigation.routes.Route
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.AccountViewModel
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.launch
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color as ChessColor
|
||||
|
||||
/**
|
||||
* Chess lobby screen showing challenges and active games
|
||||
@@ -92,9 +96,12 @@ fun ChessLobbyScreen(
|
||||
accountViewModel: AccountViewModel,
|
||||
nav: INav,
|
||||
) {
|
||||
val chessViewModel: ChessViewModel =
|
||||
// Scope ViewModel to Activity so it's shared between lobby and game screens
|
||||
val activity = LocalContext.current as FragmentActivity
|
||||
val chessViewModel: ChessViewModelNew =
|
||||
viewModel(
|
||||
key = "ChessViewModel-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
viewModelStoreOwner = activity,
|
||||
key = "ChessViewModelNew-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
factory = ChessViewModelFactory(accountViewModel.account),
|
||||
)
|
||||
|
||||
@@ -103,7 +110,8 @@ fun ChessLobbyScreen(
|
||||
val publicGames by chessViewModel.publicGames.collectAsState()
|
||||
val challenges by chessViewModel.challenges.collectAsState()
|
||||
val error by chessViewModel.error.collectAsState()
|
||||
val chessStatus by chessViewModel.chessStatus.collectAsState()
|
||||
val broadcastStatus by chessViewModel.broadcastStatus.collectAsState()
|
||||
val syncStatus by chessViewModel.syncStatus.collectAsState()
|
||||
val selectedGameId by chessViewModel.selectedGameId.collectAsState()
|
||||
val userPubkey = accountViewModel.account.userProfile().pubkeyHex
|
||||
|
||||
@@ -138,11 +146,17 @@ fun ChessLobbyScreen(
|
||||
}
|
||||
}
|
||||
|
||||
// Start polling when screen is visible
|
||||
// Set lobby mode (poll all games) when screen is visible
|
||||
// Don't stop polling in onDispose - ViewModel lifecycle handles that
|
||||
// This prevents the race where lobby's onDispose fires AFTER game screen enters
|
||||
DisposableEffect(Unit) {
|
||||
chessViewModel.clearFocusedGame() // Clear any focused game from game screen
|
||||
chessViewModel.startPolling()
|
||||
onDispose {
|
||||
chessViewModel.stopPolling()
|
||||
// Don't stop polling here - it causes a race condition:
|
||||
// 1. Game screen enters and sets focused mode
|
||||
// 2. Lobby's onDispose fires and stops ALL polling
|
||||
// ViewModel.onCleared() will stop polling when user leaves chess entirely
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,9 +211,16 @@ fun ChessLobbyScreen(
|
||||
.fillMaxSize()
|
||||
.padding(horizontal = 16.dp),
|
||||
) {
|
||||
// Sync status banner (shows relay progress during loading)
|
||||
ChessSyncBanner(
|
||||
status = syncStatus,
|
||||
onRetry = { chessViewModel.forceRefresh() },
|
||||
modifier = Modifier.padding(bottom = 8.dp),
|
||||
)
|
||||
|
||||
// Broadcast status banner
|
||||
ChessStatusBanner(
|
||||
status = chessStatus,
|
||||
ChessBroadcastBanner(
|
||||
status = broadcastStatus,
|
||||
onTap = { /* no-op in lobby */ },
|
||||
modifier = Modifier.padding(bottom = 8.dp),
|
||||
)
|
||||
@@ -231,8 +252,11 @@ fun ChessLobbyScreen(
|
||||
publicGames = publicGames,
|
||||
userPubkey = userPubkey,
|
||||
accountViewModel = accountViewModel,
|
||||
onAcceptChallenge = { note ->
|
||||
chessViewModel.acceptChallenge(note)
|
||||
onAcceptChallenge = { challenge ->
|
||||
chessViewModel.acceptChallenge(challenge)
|
||||
},
|
||||
onOpenOwnChallenge = { challenge ->
|
||||
chessViewModel.openOwnChallenge(challenge)
|
||||
},
|
||||
onSelectGame = { gameId ->
|
||||
nav.nav(Route.ChessGame(gameId))
|
||||
@@ -276,13 +300,14 @@ fun ChessLobbyScreen(
|
||||
|
||||
@Composable
|
||||
fun ChessLobbyContent(
|
||||
challenges: List<Note>,
|
||||
challenges: List<ChessChallenge>,
|
||||
activeGames: Map<String, LiveChessGameState>,
|
||||
spectatingGames: Map<String, LiveChessGameState>,
|
||||
publicGames: List<PublicGameInfo>,
|
||||
publicGames: List<PublicGame>,
|
||||
userPubkey: String,
|
||||
accountViewModel: AccountViewModel,
|
||||
onAcceptChallenge: (Note) -> Unit,
|
||||
onAcceptChallenge: (ChessChallenge) -> Unit,
|
||||
onOpenOwnChallenge: (ChessChallenge) -> Unit,
|
||||
onSelectGame: (String) -> Unit,
|
||||
onWatchGame: (String) -> Unit,
|
||||
) {
|
||||
@@ -291,14 +316,13 @@ fun ChessLobbyContent(
|
||||
publicGames.isNotEmpty() || challenges.isNotEmpty()
|
||||
|
||||
if (!hasContent) {
|
||||
// Empty state
|
||||
Box(
|
||||
// Empty state - use LazyColumn so pull-to-refresh works
|
||||
LazyColumn(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Column(
|
||||
verticalArrangement = Arrangement.Center,
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
) {
|
||||
item {
|
||||
Text(
|
||||
"No games or challenges",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
@@ -310,12 +334,30 @@ fun ChessLobbyContent(
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
Spacer(Modifier.height(16.dp))
|
||||
Text(
|
||||
"Pull down to refresh",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.6f),
|
||||
)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Track outgoing challenges to scroll to top when a new one is created
|
||||
val outgoingChallengesCount = challenges.count { it.isFrom(userPubkey) }
|
||||
val listState = rememberLazyListState()
|
||||
|
||||
// Scroll to top when user creates a new challenge
|
||||
LaunchedEffect(outgoingChallengesCount) {
|
||||
if (outgoingChallengesCount > 0) {
|
||||
listState.animateScrollToItem(0)
|
||||
}
|
||||
}
|
||||
|
||||
LazyColumn(
|
||||
state = listState,
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
// Active games section (user is participant)
|
||||
@@ -330,16 +372,45 @@ fun ChessLobbyContent(
|
||||
}
|
||||
|
||||
items(activeGames.entries.toList(), key = { "active-${it.key}" }) { (gameId, state) ->
|
||||
ActiveGameCard(
|
||||
val displayName =
|
||||
remember(state.opponentPubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(state.opponentPubkey)?.toBestDisplayName() ?: state.opponentPubkey.take(8)
|
||||
}
|
||||
com.vitorpamplona.amethyst.commons.chess.ActiveGameCard(
|
||||
gameId = gameId,
|
||||
opponentPubkey = state.opponentPubkey,
|
||||
opponentName = displayName,
|
||||
isYourTurn = state.isPlayerTurn(),
|
||||
accountViewModel = accountViewModel,
|
||||
onClick = { onSelectGame(gameId) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// User's outgoing challenges (right after active games - user wants to see their new challenges)
|
||||
val outgoingChallenges = challenges.filter { it.isFrom(userPubkey) }
|
||||
if (outgoingChallenges.isNotEmpty()) {
|
||||
item {
|
||||
Spacer(Modifier.height(16.dp))
|
||||
Text(
|
||||
"Your Challenges",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
modifier = Modifier.padding(vertical = 8.dp),
|
||||
)
|
||||
}
|
||||
|
||||
items(outgoingChallenges, key = { "outgoing-${it.eventId}" }) { challenge ->
|
||||
val opponentName =
|
||||
challenge.opponentPubkey?.let { pubkey ->
|
||||
accountViewModel.checkGetOrCreateUser(pubkey)?.toBestDisplayName() ?: pubkey.take(8)
|
||||
}
|
||||
com.vitorpamplona.amethyst.commons.chess.OutgoingChallengeCard(
|
||||
opponentName = opponentName,
|
||||
userPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
|
||||
onClick = { onOpenOwnChallenge(challenge) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Games user is spectating
|
||||
if (spectatingGames.isNotEmpty()) {
|
||||
item {
|
||||
@@ -353,21 +424,19 @@ fun ChessLobbyContent(
|
||||
}
|
||||
|
||||
items(spectatingGames.entries.toList(), key = { "spectating-${it.key}" }) { (gameId, state) ->
|
||||
SpectatingGameCard(
|
||||
gameId = gameId,
|
||||
gameState = state,
|
||||
accountViewModel = accountViewModel,
|
||||
val moveCount =
|
||||
state.moveHistory
|
||||
.collectAsState()
|
||||
.value.size
|
||||
com.vitorpamplona.amethyst.commons.chess.SpectatingGameCard(
|
||||
moveCount = moveCount,
|
||||
onClick = { onSelectGame(gameId) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Incoming challenges
|
||||
val incomingChallenges =
|
||||
challenges.filter {
|
||||
val event = it.event as? LiveChessGameChallengeEvent
|
||||
event?.opponentPubkey() == userPubkey
|
||||
}
|
||||
// Incoming challenges (directed at user)
|
||||
val incomingChallenges = challenges.filter { it.isDirectedAt(userPubkey) }
|
||||
if (incomingChallenges.isNotEmpty()) {
|
||||
item {
|
||||
Spacer(Modifier.height(16.dp))
|
||||
@@ -379,22 +448,24 @@ fun ChessLobbyContent(
|
||||
)
|
||||
}
|
||||
|
||||
items(incomingChallenges, key = { "incoming-${it.idHex}" }) { note ->
|
||||
ChallengeCard(
|
||||
note = note,
|
||||
items(incomingChallenges, key = { "incoming-${it.eventId}" }) { challenge ->
|
||||
val displayName =
|
||||
remember(challenge.challengerPubkey, challenge.challengerDisplayName) {
|
||||
challenge.challengerDisplayName
|
||||
?: accountViewModel.checkGetOrCreateUser(challenge.challengerPubkey)?.toBestDisplayName()
|
||||
?: challenge.challengerPubkey.take(8)
|
||||
}
|
||||
com.vitorpamplona.amethyst.commons.chess.ChallengeCard(
|
||||
challengerName = displayName,
|
||||
challengerPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
|
||||
isIncoming = true,
|
||||
accountViewModel = accountViewModel,
|
||||
onAccept = { onAcceptChallenge(note) },
|
||||
onAccept = { onAcceptChallenge(challenge) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Open challenges from others (can join)
|
||||
val openChallenges =
|
||||
challenges.filter {
|
||||
val event = it.event as? LiveChessGameChallengeEvent
|
||||
event?.opponentPubkey() == null && it.author?.pubkeyHex != userPubkey
|
||||
}
|
||||
val openChallenges = challenges.filter { it.isOpen && !it.isFrom(userPubkey) }
|
||||
if (openChallenges.isNotEmpty()) {
|
||||
item {
|
||||
Spacer(Modifier.height(16.dp))
|
||||
@@ -406,12 +477,18 @@ fun ChessLobbyContent(
|
||||
)
|
||||
}
|
||||
|
||||
items(openChallenges, key = { "open-${it.idHex}" }) { note ->
|
||||
ChallengeCard(
|
||||
note = note,
|
||||
items(openChallenges, key = { "open-${it.eventId}" }) { challenge ->
|
||||
val displayName =
|
||||
remember(challenge.challengerPubkey, challenge.challengerDisplayName) {
|
||||
challenge.challengerDisplayName
|
||||
?: accountViewModel.checkGetOrCreateUser(challenge.challengerPubkey)?.toBestDisplayName()
|
||||
?: challenge.challengerPubkey.take(8)
|
||||
}
|
||||
com.vitorpamplona.amethyst.commons.chess.ChallengeCard(
|
||||
challengerName = displayName,
|
||||
challengerPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
|
||||
isIncoming = false,
|
||||
accountViewModel = accountViewModel,
|
||||
onAccept = { onAcceptChallenge(note) },
|
||||
onAccept = { onAcceptChallenge(challenge) },
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -429,38 +506,17 @@ fun ChessLobbyContent(
|
||||
}
|
||||
|
||||
items(publicGames, key = { "public-${it.gameId}" }) { game ->
|
||||
PublicGameCard(
|
||||
game = game,
|
||||
accountViewModel = accountViewModel,
|
||||
val whiteName = game.whiteDisplayName ?: game.whitePubkey.take(8)
|
||||
val blackName = game.blackDisplayName ?: game.blackPubkey.take(8)
|
||||
com.vitorpamplona.amethyst.commons.chess.PublicGameCard(
|
||||
whiteName = whiteName,
|
||||
blackName = blackName,
|
||||
moveCount = game.moveCount,
|
||||
onWatch = { onWatchGame(game.gameId) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// User's outgoing challenges (last, as they're just waiting)
|
||||
val outgoingChallenges =
|
||||
challenges.filter {
|
||||
it.author?.pubkeyHex == userPubkey
|
||||
}
|
||||
if (outgoingChallenges.isNotEmpty()) {
|
||||
item {
|
||||
Spacer(Modifier.height(16.dp))
|
||||
Text(
|
||||
"Your Challenges",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
modifier = Modifier.padding(vertical = 8.dp),
|
||||
)
|
||||
}
|
||||
|
||||
items(outgoingChallenges, key = { "outgoing-${it.idHex}" }) { note ->
|
||||
OutgoingChallengeCard(
|
||||
note = note,
|
||||
accountViewModel = accountViewModel,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Bottom padding for FAB
|
||||
item {
|
||||
Spacer(Modifier.height(80.dp))
|
||||
@@ -468,254 +524,6 @@ fun ChessLobbyContent(
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ActiveGameCard(
|
||||
gameId: String,
|
||||
opponentPubkey: String,
|
||||
isYourTurn: Boolean,
|
||||
accountViewModel: AccountViewModel,
|
||||
onClick: () -> Unit,
|
||||
) {
|
||||
val displayName =
|
||||
remember(opponentPubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(opponentPubkey)?.toBestDisplayName() ?: opponentPubkey.take(8)
|
||||
}
|
||||
|
||||
// Extract human-readable game name if available
|
||||
val gameName =
|
||||
remember(gameId) {
|
||||
ChessGameNameGenerator.extractDisplayName(gameId) ?: gameId.take(12)
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border =
|
||||
if (isYourTurn) {
|
||||
BorderStroke(2.dp, MaterialTheme.colorScheme.primary)
|
||||
} else {
|
||||
null
|
||||
},
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
gameName,
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
)
|
||||
Text(
|
||||
"vs $displayName",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
if (isYourTurn) "Your turn" else "Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (isYourTurn) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
fontWeight = if (isYourTurn) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ChallengeCard(
|
||||
note: Note,
|
||||
isIncoming: Boolean,
|
||||
accountViewModel: AccountViewModel,
|
||||
onAccept: () -> Unit,
|
||||
) {
|
||||
val event = note.event as? LiveChessGameChallengeEvent ?: return
|
||||
val challengerPubkey = note.author?.pubkeyHex ?: return
|
||||
val playerColor = event.playerColor()
|
||||
|
||||
val displayName =
|
||||
remember(challengerPubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(challengerPubkey)?.toBestDisplayName() ?: challengerPubkey.take(8)
|
||||
}
|
||||
|
||||
val borderColor =
|
||||
if (isIncoming) {
|
||||
Color(0xFFFF9800) // Orange for incoming
|
||||
} else {
|
||||
Color(0xFF4CAF50) // Green for open
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
border = BorderStroke(2.dp, borderColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (isIncoming) "Challenge from $displayName" else "Open challenge by $displayName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"Challenger plays ${if (playerColor == com.vitorpamplona.quartz.nip64Chess.Color.WHITE) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Button(onClick = onAccept) {
|
||||
Text("Accept")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun OutgoingChallengeCard(
|
||||
note: Note,
|
||||
accountViewModel: AccountViewModel,
|
||||
) {
|
||||
val event = note.event as? LiveChessGameChallengeEvent ?: return
|
||||
val opponentPubkey = event.opponentPubkey()
|
||||
val playerColor = event.playerColor()
|
||||
|
||||
val displayName =
|
||||
remember(opponentPubkey) {
|
||||
opponentPubkey?.let {
|
||||
accountViewModel.checkGetOrCreateUser(it)?.toBestDisplayName() ?: it.take(8)
|
||||
}
|
||||
}
|
||||
|
||||
// Not clickable - waiting for opponent to accept
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
border = BorderStroke(2.dp, MaterialTheme.colorScheme.primary),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (displayName != null) {
|
||||
"Challenge to $displayName"
|
||||
} else {
|
||||
"Open challenge (awaiting opponent)"
|
||||
},
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"You play ${if (playerColor == com.vitorpamplona.quartz.nip64Chess.Color.WHITE) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun SpectatingGameCard(
|
||||
gameId: String,
|
||||
gameState: LiveChessGameState,
|
||||
accountViewModel: AccountViewModel,
|
||||
onClick: () -> Unit,
|
||||
) {
|
||||
val moveCount =
|
||||
gameState.moveHistory
|
||||
.collectAsState()
|
||||
.value.size
|
||||
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border = BorderStroke(1.dp, Color(0xFF9C27B0)), // Purple for spectating
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"Watching game",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves played",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Spectating",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = Color(0xFF9C27B0),
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun PublicGameCard(
|
||||
game: PublicGameInfo,
|
||||
accountViewModel: AccountViewModel,
|
||||
onWatch: () -> Unit,
|
||||
) {
|
||||
val whiteName =
|
||||
remember(game.whitePubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(game.whitePubkey)?.toBestDisplayName() ?: game.whitePubkey.take(8)
|
||||
}
|
||||
val blackName =
|
||||
remember(game.blackPubkey) {
|
||||
accountViewModel.checkGetOrCreateUser(game.blackPubkey)?.toBestDisplayName() ?: game.blackPubkey.take(8)
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
border = BorderStroke(1.dp, Color(0xFF2196F3)), // Blue for live games
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"$whiteName vs $blackName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"${game.moveCount} moves",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
OutlinedButton(onClick = onWatch) {
|
||||
Text("Watch")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Bottom sheet showing relay settings and debug info for chess subscriptions
|
||||
*/
|
||||
@@ -726,12 +534,14 @@ private fun ChessRelaySettingsSheet(
|
||||
globalRelays: List<String>,
|
||||
challengeCount: Int,
|
||||
publicGameCount: Int,
|
||||
connectedRelayCount: Int = 0,
|
||||
) {
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(16.dp),
|
||||
.padding(16.dp)
|
||||
.verticalScroll(rememberScrollState()),
|
||||
) {
|
||||
Text(
|
||||
text = "Chess Relay Settings",
|
||||
@@ -778,6 +588,32 @@ private fun ChessRelaySettingsSheet(
|
||||
HorizontalDivider()
|
||||
Spacer(modifier = Modifier.height(16.dp))
|
||||
|
||||
// Chess relay info
|
||||
Text(
|
||||
text = "Active Chess Relays",
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
Text(
|
||||
text = "Chess uses 3 dedicated relays for fast, reliable queries",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
|
||||
// Show chess relays and their connection status
|
||||
ChessConfig.CHESS_RELAY_NAMES.forEach { relay ->
|
||||
val isConnected =
|
||||
inboxRelays.any { it.contains(relay) } ||
|
||||
outboxRelays.any { it.contains(relay) } ||
|
||||
globalRelays.any { it.contains(relay) }
|
||||
ChessRelayRow(relayUrl = "wss://$relay/", isConnected = isConnected)
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(16.dp))
|
||||
HorizontalDivider()
|
||||
Spacer(modifier = Modifier.height(16.dp))
|
||||
|
||||
// Inbox relays (where challenges TO you are fetched)
|
||||
Text(
|
||||
text = "Inbox Relays (${inboxRelays.size})",
|
||||
@@ -880,7 +716,10 @@ private fun ChessRelaySettingsSheet(
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun RelayRow(relayUrl: String) {
|
||||
private fun RelayRow(
|
||||
relayUrl: String,
|
||||
isPreferred: Boolean = false,
|
||||
) {
|
||||
Row(
|
||||
modifier =
|
||||
Modifier
|
||||
@@ -892,12 +731,73 @@ private fun RelayRow(relayUrl: String) {
|
||||
Icon(
|
||||
imageVector = Icons.Default.CheckCircle,
|
||||
contentDescription = "Connected",
|
||||
tint = MaterialTheme.colorScheme.primary,
|
||||
tint =
|
||||
if (isPreferred) {
|
||||
MaterialTheme.colorScheme.tertiary
|
||||
} else {
|
||||
MaterialTheme.colorScheme.primary
|
||||
},
|
||||
modifier = Modifier.size(12.dp),
|
||||
)
|
||||
Text(
|
||||
text = relayUrl.removePrefix("wss://").removePrefix("ws://"),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
fontWeight = if (isPreferred) FontWeight.Medium else FontWeight.Normal,
|
||||
)
|
||||
if (isPreferred) {
|
||||
Text(
|
||||
text = "preferred",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.tertiary,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ChessRelayRow(
|
||||
relayUrl: String,
|
||||
isConnected: Boolean,
|
||||
) {
|
||||
Row(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(vertical = 4.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
Icon(
|
||||
imageVector =
|
||||
if (isConnected) {
|
||||
Icons.Default.CheckCircle
|
||||
} else {
|
||||
Icons.Default.Close
|
||||
},
|
||||
contentDescription = if (isConnected) "Connected" else "Not connected",
|
||||
tint =
|
||||
if (isConnected) {
|
||||
MaterialTheme.colorScheme.primary
|
||||
} else {
|
||||
MaterialTheme.colorScheme.error
|
||||
},
|
||||
modifier = Modifier.size(16.dp),
|
||||
)
|
||||
Text(
|
||||
text = relayUrl.removePrefix("wss://").removePrefix("ws://").removeSuffix("/"),
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Spacer(Modifier.weight(1f))
|
||||
Text(
|
||||
text = if (isConnected) "connected" else "not connected",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color =
|
||||
if (isConnected) {
|
||||
MaterialTheme.colorScheme.primary
|
||||
} else {
|
||||
MaterialTheme.colorScheme.error
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+13
-11
@@ -28,6 +28,7 @@ import androidx.lifecycle.compose.collectAsStateWithLifecycle
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessFilterBuilder
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessSubscriptionState
|
||||
import com.vitorpamplona.amethyst.commons.relayClient.composeSubscriptionManagers.ComposeSubscriptionManager
|
||||
import com.vitorpamplona.amethyst.commons.relayClient.subscriptions.KeyDataSourceSubscription
|
||||
import com.vitorpamplona.amethyst.service.relayClient.eoseManagers.PerUniqueIdEoseManager
|
||||
import com.vitorpamplona.amethyst.service.relays.SincePerRelayMap
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.AccountViewModel
|
||||
@@ -38,22 +39,22 @@ import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
/**
|
||||
* Subscribe to chess events when the Chess screen is active.
|
||||
*
|
||||
* Always uses global relays to ensure we see all chess events,
|
||||
* regardless of the user's feed filter setting (Global/Follows).
|
||||
* Uses Amethyst's subscription system to fetch events into LocalCache,
|
||||
* then triggers ViewModel refresh to process them.
|
||||
*/
|
||||
@Composable
|
||||
fun ChessSubscription(
|
||||
accountViewModel: AccountViewModel,
|
||||
chessViewModel: ChessViewModel,
|
||||
chessViewModel: ChessViewModelNew,
|
||||
) {
|
||||
// Get active game IDs from the view model for game-specific subscriptions
|
||||
val activeGames by chessViewModel.activeGames.collectAsStateWithLifecycle()
|
||||
val spectatingGames by chessViewModel.spectatingGames.collectAsStateWithLifecycle()
|
||||
val activeGameIds = activeGames.keys + spectatingGames.keys
|
||||
|
||||
// Extract opponent pubkeys for move filtering
|
||||
// Extract opponent pubkeys using stable keys (avoid recomposition from LiveChessGameState identity)
|
||||
val opponentPubkeys =
|
||||
remember(activeGames) {
|
||||
remember(activeGameIds) {
|
||||
activeGames.values.map { it.opponentPubkey }.toSet()
|
||||
}
|
||||
|
||||
@@ -72,14 +73,15 @@ fun ChessSubscription(
|
||||
)
|
||||
}
|
||||
|
||||
// Note: Chess subscription is now managed internally by ChessLobbyLogic.
|
||||
// This composable is kept for backward compatibility but the actual
|
||||
// subscription is handled by the ViewModel's ChessLobbyLogic instance.
|
||||
// TODO: Step 7 will integrate this with the new ChessSubscriptionController
|
||||
// Register subscription with Amethyst's subscription system
|
||||
KeyDataSourceSubscription(state, accountViewModel.dataSources().chess)
|
||||
|
||||
// Trigger ViewModel refresh when subscription state changes
|
||||
// This fetches challenges from LocalCache after events arrive
|
||||
DisposableEffect(state) {
|
||||
chessViewModel.refreshChallenges()
|
||||
chessViewModel.forceRefresh()
|
||||
onDispose {
|
||||
// Subscription cleanup handled by ViewModel
|
||||
// Subscription cleanup handled by KeyDataSourceSubscription
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-1220
File diff suppressed because it is too large
Load Diff
+4
-3
@@ -25,15 +25,16 @@ import androidx.lifecycle.ViewModelProvider
|
||||
import com.vitorpamplona.amethyst.model.Account
|
||||
|
||||
/**
|
||||
* Factory for creating ChessViewModel instances
|
||||
* Factory for creating ChessViewModelNew instances.
|
||||
* Uses the slim ViewModel that delegates to shared ChessLobbyLogic.
|
||||
*/
|
||||
class ChessViewModelFactory(
|
||||
private val account: Account,
|
||||
) : ViewModelProvider.Factory {
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
override fun <T : ViewModel> create(modelClass: Class<T>): T {
|
||||
if (modelClass.isAssignableFrom(ChessViewModel::class.java)) {
|
||||
return ChessViewModel(account) as T
|
||||
if (modelClass.isAssignableFrom(ChessViewModelNew::class.java)) {
|
||||
return ChessViewModelNew(account) as T
|
||||
}
|
||||
throw IllegalArgumentException("Unknown ViewModel class")
|
||||
}
|
||||
|
||||
+50
-7
@@ -26,15 +26,19 @@ import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastStatus
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessLobbyLogic
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessPollingDefaults
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessSyncStatus
|
||||
import com.vitorpamplona.amethyst.commons.chess.CompletedGame
|
||||
import com.vitorpamplona.amethyst.commons.chess.PublicGame
|
||||
import com.vitorpamplona.amethyst.model.Account
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
|
||||
/**
|
||||
* Slim Android ViewModel for chess (~130 lines).
|
||||
* Slim Android ViewModel for chess (~120 lines).
|
||||
*
|
||||
* Delegates all business logic to ChessLobbyLogic.
|
||||
* Only handles Android-specific concerns:
|
||||
@@ -45,6 +49,13 @@ import kotlinx.coroutines.flow.StateFlow
|
||||
class ChessViewModelNew(
|
||||
private val account: Account,
|
||||
) : ViewModel() {
|
||||
// Instance ID for debugging ViewModel sharing
|
||||
val instanceId = System.identityHashCode(this)
|
||||
|
||||
init {
|
||||
println("[ChessViewModelNew] Created instance $instanceId for ${account.userProfile().pubkeyHex.take(8)}")
|
||||
}
|
||||
|
||||
// Platform adapters
|
||||
private val publisher = AndroidChessPublisher(account)
|
||||
private val fetcher = AndroidRelayFetcher(account)
|
||||
@@ -73,6 +84,9 @@ class ChessViewModelNew(
|
||||
val broadcastStatus: StateFlow<ChessBroadcastStatus> = logic.state.broadcastStatus
|
||||
val error: StateFlow<String?> = logic.state.error
|
||||
val selectedGameId: StateFlow<String?> = logic.state.selectedGameId
|
||||
val isRefreshing: StateFlow<Boolean> = logic.state.isRefreshing
|
||||
val stateVersion: StateFlow<Long> = logic.state.stateVersion
|
||||
val syncStatus: StateFlow<ChessSyncStatus> = logic.state.syncStatus
|
||||
|
||||
/** Badge count (incoming challenges + your turn games) - computed property */
|
||||
val badgeCount: Int get() = logic.state.badgeCount
|
||||
@@ -91,11 +105,39 @@ class ChessViewModelNew(
|
||||
|
||||
fun forceRefresh() = logic.forceRefresh()
|
||||
|
||||
/**
|
||||
* Ensure a game ID is being polled for updates.
|
||||
* Call this when entering a game screen.
|
||||
*/
|
||||
fun ensureGamePolling(gameId: String) = logic.ensureGamePolling(gameId)
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when entering a game screen to avoid refreshing unrelated games.
|
||||
*/
|
||||
fun setFocusedGame(gameId: String) = logic.setFocusedGame(gameId)
|
||||
|
||||
/**
|
||||
* Clear focused game mode - return to lobby mode (poll all games).
|
||||
* Call this when returning to the lobby screen.
|
||||
*/
|
||||
fun clearFocusedGame() = logic.clearFocusedGame()
|
||||
|
||||
override fun onCleared() {
|
||||
super.onCleared()
|
||||
logic.stopPolling()
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// Incoming event routing (from relay subscriptions)
|
||||
// ============================================
|
||||
|
||||
fun handleIncomingEvent(event: Event) {
|
||||
if (event.kind != JesterProtocol.KIND) return
|
||||
val jesterEvent = event.toJesterEvent() ?: return
|
||||
logic.handleIncomingEvent(jesterEvent)
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// Challenge operations
|
||||
// ============================================
|
||||
@@ -108,6 +150,8 @@ class ChessViewModelNew(
|
||||
|
||||
fun acceptChallenge(challenge: ChessChallenge) = logic.acceptChallenge(challenge)
|
||||
|
||||
fun openOwnChallenge(challenge: ChessChallenge) = logic.openOwnChallenge(challenge)
|
||||
|
||||
// ============================================
|
||||
// Game operations
|
||||
// ============================================
|
||||
@@ -122,12 +166,6 @@ class ChessViewModelNew(
|
||||
|
||||
fun resign(gameId: String) = logic.resign(gameId)
|
||||
|
||||
fun offerDraw(gameId: String) = logic.offerDraw(gameId)
|
||||
|
||||
fun acceptDraw(gameId: String) = logic.acceptDraw(gameId)
|
||||
|
||||
fun declineDraw(gameId: String) = logic.declineDraw(gameId)
|
||||
|
||||
fun claimAbandonmentVictory(gameId: String) = logic.claimAbandonmentVictory(gameId)
|
||||
|
||||
// ============================================
|
||||
@@ -146,6 +184,11 @@ class ChessViewModelNew(
|
||||
|
||||
fun clearError() = logic.clearError()
|
||||
|
||||
fun getGameState(gameId: String): LiveChessGameState? = logic.state.getGameState(gameId)
|
||||
|
||||
/** Check if a game was accepted (prevents loading as spectator during race) */
|
||||
fun wasAccepted(gameId: String): Boolean = logic.state.wasAccepted(gameId)
|
||||
|
||||
/** Helper for derived challenge lists */
|
||||
fun incomingChallenges(): List<ChessChallenge> = logic.state.incomingChallenges()
|
||||
|
||||
|
||||
+3
-3
@@ -33,8 +33,8 @@ import androidx.lifecycle.viewmodel.compose.viewModel
|
||||
import com.vitorpamplona.amethyst.commons.chess.NewChessGameDialog
|
||||
import com.vitorpamplona.amethyst.ui.navigation.navs.INav
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.AccountViewModel
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModel
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModelFactory
|
||||
import com.vitorpamplona.amethyst.ui.screen.loggedIn.chess.ChessViewModelNew
|
||||
|
||||
/**
|
||||
* Floating action button for creating new chess game challenges
|
||||
@@ -46,9 +46,9 @@ fun NewChessGameButton(
|
||||
) {
|
||||
var showDialog by remember { mutableStateOf(false) }
|
||||
|
||||
val chessViewModel: ChessViewModel =
|
||||
val chessViewModel: ChessViewModelNew =
|
||||
viewModel(
|
||||
key = "ChessViewModel-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
key = "ChessViewModelNew-${accountViewModel.account.userProfile().pubkeyHex}",
|
||||
factory = ChessViewModelFactory(accountViewModel.account),
|
||||
)
|
||||
|
||||
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
/**
|
||||
* Global registry of accepted game IDs.
|
||||
*
|
||||
* This singleton ensures that accepted game state is shared across all ViewModel instances.
|
||||
* Without this, different ViewModels (e.g., lobby vs game screen) would have separate
|
||||
* acceptedGameIds sets, causing the game screen to incorrectly load as spectator.
|
||||
*/
|
||||
object AcceptedGamesRegistry {
|
||||
private val acceptedGameIds = mutableSetOf<String>()
|
||||
|
||||
fun markAsAccepted(gameId: String) {
|
||||
acceptedGameIds.add(gameId)
|
||||
}
|
||||
|
||||
fun wasAccepted(gameId: String): Boolean = acceptedGameIds.contains(gameId)
|
||||
|
||||
fun clear() {
|
||||
acceptedGameIds.clear()
|
||||
}
|
||||
|
||||
/** Remove old entries - call periodically to prevent memory leak */
|
||||
fun clearOldEntries(keepGameIds: Set<String>) {
|
||||
acceptedGameIds.retainAll(keepGameIds)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
/**
|
||||
* Global chess configuration shared across Android and Desktop.
|
||||
*
|
||||
* These relays are the primary relays used by Jester and other Nostr chess apps.
|
||||
* Using a small, fixed set ensures fast queries and reliable game discovery.
|
||||
*/
|
||||
object ChessConfig {
|
||||
/**
|
||||
* The 3 main relays for chess events.
|
||||
* These are used for both fetching and publishing chess events.
|
||||
*/
|
||||
val CHESS_RELAYS =
|
||||
listOf(
|
||||
"wss://relay.damus.io",
|
||||
"wss://nos.lol",
|
||||
"wss://relay.primal.net",
|
||||
)
|
||||
|
||||
/**
|
||||
* Display names for the chess relays (without protocol prefix)
|
||||
*/
|
||||
val CHESS_RELAY_NAMES =
|
||||
listOf(
|
||||
"relay.damus.io",
|
||||
"nos.lol",
|
||||
"relay.primal.net",
|
||||
)
|
||||
|
||||
/**
|
||||
* Timeout for relay queries in milliseconds.
|
||||
* With only 3 relays, we can wait for all of them.
|
||||
*/
|
||||
const val FETCH_TIMEOUT_MS = 10_000L
|
||||
}
|
||||
+266
@@ -0,0 +1,266 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import java.util.concurrent.ConcurrentHashMap
|
||||
|
||||
/**
|
||||
* Collects and aggregates Jester chess events for a game from any source.
|
||||
*
|
||||
* This class provides a unified way to collect events regardless of whether
|
||||
* they come from LocalCache (Android), direct relay (Desktop), or test fixtures.
|
||||
* It handles:
|
||||
* - Deduplication by event ID
|
||||
* - Thread-safe concurrent updates
|
||||
* - Producing JesterGameEvents snapshots for reconstruction
|
||||
*
|
||||
* Jester Protocol:
|
||||
* - All chess events use kind 30
|
||||
* - Start events (content.kind=0) reference START_POSITION_HASH via e-tag
|
||||
* - Move events (content.kind=1) reference [startEventId, headEventId] via e-tags
|
||||
* - Full move history is included in every move event
|
||||
*
|
||||
* Usage:
|
||||
* ```
|
||||
* val collector = ChessEventCollector(startEventId)
|
||||
*
|
||||
* // Add events as they arrive from any source
|
||||
* collector.addEvent(jesterEvent)
|
||||
*
|
||||
* // Get current state for reconstruction
|
||||
* val events = collector.getEvents()
|
||||
* val result = ChessStateReconstructor.reconstruct(events, viewerPubkey)
|
||||
* ```
|
||||
*/
|
||||
class ChessEventCollector(
|
||||
/** The start event ID - this is the game identifier in Jester protocol */
|
||||
val startEventId: String,
|
||||
) {
|
||||
// Start event (only one per game)
|
||||
private val _startEvent = MutableStateFlow<JesterEvent?>(null)
|
||||
val startEvent: StateFlow<JesterEvent?> = _startEvent.asStateFlow()
|
||||
|
||||
// Move events (deduplicated by event ID)
|
||||
private val moves = ConcurrentHashMap<String, JesterEvent>()
|
||||
|
||||
// Track all processed event IDs for fast deduplication
|
||||
private val processedEventIds = ConcurrentHashMap.newKeySet<String>()
|
||||
|
||||
// Flow that emits when any event is added (for reactive updates)
|
||||
private val _eventCount = MutableStateFlow(0)
|
||||
val eventCount: StateFlow<Int> = _eventCount.asStateFlow()
|
||||
|
||||
/**
|
||||
* Check if an event has already been processed.
|
||||
*/
|
||||
fun hasEvent(eventId: String): Boolean = processedEventIds.contains(eventId)
|
||||
|
||||
/**
|
||||
* Add a Jester event for this game.
|
||||
* Automatically categorizes as start or move based on content.kind.
|
||||
*
|
||||
* @return true if the event was added, false if already exists or invalid
|
||||
*/
|
||||
fun addEvent(event: JesterEvent): Boolean {
|
||||
if (processedEventIds.contains(event.id)) return false
|
||||
|
||||
// Check if this event belongs to our game
|
||||
val eventStartId = event.startEventId()
|
||||
val isStartEvent = event.isStartEvent() && event.id == startEventId
|
||||
val isMoveEvent = event.isMoveEvent() && eventStartId == startEventId
|
||||
|
||||
if (!isStartEvent && !isMoveEvent) return false
|
||||
|
||||
return if (isStartEvent) {
|
||||
addStartEvent(event)
|
||||
} else {
|
||||
addMoveEvent(event)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a raw Event if it's a valid Jester event for this game.
|
||||
*
|
||||
* @return true if the event was added, false if invalid or not for this game
|
||||
*/
|
||||
fun addRawEvent(event: Event): Boolean {
|
||||
if (event.kind != JesterProtocol.KIND) return false
|
||||
val jesterEvent = event.toJesterEvent() ?: return false
|
||||
return addEvent(jesterEvent)
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the start event for this game.
|
||||
* Only the first valid start is kept.
|
||||
*
|
||||
* @return true if the event was added, false if already exists or invalid
|
||||
*/
|
||||
private fun addStartEvent(event: JesterEvent): Boolean {
|
||||
if (processedEventIds.contains(event.id)) return false
|
||||
if (!event.isStartEvent()) return false
|
||||
if (event.id != startEventId) return false
|
||||
|
||||
if (_startEvent.compareAndSet(null, event)) {
|
||||
processedEventIds.add(event.id)
|
||||
incrementEventCount()
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a move event for this game.
|
||||
* Moves are deduplicated by event ID.
|
||||
*
|
||||
* @return true if the event was added, false if already exists or invalid
|
||||
*/
|
||||
private fun addMoveEvent(event: JesterEvent): Boolean {
|
||||
if (processedEventIds.contains(event.id)) return false
|
||||
if (!event.isMoveEvent()) return false
|
||||
if (event.startEventId() != startEventId) return false
|
||||
|
||||
if (moves.putIfAbsent(event.id, event) == null) {
|
||||
processedEventIds.add(event.id)
|
||||
incrementEventCount()
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a snapshot of all collected events for reconstruction.
|
||||
*/
|
||||
fun getEvents(): JesterGameEvents =
|
||||
JesterGameEvents(
|
||||
startEvent = _startEvent.value,
|
||||
moves = moves.values.toList(),
|
||||
)
|
||||
|
||||
/**
|
||||
* Check if the game has a start event.
|
||||
*/
|
||||
fun hasStartEvent(): Boolean = _startEvent.value != null
|
||||
|
||||
/**
|
||||
* Check if the game has any moves (indicates game is active).
|
||||
*/
|
||||
fun hasMoves(): Boolean = moves.isNotEmpty()
|
||||
|
||||
/**
|
||||
* Check if the game has ended (has a move with result).
|
||||
*/
|
||||
fun hasEnded(): Boolean = moves.values.any { it.result() != null }
|
||||
|
||||
/**
|
||||
* Get the number of moves collected.
|
||||
*/
|
||||
fun moveCount(): Int = moves.size
|
||||
|
||||
/**
|
||||
* Get the latest move (with longest history).
|
||||
*/
|
||||
fun latestMove(): JesterEvent? = moves.values.maxByOrNull { it.history().size }
|
||||
|
||||
/**
|
||||
* Clear all collected events.
|
||||
*/
|
||||
fun clear() {
|
||||
_startEvent.value = null
|
||||
moves.clear()
|
||||
processedEventIds.clear()
|
||||
_eventCount.value = 0
|
||||
}
|
||||
|
||||
private fun incrementEventCount() {
|
||||
_eventCount.value = processedEventIds.size
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Manager for multiple game collectors.
|
||||
*
|
||||
* This is useful when managing multiple concurrent games,
|
||||
* such as in a chess lobby or when spectating multiple games.
|
||||
*/
|
||||
class ChessEventCollectorManager {
|
||||
private val collectors = ConcurrentHashMap<String, ChessEventCollector>()
|
||||
|
||||
/**
|
||||
* Get or create a collector for a game.
|
||||
*
|
||||
* @param startEventId The start event ID (game identifier)
|
||||
*/
|
||||
fun getOrCreate(startEventId: String): ChessEventCollector = collectors.getOrPut(startEventId) { ChessEventCollector(startEventId) }
|
||||
|
||||
/**
|
||||
* Get a collector if it exists.
|
||||
*
|
||||
* @param startEventId The start event ID (game identifier)
|
||||
*/
|
||||
fun get(startEventId: String): ChessEventCollector? = collectors[startEventId]
|
||||
|
||||
/**
|
||||
* Remove a collector for a game.
|
||||
*
|
||||
* @param startEventId The start event ID (game identifier)
|
||||
*/
|
||||
fun remove(startEventId: String): ChessEventCollector? = collectors.remove(startEventId)
|
||||
|
||||
/**
|
||||
* Get all active game IDs (start event IDs).
|
||||
*/
|
||||
fun activeGameIds(): Set<String> = collectors.keys.toSet()
|
||||
|
||||
/**
|
||||
* Clear all collectors.
|
||||
*/
|
||||
fun clear() {
|
||||
collectors.values.forEach { it.clear() }
|
||||
collectors.clear()
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an event to the appropriate collector (auto-routing).
|
||||
* Creates a collector if needed for start events.
|
||||
*
|
||||
* @return true if the event was added to a collector
|
||||
*/
|
||||
fun addEvent(event: JesterEvent): Boolean {
|
||||
// For start events, create collector with event ID
|
||||
if (event.isStartEvent()) {
|
||||
val collector = getOrCreate(event.id)
|
||||
return collector.addEvent(event)
|
||||
}
|
||||
|
||||
// For move events, find the collector by startEventId
|
||||
val startId = event.startEventId() ?: return false
|
||||
val collector = collectors[startId] ?: return false
|
||||
return collector.addEvent(event)
|
||||
}
|
||||
}
|
||||
+83
-13
@@ -49,19 +49,19 @@ data class ChessPollingConfig(
|
||||
* Platform-specific defaults
|
||||
*/
|
||||
object ChessPollingDefaults {
|
||||
/** Android: shorter intervals, no background polling */
|
||||
/** Android: moderate intervals, no background polling */
|
||||
val android =
|
||||
ChessPollingConfig(
|
||||
activeGamePollInterval = 10_000L,
|
||||
challengePollInterval = 30_000L,
|
||||
activeGamePollInterval = 5_000L, // 5 seconds for responsive gameplay
|
||||
challengePollInterval = 15_000L, // 15 seconds for challenges
|
||||
pollInBackground = false,
|
||||
)
|
||||
|
||||
/** Desktop: can poll in background */
|
||||
/** Desktop: fast polling for responsive gameplay */
|
||||
val desktop =
|
||||
ChessPollingConfig(
|
||||
activeGamePollInterval = 10_000L,
|
||||
challengePollInterval = 30_000L,
|
||||
activeGamePollInterval = 2_000L, // 2 seconds for fast updates
|
||||
challengePollInterval = 10_000L, // 10 seconds for challenges
|
||||
pollInBackground = true,
|
||||
)
|
||||
}
|
||||
@@ -94,11 +94,52 @@ class ChessPollingDelegate(
|
||||
private var gamePollingJob: Job? = null
|
||||
private var challengePollingJob: Job? = null
|
||||
private var cleanupJob: Job? = null
|
||||
private var manualRefreshJob: Job? = null
|
||||
|
||||
private val _isPolling = MutableStateFlow(false)
|
||||
val isPolling: StateFlow<Boolean> = _isPolling.asStateFlow()
|
||||
|
||||
private val activeGameIdsFlow = MutableStateFlow<Set<String>>(emptySet())
|
||||
private val _isRefreshing = MutableStateFlow(false)
|
||||
val isRefreshing: StateFlow<Boolean> = _isRefreshing.asStateFlow()
|
||||
|
||||
internal val activeGameIdsFlow = MutableStateFlow<Set<String>>(emptySet())
|
||||
|
||||
/**
|
||||
* Focused game ID - when set, only this game is polled for updates.
|
||||
* Used when viewing a specific game screen to avoid refreshing unrelated games.
|
||||
* When null, all games in activeGameIdsFlow are polled (lobby mode).
|
||||
*/
|
||||
private val _focusedGameId = MutableStateFlow<String?>(null)
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when entering a game screen.
|
||||
* Pass null to return to lobby mode (poll all games).
|
||||
*/
|
||||
fun setFocusedGame(gameId: String?) {
|
||||
_focusedGameId.value = gameId
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current focused game ID (null = lobby mode, polls all games)
|
||||
*/
|
||||
fun getFocusedGameId(): String? = _focusedGameId.value
|
||||
|
||||
/**
|
||||
* Get the effective game IDs to poll based on focused mode.
|
||||
* In focused mode: only the focused game.
|
||||
* In lobby mode: all active games.
|
||||
*/
|
||||
private fun getEffectiveGameIds(): Set<String> {
|
||||
val focused = _focusedGameId.value
|
||||
return if (focused != null) {
|
||||
// Focused mode - only poll this game
|
||||
setOf(focused)
|
||||
} else {
|
||||
// Lobby mode - poll all games
|
||||
activeGameIdsFlow.value
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the set of game IDs to poll for
|
||||
@@ -125,32 +166,43 @@ class ChessPollingDelegate(
|
||||
* Start polling for chess events
|
||||
*/
|
||||
fun start() {
|
||||
if (_isPolling.value) return
|
||||
if (_isPolling.value) {
|
||||
return
|
||||
}
|
||||
_isPolling.value = true
|
||||
|
||||
// Poll for active games
|
||||
gamePollingJob =
|
||||
scope.launch {
|
||||
while (isActive) {
|
||||
val gameIds = activeGameIdsFlow.value
|
||||
val gameIds = getEffectiveGameIds()
|
||||
if (gameIds.isNotEmpty()) {
|
||||
try {
|
||||
onRefreshGames(gameIds)
|
||||
} catch (_: Exception) {
|
||||
// Error during refresh - continue polling
|
||||
}
|
||||
}
|
||||
delay(config.activeGamePollInterval)
|
||||
}
|
||||
}
|
||||
|
||||
// Poll for challenges
|
||||
// Poll for challenges (only in lobby mode)
|
||||
challengePollingJob =
|
||||
scope.launch {
|
||||
// Initial fetch
|
||||
// Initial fetch (only if not in focused mode)
|
||||
if (_focusedGameId.value == null) {
|
||||
onRefreshChallenges()
|
||||
}
|
||||
|
||||
while (isActive) {
|
||||
delay(config.challengePollInterval)
|
||||
// Skip challenge polling in focused mode - game screen doesn't need it
|
||||
if (_focusedGameId.value == null) {
|
||||
onRefreshChallenges()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup job
|
||||
cleanupJob =
|
||||
@@ -194,15 +246,33 @@ class ChessPollingDelegate(
|
||||
}
|
||||
|
||||
/**
|
||||
* Force an immediate refresh
|
||||
* Force an immediate refresh (debounced - ignores calls if refresh already in progress)
|
||||
*/
|
||||
fun refreshNow() {
|
||||
// Debounce: skip if already refreshing
|
||||
if (_isRefreshing.value) {
|
||||
return
|
||||
}
|
||||
|
||||
// Cancel any pending manual refresh
|
||||
manualRefreshJob?.cancel()
|
||||
|
||||
manualRefreshJob =
|
||||
scope.launch {
|
||||
_isRefreshing.value = true
|
||||
try {
|
||||
// In focused mode, skip challenge refresh (game screen doesn't need it)
|
||||
val focusedId = _focusedGameId.value
|
||||
if (focusedId == null) {
|
||||
onRefreshChallenges()
|
||||
val gameIds = activeGameIdsFlow.value
|
||||
}
|
||||
val gameIds = getEffectiveGameIds()
|
||||
if (gameIds.isNotEmpty()) {
|
||||
onRefreshGames(gameIds)
|
||||
}
|
||||
} finally {
|
||||
_isRefreshing.value = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+179
@@ -0,0 +1,179 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessEngine
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessStateReconstructor
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.ReconstructedGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.ReconstructionResult
|
||||
import com.vitorpamplona.quartz.nip64Chess.ViewerRole
|
||||
|
||||
/**
|
||||
* Converts a ReconstructedGameState (from ChessStateReconstructor) into a
|
||||
* LiveChessGameState (used by ViewModels for reactive updates).
|
||||
*
|
||||
* This bridges the gap between the deterministic reconstruction algorithm
|
||||
* and the stateful game management that ViewModels need.
|
||||
*
|
||||
* Usage:
|
||||
* ```
|
||||
* // Collect events from any source
|
||||
* val collector = ChessEventCollector(startEventId)
|
||||
* collector.addEvent(startEvent)
|
||||
* collector.addEvent(moveEvent1)
|
||||
* collector.addEvent(moveEvent2)
|
||||
*
|
||||
* // Reconstruct using shared algorithm
|
||||
* val result = ChessStateReconstructor.reconstruct(collector.getEvents(), viewerPubkey)
|
||||
*
|
||||
* // Convert to LiveChessGameState for ViewModel use
|
||||
* val gameState = ChessGameLoader.toLiveGameState(result, viewerPubkey)
|
||||
* ```
|
||||
*/
|
||||
object ChessGameLoader {
|
||||
/**
|
||||
* Convert a ReconstructionResult to a LiveChessGameState for ViewModel use.
|
||||
*
|
||||
* @param result The result from ChessStateReconstructor
|
||||
* @param viewerPubkey The pubkey of the user viewing the game
|
||||
* @return LiveChessGameState or null if reconstruction failed
|
||||
*/
|
||||
fun toLiveGameState(
|
||||
result: ReconstructionResult,
|
||||
viewerPubkey: String,
|
||||
): LiveChessGameState? {
|
||||
if (result !is ReconstructionResult.Success) return null
|
||||
|
||||
val state = result.state
|
||||
val engine = result.engine
|
||||
|
||||
val (playerPubkey, opponentPubkey) =
|
||||
when (state.viewerRole) {
|
||||
ViewerRole.WHITE_PLAYER -> viewerPubkey to (state.blackPubkey ?: "")
|
||||
ViewerRole.BLACK_PLAYER -> viewerPubkey to (state.whitePubkey ?: "")
|
||||
ViewerRole.SPECTATOR -> viewerPubkey to (state.blackPubkey ?: "")
|
||||
}
|
||||
|
||||
return LiveChessGameState(
|
||||
startEventId = state.startEventId,
|
||||
playerPubkey = playerPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
playerColor = state.playerColor,
|
||||
engine = engine,
|
||||
createdAt = state.challengeCreatedAt,
|
||||
isSpectator = state.viewerRole == ViewerRole.SPECTATOR,
|
||||
isPendingChallenge = state.isPendingChallenge,
|
||||
initialHeadEventId = state.headEventId,
|
||||
).also { gameState ->
|
||||
// Mark all loaded moves as received to prevent re-application during polling
|
||||
gameState.markMovesAsReceived(state.appliedMoveNumbers)
|
||||
|
||||
// Mark finished if the game has ended
|
||||
if (state.isFinished() && state.gameStatus is com.vitorpamplona.quartz.nip64Chess.GameStatus.Finished) {
|
||||
gameState.markAsFinished(
|
||||
(state.gameStatus as com.vitorpamplona.quartz.nip64Chess.GameStatus.Finished).result,
|
||||
)
|
||||
}
|
||||
|
||||
// Handle pending draw offer
|
||||
val drawOfferer = state.pendingDrawOffer
|
||||
if (drawOfferer != null && drawOfferer != viewerPubkey) {
|
||||
gameState.receiveDrawOffer(drawOfferer)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a game using the deterministic reconstruction algorithm.
|
||||
*
|
||||
* @param events Collected Jester events for the game
|
||||
* @param viewerPubkey The pubkey of the user viewing the game
|
||||
* @return Pair of (LiveChessGameState, ReconstructedGameState) or null if failed
|
||||
*/
|
||||
fun loadGame(
|
||||
events: JesterGameEvents,
|
||||
viewerPubkey: String,
|
||||
): LoadGameResult {
|
||||
val result = ChessStateReconstructor.reconstruct(events, viewerPubkey)
|
||||
|
||||
return when (result) {
|
||||
is ReconstructionResult.Success -> {
|
||||
val liveState = toLiveGameState(result, viewerPubkey)
|
||||
if (liveState != null) {
|
||||
LoadGameResult.Success(liveState, result.state)
|
||||
} else {
|
||||
LoadGameResult.Error("Failed to convert reconstructed state to live state")
|
||||
}
|
||||
}
|
||||
is ReconstructionResult.Error -> LoadGameResult.Error(result.message)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new game state without any events (for when accepting a challenge locally).
|
||||
*
|
||||
* @param startEventId The start event ID (game identifier)
|
||||
* @param playerPubkey The player's pubkey
|
||||
* @param opponentPubkey The opponent's pubkey
|
||||
* @param playerColor The player's color
|
||||
* @return A fresh LiveChessGameState
|
||||
*/
|
||||
fun createNewGame(
|
||||
startEventId: String,
|
||||
playerPubkey: String,
|
||||
opponentPubkey: String,
|
||||
playerColor: Color,
|
||||
isPendingChallenge: Boolean = false,
|
||||
): LiveChessGameState {
|
||||
val engine = ChessEngine()
|
||||
engine.reset()
|
||||
|
||||
return LiveChessGameState(
|
||||
startEventId = startEventId,
|
||||
playerPubkey = playerPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
playerColor = playerColor,
|
||||
engine = engine,
|
||||
isPendingChallenge = isPendingChallenge,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Result of loading a game.
|
||||
*/
|
||||
sealed class LoadGameResult {
|
||||
data class Success(
|
||||
val liveState: LiveChessGameState,
|
||||
val reconstructedState: ReconstructedGameState,
|
||||
) : LoadGameResult()
|
||||
|
||||
data class Error(
|
||||
val message: String,
|
||||
) : LoadGameResult()
|
||||
|
||||
fun isSuccess(): Boolean = this is Success
|
||||
|
||||
fun getOrNull(): LiveChessGameState? = (this as? Success)?.liveState
|
||||
}
|
||||
+339
@@ -0,0 +1,339 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.foundation.BorderStroke
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
|
||||
// Color constants for card borders
|
||||
private val IncomingChallengeColor = Color(0xFFFF9800) // Orange
|
||||
private val OpenChallengeColor = Color(0xFF4CAF50) // Green
|
||||
private val SpectatingColor = Color(0xFF9C27B0) // Purple
|
||||
private val LiveGameColor = Color(0xFF2196F3) // Blue
|
||||
|
||||
/**
|
||||
* Card for an active game where the user is a participant
|
||||
*/
|
||||
@Composable
|
||||
fun ActiveGameCard(
|
||||
gameId: String,
|
||||
opponentName: String,
|
||||
isYourTurn: Boolean,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val gameName =
|
||||
remember(gameId) {
|
||||
ChessGameNameGenerator.extractDisplayName(gameId) ?: gameId.take(12)
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border =
|
||||
if (isYourTurn) {
|
||||
BorderStroke(2.dp, MaterialTheme.colorScheme.primary)
|
||||
} else {
|
||||
null
|
||||
},
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
gameName,
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
)
|
||||
Text(
|
||||
"vs $opponentName",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
if (isYourTurn) "Your turn" else "Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (isYourTurn) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
fontWeight = if (isYourTurn) FontWeight.Bold else FontWeight.Normal,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for an incoming or open challenge
|
||||
*/
|
||||
@Composable
|
||||
fun ChallengeCard(
|
||||
challengerName: String,
|
||||
challengerPlaysWhite: Boolean,
|
||||
isIncoming: Boolean,
|
||||
onAccept: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val borderColor = if (isIncoming) IncomingChallengeColor else OpenChallengeColor
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
border = BorderStroke(2.dp, borderColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (isIncoming) "Challenge from $challengerName" else "Open challenge by $challengerName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"Challenger plays ${if (challengerPlaysWhite) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Button(onClick = onAccept) {
|
||||
Text("Accept")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for user's outgoing challenge (waiting for acceptance)
|
||||
* Clickable so user can open the game board and make the first move when ready
|
||||
*/
|
||||
@Composable
|
||||
fun OutgoingChallengeCard(
|
||||
opponentName: String?,
|
||||
userPlaysWhite: Boolean,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border = BorderStroke(2.dp, MaterialTheme.colorScheme.primary),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
if (opponentName != null) {
|
||||
"Challenge to $opponentName"
|
||||
} else {
|
||||
"Open challenge (awaiting opponent)"
|
||||
},
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"You play ${if (userPlaysWhite) "White" else "Black"}",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Waiting...",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a game the user is spectating
|
||||
*/
|
||||
@Composable
|
||||
fun SpectatingGameCard(
|
||||
moveCount: Int,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth().clickable(onClick = onClick),
|
||||
border = BorderStroke(1.dp, SpectatingColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"Watching game",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves played",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
"Spectating",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = SpectatingColor,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a public live game that can be watched
|
||||
*/
|
||||
@Composable
|
||||
fun PublicGameCard(
|
||||
whiteName: String,
|
||||
blackName: String,
|
||||
moveCount: Int,
|
||||
onWatch: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
border = BorderStroke(1.dp, LiveGameColor),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"$whiteName vs $blackName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
OutlinedButton(onClick = onWatch) {
|
||||
Text("Watch")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Card for a completed game in history
|
||||
*/
|
||||
@Composable
|
||||
fun CompletedGameCard(
|
||||
opponentName: String,
|
||||
result: String,
|
||||
didUserWin: Boolean,
|
||||
isDraw: Boolean,
|
||||
moveCount: Int,
|
||||
modifier: Modifier = Modifier,
|
||||
avatar: @Composable (() -> Unit)? = null,
|
||||
) {
|
||||
val resultText =
|
||||
when {
|
||||
isDraw -> "Draw"
|
||||
didUserWin -> "Won"
|
||||
else -> "Lost"
|
||||
}
|
||||
|
||||
val resultColor =
|
||||
when {
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
didUserWin -> Color(0xFF4CAF50) // Green
|
||||
else -> Color(0xFFF44336) // Red
|
||||
}
|
||||
|
||||
Card(
|
||||
modifier = modifier.fillMaxWidth(),
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.padding(16.dp).fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
avatar?.invoke()
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"vs $opponentName",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
)
|
||||
Text(
|
||||
"$moveCount moves • $result",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
resultText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = resultColor,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
+428
-220
@@ -20,84 +20,94 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEnd
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.PieceType
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.launch
|
||||
import java.util.UUID
|
||||
|
||||
/**
|
||||
* Interface for platform-specific chess event publishing
|
||||
* Interface for platform-specific chess event publishing using Jester protocol.
|
||||
*
|
||||
* All chess events use kind 30 with JSON content:
|
||||
* - Start events: content.kind=0
|
||||
* - Move events: content.kind=1 with full history
|
||||
*/
|
||||
interface ChessEventPublisher {
|
||||
suspend fun publishChallenge(
|
||||
gameId: String,
|
||||
/**
|
||||
* Publish a game start event (challenge).
|
||||
* Returns the startEventId (event ID) if successful.
|
||||
*/
|
||||
suspend fun publishStart(
|
||||
playerColor: Color,
|
||||
opponentPubkey: String?,
|
||||
timeControl: String?,
|
||||
): Boolean
|
||||
): String?
|
||||
|
||||
suspend fun publishAccept(
|
||||
gameId: String,
|
||||
challengeEventId: String,
|
||||
challengerPubkey: String,
|
||||
): Boolean
|
||||
|
||||
suspend fun publishMove(move: ChessMoveEvent): Boolean
|
||||
/**
|
||||
* Publish a move event.
|
||||
* Move events include full history and link to previous move.
|
||||
*/
|
||||
suspend fun publishMove(move: ChessMoveEvent): String?
|
||||
|
||||
/**
|
||||
* Publish a game end event (includes result in content).
|
||||
*/
|
||||
suspend fun publishGameEnd(gameEnd: ChessGameEnd): Boolean
|
||||
|
||||
suspend fun publishDrawOffer(
|
||||
gameId: String,
|
||||
opponentPubkey: String,
|
||||
message: String?,
|
||||
): Boolean
|
||||
|
||||
/**
|
||||
* Get count of write relays for UI feedback.
|
||||
*/
|
||||
fun getWriteRelayCount(): Int
|
||||
}
|
||||
|
||||
/**
|
||||
* Relay-first fetcher interface. Platforms provide one-shot relay queries.
|
||||
* Relay-first fetcher interface for Jester protocol.
|
||||
* Platforms provide one-shot relay queries.
|
||||
*
|
||||
* Every fetch does: one-shot REQ → collect events → EOSE → close.
|
||||
* No caching — relays are the single source of truth.
|
||||
*/
|
||||
interface ChessRelayFetcher {
|
||||
/** Fetch all events for a specific game */
|
||||
suspend fun fetchGameEvents(gameId: String): ChessGameEvents
|
||||
/** Fetch all events for a specific game by startEventId */
|
||||
suspend fun fetchGameEvents(startEventId: String): JesterGameEvents
|
||||
|
||||
/** Fetch recent challenge events */
|
||||
suspend fun fetchChallenges(): List<LiveChessGameChallengeEvent>
|
||||
/** Fetch recent start/challenge events with optional progress callback */
|
||||
suspend fun fetchChallenges(onProgress: ((RelayFetchProgress) -> Unit)? = null): List<JesterEvent>
|
||||
|
||||
/** Fetch recent public game summaries for spectating */
|
||||
suspend fun fetchRecentGames(): List<RelayGameSummary>
|
||||
|
||||
/** Fetch game IDs (startEventIds) where user is a participant */
|
||||
suspend fun fetchUserGameIds(onProgress: ((RelayFetchProgress) -> Unit)? = null): Set<String>
|
||||
|
||||
/** Get the list of relay URLs that will be used for fetching */
|
||||
fun getRelayUrls(): List<String>
|
||||
}
|
||||
|
||||
/**
|
||||
* Summary of a game found on relays (for lobby display / spectating)
|
||||
*/
|
||||
data class RelayGameSummary(
|
||||
val gameId: String,
|
||||
val startEventId: String,
|
||||
val whitePubkey: String,
|
||||
val blackPubkey: String,
|
||||
val moveCount: Int,
|
||||
val lastMoveTime: Long,
|
||||
val isActive: Boolean,
|
||||
)
|
||||
) {
|
||||
// Legacy compatibility
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Shared chess lobby logic — relay-first architecture.
|
||||
* Shared chess lobby logic — relay-first architecture with Jester protocol.
|
||||
*
|
||||
* Both Android and Desktop use this identically.
|
||||
* Platform-specific code only implements:
|
||||
@@ -128,38 +138,67 @@ class ChessLobbyLogic(
|
||||
// Lifecycle
|
||||
// ========================================
|
||||
|
||||
fun startPolling() = pollingDelegate.start()
|
||||
fun startPolling() {
|
||||
pollingDelegate.start()
|
||||
}
|
||||
|
||||
fun stopPolling() = pollingDelegate.stop()
|
||||
fun stopPolling() {
|
||||
pollingDelegate.stop()
|
||||
}
|
||||
|
||||
fun forceRefresh() = pollingDelegate.refreshNow()
|
||||
/**
|
||||
* Ensure a game ID is being polled for updates.
|
||||
* Call this when entering a game screen to guarantee polling is active for that game.
|
||||
*/
|
||||
fun ensureGamePolling(gameId: String) {
|
||||
pollingDelegate.addGameId(gameId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when entering a game screen to avoid refreshing unrelated games.
|
||||
* Also ensures the game is in the polling set.
|
||||
*/
|
||||
fun setFocusedGame(gameId: String) {
|
||||
pollingDelegate.addGameId(gameId)
|
||||
pollingDelegate.setFocusedGame(gameId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear focused game mode - return to lobby mode (poll all games).
|
||||
* Call this when returning to the lobby screen.
|
||||
*/
|
||||
fun clearFocusedGame() {
|
||||
pollingDelegate.setFocusedGame(null)
|
||||
}
|
||||
|
||||
fun forceRefresh() {
|
||||
pollingDelegate.refreshNow()
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// Incoming event routing (real-time / optimistic)
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Route an incoming relay event to the appropriate handler.
|
||||
* Route an incoming Jester event to the appropriate handler.
|
||||
* Called by platform subscription callbacks for real-time updates.
|
||||
*/
|
||||
fun handleIncomingEvent(event: Event) {
|
||||
when (event) {
|
||||
is LiveChessGameChallengeEvent -> handleChallenge(event)
|
||||
is LiveChessGameAcceptEvent -> handleAccept(event)
|
||||
is LiveChessMoveEvent -> handleMove(event)
|
||||
is LiveChessGameEndEvent -> handleGameEnd(event)
|
||||
is LiveChessDrawOfferEvent -> handleDrawOffer(event)
|
||||
fun handleIncomingEvent(event: JesterEvent) {
|
||||
when {
|
||||
event.isStartEvent() -> handleStartEvent(event)
|
||||
event.isMoveEvent() -> handleMoveEvent(event)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleChallenge(event: LiveChessGameChallengeEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
private fun handleStartEvent(event: JesterEvent) {
|
||||
val startEventId = event.id
|
||||
val challengerColor = event.playerColor() ?: Color.WHITE
|
||||
|
||||
val challenge =
|
||||
ChessChallenge(
|
||||
eventId = event.id,
|
||||
gameId = gameId,
|
||||
gameId = startEventId, // In Jester, gameId = startEventId
|
||||
challengerPubkey = event.pubKey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(event.pubKey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(event.pubKey),
|
||||
@@ -170,54 +209,51 @@ class ChessLobbyLogic(
|
||||
state.addChallenge(challenge)
|
||||
}
|
||||
|
||||
private fun handleAccept(event: LiveChessGameAcceptEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
|
||||
// If this is an accept for our challenge, auto-load the game
|
||||
val ourChallenge = state.outgoingChallenges().find { it.gameId == gameId }
|
||||
if (ourChallenge != null) {
|
||||
handleGameAccepted(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleMove(event: LiveChessMoveEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val san = event.san() ?: return
|
||||
private fun handleMoveEvent(event: JesterEvent) {
|
||||
val startEventId = event.startEventId() ?: return
|
||||
val san = event.move() ?: return
|
||||
val fen = event.fen() ?: return
|
||||
val moveNumber = event.moveNumber()
|
||||
val history = event.history()
|
||||
val moveNumber = history.size
|
||||
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
// Check if this is our game (we're either the author or tagged as opponent)
|
||||
val opponentFromTag = event.opponentPubkey()
|
||||
val isOurGame = event.pubKey == userPubkey || opponentFromTag == userPubkey
|
||||
|
||||
var gameState = state.getGameState(startEventId)
|
||||
|
||||
// If this is our game but we haven't loaded it yet, load it now
|
||||
// This happens when someone accepts our challenge (makes first move)
|
||||
if (gameState == null && isOurGame) {
|
||||
handleGameAccepted(startEventId)
|
||||
return // handleGameAccepted will load the game and poll for events
|
||||
}
|
||||
|
||||
if (gameState == null) return
|
||||
|
||||
// Check for game end
|
||||
val result = event.result()
|
||||
if (result != null) {
|
||||
val gameResult =
|
||||
when (result) {
|
||||
"1-0" -> com.vitorpamplona.quartz.nip64Chess.GameResult.WHITE_WINS
|
||||
"0-1" -> com.vitorpamplona.quartz.nip64Chess.GameResult.BLACK_WINS
|
||||
"1/2-1/2" -> com.vitorpamplona.quartz.nip64Chess.GameResult.DRAW
|
||||
else -> null
|
||||
}
|
||||
if (gameResult != null) {
|
||||
gameState.markAsFinished(gameResult)
|
||||
state.moveToCompleted(startEventId, result, event.termination())
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Only apply opponent moves optimistically
|
||||
if (event.pubKey != userPubkey) {
|
||||
gameState.applyOpponentMove(san, fen, moveNumber)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleGameEnd(event: LiveChessGameEndEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
val resultStr = event.result()
|
||||
val result =
|
||||
when (resultStr) {
|
||||
"1-0" -> com.vitorpamplona.quartz.nip64Chess.GameResult.WHITE_WINS
|
||||
"0-1" -> com.vitorpamplona.quartz.nip64Chess.GameResult.BLACK_WINS
|
||||
"1/2-1/2" -> com.vitorpamplona.quartz.nip64Chess.GameResult.DRAW
|
||||
else -> return
|
||||
}
|
||||
|
||||
gameState.markAsFinished(result)
|
||||
state.moveToCompleted(gameId, result.notation, event.termination())
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
}
|
||||
|
||||
private fun handleDrawOffer(event: LiveChessDrawOfferEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
if (event.pubKey != userPubkey) {
|
||||
gameState.receiveDrawOffer(event.pubKey)
|
||||
// Update head event ID for move linking
|
||||
gameState.updateHeadEventId(event.id)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,10 +264,8 @@ class ChessLobbyLogic(
|
||||
fun createChallenge(
|
||||
opponentPubkey: String? = null,
|
||||
playerColor: Color = Color.WHITE,
|
||||
timeControl: String? = null,
|
||||
timeControl: String? = null, // Not supported in Jester, kept for API compatibility
|
||||
) {
|
||||
val gameId = generateGameId()
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Broadcasting(
|
||||
@@ -241,9 +275,24 @@ class ChessLobbyLogic(
|
||||
),
|
||||
)
|
||||
|
||||
val success = retryWithBackoff { publisher.publishChallenge(gameId, playerColor, opponentPubkey, timeControl) }
|
||||
val startEventId = retryWithBackoffResult { publisher.publishStart(playerColor, opponentPubkey) }
|
||||
|
||||
if (startEventId != null) {
|
||||
// Add challenge to local state - shows in "Your Challenges" section
|
||||
val challenge =
|
||||
ChessChallenge(
|
||||
eventId = startEventId,
|
||||
gameId = startEventId,
|
||||
challengerPubkey = userPubkey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(userPubkey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(userPubkey),
|
||||
opponentPubkey = opponentPubkey,
|
||||
challengerColor = playerColor,
|
||||
createdAt = TimeUtils.now(),
|
||||
)
|
||||
state.addChallenge(challenge)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
|
||||
if (success) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Success("Challenge", publisher.getWriteRelayCount()),
|
||||
)
|
||||
@@ -259,51 +308,84 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Accept a challenge by loading the game and making the first move (if we're black)
|
||||
* or waiting for opponent's move (if we're white).
|
||||
*
|
||||
* In Jester protocol, acceptance is implicit - we just track the game locally.
|
||||
*/
|
||||
fun acceptChallenge(challenge: ChessChallenge) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
publisher.publishAccept(
|
||||
gameId = challenge.gameId,
|
||||
challengeEventId = challenge.eventId,
|
||||
challengerPubkey = challenge.challengerPubkey,
|
||||
)
|
||||
}
|
||||
// Mark as accepted SYNCHRONOUSLY before launching coroutine
|
||||
// This prevents race where navigation happens before coroutine runs,
|
||||
// which would cause loadGame() to incorrectly mark as spectator
|
||||
state.markAsAccepted(challenge.gameId)
|
||||
|
||||
if (success) {
|
||||
state.removeChallenge(challenge.gameId)
|
||||
|
||||
// Add to polling delegate FIRST - before adding to activeGames
|
||||
// This prevents race where Compose sees the game but forceRefresh() doesn't include it
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val playerColor = challenge.challengerColor.opposite()
|
||||
val gameState =
|
||||
ChessGameLoader.createNewGame(
|
||||
gameId = challenge.gameId,
|
||||
startEventId = challenge.gameId, // gameId = startEventId in Jester
|
||||
playerPubkey = userPubkey,
|
||||
opponentPubkey = challenge.challengerPubkey,
|
||||
playerColor = playerColor,
|
||||
)
|
||||
state.addActiveGame(challenge.gameId, gameState)
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
state.selectGame(challenge.gameId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to accept challenge")
|
||||
}
|
||||
|
||||
// Immediately fetch game from relays to load any existing moves
|
||||
// This ensures moves are loaded without waiting for polling interval
|
||||
refreshGame(challenge.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When we detect our challenge was accepted, load game from relays.
|
||||
* Open user's own outgoing challenge to view the board and make moves.
|
||||
* Creates game state and navigates to game view.
|
||||
*/
|
||||
fun handleGameAccepted(gameId: String) {
|
||||
fun openOwnChallenge(challenge: ChessChallenge) {
|
||||
// Add to polling delegate FIRST - before adding to activeGames
|
||||
pollingDelegate.addGameId(challenge.gameId)
|
||||
|
||||
// Create game state with user's chosen color
|
||||
val gameState =
|
||||
ChessGameLoader.createNewGame(
|
||||
startEventId = challenge.gameId,
|
||||
playerPubkey = userPubkey,
|
||||
opponentPubkey = challenge.opponentPubkey ?: "",
|
||||
playerColor = challenge.challengerColor,
|
||||
isPendingChallenge = true,
|
||||
)
|
||||
|
||||
state.addActiveGame(challenge.gameId, gameState)
|
||||
state.selectGame(challenge.gameId)
|
||||
|
||||
// Fetch from relays in case opponent has already made moves
|
||||
scope.launch(Dispatchers.Default) {
|
||||
refreshGame(challenge.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When we detect our challenge was accepted (opponent made first move), load game from relays.
|
||||
*/
|
||||
fun handleGameAccepted(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.addActiveGame(gameId, result.liveState)
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
}
|
||||
@@ -320,18 +402,21 @@ class ChessLobbyLogic(
|
||||
// ========================================
|
||||
|
||||
fun publishMove(
|
||||
gameId: String,
|
||||
startEventId: String,
|
||||
from: String,
|
||||
to: String,
|
||||
) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
if (state.isSpectating(startEventId)) {
|
||||
state.setError("Cannot move while spectating")
|
||||
return
|
||||
}
|
||||
|
||||
val moveResult = gameState.makeMove(from, to) ?: return
|
||||
// Parse promotion suffix from `to` if present (e.g., "e8q" -> "e8" + QUEEN)
|
||||
val (actualTo, promotion) = parsePromotionFromTo(to)
|
||||
|
||||
val moveResult = gameState.makeMove(from, actualTo, promotion) ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(
|
||||
@@ -342,15 +427,18 @@ class ChessLobbyLogic(
|
||||
),
|
||||
)
|
||||
|
||||
val success = retryWithBackoff { publisher.publishMove(moveResult) }
|
||||
val newEventId = retryWithBackoffResult { publisher.publishMove(moveResult) }
|
||||
|
||||
if (newEventId != null) {
|
||||
// Update head event ID for next move linking
|
||||
gameState.updateHeadEventId(newEventId)
|
||||
|
||||
if (success) {
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Success(moveResult.san, publisher.getWriteRelayCount()),
|
||||
)
|
||||
delay(3000)
|
||||
|
||||
val currentState = state.getGameState(gameId)
|
||||
val currentState = state.getGameState(startEventId)
|
||||
state.setBroadcastStatus(
|
||||
if (currentState?.isPlayerTurn() == false) {
|
||||
ChessBroadcastStatus.WaitingForOpponent
|
||||
@@ -360,18 +448,21 @@ class ChessLobbyLogic(
|
||||
)
|
||||
state.setError(null)
|
||||
} else {
|
||||
// Revert the move since publishing failed
|
||||
gameState.undoLastMove()
|
||||
|
||||
state.setBroadcastStatus(
|
||||
ChessBroadcastStatus.Failed(moveResult.san, "Failed to publish move"),
|
||||
)
|
||||
state.setError("Failed to publish move")
|
||||
state.setError("Failed to publish move - move reverted")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun resign(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
fun resign(startEventId: String) {
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
if (state.isSpectating(startEventId)) {
|
||||
state.setError("Cannot resign while spectating")
|
||||
return
|
||||
}
|
||||
@@ -381,8 +472,8 @@ class ChessLobbyLogic(
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, endData.termination.name.lowercase())
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.moveToCompleted(startEventId, endData.result.notation, endData.termination.name.lowercase())
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to resign")
|
||||
@@ -390,65 +481,16 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
fun offerDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
|
||||
if (state.isSpectating(gameId)) {
|
||||
state.setError("Cannot offer draw while spectating")
|
||||
return
|
||||
}
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val drawOffer = gameState.offerDraw()
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
publisher.publishDrawOffer(
|
||||
gameId = drawOffer.gameId,
|
||||
opponentPubkey = drawOffer.opponentPubkey,
|
||||
message = drawOffer.message,
|
||||
)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to offer draw")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun acceptDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
val endData = gameState.acceptDraw() ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, "draw_agreement")
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to accept draw")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun declineDraw(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
gameState.declineDraw()
|
||||
}
|
||||
|
||||
fun claimAbandonmentVictory(gameId: String) {
|
||||
val gameState = state.getGameState(gameId) ?: return
|
||||
fun claimAbandonmentVictory(startEventId: String) {
|
||||
val gameState = state.getGameState(startEventId) ?: return
|
||||
val endData = gameState.claimAbandonmentVictory() ?: return
|
||||
|
||||
scope.launch(Dispatchers.Default) {
|
||||
val success = retryWithBackoff { publisher.publishGameEnd(endData) }
|
||||
|
||||
if (success) {
|
||||
state.moveToCompleted(gameId, endData.result.notation, "abandonment")
|
||||
pollingDelegate.removeGameId(gameId)
|
||||
state.moveToCompleted(startEventId, endData.result.notation, "abandonment")
|
||||
pollingDelegate.removeGameId(startEventId)
|
||||
state.setError(null)
|
||||
} else {
|
||||
state.setError("Failed to claim abandonment victory")
|
||||
@@ -460,20 +502,21 @@ class ChessLobbyLogic(
|
||||
// Spectator mode
|
||||
// ========================================
|
||||
|
||||
fun loadGameAsSpectator(gameId: String) {
|
||||
fun loadGameAsSpectator(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.addSpectatingGame(gameId, result.liveState)
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
state.addSpectatingGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
// Auto-select the game for Desktop (Android uses route navigation)
|
||||
state.selectGame(startEventId)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
state.setError("Failed to load game: ${result.message}")
|
||||
@@ -483,31 +526,36 @@ class ChessLobbyLogic(
|
||||
}
|
||||
}
|
||||
|
||||
fun loadGame(gameId: String) {
|
||||
fun loadGame(startEventId: String) {
|
||||
scope.launch(Dispatchers.Default) {
|
||||
if (state.getGameState(gameId) != null) {
|
||||
state.selectGame(gameId)
|
||||
// Don't load if game already exists or was accepted (acceptChallenge will handle it)
|
||||
if (state.getGameState(startEventId) != null || state.wasAccepted(startEventId)) {
|
||||
return@launch
|
||||
}
|
||||
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Syncing(0f))
|
||||
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
if (result.liveState.isSpectator) {
|
||||
state.addSpectatingGame(gameId, result.liveState)
|
||||
state.addSpectatingGame(startEventId, result.liveState)
|
||||
} else {
|
||||
state.addActiveGame(gameId, result.liveState)
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
}
|
||||
pollingDelegate.addGameId(gameId)
|
||||
state.selectGame(gameId)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
state.setError(null)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Check again if game was added while we were fetching
|
||||
// (e.g., by acceptChallenge completing in parallel)
|
||||
if (state.getGameState(startEventId) != null) {
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
return@launch
|
||||
}
|
||||
state.setError("Failed to load game: ${result.message}")
|
||||
state.setBroadcastStatus(ChessBroadcastStatus.Idle)
|
||||
}
|
||||
@@ -519,23 +567,20 @@ class ChessLobbyLogic(
|
||||
// Relay-first refresh (periodic reconstruction)
|
||||
// ========================================
|
||||
|
||||
/**
|
||||
* Full reconstruction refresh for active games.
|
||||
* One-shot REQ → transient collector → reconstruct → diff + update.
|
||||
*/
|
||||
private suspend fun refreshGames(gameIds: Set<String>) {
|
||||
for (gameId in gameIds) {
|
||||
refreshGame(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun refreshGame(gameId: String) {
|
||||
val events = fetcher.fetchGameEvents(gameId)
|
||||
private suspend fun refreshGame(startEventId: String) {
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
state.replaceGameState(gameId, result.liveState)
|
||||
state.replaceGameState(startEventId, result.liveState)
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Don't overwrite error for periodic refresh failures
|
||||
@@ -544,16 +589,72 @@ class ChessLobbyLogic(
|
||||
}
|
||||
|
||||
private suspend fun refreshChallenges() {
|
||||
val challengeEvents = fetcher.fetchChallenges()
|
||||
state.setRefreshing(true)
|
||||
try {
|
||||
refreshChallengesInternal()
|
||||
} finally {
|
||||
state.setRefreshing(false)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun refreshChallengesInternal() {
|
||||
val relayUrls = fetcher.getRelayUrls()
|
||||
val relayStatesMap = mutableMapOf<String, RelaySyncState>()
|
||||
relayUrls.forEach { url ->
|
||||
val displayName = url.substringAfter("://").substringBefore("/")
|
||||
relayStatesMap[url] = RelaySyncState(url, displayName, RelaySyncStatus.CONNECTING, 0)
|
||||
}
|
||||
var totalEvents = 0
|
||||
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "challenges",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = 0,
|
||||
),
|
||||
)
|
||||
|
||||
val startEvents =
|
||||
fetcher.fetchChallenges { progress ->
|
||||
val relayUrl = progress.relay.url
|
||||
val displayName = relayUrl.substringAfter("://").substringBefore("/")
|
||||
val status =
|
||||
when (progress.status) {
|
||||
RelayFetchStatus.WAITING -> RelaySyncStatus.WAITING
|
||||
RelayFetchStatus.RECEIVING -> RelaySyncStatus.RECEIVING
|
||||
RelayFetchStatus.EOSE_RECEIVED -> RelaySyncStatus.EOSE_RECEIVED
|
||||
RelayFetchStatus.TIMEOUT -> RelaySyncStatus.FAILED
|
||||
}
|
||||
relayStatesMap[relayUrl] =
|
||||
RelaySyncState(
|
||||
relayUrl,
|
||||
displayName,
|
||||
status,
|
||||
progress.eventCount,
|
||||
)
|
||||
totalEvents = relayStatesMap.values.sumOf { it.eventsReceived }
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "challenges",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
val fetchedChallenges =
|
||||
startEvents.mapNotNull { event ->
|
||||
if (!event.isStartEvent()) return@mapNotNull null
|
||||
val startEventId = event.id
|
||||
|
||||
// Skip challenges that user has already accepted
|
||||
if (state.wasAccepted(startEventId)) return@mapNotNull null
|
||||
|
||||
val challenges =
|
||||
challengeEvents.mapNotNull { event ->
|
||||
val gameId = event.gameId() ?: return@mapNotNull null
|
||||
val challengerColor = event.playerColor() ?: Color.WHITE
|
||||
|
||||
ChessChallenge(
|
||||
eventId = event.id,
|
||||
gameId = gameId,
|
||||
gameId = startEventId,
|
||||
challengerPubkey = event.pubKey,
|
||||
challengerDisplayName = metadataProvider.getDisplayName(event.pubKey),
|
||||
challengerAvatarUrl = metadataProvider.getPictureUrl(event.pubKey),
|
||||
@@ -563,14 +664,38 @@ class ChessLobbyLogic(
|
||||
)
|
||||
}
|
||||
|
||||
state.updateChallenges(challenges)
|
||||
// Merge only RECENT optimistic challenges (created in last 5 minutes, not yet propagated)
|
||||
// This prevents stale challenges from accumulating across sessions
|
||||
// Also exclude challenges that user has accepted (tracked in _acceptedGameIds)
|
||||
val now = TimeUtils.now()
|
||||
val recentThreshold = 5 * 60L // 5 minutes
|
||||
val fetchedGameIds = fetchedChallenges.map { it.gameId }.toSet()
|
||||
val optimisticChallenges =
|
||||
state.challenges.value.filter { challenge ->
|
||||
val isRecent = (now - challenge.createdAt) < recentThreshold
|
||||
val notFetched = challenge.gameId !in fetchedGameIds
|
||||
val notAccepted = !state.wasAccepted(challenge.gameId)
|
||||
isRecent && notFetched && notAccepted
|
||||
}
|
||||
val mergedChallenges = fetchedChallenges + optimisticChallenges
|
||||
|
||||
state.updateChallenges(mergedChallenges)
|
||||
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Syncing(
|
||||
phase = "games",
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
|
||||
discoverUserGames()
|
||||
|
||||
// Also refresh public games
|
||||
val recentGames = fetcher.fetchRecentGames()
|
||||
val publicGames =
|
||||
recentGames.map { summary ->
|
||||
PublicGame(
|
||||
gameId = summary.gameId,
|
||||
gameId = summary.startEventId,
|
||||
whitePubkey = summary.whitePubkey,
|
||||
whiteDisplayName = metadataProvider.getDisplayName(summary.whitePubkey),
|
||||
blackPubkey = summary.blackPubkey,
|
||||
@@ -581,6 +706,59 @@ class ChessLobbyLogic(
|
||||
)
|
||||
}
|
||||
state.updatePublicGames(publicGames)
|
||||
|
||||
val failedCount = relayStatesMap.values.count { it.status == RelaySyncStatus.FAILED }
|
||||
val activeGamesCount = state.activeGames.value.size
|
||||
|
||||
if (failedCount > 0 && failedCount < relayStatesMap.size) {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.PartialSync(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
message = "$failedCount relay(s) timed out",
|
||||
),
|
||||
)
|
||||
} else if (failedCount == relayStatesMap.size) {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.PartialSync(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
message = "All relays failed",
|
||||
),
|
||||
)
|
||||
} else {
|
||||
state.setSyncStatus(
|
||||
ChessSyncStatus.Synced(
|
||||
relayStates = relayStatesMap.values.toList(),
|
||||
challengeCount = mergedChallenges.size,
|
||||
gameCount = activeGamesCount,
|
||||
totalEventsReceived = totalEvents,
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun discoverUserGames() {
|
||||
val discoveredGameIds = fetcher.fetchUserGameIds()
|
||||
val currentActiveIds = state.activeGames.value.keys
|
||||
val currentSpectatingIds = state.spectatingGames.value.keys
|
||||
|
||||
val newGameIds = discoveredGameIds - currentActiveIds - currentSpectatingIds
|
||||
|
||||
for (startEventId in newGameIds) {
|
||||
val events = fetcher.fetchGameEvents(startEventId)
|
||||
val result = ChessGameLoader.loadGame(events, userPubkey)
|
||||
|
||||
when (result) {
|
||||
is LoadGameResult.Success -> {
|
||||
if (!result.liveState.isSpectator) {
|
||||
state.addActiveGame(startEventId, result.liveState)
|
||||
pollingDelegate.addGameId(startEventId)
|
||||
}
|
||||
}
|
||||
is LoadGameResult.Error -> {
|
||||
// Failed to load game - continue with others
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun cleanupExpiredChallenges() {
|
||||
@@ -596,16 +774,6 @@ class ChessLobbyLogic(
|
||||
// Utilities
|
||||
// ========================================
|
||||
|
||||
private fun generateGameId(): String {
|
||||
val timestamp = TimeUtils.now()
|
||||
val random = UUID.randomUUID().toString().take(8)
|
||||
return "chess-$timestamp-$random"
|
||||
}
|
||||
|
||||
/**
|
||||
* Retry a publish operation with exponential backoff.
|
||||
* Returns true if any attempt succeeds.
|
||||
*/
|
||||
private suspend fun retryWithBackoff(
|
||||
maxRetries: Int = 3,
|
||||
initialDelayMs: Long = 1000,
|
||||
@@ -622,6 +790,23 @@ class ChessLobbyLogic(
|
||||
return false
|
||||
}
|
||||
|
||||
private suspend fun <T> retryWithBackoffResult(
|
||||
maxRetries: Int = 3,
|
||||
initialDelayMs: Long = 1000,
|
||||
action: suspend () -> T?,
|
||||
): T? {
|
||||
var delayMs = initialDelayMs
|
||||
repeat(maxRetries) { attempt ->
|
||||
val result = action()
|
||||
if (result != null) return result
|
||||
if (attempt < maxRetries - 1) {
|
||||
delay(delayMs)
|
||||
delayMs *= 2
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
fun clearError() {
|
||||
state.setError(null)
|
||||
}
|
||||
@@ -630,3 +815,26 @@ class ChessLobbyLogic(
|
||||
state.selectGame(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse promotion piece from a "to" square string.
|
||||
* For example: "e8q" -> Pair("e8", PieceType.QUEEN)
|
||||
* Regular moves: "e4" -> Pair("e4", null)
|
||||
*/
|
||||
private fun parsePromotionFromTo(to: String): Pair<String, PieceType?> {
|
||||
if (to.length == 3) {
|
||||
val square = to.take(2)
|
||||
val promotion =
|
||||
when (to.last().lowercaseChar()) {
|
||||
'q' -> PieceType.QUEEN
|
||||
'r' -> PieceType.ROOK
|
||||
'b' -> PieceType.BISHOP
|
||||
'n' -> PieceType.KNIGHT
|
||||
else -> null
|
||||
}
|
||||
if (promotion != null) {
|
||||
return square to promotion
|
||||
}
|
||||
}
|
||||
return to to null
|
||||
}
|
||||
|
||||
+156
-5
@@ -28,6 +28,7 @@ import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import kotlinx.coroutines.flow.update
|
||||
import java.util.concurrent.atomic.AtomicLong
|
||||
|
||||
/**
|
||||
* Challenge expiry: 24 hours
|
||||
@@ -100,6 +101,63 @@ data class CompletedGame(
|
||||
val isDraw: Boolean get() = result == "1/2-1/2"
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual relay status during sync
|
||||
*/
|
||||
@Immutable
|
||||
data class RelaySyncState(
|
||||
val url: String,
|
||||
val displayName: String,
|
||||
val status: RelaySyncStatus,
|
||||
val eventsReceived: Int = 0,
|
||||
)
|
||||
|
||||
@Immutable
|
||||
enum class RelaySyncStatus {
|
||||
CONNECTING,
|
||||
WAITING,
|
||||
RECEIVING,
|
||||
EOSE_RECEIVED,
|
||||
FAILED,
|
||||
}
|
||||
|
||||
/**
|
||||
* Sync status for incoming events (subscription-side)
|
||||
*/
|
||||
@Immutable
|
||||
sealed class ChessSyncStatus {
|
||||
data object Idle : ChessSyncStatus()
|
||||
|
||||
data class Syncing(
|
||||
val phase: String,
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val totalEventsReceived: Int,
|
||||
) : ChessSyncStatus() {
|
||||
val connectedCount: Int get() = relayStates.count { it.status != RelaySyncStatus.FAILED }
|
||||
val eoseCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
|
||||
data class Synced(
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val challengeCount: Int,
|
||||
val gameCount: Int,
|
||||
val totalEventsReceived: Int,
|
||||
) : ChessSyncStatus() {
|
||||
val successCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
|
||||
data class PartialSync(
|
||||
val relayStates: List<RelaySyncState>,
|
||||
val message: String,
|
||||
) : ChessSyncStatus() {
|
||||
val successCount: Int get() = relayStates.count { it.status == RelaySyncStatus.EOSE_RECEIVED }
|
||||
val failedCount: Int get() = relayStates.count { it.status == RelaySyncStatus.FAILED }
|
||||
val totalCount: Int get() = relayStates.size
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Chess status for UI feedback
|
||||
*/
|
||||
@@ -163,6 +221,9 @@ class ChessLobbyState(
|
||||
private val _completedGames = MutableStateFlow<List<CompletedGame>>(emptyList())
|
||||
val completedGames: StateFlow<List<CompletedGame>> = _completedGames.asStateFlow()
|
||||
|
||||
// Game IDs that user has accepted - uses global singleton to share across ViewModel instances
|
||||
// This is critical because lobby and game screen may have different ViewModel instances
|
||||
|
||||
// Broadcast status
|
||||
private val _broadcastStatus = MutableStateFlow<ChessBroadcastStatus>(ChessBroadcastStatus.Idle)
|
||||
val broadcastStatus: StateFlow<ChessBroadcastStatus> = _broadcastStatus.asStateFlow()
|
||||
@@ -171,10 +232,24 @@ class ChessLobbyState(
|
||||
private val _error = MutableStateFlow<String?>(null)
|
||||
val error: StateFlow<String?> = _error.asStateFlow()
|
||||
|
||||
// Loading/refreshing state
|
||||
private val _isRefreshing = MutableStateFlow(false)
|
||||
val isRefreshing: StateFlow<Boolean> = _isRefreshing.asStateFlow()
|
||||
|
||||
// Sync status for subscription banner
|
||||
private val _syncStatus = MutableStateFlow<ChessSyncStatus>(ChessSyncStatus.Idle)
|
||||
val syncStatus: StateFlow<ChessSyncStatus> = _syncStatus.asStateFlow()
|
||||
|
||||
// Selected game ID for navigation
|
||||
private val _selectedGameId = MutableStateFlow<String?>(null)
|
||||
val selectedGameId: StateFlow<String?> = _selectedGameId.asStateFlow()
|
||||
|
||||
// State version counter - increments on every game state update
|
||||
// UI can observe this to force recomposition when internal state changes
|
||||
private val stateVersionCounter = AtomicLong(0)
|
||||
private val _stateVersion = MutableStateFlow(0L)
|
||||
val stateVersion: StateFlow<Long> = _stateVersion.asStateFlow()
|
||||
|
||||
// Badge count (incoming challenges + your turn games)
|
||||
val badgeCount: Int
|
||||
get() {
|
||||
@@ -228,7 +303,20 @@ class ChessLobbyState(
|
||||
gameId: String,
|
||||
state: LiveChessGameState,
|
||||
) {
|
||||
_activeGames.update { it + (gameId to state) }
|
||||
_activeGames.update { current ->
|
||||
val existing = current[gameId]
|
||||
if (existing != null) {
|
||||
// Only replace if new state has at least as many moves
|
||||
val existingMoves = existing.moveHistory.value.size
|
||||
val newMoves = state.moveHistory.value.size
|
||||
if (newMoves < existingMoves) {
|
||||
return@update current
|
||||
}
|
||||
}
|
||||
current + (gameId to state)
|
||||
}
|
||||
// Track as accepted to prevent refresh from re-adding as optimistic challenge
|
||||
AcceptedGamesRegistry.markAsAccepted(gameId)
|
||||
// Remove from challenges if present
|
||||
removeChallenge(gameId)
|
||||
}
|
||||
@@ -251,15 +339,55 @@ class ChessLobbyState(
|
||||
/**
|
||||
* Replace game state entirely after full reconstruction from relays.
|
||||
* Preserves game location (active vs spectating).
|
||||
*
|
||||
* IMPORTANT: Only replaces if new state has >= moves than current state.
|
||||
* This prevents race conditions where polling refresh could revert
|
||||
* a user's move before it propagates to relays.
|
||||
*
|
||||
* IMPORTANT: Never replace a participant game with a spectator state.
|
||||
* This prevents the race where relay fetch returns before acceptance propagates,
|
||||
* which would incorrectly mark an accepted game as spectating.
|
||||
*/
|
||||
fun replaceGameState(
|
||||
gameId: String,
|
||||
newState: LiveChessGameState,
|
||||
) {
|
||||
if (_activeGames.value.containsKey(gameId)) {
|
||||
_activeGames.update { it + (gameId to newState) }
|
||||
} else if (_spectatingGames.value.containsKey(gameId)) {
|
||||
_spectatingGames.update { it + (gameId to newState) }
|
||||
val inActiveGames = _activeGames.value.containsKey(gameId)
|
||||
val inSpectatingGames = _spectatingGames.value.containsKey(gameId)
|
||||
|
||||
val currentState = _activeGames.value[gameId] ?: _spectatingGames.value[gameId]
|
||||
val currentMoveCount = currentState?.moveHistory?.value?.size ?: 0
|
||||
val newMoveCount = newState.moveHistory.value.size
|
||||
|
||||
// Only replace if new state has at least as many moves
|
||||
// This prevents reverting user's local moves during refresh
|
||||
if (newMoveCount < currentMoveCount) {
|
||||
return
|
||||
}
|
||||
|
||||
// Handle case where new state incorrectly has isSpectator=true but current is participant
|
||||
// This happens with open challenges where opponent can't be determined from relay events alone
|
||||
// Solution: Apply moves from new state while preserving participant status from current
|
||||
val stateToUse =
|
||||
if (currentState != null && !currentState.isSpectator && newState.isSpectator && newMoveCount > currentMoveCount) {
|
||||
// Apply opponent's moves to current state's engine
|
||||
currentState.applyMovesFrom(newState)
|
||||
currentState // Keep using current state with updated engine
|
||||
} else if (currentState != null && !currentState.isSpectator && newState.isSpectator) {
|
||||
return
|
||||
} else {
|
||||
newState
|
||||
}
|
||||
|
||||
if (inActiveGames) {
|
||||
_activeGames.update { it + (gameId to stateToUse) }
|
||||
// Increment version to force UI recomposition even if map equals() returns true
|
||||
val newVersion = stateVersionCounter.incrementAndGet()
|
||||
_stateVersion.value = newVersion
|
||||
} else if (inSpectatingGames) {
|
||||
_spectatingGames.update { it + (gameId to stateToUse) }
|
||||
val newVersion = stateVersionCounter.incrementAndGet()
|
||||
_stateVersion.value = newVersion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +457,12 @@ class ChessLobbyState(
|
||||
gameId: String,
|
||||
state: LiveChessGameState,
|
||||
) {
|
||||
// Never add to spectating if this game was accepted - user is a participant
|
||||
if (AcceptedGamesRegistry.wasAccepted(gameId)) {
|
||||
// Add to active games instead
|
||||
_activeGames.update { it + (gameId to state) }
|
||||
return
|
||||
}
|
||||
_spectatingGames.update { it + (gameId to state) }
|
||||
}
|
||||
|
||||
@@ -344,6 +478,14 @@ class ChessLobbyState(
|
||||
_error.value = error
|
||||
}
|
||||
|
||||
fun setRefreshing(refreshing: Boolean) {
|
||||
_isRefreshing.value = refreshing
|
||||
}
|
||||
|
||||
fun setSyncStatus(status: ChessSyncStatus) {
|
||||
_syncStatus.value = status
|
||||
}
|
||||
|
||||
fun selectGame(gameId: String?) {
|
||||
_selectedGameId.value = gameId
|
||||
}
|
||||
@@ -354,12 +496,21 @@ class ChessLobbyState(
|
||||
|
||||
fun isSpectating(gameId: String): Boolean = _spectatingGames.value.containsKey(gameId)
|
||||
|
||||
/** Whether a game ID was accepted (prevents refresh from re-adding as challenge) */
|
||||
fun wasAccepted(gameId: String): Boolean = AcceptedGamesRegistry.wasAccepted(gameId)
|
||||
|
||||
/** Mark a game as accepted synchronously (call before async game creation) */
|
||||
fun markAsAccepted(gameId: String) {
|
||||
AcceptedGamesRegistry.markAsAccepted(gameId)
|
||||
}
|
||||
|
||||
fun clearAll() {
|
||||
_activeGames.value = emptyMap()
|
||||
_publicGames.value = emptyList()
|
||||
_challenges.value = emptyList()
|
||||
_spectatingGames.value = emptyMap()
|
||||
_completedGames.value = emptyList()
|
||||
AcceptedGamesRegistry.clear()
|
||||
_broadcastStatus.value = ChessBroadcastStatus.Idle
|
||||
_error.value = null
|
||||
_selectedGameId.value = null
|
||||
|
||||
+44
-3
@@ -30,6 +30,22 @@ import kotlinx.coroutines.CompletableDeferred
|
||||
import kotlinx.coroutines.withTimeoutOrNull
|
||||
import java.util.concurrent.ConcurrentHashMap
|
||||
|
||||
/**
|
||||
* Progress callback for relay fetch operations
|
||||
*/
|
||||
data class RelayFetchProgress(
|
||||
val relay: NormalizedRelayUrl,
|
||||
val status: RelayFetchStatus,
|
||||
val eventCount: Int,
|
||||
)
|
||||
|
||||
enum class RelayFetchStatus {
|
||||
WAITING,
|
||||
RECEIVING,
|
||||
EOSE_RECEIVED,
|
||||
TIMEOUT,
|
||||
}
|
||||
|
||||
/**
|
||||
* One-shot relay fetch helper for chess events.
|
||||
*
|
||||
@@ -47,21 +63,30 @@ class ChessRelayFetchHelper(
|
||||
* Fetch events matching filters from relays, waiting for EOSE.
|
||||
*
|
||||
* @param filters Map of relay → filter list (same format as INostrClient.openReqSubscription)
|
||||
* @param timeoutMs Max time to wait for all relays to send EOSE
|
||||
* @param timeoutMs Max time to wait for relays to respond (default from ChessConfig)
|
||||
* @param onProgress Optional callback for progress updates per relay
|
||||
* @return Deduplicated list of events received before timeout/EOSE
|
||||
*/
|
||||
suspend fun fetchEvents(
|
||||
filters: Map<NormalizedRelayUrl, List<Filter>>,
|
||||
timeoutMs: Long = 30_000,
|
||||
timeoutMs: Long = ChessConfig.FETCH_TIMEOUT_MS,
|
||||
onProgress: ((RelayFetchProgress) -> Unit)? = null,
|
||||
): List<Event> {
|
||||
if (filters.isEmpty()) return emptyList()
|
||||
|
||||
val events = ConcurrentHashMap<String, Event>()
|
||||
val relayCount = filters.keys.size
|
||||
val eoseReceived = ConcurrentHashMap.newKeySet<NormalizedRelayUrl>()
|
||||
val relayEventCounts = ConcurrentHashMap<NormalizedRelayUrl, Int>()
|
||||
val allEose = CompletableDeferred<Unit>()
|
||||
val subId = newSubId()
|
||||
|
||||
// Initialize all relays as WAITING
|
||||
filters.keys.forEach { relay ->
|
||||
relayEventCounts[relay] = 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.WAITING, 0))
|
||||
}
|
||||
|
||||
val listener =
|
||||
object : IRequestListener {
|
||||
override fun onEvent(
|
||||
@@ -71,6 +96,8 @@ class ChessRelayFetchHelper(
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
events[event.id] = event
|
||||
val count = relayEventCounts.compute(relay) { _, v -> (v ?: 0) + 1 } ?: 1
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.RECEIVING, count))
|
||||
}
|
||||
|
||||
override fun onEose(
|
||||
@@ -78,6 +105,9 @@ class ChessRelayFetchHelper(
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
eoseReceived.add(relay)
|
||||
val count = relayEventCounts[relay] ?: 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.EOSE_RECEIVED, count))
|
||||
// Complete when all relays respond
|
||||
if (eoseReceived.size >= relayCount) {
|
||||
allEose.complete(Unit)
|
||||
}
|
||||
@@ -85,7 +115,18 @@ class ChessRelayFetchHelper(
|
||||
}
|
||||
|
||||
client.openReqSubscription(subId, filters, listener)
|
||||
withTimeoutOrNull(timeoutMs) { allEose.await() }
|
||||
val eoseResult = withTimeoutOrNull(timeoutMs) { allEose.await() }
|
||||
|
||||
// Mark timed-out relays
|
||||
if (eoseResult == null) {
|
||||
filters.keys.forEach { relay ->
|
||||
if (relay !in eoseReceived) {
|
||||
val count = relayEventCounts[relay] ?: 0
|
||||
onProgress?.invoke(RelayFetchProgress(relay, RelayFetchStatus.TIMEOUT, count))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
client.close(subId)
|
||||
|
||||
return events.values.toList()
|
||||
|
||||
+311
@@ -0,0 +1,311 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.animateContentSize
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.expandVertically
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.shrinkVertically
|
||||
import androidx.compose.animation.slideInVertically
|
||||
import androidx.compose.animation.slideOutVertically
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.CheckCircle
|
||||
import androidx.compose.material.icons.filled.CloudDownload
|
||||
import androidx.compose.material.icons.filled.Error
|
||||
import androidx.compose.material.icons.filled.ExpandLess
|
||||
import androidx.compose.material.icons.filled.ExpandMore
|
||||
import androidx.compose.material.icons.filled.HourglassEmpty
|
||||
import androidx.compose.material.icons.filled.Warning
|
||||
import androidx.compose.material3.HorizontalDivider
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
/**
|
||||
* Shared banner showing chess sync/subscription status with expandable relay details.
|
||||
* Shows incoming event progress from relays during refresh.
|
||||
*/
|
||||
@Composable
|
||||
fun ChessSyncBanner(
|
||||
status: ChessSyncStatus,
|
||||
onRetry: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
val isVisible = status !is ChessSyncStatus.Idle
|
||||
var isExpanded by remember { mutableStateOf(false) }
|
||||
|
||||
AnimatedVisibility(
|
||||
visible = isVisible,
|
||||
enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(tween(200)),
|
||||
exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(tween(150)),
|
||||
modifier = modifier,
|
||||
) {
|
||||
Surface(
|
||||
color = getSyncStatusBackgroundColor(status),
|
||||
tonalElevation = 2.dp,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.animateContentSize()
|
||||
.clickable {
|
||||
if (status is ChessSyncStatus.PartialSync) {
|
||||
onRetry()
|
||||
} else {
|
||||
isExpanded = !isExpanded
|
||||
}
|
||||
},
|
||||
) {
|
||||
// Main status row
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier = Modifier.padding(horizontal = 16.dp, vertical = 10.dp),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getSyncStatusIcon(status),
|
||||
contentDescription = null,
|
||||
tint = getSyncStatusIconColor(status),
|
||||
modifier = Modifier.size(18.dp),
|
||||
)
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Text(
|
||||
text = getSyncStatusText(status),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Spacer(Modifier.width(8.dp))
|
||||
|
||||
Text(
|
||||
text = getSyncStatusDetail(status),
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = getSyncStatusDetailColor(status),
|
||||
)
|
||||
}
|
||||
|
||||
// Progress bar for syncing
|
||||
if (status is ChessSyncStatus.Syncing) {
|
||||
Spacer(Modifier.height(4.dp))
|
||||
val progress = status.eoseCount.toFloat() / status.totalCount.coerceAtLeast(1)
|
||||
val animatedProgress by animateFloatAsState(
|
||||
targetValue = progress,
|
||||
animationSpec = tween(300),
|
||||
label = "syncProgress",
|
||||
)
|
||||
LinearProgressIndicator(
|
||||
progress = { animatedProgress },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
trackColor = MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Expand/collapse icon
|
||||
if (status !is ChessSyncStatus.Idle && getRelayStates(status).isNotEmpty()) {
|
||||
Icon(
|
||||
imageVector = if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
|
||||
contentDescription = if (isExpanded) "Collapse" else "Expand",
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
modifier = Modifier.size(20.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Expandable relay details
|
||||
AnimatedVisibility(
|
||||
visible = isExpanded && getRelayStates(status).isNotEmpty(),
|
||||
enter = expandVertically() + fadeIn(),
|
||||
exit = shrinkVertically() + fadeOut(),
|
||||
) {
|
||||
Column {
|
||||
HorizontalDivider(
|
||||
color = MaterialTheme.colorScheme.outlineVariant,
|
||||
thickness = 0.5.dp,
|
||||
)
|
||||
RelayStatusList(
|
||||
relayStates = getRelayStates(status),
|
||||
modifier = Modifier.padding(horizontal = 16.dp, vertical = 8.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun RelayStatusList(
|
||||
relayStates: List<RelaySyncState>,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Column(
|
||||
verticalArrangement = Arrangement.spacedBy(4.dp),
|
||||
modifier = modifier,
|
||||
) {
|
||||
relayStates.forEach { relay ->
|
||||
RelayStatusRow(relay)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun RelayStatusRow(relay: RelaySyncState) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getRelayStatusIcon(relay.status),
|
||||
contentDescription = null,
|
||||
tint = getRelayStatusColor(relay.status),
|
||||
modifier = Modifier.size(14.dp),
|
||||
)
|
||||
|
||||
Text(
|
||||
text = relay.displayName,
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Text(
|
||||
text = "${relay.eventsReceived} events",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun getRelayStates(status: ChessSyncStatus): List<RelaySyncState> =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> status.relayStates
|
||||
is ChessSyncStatus.Synced -> status.relayStates
|
||||
is ChessSyncStatus.PartialSync -> status.relayStates
|
||||
is ChessSyncStatus.Idle -> emptyList()
|
||||
}
|
||||
|
||||
private fun getRelayStatusIcon(status: RelaySyncStatus): ImageVector =
|
||||
when (status) {
|
||||
RelaySyncStatus.CONNECTING -> Icons.Default.HourglassEmpty
|
||||
RelaySyncStatus.WAITING -> Icons.Default.HourglassEmpty
|
||||
RelaySyncStatus.RECEIVING -> Icons.Default.CloudDownload
|
||||
RelaySyncStatus.EOSE_RECEIVED -> Icons.Default.CheckCircle
|
||||
RelaySyncStatus.FAILED -> Icons.Default.Error
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getRelayStatusColor(status: RelaySyncStatus): Color =
|
||||
when (status) {
|
||||
RelaySyncStatus.CONNECTING -> MaterialTheme.colorScheme.secondary
|
||||
RelaySyncStatus.WAITING -> MaterialTheme.colorScheme.secondary
|
||||
RelaySyncStatus.RECEIVING -> MaterialTheme.colorScheme.primary
|
||||
RelaySyncStatus.EOSE_RECEIVED -> MaterialTheme.colorScheme.primary
|
||||
RelaySyncStatus.FAILED -> MaterialTheme.colorScheme.error
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusBackgroundColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.7f)
|
||||
is ChessSyncStatus.Synced -> MaterialTheme.colorScheme.primaryContainer.copy(alpha = 0.7f)
|
||||
else -> MaterialTheme.colorScheme.surfaceContainer
|
||||
}
|
||||
|
||||
private fun getSyncStatusIcon(status: ChessSyncStatus): ImageVector =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> Icons.Default.CloudDownload
|
||||
is ChessSyncStatus.Synced -> Icons.Default.CheckCircle
|
||||
is ChessSyncStatus.PartialSync -> Icons.Default.Warning
|
||||
is ChessSyncStatus.Idle -> Icons.Default.CheckCircle
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusIconColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.error
|
||||
is ChessSyncStatus.Synced -> MaterialTheme.colorScheme.primary
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
|
||||
private fun getSyncStatusText(status: ChessSyncStatus): String =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> "Syncing ${status.phase}..."
|
||||
is ChessSyncStatus.Synced -> "Synced"
|
||||
is ChessSyncStatus.PartialSync -> status.message
|
||||
is ChessSyncStatus.Idle -> ""
|
||||
}
|
||||
|
||||
private fun getSyncStatusDetail(status: ChessSyncStatus): String =
|
||||
when (status) {
|
||||
is ChessSyncStatus.Syncing -> "${status.eoseCount}/${status.totalCount} relays • ${status.totalEventsReceived} events"
|
||||
is ChessSyncStatus.Synced -> "${status.successCount}/${status.totalCount} relays • ${status.challengeCount} challenges • ${status.gameCount} games"
|
||||
is ChessSyncStatus.PartialSync -> "Tap to retry"
|
||||
is ChessSyncStatus.Idle -> ""
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getSyncStatusDetailColor(status: ChessSyncStatus): Color =
|
||||
when (status) {
|
||||
is ChessSyncStatus.PartialSync -> MaterialTheme.colorScheme.error
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
+4
-2
@@ -63,6 +63,7 @@ import com.vitorpamplona.quartz.nip64Chess.Color as ChessColor
|
||||
* @param boardSize Total size of the board in dp
|
||||
* @param flipped If true, renders from black's perspective (rank 1 at top)
|
||||
* @param playerColor The color the player is playing as (only allows moving these pieces)
|
||||
* @param isSpectator If true, disables all interaction (spectator/watch mode)
|
||||
* @param onMoveMade Callback when a valid move is made, receives (from, to, san)
|
||||
* NOTE: This callback should make the actual move - this component only validates
|
||||
*/
|
||||
@@ -73,6 +74,7 @@ fun InteractiveChessBoard(
|
||||
boardSize: Dp = 400.dp,
|
||||
flipped: Boolean = false,
|
||||
playerColor: ChessColor? = null, // null = allow both (for local play)
|
||||
isSpectator: Boolean = false,
|
||||
positionVersion: Int = 0, // External trigger for position refresh (e.g. moveHistory.size)
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit = { _, _, _ -> },
|
||||
) {
|
||||
@@ -94,8 +96,8 @@ fun InteractiveChessBoard(
|
||||
pendingPromotion = null
|
||||
}
|
||||
|
||||
// Can only interact if it's your turn (or playerColor is null for local play)
|
||||
val canInteract = playerColor == null || sideToMove == playerColor
|
||||
// Can only interact if not spectating and it's your turn (or playerColor is null for local play)
|
||||
val canInteract = !isSpectator && (playerColor == null || sideToMove == playerColor)
|
||||
|
||||
val squareSize = boardSize / 8
|
||||
|
||||
|
||||
+321
-31
@@ -20,7 +20,12 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.scaleIn
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.horizontalScroll
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
@@ -32,11 +37,14 @@ import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.CircleShape
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
@@ -49,14 +57,20 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.alpha
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.min
|
||||
import androidx.compose.ui.unit.sp
|
||||
import androidx.compose.ui.window.Dialog
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessEngine
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameResult
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameStatus
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import androidx.compose.ui.graphics.Color as ComposeColor
|
||||
|
||||
/**
|
||||
* Dialog for creating a new chess game challenge
|
||||
@@ -175,7 +189,9 @@ fun NewChessGameDialog(
|
||||
* @param opponentName Opponent's display name
|
||||
* @param onMoveMade Callback when player makes a move (from, to, san)
|
||||
* @param onResign Callback when player resigns
|
||||
* @param onOfferDraw Callback when player offers draw
|
||||
* @param isSpectatorOverride If non-null, overrides gameState.isSpectator. Use this when
|
||||
* spectator status is determined by which map the game is in (activeGames vs spectatingGames)
|
||||
* rather than the potentially stale isSpectator flag from relay reconstruction.
|
||||
*/
|
||||
@Composable
|
||||
fun LiveChessGameScreen(
|
||||
@@ -184,23 +200,33 @@ fun LiveChessGameScreen(
|
||||
opponentName: String,
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit,
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
isSpectatorOverride: Boolean? = null,
|
||||
onGameEndDismiss: (() -> Unit)? = null,
|
||||
) {
|
||||
// Observe state flows for automatic recomposition on updates
|
||||
val currentPosition by gameState.currentPosition.collectAsState()
|
||||
val moveHistory by gameState.moveHistory.collectAsState()
|
||||
val gameStatus by gameState.gameStatus.collectAsState()
|
||||
|
||||
// Use override if provided, otherwise fall back to gameState flag
|
||||
val isSpectator = isSpectatorOverride ?: gameState.isSpectator
|
||||
|
||||
// Pending challenges and spectators cannot make moves
|
||||
val canMakeMoves = !gameState.isSpectator && !gameState.isPendingChallenge
|
||||
val canMakeMoves = !isSpectator && !gameState.isPendingChallenge
|
||||
|
||||
// Track if game end overlay was dismissed
|
||||
var gameEndDismissed by remember { mutableStateOf(false) }
|
||||
|
||||
Box(modifier = modifier.fillMaxSize()) {
|
||||
BoxWithConstraints(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
) {
|
||||
// Calculate board size based on available space
|
||||
// Leave room for header (~100dp), history (~60dp), controls (~60dp), and padding
|
||||
// Calculate board size dynamically based on available space
|
||||
// Use a percentage of available height to leave room for other UI elements
|
||||
val availableWidth = maxWidth - 32.dp // Account for horizontal padding
|
||||
val availableHeight = maxHeight - 250.dp // Account for other UI elements
|
||||
val boardSize = min(availableWidth, availableHeight).coerceAtLeast(200.dp)
|
||||
// Reserve ~35% of height for header, history, controls, and any banners
|
||||
val availableHeight = maxHeight * 0.65f
|
||||
val boardSize = min(availableWidth, availableHeight).coerceIn(150.dp, 520.dp)
|
||||
|
||||
Column(
|
||||
modifier =
|
||||
@@ -208,7 +234,7 @@ fun LiveChessGameScreen(
|
||||
.fillMaxSize()
|
||||
.padding(16.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
// Game info - use currentPosition.activeColor for turn display
|
||||
GameInfoHeader(
|
||||
@@ -216,8 +242,9 @@ fun LiveChessGameScreen(
|
||||
opponentName = opponentName,
|
||||
playerColor = gameState.playerColor,
|
||||
currentTurn = currentPosition.activeColor,
|
||||
isSpectator = gameState.isSpectator,
|
||||
isSpectator = isSpectator,
|
||||
isPendingChallenge = gameState.isPendingChallenge,
|
||||
gameStatus = gameStatus,
|
||||
)
|
||||
|
||||
// Interactive chess board - flip when playing black (spectators see from white's view)
|
||||
@@ -225,14 +252,11 @@ fun LiveChessGameScreen(
|
||||
InteractiveChessBoard(
|
||||
engine = gameState.engine,
|
||||
boardSize = boardSize,
|
||||
flipped = !gameState.isSpectator && gameState.playerColor == Color.BLACK,
|
||||
flipped = !isSpectator && gameState.playerColor == Color.BLACK,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = !canMakeMoves,
|
||||
positionVersion = moveHistory.size,
|
||||
onMoveMade =
|
||||
if (canMakeMoves) {
|
||||
onMoveMade
|
||||
} else {
|
||||
{ _, _, _ -> } // No-op for spectators and pending challenges
|
||||
},
|
||||
onMoveMade = onMoveMade,
|
||||
)
|
||||
|
||||
// Move history (scrollable) - observed from state flow
|
||||
@@ -242,12 +266,32 @@ fun LiveChessGameScreen(
|
||||
|
||||
// Show appropriate controls based on game state
|
||||
when {
|
||||
gameStatus is GameStatus.Finished ->
|
||||
GameEndInfo(
|
||||
result = (gameStatus as GameStatus.Finished).result,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = isSpectator,
|
||||
)
|
||||
gameState.isPendingChallenge -> PendingChallengeInfo()
|
||||
gameState.isSpectator -> SpectatorInfo()
|
||||
else -> GameControls(onResign = onResign, onOfferDraw = onOfferDraw)
|
||||
isSpectator -> SpectatorInfo()
|
||||
else -> GameControls(onResign = onResign)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Game end celebration overlay
|
||||
if (gameStatus is GameStatus.Finished && !gameEndDismissed) {
|
||||
GameEndOverlay(
|
||||
result = (gameStatus as GameStatus.Finished).result,
|
||||
playerColor = gameState.playerColor,
|
||||
isSpectator = isSpectator,
|
||||
onDismiss = {
|
||||
gameEndDismissed = true
|
||||
onGameEndDismiss?.invoke()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -260,7 +304,6 @@ fun LiveChessGameScreen(
|
||||
* @param opponentName Opponent's display name
|
||||
* @param onMoveMade Callback when player makes a move (from, to, san)
|
||||
* @param onResign Callback when player resigns
|
||||
* @param onOfferDraw Callback when player offers draw
|
||||
*/
|
||||
@Composable
|
||||
fun LiveChessGameScreen(
|
||||
@@ -271,7 +314,6 @@ fun LiveChessGameScreen(
|
||||
opponentName: String,
|
||||
onMoveMade: (from: String, to: String, san: String) -> Unit,
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
) {
|
||||
BoxWithConstraints(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
@@ -316,7 +358,6 @@ fun LiveChessGameScreen(
|
||||
// Game controls
|
||||
GameControls(
|
||||
onResign = onResign,
|
||||
onOfferDraw = onOfferDraw,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -333,6 +374,7 @@ private fun GameInfoHeader(
|
||||
currentTurn: Color,
|
||||
isSpectator: Boolean = false,
|
||||
isPendingChallenge: Boolean = false,
|
||||
gameStatus: GameStatus = GameStatus.InProgress,
|
||||
) {
|
||||
// Extract human-readable game name if available
|
||||
val gameName =
|
||||
@@ -407,6 +449,33 @@ private fun GameInfoHeader(
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
|
||||
// Show turn or game result
|
||||
when (gameStatus) {
|
||||
is GameStatus.Finished -> {
|
||||
val result = (gameStatus as GameStatus.Finished).result
|
||||
val resultText =
|
||||
when {
|
||||
result == GameResult.DRAW -> "Draw"
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) -> "You won!"
|
||||
else -> "You lost"
|
||||
}
|
||||
val resultColor =
|
||||
when {
|
||||
result == GameResult.DRAW -> MaterialTheme.colorScheme.secondary
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) ->
|
||||
ComposeColor(0xFF4CAF50)
|
||||
else -> MaterialTheme.colorScheme.error
|
||||
}
|
||||
Text(
|
||||
text = resultText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = resultColor,
|
||||
fontWeight = FontWeight.Bold,
|
||||
)
|
||||
}
|
||||
else -> {
|
||||
val turnText =
|
||||
if (currentTurn == playerColor) {
|
||||
"Your turn"
|
||||
@@ -428,6 +497,8 @@ private fun GameInfoHeader(
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -567,23 +638,242 @@ private fun MoveHistoryDisplay(moves: List<String>) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Game control buttons (Resign, Offer Draw)
|
||||
* Game control buttons (Resign)
|
||||
* Note: Draw offers not supported in Jester protocol
|
||||
*/
|
||||
@Composable
|
||||
private fun GameControls(
|
||||
onResign: () -> Unit,
|
||||
onOfferDraw: () -> Unit,
|
||||
) {
|
||||
private fun GameControls(onResign: () -> Unit) {
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp, Alignment.CenterHorizontally),
|
||||
) {
|
||||
OutlinedButton(onClick = onOfferDraw) {
|
||||
Text("Offer Draw")
|
||||
}
|
||||
|
||||
OutlinedButton(onClick = onResign) {
|
||||
Text("Resign")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Game end celebration overlay
|
||||
*/
|
||||
@Composable
|
||||
private fun GameEndOverlay(
|
||||
result: GameResult,
|
||||
playerColor: Color,
|
||||
isSpectator: Boolean,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
val playerWon =
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> playerColor == Color.WHITE
|
||||
GameResult.BLACK_WINS -> playerColor == Color.BLACK
|
||||
GameResult.DRAW, GameResult.IN_PROGRESS -> false
|
||||
}
|
||||
|
||||
val isDraw = result == GameResult.DRAW
|
||||
|
||||
// Determine display based on result
|
||||
val (emoji, title, subtitle, backgroundColor) =
|
||||
when {
|
||||
isSpectator -> {
|
||||
val winnerText =
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> "White wins!"
|
||||
GameResult.BLACK_WINS -> "Black wins!"
|
||||
GameResult.DRAW -> "Draw!"
|
||||
GameResult.IN_PROGRESS -> "Game Over"
|
||||
}
|
||||
Quadruple("", "Game Over", winnerText, MaterialTheme.colorScheme.surfaceVariant)
|
||||
}
|
||||
playerWon ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Victory!",
|
||||
"Congratulations!",
|
||||
ComposeColor(0xFF4CAF50).copy(alpha = 0.95f),
|
||||
)
|
||||
isDraw ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Draw",
|
||||
"Game ended in a draw",
|
||||
MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
else ->
|
||||
Quadruple(
|
||||
"",
|
||||
"Defeat",
|
||||
"Better luck next time!",
|
||||
ComposeColor(0xFFE57373).copy(alpha = 0.95f),
|
||||
)
|
||||
}
|
||||
|
||||
// Animated visibility
|
||||
AnimatedVisibility(
|
||||
visible = true,
|
||||
enter = fadeIn(animationSpec = tween(300)) + scaleIn(animationSpec = tween(300)),
|
||||
) {
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.background(ComposeColor.Black.copy(alpha = 0.7f))
|
||||
.clickable { onDismiss() },
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Card(
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(32.dp)
|
||||
.clickable { /* prevent dismiss on card click */ },
|
||||
shape = RoundedCornerShape(24.dp),
|
||||
colors =
|
||||
CardDefaults.cardColors(
|
||||
containerColor = backgroundColor,
|
||||
),
|
||||
elevation = CardDefaults.cardElevation(defaultElevation = 8.dp),
|
||||
) {
|
||||
Column(
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(32.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
) {
|
||||
// Trophy/emoji based on result
|
||||
val displayEmoji =
|
||||
when {
|
||||
isSpectator -> "GG"
|
||||
playerWon -> "GG"
|
||||
isDraw -> "="
|
||||
else -> "GG"
|
||||
}
|
||||
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.size(80.dp)
|
||||
.background(
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.primary.copy(alpha = 0.2f)
|
||||
playerWon -> ComposeColor(0xFFFFD700).copy(alpha = 0.3f)
|
||||
isDraw -> MaterialTheme.colorScheme.secondary.copy(alpha = 0.2f)
|
||||
else -> MaterialTheme.colorScheme.error.copy(alpha = 0.2f)
|
||||
},
|
||||
CircleShape,
|
||||
),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = displayEmoji,
|
||||
fontSize = 28.sp,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.primary
|
||||
playerWon -> ComposeColor(0xFFFFD700)
|
||||
isDraw -> MaterialTheme.colorScheme.secondary
|
||||
else -> MaterialTheme.colorScheme.error
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
Text(
|
||||
text = title,
|
||||
style = MaterialTheme.typography.headlineLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
playerWon -> ComposeColor.White
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
else -> ComposeColor.White
|
||||
},
|
||||
)
|
||||
|
||||
Text(
|
||||
text = subtitle,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
color =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
playerWon -> ComposeColor.White.copy(alpha = 0.9f)
|
||||
isDraw -> MaterialTheme.colorScheme.onSurfaceVariant
|
||||
else -> ComposeColor.White.copy(alpha = 0.9f)
|
||||
},
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
|
||||
Button(
|
||||
onClick = onDismiss,
|
||||
) {
|
||||
Text("Continue")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compact game end info shown in controls area
|
||||
*/
|
||||
@Composable
|
||||
private fun GameEndInfo(
|
||||
result: GameResult,
|
||||
playerColor: Color,
|
||||
isSpectator: Boolean,
|
||||
) {
|
||||
val resultText =
|
||||
when {
|
||||
isSpectator ->
|
||||
when (result) {
|
||||
GameResult.WHITE_WINS -> "White wins"
|
||||
GameResult.BLACK_WINS -> "Black wins"
|
||||
GameResult.DRAW -> "Draw"
|
||||
GameResult.IN_PROGRESS -> "In progress"
|
||||
}
|
||||
result == GameResult.DRAW -> "Game drawn"
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) -> "You won!"
|
||||
else -> "You lost"
|
||||
}
|
||||
|
||||
val backgroundColor =
|
||||
when {
|
||||
isSpectator -> MaterialTheme.colorScheme.surfaceVariant
|
||||
result == GameResult.DRAW -> MaterialTheme.colorScheme.secondaryContainer
|
||||
(result == GameResult.WHITE_WINS && playerColor == Color.WHITE) ||
|
||||
(result == GameResult.BLACK_WINS && playerColor == Color.BLACK) ->
|
||||
ComposeColor(0xFF4CAF50).copy(alpha = 0.3f)
|
||||
else -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.5f)
|
||||
}
|
||||
|
||||
Box(
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.background(backgroundColor, RoundedCornerShape(8.dp))
|
||||
.padding(12.dp),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
text = "Game Over - $resultText",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper data class for quadruple values
|
||||
*/
|
||||
private data class Quadruple<A, B, C, D>(
|
||||
val first: A,
|
||||
val second: B,
|
||||
val third: C,
|
||||
val fourth: D,
|
||||
)
|
||||
|
||||
+89
-71
@@ -23,39 +23,28 @@ package com.vitorpamplona.amethyst.commons.chess.subscription
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.pool.RelayBasedFilter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
|
||||
/**
|
||||
* Shared filter builder for chess subscriptions.
|
||||
* Shared filter builder for chess subscriptions using Jester protocol.
|
||||
* Used by both Android and Desktop to ensure identical subscription behavior.
|
||||
*
|
||||
* Jester Protocol (kind 30):
|
||||
* - All chess events use kind 30
|
||||
* - Start events: e-tag references START_POSITION_HASH
|
||||
* - Move events: e-tags [startEventId, headEventId]
|
||||
* - Content JSON determines event type (kind: 0=start, 1=move, 2=chat)
|
||||
*
|
||||
* Builds 4 types of filters:
|
||||
* 1. Personal filters - Events tagged with user's pubkey
|
||||
* 2. Challenge filters - All challenges (like jesterui pattern)
|
||||
* 3. Active game filters - Game-specific move/end subscriptions
|
||||
* 4. Recent game filters - For spectating discovery (7 day window)
|
||||
* 2. Start/Challenge filters - Events referencing START_POSITION_HASH
|
||||
* 3. Active game filters - Events referencing specific game startEventIds
|
||||
* 4. Recent game filters - For spectating discovery
|
||||
*/
|
||||
object ChessFilterBuilder {
|
||||
/** Challenge and accept event kinds (for lobby display) */
|
||||
private val CHALLENGE_KINDS =
|
||||
listOf(
|
||||
LiveChessGameChallengeEvent.KIND,
|
||||
LiveChessGameAcceptEvent.KIND,
|
||||
)
|
||||
|
||||
/** Move and end event kinds (for active games) */
|
||||
private val GAME_EVENT_KINDS =
|
||||
listOf(
|
||||
LiveChessMoveEvent.KIND,
|
||||
LiveChessGameEndEvent.KIND,
|
||||
)
|
||||
|
||||
/** All chess event kinds */
|
||||
private val ALL_CHESS_KINDS = CHALLENGE_KINDS + GAME_EVENT_KINDS
|
||||
/** Jester protocol kind for all chess events */
|
||||
private const val JESTER_KIND = JesterProtocol.KIND
|
||||
|
||||
/**
|
||||
* Build all chess filters for a given subscription state.
|
||||
@@ -77,9 +66,9 @@ object ChessFilterBuilder {
|
||||
buildPersonalFilters(state.userPubkey, state.relays, sinceForRelay, now),
|
||||
)
|
||||
|
||||
// Filter 2: All challenges (for lobby display)
|
||||
// Filter 2: All start/challenge events (for lobby display)
|
||||
filters.addAll(
|
||||
buildChallengeFilters(state.relays, sinceForRelay, now),
|
||||
buildStartEventFilters(state.relays, sinceForRelay, now),
|
||||
)
|
||||
|
||||
// Filter 3: Active game subscriptions (game-specific)
|
||||
@@ -104,7 +93,7 @@ object ChessFilterBuilder {
|
||||
|
||||
/**
|
||||
* Personal events - tagged with user's pubkey.
|
||||
* Catches: challenges directed at us, moves in our games, game ends.
|
||||
* Catches: challenges directed at us, moves in our games.
|
||||
*/
|
||||
fun buildPersonalFilters(
|
||||
userPubkey: String,
|
||||
@@ -114,7 +103,7 @@ object ChessFilterBuilder {
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = ALL_CHESS_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
limit = 100,
|
||||
)
|
||||
@@ -131,18 +120,19 @@ object ChessFilterBuilder {
|
||||
}
|
||||
|
||||
/**
|
||||
* All challenge events (like jesterui pattern).
|
||||
* No author/tag restriction - fetch everything, filter client-side.
|
||||
* This ensures we see open challenges and public games.
|
||||
* Start/challenge events (Jester pattern).
|
||||
* In Jester protocol, start events reference the START_POSITION_HASH.
|
||||
* This fetches all game starts for lobby display.
|
||||
*/
|
||||
fun buildChallengeFilters(
|
||||
fun buildStartEventFilters(
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
sinceForRelay: (NormalizedRelayUrl) -> Long?,
|
||||
now: Long = TimeUtils.now(),
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = CHALLENGE_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(JesterProtocol.START_POSITION_HASH)),
|
||||
limit = 100,
|
||||
)
|
||||
|
||||
@@ -161,63 +151,58 @@ object ChessFilterBuilder {
|
||||
* Active game events - game-specific subscriptions.
|
||||
* These filters ensure moves are received for games the user is playing.
|
||||
*
|
||||
* Note: Move d-tags are "gameId-moveNumber" so we can't filter by #d for moves.
|
||||
* We use two strategies:
|
||||
* 1. Filter by authors (opponent pubkeys) - catches moves they make
|
||||
* 2. Filter by #p tag (opponent tagged us) - catches moves tagged with us
|
||||
*
|
||||
* End events use gameId as d-tag so we can filter those directly.
|
||||
* In Jester protocol:
|
||||
* - Move events have e-tags: [startEventId, headEventId]
|
||||
* - We filter by the first e-tag (startEventId) to get all moves for a game
|
||||
* - We also filter by opponent authors and p-tag for redundancy
|
||||
*/
|
||||
fun buildActiveGameFilters(
|
||||
gameIds: Set<String>,
|
||||
startEventIds: Set<String>,
|
||||
userPubkey: String,
|
||||
opponentPubkeys: Set<String>,
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
): List<RelayBasedFilter> {
|
||||
if (gameIds.isEmpty()) return emptyList()
|
||||
|
||||
println("[ChessFilterBuilder] Building filters for ${gameIds.size} games, ${opponentPubkeys.size} opponents: $opponentPubkeys")
|
||||
if (startEventIds.isEmpty()) return emptyList()
|
||||
|
||||
val filters = mutableListOf<RelayBasedFilter>()
|
||||
|
||||
// End events: filter by d-tag (gameId)
|
||||
val endFilter =
|
||||
// Game events: filter by e-tag (startEventId)
|
||||
// This catches all moves/events for these games
|
||||
val gameFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessGameEndEvent.KIND),
|
||||
tags = mapOf("d" to gameIds.toList()),
|
||||
limit = 50,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to startEventIds.toList()),
|
||||
limit = 500,
|
||||
)
|
||||
|
||||
// Move events: filter by p-tag (opponent tagged us)
|
||||
// This catches all moves for games where we're a participant
|
||||
val moveFilterByTag =
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = gameFilter))
|
||||
}
|
||||
|
||||
// Also filter by p-tag (opponent tagged us) for redundancy
|
||||
val tagFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessMoveEvent.KIND),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = endFilter))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = moveFilterByTag))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = tagFilter))
|
||||
}
|
||||
|
||||
// Move events: filter by authors (opponent pubkeys)
|
||||
// This directly catches moves made by our opponents
|
||||
// Also filter by authors (opponent pubkeys) for redundancy
|
||||
if (opponentPubkeys.isNotEmpty()) {
|
||||
println("[ChessFilterBuilder] Adding author filter for opponents: $opponentPubkeys")
|
||||
val moveFilterByAuthor =
|
||||
val authorFilter =
|
||||
Filter(
|
||||
kinds = listOf(LiveChessMoveEvent.KIND),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
authors = opponentPubkeys.toList(),
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
relays.forEach { relay ->
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = moveFilterByAuthor))
|
||||
filters.add(RelayBasedFilter(relay = relay, filter = authorFilter))
|
||||
}
|
||||
} else {
|
||||
println("[ChessFilterBuilder] WARNING: No opponent pubkeys provided!")
|
||||
}
|
||||
|
||||
return filters
|
||||
@@ -234,7 +219,7 @@ object ChessFilterBuilder {
|
||||
): List<RelayBasedFilter> {
|
||||
val filter =
|
||||
Filter(
|
||||
kinds = GAME_EVENT_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
limit = 100,
|
||||
)
|
||||
|
||||
@@ -256,22 +241,27 @@ object ChessFilterBuilder {
|
||||
/**
|
||||
* Filter for all events related to a specific game.
|
||||
* Used for one-shot fetch when loading a game.
|
||||
*
|
||||
* In Jester protocol, all game events reference the startEventId via e-tag.
|
||||
*/
|
||||
fun gameEventsFilter(gameId: String): Filter =
|
||||
fun gameEventsFilter(startEventId: String): Filter =
|
||||
Filter(
|
||||
kinds = ALL_CHESS_KINDS + listOf(com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent.KIND),
|
||||
tags = mapOf("d" to listOf(gameId)),
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(startEventId)),
|
||||
limit = 500,
|
||||
)
|
||||
|
||||
/**
|
||||
* Filter for challenge events in the last 24 hours.
|
||||
* Filter for start/challenge events in the last 24 hours.
|
||||
* Used for one-shot fetch to populate lobby.
|
||||
*
|
||||
* Start events reference the START_POSITION_HASH.
|
||||
*/
|
||||
fun challengesFilter(userPubkey: String): Filter {
|
||||
fun challengesFilter(userPubkey: String? = null): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = CHALLENGE_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("e" to listOf(JesterProtocol.START_POSITION_HASH)),
|
||||
since = now - ChessTimeWindows.CHALLENGE_WINDOW_SECONDS,
|
||||
limit = 100,
|
||||
)
|
||||
@@ -279,12 +269,40 @@ object ChessFilterBuilder {
|
||||
|
||||
/**
|
||||
* Filter for recent game activity for spectating discovery.
|
||||
* Fetches move events from the last 7 days.
|
||||
* Fetches events from the last 7 days.
|
||||
*/
|
||||
fun recentGamesFilter(): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = ALL_CHESS_KINDS,
|
||||
kinds = listOf(JESTER_KIND),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter for user's own chess events (events they authored).
|
||||
* Used to discover games the user is participating in.
|
||||
*/
|
||||
fun userGamesFilter(userPubkey: String): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = listOf(JESTER_KIND),
|
||||
authors = listOf(userPubkey),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter for events tagged with user's pubkey (games they're participating in).
|
||||
* Complements userGamesFilter to find games where user is the opponent.
|
||||
*/
|
||||
fun userTaggedFilter(userPubkey: String): Filter {
|
||||
val now = TimeUtils.now()
|
||||
return Filter(
|
||||
kinds = listOf(JESTER_KIND),
|
||||
tags = mapOf("p" to listOf(userPubkey)),
|
||||
since = now - ChessTimeWindows.GAME_EVENT_WINDOW_SECONDS,
|
||||
limit = 200,
|
||||
)
|
||||
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.profile
|
||||
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.animateContentSize
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.slideInVertically
|
||||
import androidx.compose.animation.slideOutVertically
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.CheckCircle
|
||||
import androidx.compose.material.icons.filled.Error
|
||||
import androidx.compose.material.icons.filled.Sync
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
/**
|
||||
* Shared banner showing profile metadata broadcast progress.
|
||||
* Works on both Android and Desktop via Compose Multiplatform.
|
||||
*/
|
||||
@Composable
|
||||
fun ProfileBroadcastBanner(
|
||||
status: ProfileBroadcastStatus,
|
||||
onTap: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
val isVisible = status !is ProfileBroadcastStatus.Idle
|
||||
|
||||
AnimatedVisibility(
|
||||
visible = isVisible,
|
||||
enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(tween(200)),
|
||||
exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(tween(150)),
|
||||
modifier = modifier,
|
||||
) {
|
||||
Surface(
|
||||
color = getStatusBackgroundColor(status),
|
||||
tonalElevation = 2.dp,
|
||||
modifier =
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.clickable(onClick = onTap),
|
||||
) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(8.dp),
|
||||
modifier =
|
||||
Modifier
|
||||
.padding(horizontal = 16.dp, vertical = 10.dp)
|
||||
.animateContentSize(),
|
||||
) {
|
||||
Icon(
|
||||
imageVector = getStatusIcon(status),
|
||||
contentDescription = null,
|
||||
tint = getStatusIconColor(status),
|
||||
modifier = Modifier.size(18.dp),
|
||||
)
|
||||
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) {
|
||||
Text(
|
||||
text = getStatusText(status),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurface,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
|
||||
Spacer(Modifier.width(8.dp))
|
||||
|
||||
Text(
|
||||
text = getStatusDetail(status),
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = getStatusDetailColor(status),
|
||||
)
|
||||
}
|
||||
|
||||
// Progress bar for broadcasting
|
||||
if (status is ProfileBroadcastStatus.Broadcasting) {
|
||||
Spacer(Modifier.height(4.dp))
|
||||
|
||||
val animatedProgress by animateFloatAsState(
|
||||
targetValue = status.progress,
|
||||
animationSpec = tween(300),
|
||||
label = "broadcastProgress",
|
||||
)
|
||||
|
||||
LinearProgressIndicator(
|
||||
progress = { animatedProgress },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
trackColor = MaterialTheme.colorScheme.surfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusBackgroundColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.errorContainer.copy(alpha = 0.9f)
|
||||
is ProfileBroadcastStatus.Success -> MaterialTheme.colorScheme.primaryContainer.copy(alpha = 0.9f)
|
||||
else -> MaterialTheme.colorScheme.surfaceContainer
|
||||
}
|
||||
|
||||
private fun getStatusIcon(status: ProfileBroadcastStatus): ImageVector =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> Icons.Default.Sync
|
||||
is ProfileBroadcastStatus.Success -> Icons.Default.CheckCircle
|
||||
is ProfileBroadcastStatus.Failed -> Icons.Default.Error
|
||||
is ProfileBroadcastStatus.Idle -> Icons.Default.CheckCircle
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusIconColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.error
|
||||
is ProfileBroadcastStatus.Success -> MaterialTheme.colorScheme.primary
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
|
||||
private fun getStatusText(status: ProfileBroadcastStatus): String =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> "Updating ${status.fieldName}..."
|
||||
is ProfileBroadcastStatus.Success -> "Updated ${status.fieldName}"
|
||||
is ProfileBroadcastStatus.Failed -> "Failed to update ${status.fieldName}"
|
||||
is ProfileBroadcastStatus.Idle -> ""
|
||||
}
|
||||
|
||||
private fun getStatusDetail(status: ProfileBroadcastStatus): String =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Broadcasting -> "[${status.successCount}/${status.totalRelays}]"
|
||||
is ProfileBroadcastStatus.Success -> "${status.relayCount} relays"
|
||||
is ProfileBroadcastStatus.Failed -> "Tap to retry"
|
||||
is ProfileBroadcastStatus.Idle -> ""
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun getStatusDetailColor(status: ProfileBroadcastStatus): Color =
|
||||
when (status) {
|
||||
is ProfileBroadcastStatus.Failed -> MaterialTheme.colorScheme.error
|
||||
else -> MaterialTheme.colorScheme.primary
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.profile
|
||||
|
||||
/**
|
||||
* Status of profile metadata broadcast to relays.
|
||||
*/
|
||||
sealed class ProfileBroadcastStatus {
|
||||
data object Idle : ProfileBroadcastStatus()
|
||||
|
||||
data class Broadcasting(
|
||||
val fieldName: String,
|
||||
val successCount: Int,
|
||||
val totalRelays: Int,
|
||||
) : ProfileBroadcastStatus() {
|
||||
val progress: Float get() = if (totalRelays > 0) successCount.toFloat() / totalRelays else 0f
|
||||
}
|
||||
|
||||
data class Success(
|
||||
val fieldName: String,
|
||||
val relayCount: Int,
|
||||
) : ProfileBroadcastStatus()
|
||||
|
||||
data class Failed(
|
||||
val fieldName: String,
|
||||
val error: String,
|
||||
) : ProfileBroadcastStatus()
|
||||
}
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.commons.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.INostrClient
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.accessories.sendAndWaitForResponse
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.reqs.IRequestListener
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.single.newSubId
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import kotlinx.coroutines.delay
|
||||
|
||||
/**
|
||||
* Result of broadcasting an event
|
||||
*/
|
||||
data class BroadcastResult(
|
||||
val success: Boolean,
|
||||
val relayResults: Map<NormalizedRelayUrl, Boolean>,
|
||||
val message: String,
|
||||
)
|
||||
|
||||
/**
|
||||
* Helper for broadcasting chess events to relays with reliable delivery.
|
||||
*
|
||||
* Uses sendAndWaitForResponse to get actual OK confirmations from relays,
|
||||
* ensuring the event was actually received and accepted.
|
||||
*/
|
||||
class ChessEventBroadcaster(
|
||||
private val client: INostrClient,
|
||||
) {
|
||||
/**
|
||||
* Broadcast an event to the chess relays with confirmation.
|
||||
*
|
||||
* This method:
|
||||
* 1. Triggers relay connections via a dummy subscription
|
||||
* 2. Waits for relays to connect
|
||||
* 3. Sends the event and waits for OK responses
|
||||
*
|
||||
* @param event The signed event to broadcast
|
||||
* @param timeoutSeconds Maximum time to wait for relay responses
|
||||
* @return BroadcastResult with success status
|
||||
*/
|
||||
suspend fun broadcast(
|
||||
event: Event,
|
||||
timeoutSeconds: Long = 15L,
|
||||
): BroadcastResult {
|
||||
val targetRelays = ChessConfig.CHESS_RELAYS.map { NormalizedRelayUrl(it) }.toSet()
|
||||
val subId = newSubId()
|
||||
|
||||
println("[ChessEventBroadcaster] Broadcasting event ${event.id.take(8)} to ${targetRelays.size} relays")
|
||||
|
||||
// Step 1: Check which relays are already connected
|
||||
val initialConnected = client.connectedRelaysFlow().value
|
||||
val alreadyConnected = targetRelays.intersect(initialConnected)
|
||||
val needsConnection = targetRelays - alreadyConnected
|
||||
|
||||
println("[ChessEventBroadcaster] Already connected: ${alreadyConnected.size}, needs connection: ${needsConnection.size}")
|
||||
|
||||
// Step 2: If some relays need connection, open a subscription to trigger it
|
||||
if (needsConnection.isNotEmpty()) {
|
||||
val dummyFilter =
|
||||
Filter(
|
||||
kinds = listOf(JesterProtocol.KIND),
|
||||
ids = listOf("trigger_connection_${System.currentTimeMillis()}"),
|
||||
limit = 1,
|
||||
)
|
||||
|
||||
val listener =
|
||||
object : IRequestListener {
|
||||
override fun onEvent(
|
||||
event: Event,
|
||||
isLive: Boolean,
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) { }
|
||||
|
||||
override fun onEose(
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
println("[ChessEventBroadcaster] EOSE from ${relay.url}")
|
||||
}
|
||||
}
|
||||
|
||||
// Open subscription to all target relays (triggers connection)
|
||||
val filterMap = targetRelays.associateWith { listOf(dummyFilter) }
|
||||
client.openReqSubscription(subId, filterMap, listener)
|
||||
|
||||
// Wait for relays to connect (poll with timeout)
|
||||
val connected = waitForRelays(targetRelays, 5000L)
|
||||
println("[ChessEventBroadcaster] After waiting: ${connected.size}/${targetRelays.size} connected")
|
||||
|
||||
// Close the dummy subscription
|
||||
client.close(subId)
|
||||
}
|
||||
|
||||
// Step 3: Send the event and wait for OK responses
|
||||
println("[ChessEventBroadcaster] Sending event with sendAndWaitForResponse...")
|
||||
val success = client.sendAndWaitForResponse(event, targetRelays, timeoutSeconds)
|
||||
|
||||
println("[ChessEventBroadcaster] Broadcast complete: success=$success")
|
||||
|
||||
return BroadcastResult(
|
||||
success = success,
|
||||
relayResults = targetRelays.associateWith { success },
|
||||
message = if (success) "Event accepted by relay(s)" else "No relay accepted the event",
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait for target relays to appear in connectedRelaysFlow.
|
||||
*/
|
||||
private suspend fun waitForRelays(
|
||||
targetRelays: Set<NormalizedRelayUrl>,
|
||||
timeoutMs: Long,
|
||||
): Set<NormalizedRelayUrl> {
|
||||
val startTime = System.currentTimeMillis()
|
||||
val pollInterval = 200L
|
||||
|
||||
while (System.currentTimeMillis() - startTime < timeoutMs) {
|
||||
val connected = client.connectedRelaysFlow().value
|
||||
val targetConnected = targetRelays.intersect(connected)
|
||||
|
||||
if (targetConnected.size == targetRelays.size) {
|
||||
return targetConnected
|
||||
}
|
||||
|
||||
// At least one connected is good enough after half the timeout
|
||||
if (targetConnected.isNotEmpty() && System.currentTimeMillis() - startTime > timeoutMs / 2) {
|
||||
return targetConnected
|
||||
}
|
||||
|
||||
delay(pollInterval)
|
||||
}
|
||||
|
||||
return client.connectedRelaysFlow().value.intersect(targetRelays)
|
||||
}
|
||||
}
|
||||
+336
-454
File diff suppressed because it is too large
Load Diff
+270
-305
@@ -20,133 +20,141 @@
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.desktop.chess
|
||||
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessConfig
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessEventBroadcaster
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessEventPublisher
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessRelayFetchHelper
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessRelayFetcher
|
||||
import com.vitorpamplona.amethyst.commons.chess.IUserMetadataProvider
|
||||
import com.vitorpamplona.amethyst.commons.chess.RelayFetchProgress
|
||||
import com.vitorpamplona.amethyst.commons.chess.RelayGameSummary
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessFilterBuilder
|
||||
import com.vitorpamplona.amethyst.commons.data.UserMetadataCache
|
||||
import com.vitorpamplona.amethyst.desktop.account.AccountState
|
||||
import com.vitorpamplona.amethyst.desktop.network.DesktopRelayConnectionManager
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEnd
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
|
||||
|
||||
/**
|
||||
* Desktop implementation of ChessEventPublisher.
|
||||
* Desktop implementation of ChessEventPublisher using Jester protocol.
|
||||
* Wraps account.signer.sign() + relayManager.broadcastToAll() for event publishing.
|
||||
*
|
||||
* Jester Protocol:
|
||||
* - All chess events use kind 30
|
||||
* - publishStart creates a start event (content.kind=0)
|
||||
* - publishMove creates a move event (content.kind=1) with full history
|
||||
* - publishGameEnd creates a move event with result in content
|
||||
*/
|
||||
class DesktopChessPublisher(
|
||||
private val account: AccountState.LoggedIn,
|
||||
private val relayManager: DesktopRelayConnectionManager,
|
||||
) : ChessEventPublisher {
|
||||
override suspend fun publishChallenge(
|
||||
gameId: String,
|
||||
private val broadcaster = ChessEventBroadcaster(relayManager.client)
|
||||
|
||||
/**
|
||||
* Broadcast an event to the dedicated chess relays with reliable delivery.
|
||||
* Uses ChessEventBroadcaster to ensure relay connections before sending.
|
||||
*/
|
||||
private suspend fun broadcastToChessRelays(event: com.vitorpamplona.quartz.nip01Core.core.Event): Boolean {
|
||||
println("[DesktopChessPublisher] Broadcasting event ${event.id.take(8)} via ChessEventBroadcaster")
|
||||
val result = broadcaster.broadcast(event)
|
||||
println("[DesktopChessPublisher] Broadcast result: ${result.message}")
|
||||
return result.success
|
||||
}
|
||||
|
||||
/**
|
||||
* Publish a game start event (challenge).
|
||||
* Returns the startEventId (event ID) if successful.
|
||||
*/
|
||||
override suspend fun publishStart(
|
||||
playerColor: Color,
|
||||
opponentPubkey: String?,
|
||||
timeControl: String?,
|
||||
): Boolean =
|
||||
): String? =
|
||||
try {
|
||||
val template =
|
||||
LiveChessGameChallengeEvent.build(
|
||||
gameId = gameId,
|
||||
playerColor = playerColor,
|
||||
if (opponentPubkey != null) {
|
||||
JesterEvent.buildPrivateStart(
|
||||
opponentPubkey = opponentPubkey,
|
||||
timeControl = timeControl,
|
||||
playerColor = playerColor,
|
||||
)
|
||||
} else {
|
||||
JesterEvent.buildStart(
|
||||
playerColor = playerColor,
|
||||
)
|
||||
}
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
true
|
||||
val success = broadcastToChessRelays(signedEvent)
|
||||
if (success) signedEvent.id else null
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
println("[DesktopChessPublisher] publishStart failed: ${e.message}")
|
||||
null
|
||||
}
|
||||
|
||||
override suspend fun publishAccept(
|
||||
gameId: String,
|
||||
challengeEventId: String,
|
||||
challengerPubkey: String,
|
||||
): Boolean =
|
||||
/**
|
||||
* Publish a move event.
|
||||
* Returns the move event ID if successful.
|
||||
*/
|
||||
override suspend fun publishMove(move: ChessMoveEvent): String? =
|
||||
try {
|
||||
val template =
|
||||
LiveChessGameAcceptEvent.build(
|
||||
gameId = gameId,
|
||||
challengeEventId = challengeEventId,
|
||||
challengerPubkey = challengerPubkey,
|
||||
)
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
true
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
}
|
||||
|
||||
override suspend fun publishMove(move: ChessMoveEvent): Boolean =
|
||||
try {
|
||||
val template =
|
||||
LiveChessMoveEvent.build(
|
||||
gameId = move.gameId,
|
||||
moveNumber = move.moveNumber,
|
||||
san = move.san,
|
||||
JesterEvent.buildMove(
|
||||
startEventId = move.startEventId,
|
||||
headEventId = move.headEventId,
|
||||
move = move.san,
|
||||
fen = move.fen,
|
||||
history = move.history,
|
||||
opponentPubkey = move.opponentPubkey,
|
||||
)
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
true
|
||||
val success = broadcastToChessRelays(signedEvent)
|
||||
if (success) signedEvent.id else null
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
println("[DesktopChessPublisher] publishMove failed: ${e.message}")
|
||||
null
|
||||
}
|
||||
|
||||
/**
|
||||
* Publish a game end event (includes result in content).
|
||||
*/
|
||||
override suspend fun publishGameEnd(gameEnd: ChessGameEnd): Boolean =
|
||||
try {
|
||||
val template =
|
||||
LiveChessGameEndEvent.build(
|
||||
gameId = gameEnd.gameId,
|
||||
JesterEvent.buildEndMove(
|
||||
startEventId = gameEnd.startEventId,
|
||||
headEventId = gameEnd.headEventId,
|
||||
move = gameEnd.lastMove,
|
||||
fen = gameEnd.fen,
|
||||
history = gameEnd.history,
|
||||
opponentPubkey = gameEnd.opponentPubkey,
|
||||
result = gameEnd.result,
|
||||
termination = gameEnd.termination,
|
||||
winnerPubkey = gameEnd.winnerPubkey,
|
||||
opponentPubkey = gameEnd.opponentPubkey,
|
||||
pgn = gameEnd.pgn ?: "",
|
||||
)
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
true
|
||||
broadcastToChessRelays(signedEvent)
|
||||
} catch (e: Exception) {
|
||||
println("[DesktopChessPublisher] publishGameEnd failed: ${e.message}")
|
||||
false
|
||||
}
|
||||
|
||||
override suspend fun publishDrawOffer(
|
||||
gameId: String,
|
||||
opponentPubkey: String,
|
||||
message: String?,
|
||||
): Boolean =
|
||||
try {
|
||||
val template =
|
||||
LiveChessDrawOfferEvent.build(
|
||||
gameId = gameId,
|
||||
opponentPubkey = opponentPubkey,
|
||||
message = message ?: "",
|
||||
)
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
true
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
}
|
||||
|
||||
override fun getWriteRelayCount(): Int = relayManager.connectedRelays.value.size
|
||||
override fun getWriteRelayCount(): Int = ChessConfig.CHESS_RELAYS.size
|
||||
}
|
||||
|
||||
/**
|
||||
* Desktop implementation of ChessRelayFetcher.
|
||||
* Uses ChessRelayFetchHelper for one-shot relay queries.
|
||||
* Desktop implementation of ChessRelayFetcher using Jester protocol.
|
||||
*
|
||||
* Hybrid approach (like Android's LocalCache pattern):
|
||||
* 1. Query DesktopChessEventCache first (populated by subscription)
|
||||
* 2. Also do relay queries and merge results for completeness
|
||||
*
|
||||
* This solves the "missing games" issue where pure one-shot relay queries
|
||||
* would miss events due to timing or slow relays.
|
||||
*/
|
||||
class DesktopRelayFetcher(
|
||||
private val relayManager: DesktopRelayConnectionManager,
|
||||
@@ -154,266 +162,223 @@ class DesktopRelayFetcher(
|
||||
) : ChessRelayFetcher {
|
||||
private val fetchHelper = ChessRelayFetchHelper(relayManager.client)
|
||||
|
||||
override suspend fun fetchGameEvents(gameId: String): ChessGameEvents {
|
||||
val filters = ChessFilterBuilder.gameEventsFilter(gameId)
|
||||
val relayFilters = relayManager.connectedRelays.value.associateWith { listOf(filters) }
|
||||
/**
|
||||
* Get the normalized chess relay URLs.
|
||||
* Always uses the 3 dedicated chess relays from ChessConfig.
|
||||
*/
|
||||
private fun chessRelayUrls(): List<NormalizedRelayUrl> = ChessConfig.CHESS_RELAYS.map { NormalizedRelayUrl(it) }
|
||||
|
||||
val events = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
val challengeEvent =
|
||||
events
|
||||
.filterIsInstance<LiveChessGameChallengeEvent>()
|
||||
.firstOrNull { it.gameId() == gameId }
|
||||
?: events
|
||||
.filter { it.kind == LiveChessGameChallengeEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
LiveChessGameChallengeEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
).takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull()
|
||||
|
||||
val acceptEvent =
|
||||
events
|
||||
.filterIsInstance<LiveChessGameAcceptEvent>()
|
||||
.firstOrNull { it.gameId() == gameId }
|
||||
?: events
|
||||
.filter { it.kind == LiveChessGameAcceptEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
LiveChessGameAcceptEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
).takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull()
|
||||
|
||||
val moveEvents =
|
||||
events
|
||||
.filterIsInstance<LiveChessMoveEvent>()
|
||||
.filter { it.gameId() == gameId }
|
||||
.ifEmpty {
|
||||
events
|
||||
.filter { it.kind == LiveChessMoveEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
LiveChessMoveEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
).takeIf { it.gameId() == gameId }
|
||||
}
|
||||
override fun getRelayUrls(): List<String> {
|
||||
println("[DesktopRelayFetcher] getRelayUrls: using ${ChessConfig.CHESS_RELAYS.size} chess relays")
|
||||
return ChessConfig.CHESS_RELAYS
|
||||
}
|
||||
|
||||
val endEvent =
|
||||
events
|
||||
.filterIsInstance<LiveChessGameEndEvent>()
|
||||
.firstOrNull { it.gameId() == gameId }
|
||||
?: events
|
||||
.filter { it.kind == LiveChessGameEndEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
LiveChessGameEndEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
).takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull()
|
||||
/**
|
||||
* Fetch game events - queries cache first, supplements with relay query.
|
||||
* Similar to Android's LocalCache.addressables pattern.
|
||||
*
|
||||
* Uses TWO filters:
|
||||
* 1. Fetch start event by ID (start events don't have #e tag to themselves)
|
||||
* 2. Fetch moves that reference the start event via #e tag
|
||||
*/
|
||||
override suspend fun fetchGameEvents(startEventId: String): JesterGameEvents {
|
||||
println("[DesktopRelayFetcher] fetchGameEvents: querying cache for startEventId=$startEventId")
|
||||
|
||||
val drawOffers =
|
||||
events
|
||||
.filterIsInstance<LiveChessDrawOfferEvent>()
|
||||
.filter { it.gameId() == gameId }
|
||||
.ifEmpty {
|
||||
events
|
||||
.filter { it.kind == LiveChessDrawOfferEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
LiveChessDrawOfferEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
).takeIf { it.gameId() == gameId }
|
||||
}
|
||||
}
|
||||
// Query cache first (populated by subscription)
|
||||
val cachedEvents = DesktopChessEventCache.getGameEvents(startEventId)
|
||||
println("[DesktopRelayFetcher] fetchGameEvents cache: start=${cachedEvents.startEvent != null}, moves=${cachedEvents.moves.size}")
|
||||
|
||||
return ChessGameEvents(
|
||||
challenge = challengeEvent,
|
||||
accept = acceptEvent,
|
||||
moves = moveEvents,
|
||||
end = endEvent,
|
||||
drawOffers = drawOffers,
|
||||
// Also do relay query to catch any new events and populate cache
|
||||
// Filter 1: Fetch the start event by its ID
|
||||
val startEventFilter =
|
||||
Filter(
|
||||
ids = listOf(startEventId),
|
||||
kinds = listOf(JesterProtocol.KIND),
|
||||
)
|
||||
// Filter 2: Fetch moves that reference the start event
|
||||
val movesFilter = ChessFilterBuilder.gameEventsFilter(startEventId)
|
||||
val relayFilters = chessRelayUrls().associateWith { listOf(startEventFilter, movesFilter) }
|
||||
val relayEvents = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
// Add relay events to cache
|
||||
relayEvents.forEach { DesktopChessEventCache.add(it) }
|
||||
|
||||
// Convert to JesterEvents and merge
|
||||
val relayJesterEvents =
|
||||
relayEvents
|
||||
.filter { it.kind == JesterProtocol.KIND }
|
||||
.mapNotNull { it.toJesterEvent() }
|
||||
|
||||
val relayStartEvent =
|
||||
relayJesterEvents
|
||||
.firstOrNull { it.isStartEvent() && it.id == startEventId }
|
||||
|
||||
val relayMoves =
|
||||
relayJesterEvents
|
||||
.filter { it.isMoveEvent() && it.startEventId() == startEventId }
|
||||
|
||||
// Merge: prefer cache start event, merge all moves
|
||||
val allMoves = (cachedEvents.moves + relayMoves).distinctBy { it.id }
|
||||
|
||||
println("[DesktopRelayFetcher] fetchGameEvents: found start=${cachedEvents.startEvent ?: relayStartEvent != null}, moves=${allMoves.size}")
|
||||
|
||||
return JesterGameEvents(
|
||||
startEvent = cachedEvents.startEvent ?: relayStartEvent,
|
||||
moves = allMoves,
|
||||
)
|
||||
}
|
||||
|
||||
override suspend fun fetchChallenges(): List<LiveChessGameChallengeEvent> {
|
||||
val filters = ChessFilterBuilder.challengesFilter(userPubkey)
|
||||
val relayFilters = relayManager.connectedRelays.value.associateWith { listOf(filters) }
|
||||
/**
|
||||
* Fetch start events (challenges) - queries cache first.
|
||||
*/
|
||||
override suspend fun fetchChallenges(onProgress: ((RelayFetchProgress) -> Unit)?): List<JesterEvent> {
|
||||
val relays = chessRelayUrls()
|
||||
println("[DesktopRelayFetcher] fetchChallenges: querying cache first, then ${relays.size} chess relays")
|
||||
|
||||
val events = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
return events
|
||||
.filterIsInstance<LiveChessGameChallengeEvent>()
|
||||
.ifEmpty {
|
||||
events
|
||||
.filter { it.kind == LiveChessGameChallengeEvent.KIND }
|
||||
.map { event ->
|
||||
LiveChessGameChallengeEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
// Query cache for start events that are:
|
||||
// 1. Open challenges (no specific opponent)
|
||||
// 2. Directed at us
|
||||
// 3. Created by us
|
||||
val cachedStartEvents =
|
||||
DesktopChessEventCache.queryStartEvents { event ->
|
||||
event.opponentPubkey() == null ||
|
||||
event.opponentPubkey() == userPubkey ||
|
||||
event.pubKey == userPubkey
|
||||
}
|
||||
|
||||
println("[DesktopRelayFetcher] fetchChallenges: found ${cachedStartEvents.size} in cache")
|
||||
|
||||
// Also do relay query to catch any new challenges
|
||||
val filter = ChessFilterBuilder.challengesFilter(userPubkey)
|
||||
val relayFilters = relays.associateWith { listOf(filter) }
|
||||
val relayEvents = fetchHelper.fetchEvents(relayFilters, onProgress = onProgress)
|
||||
|
||||
// Add to cache
|
||||
relayEvents.forEach { DesktopChessEventCache.add(it) }
|
||||
|
||||
val relayStartEvents =
|
||||
relayEvents
|
||||
.filter { it.kind == JesterProtocol.KIND }
|
||||
.mapNotNull { it.toJesterEvent() }
|
||||
.filter { it.isStartEvent() }
|
||||
|
||||
// Merge and deduplicate
|
||||
val allStartEvents = (cachedStartEvents + relayStartEvents).distinctBy { it.id }
|
||||
println("[DesktopRelayFetcher] fetchChallenges: total ${allStartEvents.size} after merge")
|
||||
return allStartEvents
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch user game IDs (startEventIds) - queries cache first.
|
||||
*/
|
||||
override suspend fun fetchUserGameIds(onProgress: ((RelayFetchProgress) -> Unit)?): Set<String> {
|
||||
val relays = chessRelayUrls()
|
||||
println("[DesktopRelayFetcher] fetchUserGameIds: querying cache first, then ${relays.size} chess relays")
|
||||
|
||||
val gameIds = mutableSetOf<String>()
|
||||
|
||||
// Query cache for start events created by user or directed at user
|
||||
DesktopChessEventCache
|
||||
.queryStartEvents { event ->
|
||||
event.pubKey == userPubkey || event.opponentPubkey() == userPubkey
|
||||
}.forEach { gameIds.add(it.id) }
|
||||
|
||||
// Query cache for moves by user or tagged with user
|
||||
DesktopChessEventCache
|
||||
.queryMoveEvents { event ->
|
||||
event.pubKey == userPubkey || event.opponentPubkey() == userPubkey
|
||||
}.forEach { event ->
|
||||
event.startEventId()?.let { gameIds.add(it) }
|
||||
}
|
||||
|
||||
println("[DesktopRelayFetcher] fetchUserGameIds: found ${gameIds.size} in cache")
|
||||
|
||||
// Also do relay query to catch any new game IDs
|
||||
val userFilter = ChessFilterBuilder.userGamesFilter(userPubkey)
|
||||
val taggedFilter = ChessFilterBuilder.userTaggedFilter(userPubkey)
|
||||
val relayFilters = relays.associateWith { listOf(userFilter, taggedFilter) }
|
||||
val relayEvents = fetchHelper.fetchEvents(relayFilters, onProgress = onProgress)
|
||||
|
||||
// Add to cache
|
||||
relayEvents.forEach { DesktopChessEventCache.add(it) }
|
||||
|
||||
// Extract game IDs from relay events
|
||||
relayEvents
|
||||
.filter { it.kind == JesterProtocol.KIND }
|
||||
.mapNotNull { it.toJesterEvent() }
|
||||
.forEach { event ->
|
||||
if (event.isStartEvent()) {
|
||||
gameIds.add(event.id)
|
||||
} else if (event.isMoveEvent()) {
|
||||
event.startEventId()?.let { gameIds.add(it) }
|
||||
}
|
||||
}
|
||||
|
||||
println("[DesktopRelayFetcher] fetchUserGameIds: total ${gameIds.size} after merge")
|
||||
return gameIds
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch recent games for spectating.
|
||||
*/
|
||||
override suspend fun fetchRecentGames(): List<RelayGameSummary> {
|
||||
val filters = ChessFilterBuilder.recentGamesFilter()
|
||||
val relayFilters = relayManager.connectedRelays.value.associateWith { listOf(filters) }
|
||||
val filter = ChessFilterBuilder.recentGamesFilter()
|
||||
val relayFilters = chessRelayUrls().associateWith { listOf(filter) }
|
||||
|
||||
val events = fetchHelper.fetchEvents(relayFilters)
|
||||
|
||||
// Group by game ID and create summaries
|
||||
val gameIds =
|
||||
events
|
||||
.filter { it.kind == LiveChessMoveEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
val move =
|
||||
if (event is LiveChessMoveEvent) {
|
||||
event
|
||||
} else {
|
||||
LiveChessMoveEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
}
|
||||
move.gameId()
|
||||
}.distinct()
|
||||
// Cache events so they're available when watching
|
||||
events.forEach { DesktopChessEventCache.add(it) }
|
||||
|
||||
return gameIds.mapNotNull { gameId ->
|
||||
// Find challenge and accept for this game
|
||||
val challenge =
|
||||
// Convert to JesterEvents
|
||||
val jesterEvents =
|
||||
events
|
||||
.filter { it.kind == LiveChessGameChallengeEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
val e =
|
||||
if (event is LiveChessGameChallengeEvent) {
|
||||
event
|
||||
} else {
|
||||
LiveChessGameChallengeEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
}
|
||||
e.takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull() ?: return@mapNotNull null
|
||||
.filter { it.kind == JesterProtocol.KIND }
|
||||
.mapNotNull { it.toJesterEvent() }
|
||||
|
||||
val accept =
|
||||
events
|
||||
.filter { it.kind == LiveChessGameAcceptEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
val e =
|
||||
if (event is LiveChessGameAcceptEvent) {
|
||||
event
|
||||
} else {
|
||||
LiveChessGameAcceptEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
}
|
||||
e.takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull()
|
||||
// Group by game (startEventId for moves, id for start events)
|
||||
val startEventsById =
|
||||
jesterEvents
|
||||
.filter { it.isStartEvent() }
|
||||
.associateBy { it.id }
|
||||
|
||||
val challengerColor = challenge.playerColor() ?: Color.WHITE
|
||||
val whitePubkey =
|
||||
val movesByGameId =
|
||||
jesterEvents
|
||||
.filter { it.isMoveEvent() }
|
||||
.groupBy { it.startEventId() ?: "" }
|
||||
.filterKeys { it.isNotEmpty() }
|
||||
|
||||
// Get all game IDs (from start events and moves)
|
||||
val allGameIds = startEventsById.keys + movesByGameId.keys
|
||||
|
||||
return allGameIds.mapNotNull { startEventId ->
|
||||
val startEvent = startEventsById[startEventId] ?: return@mapNotNull null
|
||||
val moves = movesByGameId[startEventId] ?: emptyList()
|
||||
|
||||
val challengerColor = startEvent.playerColor() ?: Color.WHITE
|
||||
|
||||
// Determine players from start event and moves
|
||||
val challengerPubkey = startEvent.pubKey
|
||||
val opponentFromMoves = moves.firstOrNull { it.pubKey != challengerPubkey }?.pubKey
|
||||
val opponentPubkey = startEvent.opponentPubkey() ?: opponentFromMoves ?: return@mapNotNull null
|
||||
|
||||
val (whitePubkey, blackPubkey) =
|
||||
if (challengerColor == Color.WHITE) {
|
||||
challenge.pubKey
|
||||
challengerPubkey to opponentPubkey
|
||||
} else {
|
||||
accept?.pubKey ?: return@mapNotNull null
|
||||
}
|
||||
val blackPubkey =
|
||||
if (challengerColor == Color.BLACK) {
|
||||
challenge.pubKey
|
||||
} else {
|
||||
accept?.pubKey ?: return@mapNotNull null
|
||||
opponentPubkey to challengerPubkey
|
||||
}
|
||||
|
||||
val moves =
|
||||
events
|
||||
.filter { it.kind == LiveChessMoveEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
val m =
|
||||
if (event is LiveChessMoveEvent) {
|
||||
event
|
||||
} else {
|
||||
LiveChessMoveEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
}
|
||||
m.takeIf { it.gameId() == gameId }
|
||||
}
|
||||
|
||||
val endEvent =
|
||||
events
|
||||
.filter { it.kind == LiveChessGameEndEvent.KIND }
|
||||
.mapNotNull { event ->
|
||||
val e =
|
||||
if (event is LiveChessGameEndEvent) {
|
||||
event
|
||||
} else {
|
||||
LiveChessGameEndEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
}
|
||||
e.takeIf { it.gameId() == gameId }
|
||||
}.firstOrNull()
|
||||
|
||||
val lastMove = moves.maxByOrNull { it.createdAt }
|
||||
val lastMove = moves.maxByOrNull { it.history().size }
|
||||
val hasEnded = lastMove?.result() != null
|
||||
|
||||
RelayGameSummary(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
whitePubkey = whitePubkey,
|
||||
blackPubkey = blackPubkey,
|
||||
moveCount = moves.size,
|
||||
lastMoveTime = lastMove?.createdAt ?: challenge.createdAt,
|
||||
isActive = endEvent == null,
|
||||
moveCount = lastMove?.history()?.size ?: 0,
|
||||
lastMoveTime = lastMove?.createdAt ?: startEvent.createdAt,
|
||||
isActive = !hasEnded,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+150
@@ -0,0 +1,150 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.desktop.chess
|
||||
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterGameEvents
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
|
||||
import java.util.concurrent.ConcurrentHashMap
|
||||
|
||||
/**
|
||||
* Local event cache for Desktop chess events using Jester protocol.
|
||||
*
|
||||
* Mimics Android's LocalCache.addressables behavior:
|
||||
* - Stores events by ID (deduplication)
|
||||
* - Queryable by kind with custom filters
|
||||
* - Thread-safe via ConcurrentHashMap
|
||||
* - Populated from subscription callbacks
|
||||
* - Persists across fetcher queries (unlike one-shot relay queries)
|
||||
*
|
||||
* Jester Protocol Notes:
|
||||
* - All chess events use kind 30
|
||||
* - Start events: content.kind=0, e-tag references START_POSITION_HASH
|
||||
* - Move events: content.kind=1, e-tags=[startEventId, headEventId]
|
||||
*/
|
||||
object DesktopChessEventCache {
|
||||
// Store all Jester events by ID for deduplication
|
||||
@PublishedApi
|
||||
internal val events = ConcurrentHashMap<String, JesterEvent>()
|
||||
|
||||
// Index start events by event ID (for quick game lookup)
|
||||
private val startEvents = ConcurrentHashMap<String, JesterEvent>()
|
||||
|
||||
// Index move events by startEventId (game ID) for quick game reconstruction
|
||||
private val movesByGame = ConcurrentHashMap<String, MutableSet<String>>()
|
||||
|
||||
/**
|
||||
* Add an event to the cache.
|
||||
* Returns true if the event was new, false if it was a duplicate.
|
||||
*/
|
||||
fun add(event: Event): Boolean {
|
||||
if (event.kind != JesterProtocol.KIND) return false
|
||||
|
||||
val jesterEvent = event.toJesterEvent() ?: return false
|
||||
return addJesterEvent(jesterEvent)
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a JesterEvent directly.
|
||||
*/
|
||||
fun addJesterEvent(event: JesterEvent): Boolean {
|
||||
val isNew = events.putIfAbsent(event.id, event) == null
|
||||
if (isNew) {
|
||||
if (event.isStartEvent()) {
|
||||
startEvents[event.id] = event
|
||||
} else if (event.isMoveEvent()) {
|
||||
val startId = event.startEventId()
|
||||
if (startId != null) {
|
||||
movesByGame.computeIfAbsent(startId) { ConcurrentHashMap.newKeySet() }.add(event.id)
|
||||
}
|
||||
}
|
||||
}
|
||||
return isNew
|
||||
}
|
||||
|
||||
/**
|
||||
* Get an event by ID.
|
||||
*/
|
||||
fun get(id: String): JesterEvent? = events[id]
|
||||
|
||||
/**
|
||||
* Get all start events (challenges).
|
||||
*/
|
||||
fun getStartEvents(filter: (JesterEvent) -> Boolean = { true }): List<JesterEvent> = startEvents.values.filter { it.isStartEvent() && filter(it) }
|
||||
|
||||
/**
|
||||
* Get all move events for a specific game.
|
||||
*/
|
||||
fun getMovesForGame(startEventId: String): List<JesterEvent> {
|
||||
val moveIds = movesByGame[startEventId] ?: return emptyList()
|
||||
return moveIds.mapNotNull { events[it] }
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all events for a specific game (start + moves).
|
||||
*/
|
||||
fun getGameEvents(startEventId: String): JesterGameEvents {
|
||||
val startEvent = startEvents[startEventId]
|
||||
val moves = getMovesForGame(startEventId)
|
||||
return JesterGameEvents(startEvent, moves)
|
||||
}
|
||||
|
||||
/**
|
||||
* Query events with custom filter.
|
||||
*/
|
||||
fun query(filter: (JesterEvent) -> Boolean): List<JesterEvent> = events.values.filter(filter)
|
||||
|
||||
/**
|
||||
* Query start events with custom filter.
|
||||
*/
|
||||
fun queryStartEvents(filter: (JesterEvent) -> Boolean = { true }): List<JesterEvent> = startEvents.values.filter { it.isStartEvent() && filter(it) }
|
||||
|
||||
/**
|
||||
* Query move events with custom filter.
|
||||
*/
|
||||
fun queryMoveEvents(filter: (JesterEvent) -> Boolean = { true }): List<JesterEvent> = events.values.filter { it.isMoveEvent() && filter(it) }
|
||||
|
||||
/**
|
||||
* Get all game IDs (startEventIds) in the cache.
|
||||
*/
|
||||
fun getAllGameIds(): Set<String> = startEvents.keys.toSet()
|
||||
|
||||
/**
|
||||
* Get count of events.
|
||||
*/
|
||||
fun size(): Int = events.size
|
||||
|
||||
/**
|
||||
* Get count of start events.
|
||||
*/
|
||||
fun startEventCount(): Int = startEvents.size
|
||||
|
||||
/**
|
||||
* Clear all cached events.
|
||||
*/
|
||||
fun clear() {
|
||||
events.clear()
|
||||
startEvents.clear()
|
||||
movesByGame.clear()
|
||||
}
|
||||
}
|
||||
-959
@@ -1,959 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.desktop.chess
|
||||
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessPollingDefaults
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessPollingDelegate
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessSubscriptionController
|
||||
import com.vitorpamplona.amethyst.commons.data.UserMetadataCache
|
||||
import com.vitorpamplona.amethyst.desktop.account.AccountState
|
||||
import com.vitorpamplona.amethyst.desktop.network.DesktopRelayConnectionManager
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.metadata.MetadataEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessEngine
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameNameGenerator
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameResult
|
||||
import com.vitorpamplona.quartz.nip64Chess.GameTermination
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.PieceType
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import kotlinx.coroutines.launch
|
||||
|
||||
/**
|
||||
* Desktop ViewModel for managing chess game state and event publishing.
|
||||
* Adapts the Android ChessViewModel patterns for Desktop's relay architecture.
|
||||
*/
|
||||
class DesktopChessViewModel(
|
||||
private val account: AccountState.LoggedIn,
|
||||
private val relayManager: DesktopRelayConnectionManager,
|
||||
private val scope: CoroutineScope,
|
||||
) {
|
||||
companion object {
|
||||
const val CHALLENGE_EXPIRY_SECONDS = 24 * 60 * 60L
|
||||
const val MAX_RETRIES = 3
|
||||
const val RETRY_DELAY_MS = 1000L
|
||||
}
|
||||
|
||||
// Active games being played
|
||||
private val _activeGames = MutableStateFlow<Map<String, LiveChessGameState>>(emptyMap())
|
||||
val activeGames: StateFlow<Map<String, LiveChessGameState>> = _activeGames.asStateFlow()
|
||||
|
||||
// Pending challenges
|
||||
private val _challenges = MutableStateFlow<List<LiveChessGameChallengeEvent>>(emptyList())
|
||||
val challenges: StateFlow<List<LiveChessGameChallengeEvent>> = _challenges.asStateFlow()
|
||||
|
||||
// Badge count
|
||||
private val _badgeCount = MutableStateFlow(0)
|
||||
val badgeCount: StateFlow<Int> = _badgeCount.asStateFlow()
|
||||
|
||||
// Currently selected game
|
||||
private val _selectedGameId = MutableStateFlow<String?>(null)
|
||||
val selectedGameId: StateFlow<String?> = _selectedGameId.asStateFlow()
|
||||
|
||||
// Error state
|
||||
private val _error = MutableStateFlow<String?>(null)
|
||||
val error: StateFlow<String?> = _error.asStateFlow()
|
||||
|
||||
// Loading state
|
||||
private val _isLoading = MutableStateFlow(false)
|
||||
val isLoading: StateFlow<Boolean> = _isLoading.asStateFlow()
|
||||
|
||||
// Refresh key - incrementing this triggers re-subscription
|
||||
private val _refreshKey = MutableStateFlow(0)
|
||||
val refreshKey: StateFlow<Int> = _refreshKey.asStateFlow()
|
||||
|
||||
// Completed games history
|
||||
private val _completedGames = MutableStateFlow<List<CompletedGame>>(emptyList())
|
||||
val completedGames: StateFlow<List<CompletedGame>> = _completedGames.asStateFlow()
|
||||
|
||||
// Shared user metadata cache
|
||||
val userMetadataCache = UserMetadataCache()
|
||||
|
||||
// Pending moves waiting for game to be created (gameId -> list of (san, fen, moveNumber))
|
||||
private val pendingMoves = mutableMapOf<String, MutableList<Triple<String, String, Int?>>>()
|
||||
|
||||
// Challenge events indexed by gameId for lookup during accept processing
|
||||
private val challengesByGameId = mutableMapOf<String, LiveChessGameChallengeEvent>()
|
||||
|
||||
// Pending accept events waiting for challenge to arrive (gameId -> accept event)
|
||||
private val pendingAccepts = mutableMapOf<String, LiveChessGameAcceptEvent>()
|
||||
|
||||
// Track event IDs we've already processed to avoid duplicates
|
||||
// Uses ConcurrentHashMap for thread-safe check-and-add
|
||||
private val processedEventIds =
|
||||
java.util.concurrent.ConcurrentHashMap
|
||||
.newKeySet<String>()
|
||||
|
||||
// Track games currently being created to prevent race conditions
|
||||
private val gamesBeingCreated = mutableSetOf<String>()
|
||||
|
||||
// Subscription controller for dynamic filter updates
|
||||
private var subscriptionController: ChessSubscriptionController? = null
|
||||
|
||||
// Polling delegate for periodic refresh (fallback when relay events are missed)
|
||||
private val pollingDelegate =
|
||||
ChessPollingDelegate(
|
||||
config = ChessPollingDefaults.desktop,
|
||||
scope = scope,
|
||||
onRefreshGames = { gameIds -> refreshGamesFromRelay(gameIds) },
|
||||
onRefreshChallenges = { /* Subscriptions handle challenges */ },
|
||||
onCleanup = { cleanupExpiredChallenges() },
|
||||
)
|
||||
|
||||
init {
|
||||
// Start polling for move updates
|
||||
pollingDelegate.start()
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the subscription controller for dynamic filter updates.
|
||||
* Should be called after creating the ViewModel.
|
||||
*/
|
||||
fun setSubscriptionController(controller: ChessSubscriptionController) {
|
||||
subscriptionController = controller
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify subscription controller and polling delegate of active game changes.
|
||||
* Call this whenever _activeGames is modified.
|
||||
*/
|
||||
private fun notifyActiveGamesChanged() {
|
||||
val gameIds = _activeGames.value.keys
|
||||
subscriptionController?.updateActiveGames(
|
||||
activeGameIds = gameIds,
|
||||
spectatingGameIds = emptySet(),
|
||||
)
|
||||
pollingDelegate.setActiveGameIds(gameIds)
|
||||
}
|
||||
|
||||
/**
|
||||
* Process incoming chess event from relay subscription
|
||||
*/
|
||||
fun handleIncomingEvent(event: Event) {
|
||||
// Skip already processed events (atomic check-and-add)
|
||||
if (!processedEventIds.add(event.id)) return
|
||||
|
||||
// Check by kind since events may not be cast to specific types
|
||||
when (event.kind) {
|
||||
MetadataEvent.KIND -> {
|
||||
handleMetadataEvent(event)
|
||||
return
|
||||
}
|
||||
LiveChessGameChallengeEvent.KIND -> {
|
||||
if (event is LiveChessGameChallengeEvent) {
|
||||
handleNewChallenge(event)
|
||||
} else {
|
||||
// Manually parse if not already the right type
|
||||
val challenge =
|
||||
LiveChessGameChallengeEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
handleNewChallenge(challenge)
|
||||
}
|
||||
}
|
||||
LiveChessGameAcceptEvent.KIND -> {
|
||||
if (event is LiveChessGameAcceptEvent) {
|
||||
handleGameAccepted(event)
|
||||
} else {
|
||||
val accept =
|
||||
LiveChessGameAcceptEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
handleGameAccepted(accept)
|
||||
}
|
||||
}
|
||||
LiveChessMoveEvent.KIND -> {
|
||||
if (event is LiveChessMoveEvent) {
|
||||
handleIncomingMove(event)
|
||||
} else {
|
||||
val move =
|
||||
LiveChessMoveEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
handleIncomingMove(move)
|
||||
}
|
||||
}
|
||||
LiveChessGameEndEvent.KIND -> {
|
||||
if (event is LiveChessGameEndEvent) {
|
||||
handleGameEnded(event)
|
||||
} else {
|
||||
val end =
|
||||
LiveChessGameEndEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
handleGameEnded(end)
|
||||
}
|
||||
}
|
||||
LiveChessDrawOfferEvent.KIND -> {
|
||||
if (event is LiveChessDrawOfferEvent) {
|
||||
handleDrawOffer(event)
|
||||
} else {
|
||||
val drawOffer =
|
||||
LiveChessDrawOfferEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
handleDrawOffer(drawOffer)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleMetadataEvent(event: Event) {
|
||||
try {
|
||||
val metadataEvent =
|
||||
MetadataEvent(
|
||||
event.id,
|
||||
event.pubKey,
|
||||
event.createdAt,
|
||||
event.tags,
|
||||
event.content,
|
||||
event.sig,
|
||||
)
|
||||
val metadata = metadataEvent.contactMetaData()
|
||||
if (metadata != null) {
|
||||
userMetadataCache.put(event.pubKey, metadata)
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
// Ignore parse errors
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleIncomingMove(event: LiveChessMoveEvent) {
|
||||
println("[Chess] Received move event: gameId=${event.gameId()}, san=${event.san()}, moveNum=${event.moveNumber()}, from=${event.pubKey.take(8)}")
|
||||
|
||||
val gameId = event.gameId() ?: return
|
||||
val san = event.san() ?: return
|
||||
val fen = event.fen() ?: return
|
||||
val moveNumber = event.moveNumber()
|
||||
|
||||
val gameState = _activeGames.value[gameId]
|
||||
|
||||
if (gameState == null) {
|
||||
// Game doesn't exist yet - buffer the move for later (including our own for FEN sync)
|
||||
println("[Chess] Game $gameId not found, buffering move $san (fen for sync)")
|
||||
val moveList = pendingMoves.getOrPut(gameId) { mutableListOf() }
|
||||
moveList.add(Triple(san, fen, moveNumber))
|
||||
return
|
||||
}
|
||||
|
||||
// Don't process our own moves for active games (already applied locally)
|
||||
if (event.pubKey == account.pubKeyHex) {
|
||||
println("[Chess] Skipping own move (already applied locally)")
|
||||
return
|
||||
}
|
||||
|
||||
if (event.pubKey != gameState.opponentPubkey) {
|
||||
println("[Chess] Move not from opponent (expected ${gameState.opponentPubkey.take(8)}, got ${event.pubKey.take(8)})")
|
||||
return
|
||||
}
|
||||
|
||||
println("[Chess] Applying opponent move: $san (move #$moveNumber)")
|
||||
gameState.applyOpponentMove(san, fen, moveNumber)
|
||||
updateBadgeCount()
|
||||
}
|
||||
|
||||
private fun handleGameAccepted(event: LiveChessGameAcceptEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
|
||||
// Skip if game already exists
|
||||
if (_activeGames.value.containsKey(gameId)) return
|
||||
|
||||
val challengerPubkey = event.challengerPubkey() ?: return
|
||||
val accepterPubkey = event.pubKey
|
||||
|
||||
// Check if we have the challenge event for color info
|
||||
val challengeEvent = challengesByGameId[gameId]
|
||||
if (challengeEvent == null) {
|
||||
// Challenge hasn't arrived yet - buffer this accept for later
|
||||
if (challengerPubkey == account.pubKeyHex || accepterPubkey == account.pubKeyHex) {
|
||||
pendingAccepts[gameId] = event
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Handle if user is the challenger or accepter
|
||||
if (challengerPubkey == account.pubKeyHex) {
|
||||
startGameFromAcceptance(event, isChallenger = true)
|
||||
} else if (accepterPubkey == account.pubKeyHex) {
|
||||
startGameFromAcceptance(event, isChallenger = false)
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleGameEnded(event: LiveChessGameEndEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
|
||||
// Store game in history before removing (skip if already in completed list)
|
||||
val alreadyCompleted = _completedGames.value.any { it.gameId == gameId }
|
||||
val gameState = _activeGames.value[gameId]
|
||||
if (gameState != null && !alreadyCompleted) {
|
||||
val completedGame =
|
||||
CompletedGame(
|
||||
gameId = gameId,
|
||||
opponentPubkey = gameState.opponentPubkey,
|
||||
playerColor = gameState.playerColor,
|
||||
result = event.result() ?: "?",
|
||||
termination = event.termination() ?: "unknown",
|
||||
winnerPubkey = event.winnerPubkey(),
|
||||
completedAt = event.createdAt,
|
||||
moveCount = gameState.moveHistory.value.size,
|
||||
)
|
||||
_completedGames.value = listOf(completedGame) + _completedGames.value
|
||||
}
|
||||
|
||||
// Remove from active games
|
||||
if (_activeGames.value.containsKey(gameId)) {
|
||||
_activeGames.value = _activeGames.value - gameId
|
||||
notifyActiveGamesChanged()
|
||||
}
|
||||
|
||||
// Clean up challenge references
|
||||
_challenges.value = _challenges.value.filter { it.gameId() != gameId }
|
||||
challengesByGameId.remove(gameId)
|
||||
pendingAccepts.remove(gameId)
|
||||
pendingMoves.remove(gameId)
|
||||
|
||||
updateBadgeCount()
|
||||
}
|
||||
|
||||
private fun handleDrawOffer(event: LiveChessDrawOfferEvent) {
|
||||
// Only process draw offers from opponent
|
||||
if (event.pubKey == account.pubKeyHex) return
|
||||
|
||||
val gameId = event.gameId() ?: return
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
|
||||
// Verify this is from our opponent in this game
|
||||
if (event.pubKey != gameState.opponentPubkey) return
|
||||
|
||||
// Pass to game state to track
|
||||
gameState.receiveDrawOffer(event.pubKey)
|
||||
updateBadgeCount()
|
||||
}
|
||||
|
||||
private fun handleNewChallenge(event: LiveChessGameChallengeEvent) {
|
||||
val gameId = event.gameId() ?: return
|
||||
val opponentPubkey = event.opponentPubkey()
|
||||
val isUserChallenge = event.pubKey == account.pubKeyHex
|
||||
val isOpenChallenge = opponentPubkey == null
|
||||
val isDirectedAtUser = opponentPubkey == account.pubKeyHex
|
||||
|
||||
// Request metadata for challenger
|
||||
userMetadataCache.request(event.pubKey)
|
||||
opponentPubkey?.let { userMetadataCache.request(it) }
|
||||
|
||||
// Always store in lookup map for accept event processing (even if game exists)
|
||||
challengesByGameId[gameId] = event
|
||||
|
||||
// Skip if game already exists (challenge was already accepted)
|
||||
if (_activeGames.value.containsKey(gameId)) return
|
||||
|
||||
// Check if there's a pending accept waiting for this challenge
|
||||
val pendingAccept = pendingAccepts.remove(gameId)
|
||||
if (pendingAccept != null) {
|
||||
// Now we can properly process the accept
|
||||
val isChallenger = event.pubKey == account.pubKeyHex
|
||||
val isAccepter = pendingAccept.pubKey == account.pubKeyHex
|
||||
if (isChallenger || isAccepter) {
|
||||
startGameFromAcceptance(pendingAccept, isChallenger = isChallenger)
|
||||
return // Don't add to challenges list since game is starting
|
||||
}
|
||||
}
|
||||
|
||||
// Show challenges that are:
|
||||
// - Created by user (their outgoing challenges)
|
||||
// - Open challenges (anyone can accept)
|
||||
// - Directed at user (incoming challenges)
|
||||
if (isUserChallenge || isOpenChallenge || isDirectedAtUser) {
|
||||
val currentChallenges = _challenges.value.toMutableList()
|
||||
// Deduplicate by both event ID and game ID to prevent duplicates from relay broadcasts
|
||||
val isDuplicateEvent = currentChallenges.any { it.id == event.id }
|
||||
val isDuplicateGame = currentChallenges.any { it.gameId() == gameId }
|
||||
if (!isDuplicateEvent && !isDuplicateGame) {
|
||||
currentChallenges.add(event)
|
||||
_challenges.value = currentChallenges
|
||||
updateBadgeCount()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new chess challenge
|
||||
*/
|
||||
fun createChallenge(
|
||||
opponentPubkey: String? = null,
|
||||
playerColor: Color = Color.WHITE,
|
||||
timeControl: String? = null,
|
||||
) {
|
||||
val gameId = generateGameId()
|
||||
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessGameChallengeEvent.build(
|
||||
gameId = gameId,
|
||||
playerColor = playerColor,
|
||||
opponentPubkey = opponentPubkey,
|
||||
timeControl = timeControl,
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
_error.value = null
|
||||
} else {
|
||||
_error.value = "Failed to create challenge after $MAX_RETRIES attempts"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Accept a chess challenge
|
||||
*/
|
||||
fun acceptChallenge(challengeEvent: LiveChessGameChallengeEvent) {
|
||||
val gameId = challengeEvent.gameId() ?: return
|
||||
val challengerPubkey = challengeEvent.pubKey
|
||||
val challengerColor = challengeEvent.playerColor() ?: Color.WHITE
|
||||
val playerColor = challengerColor.opposite()
|
||||
|
||||
// Store in lookup map for consistent access
|
||||
challengesByGameId[gameId] = challengeEvent
|
||||
|
||||
// Mark as being created to prevent duplicate from relay echo
|
||||
if (!gamesBeingCreated.add(gameId)) return // Already being created
|
||||
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessGameAcceptEvent.build(
|
||||
gameId = gameId,
|
||||
challengeEventId = challengeEvent.id,
|
||||
challengerPubkey = challengerPubkey,
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
// Check if game was already created by relay echo while we were broadcasting
|
||||
if (_activeGames.value.containsKey(gameId)) {
|
||||
gamesBeingCreated.remove(gameId)
|
||||
_selectedGameId.value = gameId
|
||||
_challenges.value = _challenges.value.filter { it.id != challengeEvent.id }
|
||||
_error.value = null
|
||||
return@launch
|
||||
}
|
||||
|
||||
val engine = ChessEngine()
|
||||
engine.reset()
|
||||
|
||||
val gameState =
|
||||
LiveChessGameState(
|
||||
gameId = gameId,
|
||||
playerPubkey = account.pubKeyHex,
|
||||
opponentPubkey = challengerPubkey,
|
||||
playerColor = playerColor,
|
||||
engine = engine,
|
||||
)
|
||||
|
||||
_activeGames.value = _activeGames.value + (gameId to gameState)
|
||||
notifyActiveGamesChanged()
|
||||
gamesBeingCreated.remove(gameId)
|
||||
_selectedGameId.value = gameId
|
||||
_challenges.value = _challenges.value.filter { it.id != challengeEvent.id }
|
||||
_error.value = null
|
||||
} else {
|
||||
gamesBeingCreated.remove(gameId)
|
||||
_error.value = "Failed to accept challenge"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun startGameFromAcceptance(
|
||||
acceptEvent: LiveChessGameAcceptEvent,
|
||||
isChallenger: Boolean,
|
||||
) {
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val gameId = acceptEvent.gameId() ?: return@launch
|
||||
val challengerPubkey = acceptEvent.challengerPubkey() ?: return@launch
|
||||
val accepterPubkey = acceptEvent.pubKey
|
||||
|
||||
println("[Chess] startGameFromAcceptance: gameId=$gameId, isChallenger=$isChallenger")
|
||||
println("[Chess] Pending moves in buffer: ${pendingMoves.keys}")
|
||||
|
||||
// Skip if game already exists or is being created
|
||||
if (_activeGames.value.containsKey(gameId)) {
|
||||
println("[Chess] Game $gameId already exists, skipping")
|
||||
return@launch
|
||||
}
|
||||
if (!gamesBeingCreated.add(gameId)) {
|
||||
println("[Chess] Game $gameId already being created, skipping")
|
||||
return@launch // Returns false if already present
|
||||
}
|
||||
|
||||
val opponentPubkey: String
|
||||
val playerColor: Color
|
||||
|
||||
// Use challengesByGameId for reliable lookup (not affected by UI filtering)
|
||||
val challengeEvent = challengesByGameId[gameId]
|
||||
|
||||
if (isChallenger) {
|
||||
// User is challenger, opponent is accepter
|
||||
opponentPubkey = accepterPubkey
|
||||
playerColor = challengeEvent?.playerColor() ?: Color.WHITE
|
||||
} else {
|
||||
// User is accepter, opponent is challenger
|
||||
opponentPubkey = challengerPubkey
|
||||
// Accepter gets opposite color of challenger
|
||||
val challengerColor = challengeEvent?.playerColor() ?: Color.WHITE
|
||||
playerColor = challengerColor.opposite()
|
||||
}
|
||||
|
||||
val engine = ChessEngine()
|
||||
engine.reset()
|
||||
|
||||
val gameState =
|
||||
LiveChessGameState(
|
||||
gameId = gameId,
|
||||
playerPubkey = account.pubKeyHex,
|
||||
opponentPubkey = opponentPubkey,
|
||||
playerColor = playerColor,
|
||||
engine = engine,
|
||||
)
|
||||
|
||||
println("[Chess] Adding game $gameId to active games, opponent=$opponentPubkey")
|
||||
_activeGames.value = _activeGames.value + (gameId to gameState)
|
||||
notifyActiveGamesChanged()
|
||||
_challenges.value = _challenges.value.filter { it.gameId() != gameId }
|
||||
gamesBeingCreated.remove(gameId)
|
||||
|
||||
// Apply any pending moves that arrived before the game was created
|
||||
println("[Chess] About to apply pending moves for $gameId, buffer has: ${pendingMoves[gameId]?.size ?: 0} moves")
|
||||
applyPendingMoves(gameId, gameState)
|
||||
}
|
||||
}
|
||||
|
||||
private fun applyPendingMoves(
|
||||
gameId: String,
|
||||
gameState: LiveChessGameState,
|
||||
) {
|
||||
val moves = pendingMoves.remove(gameId)
|
||||
if (moves == null) {
|
||||
println("[Chess] No pending moves for game $gameId")
|
||||
return
|
||||
}
|
||||
|
||||
println("[Chess] Processing ${moves.size} pending moves for game $gameId")
|
||||
|
||||
// Sort by move number to find the latest move
|
||||
val sortedMoves = moves.sortedBy { it.third ?: Int.MAX_VALUE }
|
||||
|
||||
if (sortedMoves.isEmpty()) return
|
||||
|
||||
// Find the move with highest move number - its FEN has the current board state
|
||||
val latestMove = sortedMoves.maxByOrNull { it.third ?: 0 }
|
||||
if (latestMove != null) {
|
||||
val (san, fen, moveNumber) = latestMove
|
||||
println("[Chess] Syncing to latest position from move #$moveNumber: $san")
|
||||
println("[Chess] FEN: $fen")
|
||||
|
||||
// Use forceResync to set the board to the correct position
|
||||
gameState.forceResync(fen)
|
||||
|
||||
// Mark all received move numbers as processed to avoid duplicates
|
||||
sortedMoves.forEach { (_, _, num) ->
|
||||
if (num != null) {
|
||||
gameState.markMovesAsReceived(setOf(num))
|
||||
}
|
||||
}
|
||||
|
||||
println("[Chess] Board synced to position after ${sortedMoves.size} moves")
|
||||
}
|
||||
|
||||
updateBadgeCount()
|
||||
}
|
||||
|
||||
/**
|
||||
* Make and publish a move
|
||||
*/
|
||||
fun publishMove(
|
||||
gameId: String,
|
||||
from: String,
|
||||
to: String,
|
||||
) {
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
|
||||
// Parse promotion from 'to' if present (e.g., "e8q" -> square="e8", promotion=QUEEN)
|
||||
val (targetSquare, promotion) = parsePromotionFromTarget(to)
|
||||
|
||||
val moveResult = gameState.makeMove(from, targetSquare, promotion)
|
||||
if (moveResult != null) {
|
||||
publishMoveEvent(gameId, moveResult)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse promotion piece from target square string.
|
||||
* e.g., "e8q" -> ("e8", QUEEN), "e4" -> ("e4", null)
|
||||
*/
|
||||
private fun parsePromotionFromTarget(to: String): Pair<String, PieceType?> {
|
||||
if (to.length == 3) {
|
||||
val square = to.substring(0, 2)
|
||||
val promotion =
|
||||
when (to[2].lowercaseChar()) {
|
||||
'q' -> PieceType.QUEEN
|
||||
'r' -> PieceType.ROOK
|
||||
'b' -> PieceType.BISHOP
|
||||
'n' -> PieceType.KNIGHT
|
||||
else -> null
|
||||
}
|
||||
return square to promotion
|
||||
}
|
||||
return to to null
|
||||
}
|
||||
|
||||
private fun publishMoveEvent(
|
||||
gameId: String,
|
||||
moveEvent: ChessMoveEvent,
|
||||
) {
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessMoveEvent.build(
|
||||
gameId = moveEvent.gameId,
|
||||
moveNumber = moveEvent.moveNumber,
|
||||
san = moveEvent.san,
|
||||
fen = moveEvent.fen,
|
||||
opponentPubkey = moveEvent.opponentPubkey,
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
_error.value = "Failed to publish move"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resign from a game
|
||||
*/
|
||||
fun resign(gameId: String) {
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val endData = gameState.resign()
|
||||
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessGameEndEvent.build(
|
||||
gameId = endData.gameId,
|
||||
result = endData.result,
|
||||
termination = endData.termination,
|
||||
winnerPubkey = endData.winnerPubkey,
|
||||
opponentPubkey = endData.opponentPubkey,
|
||||
pgn = endData.pgn ?: "",
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
// Store in history (skip if already completed)
|
||||
val alreadyCompleted = _completedGames.value.any { it.gameId == gameId }
|
||||
if (!alreadyCompleted) {
|
||||
val completedGame =
|
||||
CompletedGame(
|
||||
gameId = gameId,
|
||||
opponentPubkey = gameState.opponentPubkey,
|
||||
playerColor = gameState.playerColor,
|
||||
result = endData.result.notation,
|
||||
termination = endData.termination.name.lowercase(),
|
||||
winnerPubkey = endData.winnerPubkey,
|
||||
completedAt = TimeUtils.now(),
|
||||
moveCount = gameState.moveHistory.value.size,
|
||||
)
|
||||
_completedGames.value = listOf(completedGame) + _completedGames.value
|
||||
}
|
||||
_activeGames.value = _activeGames.value - gameId
|
||||
notifyActiveGamesChanged()
|
||||
_error.value = null
|
||||
} else {
|
||||
_error.value = "Failed to resign"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Offer draw - sends a draw offer event that opponent can accept or decline
|
||||
*/
|
||||
fun offerDraw(gameId: String) {
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val drawOffer = gameState.offerDraw()
|
||||
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessDrawOfferEvent.build(
|
||||
gameId = drawOffer.gameId,
|
||||
opponentPubkey = drawOffer.opponentPubkey,
|
||||
message = drawOffer.message ?: "",
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
_error.value = "Failed to offer draw"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Accept opponent's draw offer
|
||||
*/
|
||||
fun acceptDraw(gameId: String) {
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
|
||||
scope.launch(Dispatchers.IO) {
|
||||
val endData = gameState.acceptDraw()
|
||||
if (endData == null) {
|
||||
_error.value = "No draw offer to accept"
|
||||
return@launch
|
||||
}
|
||||
|
||||
val success =
|
||||
retryWithBackoff {
|
||||
val template =
|
||||
LiveChessGameEndEvent.build(
|
||||
gameId = endData.gameId,
|
||||
result = endData.result,
|
||||
termination = endData.termination,
|
||||
winnerPubkey = endData.winnerPubkey,
|
||||
opponentPubkey = endData.opponentPubkey,
|
||||
pgn = endData.pgn ?: "",
|
||||
)
|
||||
|
||||
val signedEvent = account.signer.sign(template)
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
}
|
||||
|
||||
if (success) {
|
||||
// Store in history and remove from active (skip if already completed)
|
||||
val alreadyCompleted = _completedGames.value.any { it.gameId == gameId }
|
||||
if (!alreadyCompleted) {
|
||||
val completedGame =
|
||||
CompletedGame(
|
||||
gameId = gameId,
|
||||
opponentPubkey = gameState.opponentPubkey,
|
||||
playerColor = gameState.playerColor,
|
||||
result = GameResult.DRAW.notation,
|
||||
termination = GameTermination.DRAW_AGREEMENT.name.lowercase(),
|
||||
winnerPubkey = null,
|
||||
completedAt = TimeUtils.now(),
|
||||
moveCount = gameState.moveHistory.value.size,
|
||||
)
|
||||
_completedGames.value = listOf(completedGame) + _completedGames.value
|
||||
}
|
||||
_activeGames.value = _activeGames.value - gameId
|
||||
notifyActiveGamesChanged()
|
||||
_error.value = null
|
||||
} else {
|
||||
_error.value = "Failed to accept draw"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decline opponent's draw offer
|
||||
*/
|
||||
fun declineDraw(gameId: String) {
|
||||
val gameState = _activeGames.value[gameId] ?: return
|
||||
gameState.declineDraw()
|
||||
}
|
||||
|
||||
fun selectGame(gameId: String?) {
|
||||
_selectedGameId.value = gameId
|
||||
}
|
||||
|
||||
fun getGameState(gameId: String): LiveChessGameState? = _activeGames.value[gameId]
|
||||
|
||||
fun clearError() {
|
||||
_error.value = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger a refresh of chess data from relays.
|
||||
* Preserves existing game state (including local moves) while refreshing challenges.
|
||||
*/
|
||||
fun refresh() {
|
||||
_isLoading.value = true
|
||||
|
||||
// Clear challenges - they'll be rebuilt from relay events
|
||||
_challenges.value = emptyList()
|
||||
|
||||
// Clear event tracking caches to allow re-processing
|
||||
processedEventIds.clear()
|
||||
challengesByGameId.clear()
|
||||
pendingAccepts.clear()
|
||||
pendingMoves.clear()
|
||||
gamesBeingCreated.clear()
|
||||
|
||||
// DON'T clear _activeGames - preserve existing game state with local moves
|
||||
// Incoming events will be deduplicated by LiveChessGameState.receivedMoveNumbers
|
||||
|
||||
_refreshKey.value++
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when EOSE is received from relay, indicating initial load complete
|
||||
*/
|
||||
fun onLoadComplete() {
|
||||
_isLoading.value = false
|
||||
}
|
||||
|
||||
/**
|
||||
* Refresh game states - polling callback.
|
||||
* Triggers a subscription refresh to catch any missed events.
|
||||
* The fixed filter (with opponent authors) will fetch opponent moves.
|
||||
*/
|
||||
private suspend fun refreshGamesFromRelay(gameIds: Set<String>) {
|
||||
if (gameIds.isEmpty()) return
|
||||
|
||||
// Trigger subscription controller refresh to re-fetch with current filters
|
||||
// The filter now includes opponent pubkeys as authors, so it will catch their moves
|
||||
subscriptionController?.forceRefresh()
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up expired challenges (older than 24 hours)
|
||||
*/
|
||||
private fun cleanupExpiredChallenges() {
|
||||
val now = TimeUtils.now()
|
||||
_challenges.value =
|
||||
_challenges.value.filter { challenge ->
|
||||
(now - challenge.createdAt) < CHALLENGE_EXPIRY_SECONDS
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateBadgeCount() {
|
||||
val incomingChallenges = _challenges.value.count { it.opponentPubkey() == account.pubKeyHex }
|
||||
val yourTurnGames = _activeGames.value.values.count { it.isPlayerTurn() }
|
||||
_badgeCount.value = incomingChallenges + yourTurnGames
|
||||
}
|
||||
|
||||
private suspend fun retryWithBackoff(operation: suspend () -> Unit): Boolean {
|
||||
var attempt = 0
|
||||
while (attempt < MAX_RETRIES) {
|
||||
try {
|
||||
operation()
|
||||
return true
|
||||
} catch (e: Exception) {
|
||||
attempt++
|
||||
if (attempt < MAX_RETRIES) {
|
||||
delay(RETRY_DELAY_MS * attempt)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
private fun generateGameId(): String = ChessGameNameGenerator.generateGameId(TimeUtils.now())
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a completed chess game for history display
|
||||
*/
|
||||
data class CompletedGame(
|
||||
val gameId: String,
|
||||
val opponentPubkey: String,
|
||||
val playerColor: Color,
|
||||
val result: String,
|
||||
val termination: String,
|
||||
val winnerPubkey: String?,
|
||||
val completedAt: Long,
|
||||
val moveCount: Int,
|
||||
) {
|
||||
fun didWin(playerPubkey: String): Boolean? =
|
||||
when {
|
||||
result == "1/2-1/2" -> null // Draw
|
||||
winnerPubkey == playerPubkey -> true
|
||||
winnerPubkey != null -> false
|
||||
else -> null
|
||||
}
|
||||
|
||||
fun resultText(playerPubkey: String): String =
|
||||
when (didWin(playerPubkey)) {
|
||||
true -> "Won"
|
||||
false -> "Lost"
|
||||
null -> "Draw"
|
||||
}
|
||||
}
|
||||
+34
-7
@@ -24,6 +24,7 @@ import com.vitorpamplona.amethyst.commons.chess.ChessBroadcastStatus
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessLobbyLogic
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessPollingDefaults
|
||||
import com.vitorpamplona.amethyst.commons.chess.ChessSyncStatus
|
||||
import com.vitorpamplona.amethyst.commons.chess.CompletedGame
|
||||
import com.vitorpamplona.amethyst.commons.chess.PublicGame
|
||||
import com.vitorpamplona.amethyst.commons.data.UserMetadataCache
|
||||
@@ -31,7 +32,9 @@ import com.vitorpamplona.amethyst.desktop.account.AccountState
|
||||
import com.vitorpamplona.amethyst.desktop.network.DesktopRelayConnectionManager
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip64Chess.Color
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterProtocol
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameState
|
||||
import com.vitorpamplona.quartz.nip64Chess.toJesterEvent
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
|
||||
@@ -80,6 +83,9 @@ class DesktopChessViewModelNew(
|
||||
val broadcastStatus: StateFlow<ChessBroadcastStatus> = logic.state.broadcastStatus
|
||||
val error: StateFlow<String?> = logic.state.error
|
||||
val selectedGameId: StateFlow<String?> = logic.state.selectedGameId
|
||||
val isRefreshing: StateFlow<Boolean> = logic.state.isRefreshing
|
||||
val syncStatus: StateFlow<ChessSyncStatus> = logic.state.syncStatus
|
||||
val stateVersion: StateFlow<Long> = logic.state.stateVersion
|
||||
|
||||
/** Badge count (incoming challenges + your turn games) - computed property */
|
||||
val badgeCount: Int get() = logic.state.badgeCount
|
||||
@@ -98,11 +104,33 @@ class DesktopChessViewModelNew(
|
||||
|
||||
fun forceRefresh() = logic.forceRefresh()
|
||||
|
||||
/**
|
||||
* Ensure a game ID is being polled for updates.
|
||||
* Call this when viewing a game.
|
||||
*/
|
||||
fun ensureGamePolling(gameId: String) = logic.ensureGamePolling(gameId)
|
||||
|
||||
/**
|
||||
* Set focused game mode - only poll this specific game.
|
||||
* Call this when viewing a game to avoid refreshing unrelated games.
|
||||
*/
|
||||
fun setFocusedGame(gameId: String) = logic.setFocusedGame(gameId)
|
||||
|
||||
/**
|
||||
* Clear focused game mode - return to lobby mode (poll all games).
|
||||
* Call this when returning to the lobby view.
|
||||
*/
|
||||
fun clearFocusedGame() = logic.clearFocusedGame()
|
||||
|
||||
// ============================================
|
||||
// Incoming event routing (from relay subscriptions)
|
||||
// ============================================
|
||||
|
||||
fun handleIncomingEvent(event: Event) = logic.handleIncomingEvent(event)
|
||||
fun handleIncomingEvent(event: Event) {
|
||||
if (event.kind != JesterProtocol.KIND) return
|
||||
val jesterEvent = event.toJesterEvent() ?: return
|
||||
logic.handleIncomingEvent(jesterEvent)
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// Challenge operations
|
||||
@@ -116,6 +144,8 @@ class DesktopChessViewModelNew(
|
||||
|
||||
fun acceptChallenge(challenge: ChessChallenge) = logic.acceptChallenge(challenge)
|
||||
|
||||
fun openOwnChallenge(challenge: ChessChallenge) = logic.openOwnChallenge(challenge)
|
||||
|
||||
// ============================================
|
||||
// Game operations
|
||||
// ============================================
|
||||
@@ -130,12 +160,6 @@ class DesktopChessViewModelNew(
|
||||
|
||||
fun resign(gameId: String) = logic.resign(gameId)
|
||||
|
||||
fun offerDraw(gameId: String) = logic.offerDraw(gameId)
|
||||
|
||||
fun acceptDraw(gameId: String) = logic.acceptDraw(gameId)
|
||||
|
||||
fun declineDraw(gameId: String) = logic.declineDraw(gameId)
|
||||
|
||||
fun claimAbandonmentVictory(gameId: String) = logic.claimAbandonmentVictory(gameId)
|
||||
|
||||
// ============================================
|
||||
@@ -156,6 +180,9 @@ class DesktopChessViewModelNew(
|
||||
|
||||
fun getGameState(gameId: String): LiveChessGameState? = logic.state.getGameState(gameId)
|
||||
|
||||
/** Check if a game was accepted (prevents loading as spectator during race) */
|
||||
fun wasAccepted(gameId: String): Boolean = logic.state.wasAccepted(gameId)
|
||||
|
||||
/** Helper for derived challenge lists */
|
||||
fun incomingChallenges(): List<ChessChallenge> = logic.state.incomingChallenges()
|
||||
|
||||
|
||||
+220
@@ -0,0 +1,220 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.amethyst.desktop.subscriptions
|
||||
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessFilterBuilder
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessSubscriptionController
|
||||
import com.vitorpamplona.amethyst.commons.chess.subscription.ChessSubscriptionState
|
||||
import com.vitorpamplona.amethyst.desktop.chess.DesktopChessEventCache
|
||||
import com.vitorpamplona.amethyst.desktop.network.RelayConnectionManager
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.pool.groupByRelay
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.client.reqs.IRequestListener
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.filters.Filter
|
||||
import com.vitorpamplona.quartz.nip01Core.relay.normalizer.NormalizedRelayUrl
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameEndEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessMoveEvent
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
|
||||
/** Chess event kinds for cache filtering */
|
||||
private val CHESS_EVENT_KINDS =
|
||||
setOf(
|
||||
LiveChessGameChallengeEvent.KIND,
|
||||
LiveChessGameAcceptEvent.KIND,
|
||||
LiveChessMoveEvent.KIND,
|
||||
LiveChessGameEndEvent.KIND,
|
||||
LiveChessDrawOfferEvent.KIND,
|
||||
)
|
||||
|
||||
/**
|
||||
* Desktop implementation of [ChessSubscriptionController].
|
||||
* Uses the shared [ChessFilterBuilder] for consistent filter construction
|
||||
* with dynamic updates when active games change.
|
||||
*/
|
||||
class DesktopChessSubscriptionController(
|
||||
private val relayManager: RelayConnectionManager,
|
||||
private val onEvent: (Event, Boolean, NormalizedRelayUrl, List<Filter>?) -> Unit,
|
||||
private val onEose: (NormalizedRelayUrl, List<Filter>?) -> Unit = { _, _ -> },
|
||||
) : ChessSubscriptionController {
|
||||
private val _currentState = MutableStateFlow<ChessSubscriptionState?>(null)
|
||||
override val currentState: StateFlow<ChessSubscriptionState?> = _currentState.asStateFlow()
|
||||
|
||||
// EOSE tracking per relay for efficient re-subscription
|
||||
private val relayEoseTimes = mutableMapOf<NormalizedRelayUrl, Long>()
|
||||
|
||||
// Current subscription ID
|
||||
private var currentSubId: String? = null
|
||||
|
||||
override fun subscribe(state: ChessSubscriptionState) {
|
||||
// Unsubscribe previous if exists
|
||||
unsubscribe()
|
||||
|
||||
if (state.relays.isEmpty()) return
|
||||
|
||||
_currentState.value = state
|
||||
currentSubId = state.subscriptionId()
|
||||
|
||||
// Build filters using shared logic
|
||||
val relayBasedFilters =
|
||||
ChessFilterBuilder.buildAllFilters(state) { relay ->
|
||||
relayEoseTimes[relay]
|
||||
}
|
||||
|
||||
// Group filters by relay
|
||||
val filtersByRelay = relayBasedFilters.groupByRelay()
|
||||
|
||||
// Subscribe on each relay with its specific filters
|
||||
val allFilters = filtersByRelay.values.flatten().distinct()
|
||||
|
||||
relayManager.subscribe(
|
||||
subId = currentSubId!!,
|
||||
filters = allFilters,
|
||||
relays = state.relays,
|
||||
listener =
|
||||
object : IRequestListener {
|
||||
override fun onEvent(
|
||||
event: Event,
|
||||
isLive: Boolean,
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
// Add chess events to local cache for persistence
|
||||
if (event.kind in CHESS_EVENT_KINDS) {
|
||||
val isNew = DesktopChessEventCache.add(event)
|
||||
if (isNew) {
|
||||
println("[ChessSubscription] Cached new event: kind=${event.kind}, id=${event.id.take(8)}")
|
||||
}
|
||||
}
|
||||
onEvent(event, isLive, relay, forFilters)
|
||||
}
|
||||
|
||||
override fun onEose(
|
||||
relay: NormalizedRelayUrl,
|
||||
forFilters: List<Filter>?,
|
||||
) {
|
||||
// Track EOSE time for this relay for efficient re-subscription
|
||||
relayEoseTimes[relay] = TimeUtils.now()
|
||||
onEose(relay, forFilters)
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
override fun unsubscribe() {
|
||||
currentSubId?.let { relayManager.unsubscribe(it) }
|
||||
currentSubId = null
|
||||
_currentState.value = null
|
||||
}
|
||||
|
||||
override fun updateActiveGames(
|
||||
activeGameIds: Set<String>,
|
||||
spectatingGameIds: Set<String>,
|
||||
) {
|
||||
val current = _currentState.value ?: return
|
||||
|
||||
// Create new state with updated game IDs
|
||||
val newState =
|
||||
current.copy(
|
||||
activeGameIds = activeGameIds,
|
||||
spectatingGameIds = spectatingGameIds,
|
||||
)
|
||||
|
||||
// Only re-subscribe if game IDs actually changed
|
||||
if (newState.subscriptionId() != current.subscriptionId()) {
|
||||
subscribe(newState)
|
||||
}
|
||||
}
|
||||
|
||||
override fun forceRefresh() {
|
||||
// Clear EOSE cache to re-fetch full history
|
||||
relayEoseTimes.clear()
|
||||
_currentState.value?.let { subscribe(it) }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a subscription config for chess events with support for active game filtering.
|
||||
* Uses the shared [ChessFilterBuilder] for consistent filter construction.
|
||||
*
|
||||
* @param relays Set of relays to subscribe to
|
||||
* @param userPubkey User's public key for filtering personal events
|
||||
* @param activeGameIds Set of game IDs the user is actively playing (for game-specific filters)
|
||||
* @param opponentPubkeys Set of opponent pubkeys for active games (for move filtering)
|
||||
* @param onEvent Callback for incoming events
|
||||
* @param onEose Callback for EOSE (End of Stored Events)
|
||||
*/
|
||||
fun createChessSubscriptionWithGames(
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
userPubkey: String,
|
||||
activeGameIds: Set<String> = emptySet(),
|
||||
opponentPubkeys: Set<String> = emptySet(),
|
||||
onEvent: (Event, Boolean, NormalizedRelayUrl, List<Filter>?) -> Unit,
|
||||
onEose: (NormalizedRelayUrl, List<Filter>?) -> Unit = { _, _ -> },
|
||||
): SubscriptionConfig? {
|
||||
if (relays.isEmpty()) return null
|
||||
|
||||
val state =
|
||||
ChessSubscriptionState(
|
||||
userPubkey = userPubkey,
|
||||
relays = relays,
|
||||
activeGameIds = activeGameIds,
|
||||
opponentPubkeys = opponentPubkeys,
|
||||
)
|
||||
|
||||
val relayBasedFilters =
|
||||
ChessFilterBuilder.buildAllFilters(state) { null }
|
||||
|
||||
val filters =
|
||||
relayBasedFilters
|
||||
.groupByRelay()
|
||||
.values
|
||||
.flatten()
|
||||
.distinct()
|
||||
|
||||
return SubscriptionConfig(
|
||||
subId = state.subscriptionId(),
|
||||
filters = filters,
|
||||
relays = relays,
|
||||
onEvent = onEvent,
|
||||
onEose = onEose,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Legacy function for backward compatibility.
|
||||
* @deprecated Use createChessSubscriptionWithGames instead
|
||||
*/
|
||||
@Deprecated(
|
||||
"Use createChessSubscriptionWithGames for active game support",
|
||||
ReplaceWith("createChessSubscriptionWithGames(relays, userPubkey, emptySet(), emptySet(), onEvent, onEose)"),
|
||||
)
|
||||
fun createChessSubscription(
|
||||
relays: Set<NormalizedRelayUrl>,
|
||||
userPubkey: String,
|
||||
onEvent: (Event, Boolean, NormalizedRelayUrl, List<Filter>?) -> Unit,
|
||||
onEose: (NormalizedRelayUrl, List<Filter>?) -> Unit = { _, _ -> },
|
||||
): SubscriptionConfig? = createChessSubscriptionWithGames(relays, userPubkey, emptySet(), emptySet(), onEvent, onEose)
|
||||
+159
@@ -37,8 +37,10 @@ import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Check
|
||||
import androidx.compose.material.icons.filled.ContentCopy
|
||||
import androidx.compose.material.icons.filled.Edit
|
||||
import androidx.compose.material.icons.filled.PersonAdd
|
||||
import androidx.compose.material.icons.filled.PersonRemove
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.CardDefaults
|
||||
@@ -46,7 +48,9 @@ import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.collectAsState
|
||||
@@ -60,6 +64,8 @@ import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.vitorpamplona.amethyst.commons.model.nip02FollowList.FollowAction
|
||||
import com.vitorpamplona.amethyst.commons.profile.ProfileBroadcastBanner
|
||||
import com.vitorpamplona.amethyst.commons.profile.ProfileBroadcastStatus
|
||||
import com.vitorpamplona.amethyst.commons.state.EventCollectionState
|
||||
import com.vitorpamplona.amethyst.commons.state.FollowState
|
||||
import com.vitorpamplona.amethyst.commons.ui.components.LoadingState
|
||||
@@ -76,6 +82,7 @@ import com.vitorpamplona.amethyst.desktop.subscriptions.createUserPostsSubscript
|
||||
import com.vitorpamplona.amethyst.desktop.subscriptions.rememberSubscription
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.core.hexToByteArrayOrNull
|
||||
import com.vitorpamplona.quartz.nip01Core.metadata.MetadataEvent
|
||||
import com.vitorpamplona.quartz.nip02FollowList.ContactListEvent
|
||||
import com.vitorpamplona.quartz.nip19Bech32.toNpub
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
@@ -111,6 +118,13 @@ fun UserProfileScreen(
|
||||
var followersCount by remember { mutableStateOf(0) }
|
||||
var followingCount by remember { mutableStateOf(0) }
|
||||
|
||||
// Profile editing state (only for own profile)
|
||||
val isOwnProfile = account != null && pubKeyHex == account.pubKeyHex
|
||||
var showEditDialog by remember { mutableStateOf(false) }
|
||||
var editingDisplayName by remember { mutableStateOf("") }
|
||||
var broadcastStatus by remember { mutableStateOf<ProfileBroadcastStatus>(ProfileBroadcastStatus.Idle) }
|
||||
var latestMetadataEvent by remember { mutableStateOf<MetadataEvent?>(null) }
|
||||
|
||||
val scope = rememberCoroutineScope()
|
||||
|
||||
// User's posts
|
||||
@@ -192,6 +206,14 @@ fun UserProfileScreen(
|
||||
displayName = extractJsonField(content, "display_name") ?: extractJsonField(content, "name")
|
||||
about = extractJsonField(content, "about")
|
||||
picture = extractJsonField(content, "picture")
|
||||
|
||||
// Store MetadataEvent for editing (only for own profile)
|
||||
if (isOwnProfile && event is MetadataEvent) {
|
||||
val current = latestMetadataEvent
|
||||
if (current == null || event.createdAt > current.createdAt) {
|
||||
latestMetadataEvent = event
|
||||
}
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
// Ignore parse errors
|
||||
}
|
||||
@@ -281,6 +303,19 @@ fun UserProfileScreen(
|
||||
}
|
||||
|
||||
Column(modifier = Modifier.fillMaxSize()) {
|
||||
// Broadcast banner for profile updates
|
||||
ProfileBroadcastBanner(
|
||||
status = broadcastStatus,
|
||||
onTap = {
|
||||
// Clear banner on tap (could add retry logic for failed)
|
||||
if (broadcastStatus is ProfileBroadcastStatus.Success ||
|
||||
broadcastStatus is ProfileBroadcastStatus.Failed
|
||||
) {
|
||||
broadcastStatus = ProfileBroadcastStatus.Idle
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
// Header with back button
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth().padding(bottom = 16.dp),
|
||||
@@ -298,6 +333,25 @@ fun UserProfileScreen(
|
||||
)
|
||||
}
|
||||
|
||||
// Edit button for own profile
|
||||
if (isOwnProfile && account?.isReadOnly == false) {
|
||||
OutlinedButton(
|
||||
onClick = {
|
||||
editingDisplayName = displayName ?: ""
|
||||
showEditDialog = true
|
||||
},
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Edit,
|
||||
contentDescription = "Edit profile",
|
||||
modifier = Modifier.size(18.dp),
|
||||
)
|
||||
Spacer(Modifier.width(8.dp))
|
||||
Text("Edit Profile")
|
||||
}
|
||||
}
|
||||
|
||||
// Follow/Unfollow button for other profiles
|
||||
if (account != null && !account.isReadOnly && pubKeyHex != account.pubKeyHex) {
|
||||
Column(horizontalAlignment = Alignment.End) {
|
||||
Button(
|
||||
@@ -586,6 +640,52 @@ fun UserProfileScreen(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Edit Profile Dialog
|
||||
if (showEditDialog && account != null) {
|
||||
AlertDialog(
|
||||
onDismissRequest = { showEditDialog = false },
|
||||
title = { Text("Edit Profile") },
|
||||
text = {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
OutlinedTextField(
|
||||
value = editingDisplayName,
|
||||
onValueChange = { editingDisplayName = it },
|
||||
label = { Text("Display Name") },
|
||||
singleLine = true,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
Button(
|
||||
onClick = {
|
||||
showEditDialog = false
|
||||
scope.launch {
|
||||
updateProfileDisplayName(
|
||||
newDisplayName = editingDisplayName,
|
||||
account = account,
|
||||
relayManager = relayManager,
|
||||
latestMetadataEvent = latestMetadataEvent,
|
||||
currentDisplayName = displayName,
|
||||
currentAbout = about,
|
||||
currentPicture = picture,
|
||||
onStatusUpdate = { broadcastStatus = it },
|
||||
onSuccess = { displayName = editingDisplayName },
|
||||
)
|
||||
}
|
||||
},
|
||||
) {
|
||||
Text("Save")
|
||||
}
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(onClick = { showEditDialog = false }) {
|
||||
Text("Cancel")
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -648,3 +748,62 @@ private suspend fun unfollowUser(
|
||||
throw IllegalStateException("Cannot unfollow: No contact list available")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the user's profile display name by creating and broadcasting a new MetadataEvent.
|
||||
*/
|
||||
private suspend fun updateProfileDisplayName(
|
||||
newDisplayName: String,
|
||||
account: AccountState.LoggedIn,
|
||||
relayManager: DesktopRelayConnectionManager,
|
||||
latestMetadataEvent: MetadataEvent?,
|
||||
currentDisplayName: String?,
|
||||
currentAbout: String?,
|
||||
currentPicture: String?,
|
||||
onStatusUpdate: (ProfileBroadcastStatus) -> Unit,
|
||||
onSuccess: () -> Unit,
|
||||
) = withContext(Dispatchers.IO) {
|
||||
val connectedRelays = relayManager.connectedRelays.value
|
||||
if (connectedRelays.isEmpty()) {
|
||||
onStatusUpdate(ProfileBroadcastStatus.Failed("display name", "No connected relays"))
|
||||
return@withContext
|
||||
}
|
||||
|
||||
val totalRelays = connectedRelays.size
|
||||
onStatusUpdate(ProfileBroadcastStatus.Broadcasting("display name", 0, totalRelays))
|
||||
|
||||
try {
|
||||
// Create the new MetadataEvent
|
||||
val template =
|
||||
if (latestMetadataEvent != null) {
|
||||
MetadataEvent.updateFromPast(
|
||||
latest = latestMetadataEvent,
|
||||
displayName = newDisplayName,
|
||||
)
|
||||
} else {
|
||||
MetadataEvent.createNew(
|
||||
name = currentDisplayName,
|
||||
displayName = newDisplayName,
|
||||
picture = currentPicture,
|
||||
about = currentAbout,
|
||||
)
|
||||
}
|
||||
|
||||
// Sign the event
|
||||
val signedEvent = account.signer.sign(template)
|
||||
|
||||
// Broadcast to all relays
|
||||
relayManager.broadcastToAll(signedEvent)
|
||||
|
||||
// Update progress (simplified - just show success after broadcast)
|
||||
// In a full implementation, you'd track OK responses from each relay
|
||||
onStatusUpdate(ProfileBroadcastStatus.Success("display name", totalRelays))
|
||||
onSuccess()
|
||||
|
||||
// Auto-hide banner after delay
|
||||
delay(3000)
|
||||
onStatusUpdate(ProfileBroadcastStatus.Idle)
|
||||
} catch (e: Exception) {
|
||||
onStatusUpdate(ProfileBroadcastStatus.Failed("display name", e.message ?: "Unknown error"))
|
||||
}
|
||||
}
|
||||
|
||||
+234
@@ -0,0 +1,234 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.quartz.nip64Chess
|
||||
|
||||
import kotlin.random.Random
|
||||
|
||||
/**
|
||||
* Generates human-readable chess game names.
|
||||
*
|
||||
* Produces memorable names like "Bold Knight", "Swift Rook", etc.
|
||||
*/
|
||||
object ChessGameNameGenerator {
|
||||
// Chess-themed adjectives
|
||||
private val adjectives =
|
||||
listOf(
|
||||
"Bold",
|
||||
"Swift",
|
||||
"Cunning",
|
||||
"Royal",
|
||||
"Noble",
|
||||
"Shadow",
|
||||
"Silent",
|
||||
"Golden",
|
||||
"Silver",
|
||||
"Iron",
|
||||
"Fierce",
|
||||
"Wise",
|
||||
"Dark",
|
||||
"Bright",
|
||||
"Ancient",
|
||||
"Brave",
|
||||
"Mystic",
|
||||
"Grand",
|
||||
"Crimson",
|
||||
"Azure",
|
||||
"Ivory",
|
||||
"Obsidian",
|
||||
"Emerald",
|
||||
"Sapphire",
|
||||
"Ruby",
|
||||
"Phantom",
|
||||
"Eternal",
|
||||
"Secret",
|
||||
"Hidden",
|
||||
"Blazing",
|
||||
)
|
||||
|
||||
// Chess pieces and related nouns
|
||||
private val chessNouns =
|
||||
listOf(
|
||||
"King",
|
||||
"Queen",
|
||||
"Rook",
|
||||
"Bishop",
|
||||
"Knight",
|
||||
"Pawn",
|
||||
"Castle",
|
||||
"Crown",
|
||||
"Throne",
|
||||
"Gambit",
|
||||
"Defense",
|
||||
"Attack",
|
||||
"Checkmate",
|
||||
"Fortress",
|
||||
"Tower",
|
||||
"Endgame",
|
||||
"Opening",
|
||||
"Sacrifice",
|
||||
"Pin",
|
||||
"Fork",
|
||||
"Strategy",
|
||||
"Victory",
|
||||
"Battle",
|
||||
"Duel",
|
||||
"Match",
|
||||
"Challenge",
|
||||
)
|
||||
|
||||
// Famous chess-related animals/themes
|
||||
private val animals =
|
||||
listOf(
|
||||
"Dragon",
|
||||
"Phoenix",
|
||||
"Griffin",
|
||||
"Eagle",
|
||||
"Lion",
|
||||
"Wolf",
|
||||
"Tiger",
|
||||
"Falcon",
|
||||
"Hawk",
|
||||
"Raven",
|
||||
"Bear",
|
||||
"Stallion",
|
||||
"Serpent",
|
||||
"Panther",
|
||||
"Cobra",
|
||||
)
|
||||
|
||||
/**
|
||||
* Generate a random chess game name.
|
||||
*
|
||||
* @param includeNumber Whether to append a random number (1-99)
|
||||
* @return A name like "Bold Knight" or "Swift Dragon 42"
|
||||
*/
|
||||
fun generate(includeNumber: Boolean = false): String {
|
||||
val adjective = adjectives.random()
|
||||
val noun = if (Random.nextBoolean()) chessNouns.random() else animals.random()
|
||||
val base = "$adjective $noun"
|
||||
|
||||
return if (includeNumber) {
|
||||
val num = Random.nextInt(1, 100)
|
||||
"$base $num"
|
||||
} else {
|
||||
base
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a name based on two player display names.
|
||||
*
|
||||
* Creates a name that incorporates elements from both players
|
||||
* for a more personalized game name.
|
||||
*
|
||||
* @param playerName First player's display name (can be npub/pubkey)
|
||||
* @param opponentName Second player's display name (can be npub/pubkey, or null for open challenge)
|
||||
* @return A personalized game name
|
||||
*/
|
||||
fun generateFromPlayers(
|
||||
playerName: String?,
|
||||
opponentName: String?,
|
||||
): String {
|
||||
// Extract first letter or use adjective if name is a pubkey/npub
|
||||
val p1Initial = extractInitial(playerName)
|
||||
val p2Initial = opponentName?.let { extractInitial(it) }
|
||||
|
||||
// If we have good initials, use them in the name
|
||||
val adjective =
|
||||
if (p1Initial != null) {
|
||||
// Try to find an adjective starting with that letter
|
||||
adjectives.find { it.startsWith(p1Initial, ignoreCase = true) }
|
||||
?: adjectives.random()
|
||||
} else {
|
||||
adjectives.random()
|
||||
}
|
||||
|
||||
val noun =
|
||||
if (p2Initial != null) {
|
||||
// Try to find a noun starting with opponent's initial
|
||||
(chessNouns + animals).find { it.startsWith(p2Initial, ignoreCase = true) }
|
||||
?: if (Random.nextBoolean()) chessNouns.random() else animals.random()
|
||||
} else {
|
||||
// Open challenge - use "Challenge" or similar
|
||||
listOf("Challenge", "Gambit", "Opening", "Battle", "Duel").random()
|
||||
}
|
||||
|
||||
return "$adjective $noun"
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract a usable initial from a name.
|
||||
* Returns null if the name looks like a pubkey/npub.
|
||||
*/
|
||||
private fun extractInitial(name: String?): Char? {
|
||||
if (name.isNullOrBlank()) return null
|
||||
|
||||
// Skip if it looks like a hex pubkey or npub
|
||||
if (name.length > 20 && name.all { it.isLetterOrDigit() }) return null
|
||||
if (name.startsWith("npub") || name.startsWith("nprofile")) return null
|
||||
|
||||
// Get first letter of the display name
|
||||
val firstChar = name.firstOrNull { it.isLetter() }
|
||||
return firstChar?.uppercaseChar()
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a game ID that includes a readable component.
|
||||
*
|
||||
* @param timestamp Unix timestamp
|
||||
* @return Game ID like "chess-1234567890-bold-knight"
|
||||
*/
|
||||
fun generateGameId(timestamp: Long): String {
|
||||
val name =
|
||||
generate(includeNumber = false)
|
||||
.lowercase()
|
||||
.replace(" ", "-")
|
||||
return "chess-$timestamp-$name"
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract the human-readable name from a game ID.
|
||||
*
|
||||
* @param gameId Game ID like "chess-1234567890-bold-knight"
|
||||
* @return Display name like "Bold Knight", or null if not a named game ID
|
||||
*/
|
||||
fun extractDisplayName(gameId: String): String? {
|
||||
// Pattern: chess-timestamp-name-parts
|
||||
if (!gameId.startsWith("chess-")) return null
|
||||
|
||||
val parts = gameId.removePrefix("chess-").split("-")
|
||||
if (parts.size < 2) return null
|
||||
|
||||
// First part is timestamp, rest is the name
|
||||
val nameParts = parts.drop(1)
|
||||
if (nameParts.isEmpty()) return null
|
||||
|
||||
// Check if it looks like a UUID (8 hex chars) - old format
|
||||
if (nameParts.size == 1 && nameParts[0].length == 8 && nameParts[0].all { it.isLetterOrDigit() }) {
|
||||
return null
|
||||
}
|
||||
|
||||
// Convert to title case
|
||||
return nameParts.joinToString(" ") { part ->
|
||||
part.replaceFirstChar { it.uppercaseChar() }
|
||||
}
|
||||
}
|
||||
}
|
||||
+297
@@ -0,0 +1,297 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.quartz.nip64Chess
|
||||
|
||||
import androidx.compose.runtime.Immutable
|
||||
|
||||
/**
|
||||
* Deterministic chess state reconstruction from Jester protocol events.
|
||||
*
|
||||
* This is the single source of truth for converting a collection of Jester events
|
||||
* into a consistent game state. Both Android and Desktop platforms must use this
|
||||
* algorithm to ensure identical state from the same events.
|
||||
*
|
||||
* Jester Protocol Reconstruction:
|
||||
* 1. Find start event (content.kind=0) → establishes startEventId, challenger color, players
|
||||
* 2. Find move with longest history → this is the current state
|
||||
* 3. Replay moves from history to build engine state
|
||||
* 4. Check for result/termination in latest move → mark finished if present
|
||||
*
|
||||
* Key Jester differences:
|
||||
* - No separate accept event (acceptance is implicit)
|
||||
* - Full move history in every move event
|
||||
* - Can reconstruct from any single move (has complete history)
|
||||
* - startEventId is the game identifier (event ID of start event)
|
||||
*
|
||||
* Guarantees:
|
||||
* - Same events always produce same state (deterministic)
|
||||
* - Uses longest history for authoritative state
|
||||
* - Invalid moves are skipped without error
|
||||
*/
|
||||
object ChessStateReconstructor {
|
||||
/**
|
||||
* Reconstruct game state from a collection of Jester events.
|
||||
*
|
||||
* @param events The collected Jester events for a single game
|
||||
* @param viewerPubkey The pubkey of the user viewing the game (determines perspective)
|
||||
* @return ReconstructionResult or error if reconstruction fails
|
||||
*/
|
||||
fun reconstruct(
|
||||
events: JesterGameEvents,
|
||||
viewerPubkey: String,
|
||||
): ReconstructionResult {
|
||||
// Step 1: Get start event (required for player info)
|
||||
val startEvent =
|
||||
events.startEvent
|
||||
?: return ReconstructionResult.Error("No start event found")
|
||||
|
||||
val startEventId = startEvent.id
|
||||
val challengerPubkey = startEvent.pubKey
|
||||
val challengerColor = startEvent.playerColor() ?: Color.WHITE
|
||||
val challengedPubkey = startEvent.opponentPubkey()
|
||||
|
||||
// In Jester, we determine opponent from the p-tag or from move events
|
||||
// For open challenges, we need to find who made the first move
|
||||
val opponentFromMoves =
|
||||
events.moves
|
||||
.firstOrNull { it.pubKey != challengerPubkey }
|
||||
?.pubKey
|
||||
|
||||
val actualOpponent = challengedPubkey ?: opponentFromMoves
|
||||
|
||||
// Determine players based on challenger's color choice
|
||||
val (whitePubkey, blackPubkey) =
|
||||
if (challengerColor == Color.WHITE) {
|
||||
challengerPubkey to actualOpponent
|
||||
} else {
|
||||
actualOpponent to challengerPubkey
|
||||
}
|
||||
|
||||
// Determine viewer's role
|
||||
val viewerRole =
|
||||
when (viewerPubkey) {
|
||||
whitePubkey -> ViewerRole.WHITE_PLAYER
|
||||
blackPubkey -> ViewerRole.BLACK_PLAYER
|
||||
else -> ViewerRole.SPECTATOR
|
||||
}
|
||||
|
||||
val playerColor =
|
||||
when (viewerRole) {
|
||||
ViewerRole.WHITE_PLAYER -> Color.WHITE
|
||||
ViewerRole.BLACK_PLAYER -> Color.BLACK
|
||||
ViewerRole.SPECTATOR -> Color.WHITE // Spectators see from white's perspective
|
||||
}
|
||||
|
||||
val opponentPubkey =
|
||||
when (viewerRole) {
|
||||
ViewerRole.WHITE_PLAYER -> blackPubkey ?: ""
|
||||
ViewerRole.BLACK_PLAYER -> whitePubkey ?: ""
|
||||
ViewerRole.SPECTATOR -> blackPubkey ?: "" // For spectators, "opponent" is black
|
||||
}
|
||||
|
||||
// Check if game is pending (no moves yet AND viewer is the challenger)
|
||||
// If viewer accepted someone else's challenge, the game is NOT pending
|
||||
val isChallenger = viewerPubkey == startEvent.pubKey
|
||||
val isPendingChallenge = events.moves.isEmpty() && isChallenger
|
||||
|
||||
// Step 2: Create engine and apply moves from the longest history
|
||||
val engine = ChessEngine()
|
||||
val latestMove = events.latestMove()
|
||||
val history = latestMove?.history() ?: emptyList()
|
||||
|
||||
// Track applied moves
|
||||
val appliedMoveNumbers = mutableSetOf<Int>()
|
||||
var isDesynced = false
|
||||
|
||||
// Apply moves from history
|
||||
for ((index, san) in history.withIndex()) {
|
||||
val moveNumber = index + 1
|
||||
val result = engine.makeMove(san)
|
||||
if (result.success) {
|
||||
appliedMoveNumbers.add(moveNumber)
|
||||
} else {
|
||||
// Move failed - game might be desynced
|
||||
isDesynced = true
|
||||
// Try to recover by loading the FEN from latest move if available
|
||||
latestMove?.fen()?.let { fen ->
|
||||
engine.loadFen(fen)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Verify final position matches if we have FEN
|
||||
latestMove?.fen()?.let { expectedFen ->
|
||||
val currentFen = engine.getFen()
|
||||
if (!fenPositionsMatch(currentFen, expectedFen)) {
|
||||
isDesynced = true
|
||||
engine.loadFen(expectedFen)
|
||||
}
|
||||
}
|
||||
|
||||
// Step 3: Check game end status
|
||||
val gameResult = latestMove?.result()
|
||||
val gameStatus =
|
||||
when {
|
||||
gameResult != null -> {
|
||||
val result = parseGameResult(gameResult)
|
||||
GameStatus.Finished(result)
|
||||
}
|
||||
engine.isCheckmate() -> {
|
||||
val winner = engine.getSideToMove().opposite()
|
||||
GameStatus.Finished(
|
||||
if (winner == Color.WHITE) GameResult.WHITE_WINS else GameResult.BLACK_WINS,
|
||||
)
|
||||
}
|
||||
engine.isStalemate() -> GameStatus.Finished(GameResult.DRAW)
|
||||
else -> GameStatus.InProgress
|
||||
}
|
||||
|
||||
// Get the head event ID (for linking next move)
|
||||
val headEventId = latestMove?.id ?: startEventId
|
||||
|
||||
// Build the reconstructed state
|
||||
val state =
|
||||
ReconstructedGameState(
|
||||
startEventId = startEventId,
|
||||
headEventId = headEventId,
|
||||
whitePubkey = whitePubkey,
|
||||
blackPubkey = blackPubkey,
|
||||
viewerRole = viewerRole,
|
||||
playerColor = playerColor,
|
||||
opponentPubkey = opponentPubkey,
|
||||
isPendingChallenge = isPendingChallenge,
|
||||
currentPosition = engine.getPosition(),
|
||||
moveHistory = engine.getMoveHistory(),
|
||||
gameStatus = gameStatus,
|
||||
isDesynced = isDesynced,
|
||||
pendingDrawOffer = null, // Jester doesn't have explicit draw offers
|
||||
appliedMoveNumbers = appliedMoveNumbers,
|
||||
challengeCreatedAt = startEvent.createdAt,
|
||||
timeControl = null, // Not supported in Jester
|
||||
)
|
||||
|
||||
return ReconstructionResult.Success(state, engine)
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare FEN positions, ignoring halfmove clock and fullmove number.
|
||||
* This provides a more lenient comparison that focuses on the actual board state.
|
||||
*/
|
||||
private fun fenPositionsMatch(
|
||||
fen1: String,
|
||||
fen2: String,
|
||||
): Boolean {
|
||||
// FEN format: position activeColor castling enPassant halfmove fullmove
|
||||
// Compare only first 4 parts (position, activeColor, castling, enPassant)
|
||||
val parts1 = fen1.split(" ")
|
||||
val parts2 = fen2.split(" ")
|
||||
|
||||
if (parts1.size < 4 || parts2.size < 4) {
|
||||
return fen1 == fen2 // Fallback to exact match
|
||||
}
|
||||
|
||||
return parts1[0] == parts2[0] && // Board position
|
||||
parts1[1] == parts2[1] && // Active color
|
||||
parts1[2] == parts2[2] && // Castling rights
|
||||
parts1[3] == parts2[3] // En passant
|
||||
}
|
||||
|
||||
private fun parseGameResult(result: String?): GameResult =
|
||||
when (result) {
|
||||
"1-0" -> GameResult.WHITE_WINS
|
||||
"0-1" -> GameResult.BLACK_WINS
|
||||
"1/2-1/2" -> GameResult.DRAW
|
||||
else -> GameResult.IN_PROGRESS
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The viewer's role in the game.
|
||||
*/
|
||||
enum class ViewerRole {
|
||||
WHITE_PLAYER,
|
||||
BLACK_PLAYER,
|
||||
SPECTATOR,
|
||||
}
|
||||
|
||||
/**
|
||||
* Result of game state reconstruction.
|
||||
*/
|
||||
sealed class ReconstructionResult {
|
||||
data class Success(
|
||||
val state: ReconstructedGameState,
|
||||
val engine: ChessEngine,
|
||||
) : ReconstructionResult()
|
||||
|
||||
data class Error(
|
||||
val message: String,
|
||||
) : ReconstructionResult()
|
||||
|
||||
fun isSuccess(): Boolean = this is Success
|
||||
|
||||
fun getOrNull(): ReconstructedGameState? = (this as? Success)?.state
|
||||
|
||||
fun getEngineOrNull(): ChessEngine? = (this as? Success)?.engine
|
||||
}
|
||||
|
||||
/**
|
||||
* Reconstructed game state from Jester events.
|
||||
* This is an immutable snapshot of the game at the time of reconstruction.
|
||||
*/
|
||||
@Immutable
|
||||
data class ReconstructedGameState(
|
||||
/** The start event ID - this is the game identifier in Jester protocol */
|
||||
val startEventId: String,
|
||||
/** The current head event ID - used for linking the next move */
|
||||
val headEventId: String,
|
||||
val whitePubkey: String?,
|
||||
val blackPubkey: String?,
|
||||
val viewerRole: ViewerRole,
|
||||
val playerColor: Color,
|
||||
val opponentPubkey: String,
|
||||
val isPendingChallenge: Boolean,
|
||||
val currentPosition: ChessPosition,
|
||||
val moveHistory: List<String>,
|
||||
val gameStatus: GameStatus,
|
||||
val isDesynced: Boolean,
|
||||
val pendingDrawOffer: String?,
|
||||
val appliedMoveNumbers: Set<Int>,
|
||||
val challengeCreatedAt: Long,
|
||||
val timeControl: String?,
|
||||
) {
|
||||
/** Legacy alias for startEventId */
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
|
||||
fun isPlayerTurn(): Boolean =
|
||||
when (viewerRole) {
|
||||
ViewerRole.SPECTATOR -> false
|
||||
ViewerRole.WHITE_PLAYER -> currentPosition.activeColor == Color.WHITE
|
||||
ViewerRole.BLACK_PLAYER -> currentPosition.activeColor == Color.BLACK
|
||||
}
|
||||
|
||||
fun isFinished(): Boolean = gameStatus is GameStatus.Finished
|
||||
|
||||
fun hasOpponentDrawOffer(playerPubkey: String): Boolean = pendingDrawOffer != null && pendingDrawOffer != playerPubkey
|
||||
|
||||
fun hasOurDrawOffer(playerPubkey: String): Boolean = pendingDrawOffer == playerPubkey
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.quartz.nip64Chess
|
||||
|
||||
import androidx.compose.runtime.Immutable
|
||||
import com.vitorpamplona.quartz.nip01Core.core.Event
|
||||
import com.vitorpamplona.quartz.nip01Core.core.HexKey
|
||||
import com.vitorpamplona.quartz.nip01Core.core.TagArrayBuilder
|
||||
import com.vitorpamplona.quartz.nip01Core.signers.EventTemplate
|
||||
import com.vitorpamplona.quartz.nip01Core.signers.eventTemplate
|
||||
import com.vitorpamplona.quartz.utils.TimeUtils
|
||||
import kotlinx.serialization.Serializable
|
||||
import kotlinx.serialization.encodeToString
|
||||
import kotlinx.serialization.json.Json
|
||||
|
||||
/**
|
||||
* Jester Protocol Implementation
|
||||
*
|
||||
* Compatible with jesterui (https://github.com/jesterui/jesterui)
|
||||
*
|
||||
* Key differences from previous implementation:
|
||||
* - Single event kind (30) for all chess messages
|
||||
* - Content is JSON with: version, kind, fen, move, history, nonce
|
||||
* - Event linking via e-tags: [startId] or [startId, headId]
|
||||
* - Full move history included in every move event
|
||||
*
|
||||
* Content kind values:
|
||||
* - 0: Game start (challenge)
|
||||
* - 1: Move
|
||||
* - 2: Chat (not implemented)
|
||||
*
|
||||
* Reference: https://github.com/jesterui/jesterui/blob/devel/FLOW.md
|
||||
*/
|
||||
object JesterProtocol {
|
||||
/** Jester uses kind 30 for all chess events */
|
||||
const val KIND = 30
|
||||
|
||||
/** SHA256 of starting FEN position - used as reference for game discovery */
|
||||
const val START_POSITION_HASH = "b1791d7fc9ae3d38966568c257ffb3a02cbf8394cdb4805bc70f64fc3c0b6879"
|
||||
|
||||
/** Standard starting FEN */
|
||||
const val FEN_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
|
||||
/** Content kind for game start */
|
||||
const val CONTENT_KIND_START = 0
|
||||
|
||||
/** Content kind for move */
|
||||
const val CONTENT_KIND_MOVE = 1
|
||||
|
||||
/** Content kind for chat */
|
||||
const val CONTENT_KIND_CHAT = 2
|
||||
}
|
||||
|
||||
/**
|
||||
* JSON content structure for Jester events
|
||||
*/
|
||||
@Serializable
|
||||
data class JesterContent(
|
||||
val version: String = "0",
|
||||
val kind: Int,
|
||||
val fen: String = JesterProtocol.FEN_START,
|
||||
val move: String? = null,
|
||||
val history: List<String> = emptyList(),
|
||||
val nonce: String? = null,
|
||||
// Extended fields for Amethyst (backward compatible - jesterui ignores unknown fields)
|
||||
val playerColor: String? = null, // "white" or "black" - challenger's color choice
|
||||
val result: String? = null, // "1-0", "0-1", "1/2-1/2" for game end
|
||||
val termination: String? = null, // "checkmate", "resignation", "draw_agreement", etc.
|
||||
)
|
||||
|
||||
private val json =
|
||||
Json {
|
||||
ignoreUnknownKeys = true
|
||||
encodeDefaults = false
|
||||
}
|
||||
|
||||
/**
|
||||
* Jester Chess Event (Kind 30)
|
||||
*
|
||||
* Unified event class for all Jester chess messages.
|
||||
* The content.kind field determines the event type:
|
||||
* - 0: Game start/challenge
|
||||
* - 1: Move
|
||||
* - 2: Chat
|
||||
*/
|
||||
@Immutable
|
||||
class JesterEvent(
|
||||
id: HexKey,
|
||||
pubKey: HexKey,
|
||||
createdAt: Long,
|
||||
tags: Array<Array<String>>,
|
||||
content: String,
|
||||
sig: HexKey,
|
||||
) : Event(id, pubKey, createdAt, JesterProtocol.KIND, tags, content, sig) {
|
||||
private val parsedContent: JesterContent? by lazy {
|
||||
try {
|
||||
json.decodeFromString<JesterContent>(content)
|
||||
} catch (e: Exception) {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
/** Get the content kind (0=start, 1=move, 2=chat) */
|
||||
fun contentKind(): Int? = parsedContent?.kind
|
||||
|
||||
/** Check if this is a game start event */
|
||||
fun isStartEvent(): Boolean = parsedContent?.kind == JesterProtocol.CONTENT_KIND_START
|
||||
|
||||
/** Check if this is a move event */
|
||||
fun isMoveEvent(): Boolean = parsedContent?.kind == JesterProtocol.CONTENT_KIND_MOVE
|
||||
|
||||
/** Get the FEN position */
|
||||
fun fen(): String? = parsedContent?.fen
|
||||
|
||||
/** Get the latest move (SAN notation) */
|
||||
fun move(): String? = parsedContent?.move
|
||||
|
||||
/** Get the full move history */
|
||||
fun history(): List<String> = parsedContent?.history ?: emptyList()
|
||||
|
||||
/** Get the nonce (for start events) */
|
||||
fun nonce(): String? = parsedContent?.nonce
|
||||
|
||||
/** Get the player color choice (for start events) */
|
||||
fun playerColor(): Color? =
|
||||
parsedContent?.playerColor?.let {
|
||||
if (it == "white") Color.WHITE else Color.BLACK
|
||||
}
|
||||
|
||||
/** Get the game result (for end events) */
|
||||
fun result(): String? = parsedContent?.result
|
||||
|
||||
/** Get the termination reason (for end events) */
|
||||
fun termination(): String? = parsedContent?.termination
|
||||
|
||||
/** Get the start event ID (first e-tag) */
|
||||
fun startEventId(): String? = tags.firstOrNull { it.size >= 2 && it[0] == "e" }?.get(1)
|
||||
|
||||
/** Get the head/parent move ID (second e-tag, for moves) */
|
||||
fun headEventId(): String? = tags.filter { it.size >= 2 && it[0] == "e" }.getOrNull(1)?.get(1)
|
||||
|
||||
/** Get opponent pubkey (p-tag, for private games) */
|
||||
fun opponentPubkey(): String? = tags.firstOrNull { it.size >= 2 && it[0] == "p" }?.get(1)
|
||||
|
||||
/** Get all e-tags */
|
||||
fun eTags(): List<String> = tags.filter { it.size >= 2 && it[0] == "e" }.map { it[1] }
|
||||
|
||||
companion object {
|
||||
const val KIND = JesterProtocol.KIND
|
||||
|
||||
/**
|
||||
* Build a game start event (open challenge)
|
||||
*
|
||||
* @param playerColor Color the challenger wants to play
|
||||
* @param nonce Unique nonce for this game
|
||||
* @param createdAt Event timestamp
|
||||
*/
|
||||
fun buildStart(
|
||||
playerColor: Color,
|
||||
nonce: String = generateNonce(),
|
||||
createdAt: Long = TimeUtils.now(),
|
||||
initializer: TagArrayBuilder<JesterEvent>.() -> Unit = {},
|
||||
): EventTemplate<JesterEvent> {
|
||||
val content =
|
||||
JesterContent(
|
||||
kind = JesterProtocol.CONTENT_KIND_START,
|
||||
fen = JesterProtocol.FEN_START,
|
||||
history = emptyList(),
|
||||
nonce = nonce,
|
||||
playerColor = if (playerColor == Color.WHITE) "white" else "black",
|
||||
)
|
||||
return eventTemplate(KIND, json.encodeToString(content), createdAt) {
|
||||
// Reference the standard start position for game discovery
|
||||
add(arrayOf("e", JesterProtocol.START_POSITION_HASH))
|
||||
initializer()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a private game start event (direct challenge)
|
||||
*
|
||||
* @param opponentPubkey Pubkey of the challenged player
|
||||
* @param playerColor Color the challenger wants to play
|
||||
* @param nonce Unique nonce for this game
|
||||
* @param createdAt Event timestamp
|
||||
*/
|
||||
fun buildPrivateStart(
|
||||
opponentPubkey: String,
|
||||
playerColor: Color,
|
||||
nonce: String = generateNonce(),
|
||||
createdAt: Long = TimeUtils.now(),
|
||||
initializer: TagArrayBuilder<JesterEvent>.() -> Unit = {},
|
||||
): EventTemplate<JesterEvent> {
|
||||
val content =
|
||||
JesterContent(
|
||||
kind = JesterProtocol.CONTENT_KIND_START,
|
||||
fen = JesterProtocol.FEN_START,
|
||||
history = emptyList(),
|
||||
nonce = nonce,
|
||||
playerColor = if (playerColor == Color.WHITE) "white" else "black",
|
||||
)
|
||||
return eventTemplate(KIND, json.encodeToString(content), createdAt) {
|
||||
// Reference the standard start position
|
||||
add(arrayOf("e", JesterProtocol.START_POSITION_HASH))
|
||||
// Tag the opponent for notifications (only if valid pubkey)
|
||||
if (opponentPubkey.isNotEmpty() && opponentPubkey.length == 64) {
|
||||
add(arrayOf("p", opponentPubkey))
|
||||
}
|
||||
initializer()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a move event
|
||||
*
|
||||
* @param startEventId ID of the game start event
|
||||
* @param headEventId ID of the previous move (or start event for first move)
|
||||
* @param move The move in SAN notation (e.g., "e4", "Nf3")
|
||||
* @param fen Resulting board position in FEN
|
||||
* @param history Complete move history including this move
|
||||
* @param opponentPubkey Opponent's pubkey for notifications
|
||||
* @param createdAt Event timestamp
|
||||
*/
|
||||
fun buildMove(
|
||||
startEventId: String,
|
||||
headEventId: String,
|
||||
move: String,
|
||||
fen: String,
|
||||
history: List<String>,
|
||||
opponentPubkey: String,
|
||||
createdAt: Long = TimeUtils.now(),
|
||||
initializer: TagArrayBuilder<JesterEvent>.() -> Unit = {},
|
||||
): EventTemplate<JesterEvent> {
|
||||
val content =
|
||||
JesterContent(
|
||||
kind = JesterProtocol.CONTENT_KIND_MOVE,
|
||||
fen = fen,
|
||||
move = move,
|
||||
history = history,
|
||||
)
|
||||
return eventTemplate(KIND, json.encodeToString(content), createdAt) {
|
||||
// e-tags: [startId, headId]
|
||||
add(arrayOf("e", startEventId))
|
||||
add(arrayOf("e", headEventId))
|
||||
// Tag opponent for notifications (only if valid pubkey)
|
||||
if (opponentPubkey.isNotEmpty() && opponentPubkey.length == 64) {
|
||||
add(arrayOf("p", opponentPubkey))
|
||||
}
|
||||
initializer()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a game end move (includes result in content)
|
||||
*
|
||||
* This is a move event with additional result/termination fields.
|
||||
* Used when the game ends (checkmate, resignation, draw).
|
||||
*/
|
||||
fun buildEndMove(
|
||||
startEventId: String,
|
||||
headEventId: String,
|
||||
move: String?,
|
||||
fen: String,
|
||||
history: List<String>,
|
||||
opponentPubkey: String,
|
||||
result: GameResult,
|
||||
termination: GameTermination,
|
||||
createdAt: Long = TimeUtils.now(),
|
||||
initializer: TagArrayBuilder<JesterEvent>.() -> Unit = {},
|
||||
): EventTemplate<JesterEvent> {
|
||||
val content =
|
||||
JesterContent(
|
||||
kind = JesterProtocol.CONTENT_KIND_MOVE,
|
||||
fen = fen,
|
||||
move = move,
|
||||
history = history,
|
||||
result = result.notation,
|
||||
termination = termination.name.lowercase(),
|
||||
)
|
||||
return eventTemplate(KIND, json.encodeToString(content), createdAt) {
|
||||
add(arrayOf("e", startEventId))
|
||||
add(arrayOf("e", headEventId))
|
||||
// Tag opponent for notifications (only if valid pubkey)
|
||||
if (opponentPubkey.isNotEmpty() && opponentPubkey.length == 64) {
|
||||
add(arrayOf("p", opponentPubkey))
|
||||
}
|
||||
initializer()
|
||||
}
|
||||
}
|
||||
|
||||
private fun generateNonce(): String {
|
||||
val chars = "abcdefghijklmnopqrstuvwxyz0123456789"
|
||||
return (1..8).map { chars.random() }.joinToString("")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to check if an event is a Jester chess event
|
||||
*/
|
||||
fun Event.isJesterEvent(): Boolean = kind == JesterProtocol.KIND
|
||||
|
||||
/**
|
||||
* Helper to check if an event is a Jester start event
|
||||
*/
|
||||
fun Event.isJesterStartEvent(): Boolean {
|
||||
if (kind != JesterProtocol.KIND) return false
|
||||
return try {
|
||||
val content = json.decodeFromString<JesterContent>(this.content)
|
||||
content.kind == JesterProtocol.CONTENT_KIND_START && content.history.isEmpty()
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to check if an event is a Jester move event
|
||||
*/
|
||||
fun Event.isJesterMoveEvent(): Boolean {
|
||||
if (kind != JesterProtocol.KIND) return false
|
||||
return try {
|
||||
val content = json.decodeFromString<JesterContent>(this.content)
|
||||
content.kind == JesterProtocol.CONTENT_KIND_MOVE &&
|
||||
content.history.isNotEmpty() &&
|
||||
tags.count { it.size >= 2 && it[0] == "e" } == 2
|
||||
} catch (e: Exception) {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a raw Event to JesterEvent if valid
|
||||
*/
|
||||
fun Event.toJesterEvent(): JesterEvent? {
|
||||
if (kind != JesterProtocol.KIND) return null
|
||||
return JesterEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
}
|
||||
|
||||
/**
|
||||
* Game events container for Jester protocol
|
||||
*/
|
||||
data class JesterGameEvents(
|
||||
val startEvent: JesterEvent?,
|
||||
val moves: List<JesterEvent>,
|
||||
) {
|
||||
companion object {
|
||||
fun empty() = JesterGameEvents(null, emptyList())
|
||||
}
|
||||
|
||||
/** Get the latest move (with longest history) */
|
||||
fun latestMove(): JesterEvent? = moves.maxByOrNull { it.history().size }
|
||||
|
||||
/** Get the current FEN position */
|
||||
fun currentFen(): String = latestMove()?.fen() ?: startEvent?.fen() ?: JesterProtocol.FEN_START
|
||||
|
||||
/** Get the complete move history */
|
||||
fun fullHistory(): List<String> = latestMove()?.history() ?: emptyList()
|
||||
|
||||
/** Check if game has ended */
|
||||
fun isEnded(): Boolean = latestMove()?.result() != null
|
||||
|
||||
/** Get the game result if ended */
|
||||
fun result(): String? = latestMove()?.result()
|
||||
}
|
||||
+138
-71
@@ -23,115 +23,163 @@ package com.vitorpamplona.quartz.nip64Chess
|
||||
/*
|
||||
* Live chess game state and move events
|
||||
*
|
||||
* For real-time chess games, we use a different event structure than NIP-64.
|
||||
* NIP-64 is for completed games in PGN format. Live games need individual
|
||||
* move events that can be published and subscribed to in real-time.
|
||||
* Uses Jester protocol (kind 30) for compatibility with jesterui.
|
||||
* See: https://github.com/jesterui/jesterui/blob/devel/FLOW.md
|
||||
*
|
||||
* Event Structure:
|
||||
* - Game Challenge (Kind 30064): Challenge another player or open challenge
|
||||
* - Game Accept (Kind 30065): Accept a challenge
|
||||
* - Chess Move (Kind 30066): Individual move in a live game
|
||||
* - Game End (Kind 30067): Game result (checkmate, resignation, draw, etc.)
|
||||
* Key features of Jester protocol:
|
||||
* - Single event kind (30) for all chess messages
|
||||
* - Content is JSON with: version, kind (0=start, 1=move), fen, move, history
|
||||
* - Full move history included in every move event
|
||||
* - Event linking via e-tags: [startId] or [startId, headId]
|
||||
*
|
||||
* All events use 'd' tag with game_id to group moves from the same game
|
||||
* This enables:
|
||||
* - Easy game reconstruction from any single move event
|
||||
* - Tolerance for missing intermediate moves
|
||||
* - Compatibility with jesterui and other Jester clients
|
||||
*/
|
||||
|
||||
/**
|
||||
* Game challenge event - start a new game
|
||||
* Kind: 30064
|
||||
* Game start/challenge data for publishing
|
||||
*
|
||||
* Tags:
|
||||
* - d: game_id (unique identifier)
|
||||
* - p: opponent pubkey (optional, if challenging specific player)
|
||||
* - player_color: white|black (color challenger wants to play)
|
||||
* - time_control: time control format (e.g., "10+0", "5+3")
|
||||
* Jester protocol (kind 30) start event:
|
||||
* - e-tag: reference to standard start position hash
|
||||
* - p-tag: opponent pubkey (for private/direct challenges)
|
||||
* - Content JSON with: version, kind=0, fen, history=[], nonce, playerColor
|
||||
*
|
||||
* @param opponentPubkey Opponent's pubkey for direct challenge (null = open challenge)
|
||||
* @param playerColor Color the challenger wants to play
|
||||
* @param nonce Unique identifier for this game
|
||||
*/
|
||||
data class ChessGameChallenge(
|
||||
val gameId: String,
|
||||
val opponentPubkey: String? = null, // null = open challenge
|
||||
val playerColor: Color,
|
||||
val timeControl: String? = null,
|
||||
)
|
||||
val nonce: String = generateNonce(),
|
||||
) {
|
||||
companion object {
|
||||
private fun generateNonce(): String {
|
||||
val chars = "abcdefghijklmnopqrstuvwxyz0123456789"
|
||||
return (1..8).map { chars.random() }.joinToString("")
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy compatibility - gameId is now derived from start event ID after signing
|
||||
@Deprecated("gameId is determined after event creation", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = nonce
|
||||
}
|
||||
|
||||
/**
|
||||
* Game acceptance event - accept a challenge
|
||||
* Kind: 30065
|
||||
* Game acceptance data
|
||||
*
|
||||
* Tags:
|
||||
* - d: game_id (same as challenge)
|
||||
* - e: challenge event ID
|
||||
* - p: challenger pubkey
|
||||
* In Jester protocol, accepting a game is implicit - the opponent
|
||||
* simply makes the first move (if challenger chose white) or waits
|
||||
* for challenger's first move (if challenger chose black).
|
||||
*
|
||||
* This data class is kept for internal state tracking.
|
||||
*
|
||||
* @param startEventId ID of the game start event to accept
|
||||
* @param challengerPubkey Pubkey of the challenger
|
||||
*/
|
||||
data class ChessGameAccept(
|
||||
val gameId: String,
|
||||
val challengeEventId: String,
|
||||
val startEventId: String,
|
||||
val challengerPubkey: String,
|
||||
)
|
||||
) {
|
||||
// Legacy compatibility
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val challengeEventId: String get() = startEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Chess move event - individual move in a live game
|
||||
* Kind: 30066
|
||||
* Chess move data for publishing
|
||||
*
|
||||
* Tags:
|
||||
* - d: game_id
|
||||
* - move_number: move number (1-based)
|
||||
* - san: move in Standard Algebraic Notation
|
||||
* - fen: resulting position in FEN notation
|
||||
* - p: opponent pubkey (for notifications)
|
||||
* Jester protocol (kind 30) requires:
|
||||
* - Full move history in every move event
|
||||
* - e-tags linking: [startEventId, headEventId]
|
||||
* - Content JSON with: version, kind=1, fen, move, history
|
||||
*
|
||||
* Content: Optional move comment or time remaining
|
||||
* @param startEventId ID of the game start event
|
||||
* @param headEventId ID of the previous move (or startEventId for first move)
|
||||
* @param san Move in Standard Algebraic Notation (e.g., "e4", "Nf3")
|
||||
* @param fen Resulting board position in FEN notation
|
||||
* @param history Complete move history including this move
|
||||
* @param opponentPubkey Opponent's pubkey for p-tag notification
|
||||
*/
|
||||
data class ChessMoveEvent(
|
||||
val gameId: String,
|
||||
val moveNumber: Int,
|
||||
val startEventId: String,
|
||||
val headEventId: String,
|
||||
val san: String,
|
||||
val fen: String,
|
||||
val history: List<String>,
|
||||
val opponentPubkey: String,
|
||||
val comment: String? = null,
|
||||
)
|
||||
) {
|
||||
/** Move number (1-based, derived from history length) */
|
||||
val moveNumber: Int get() = history.size
|
||||
|
||||
// Legacy compatibility - some code still uses gameId
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Game end event - final game result
|
||||
* Kind: 30067
|
||||
* Game end data for publishing
|
||||
*
|
||||
* Tags:
|
||||
* - d: game_id
|
||||
* - result: 1-0|0-1|1/2-1/2 (white wins, black wins, draw)
|
||||
* - termination: checkmate|resignation|draw_agreement|stalemate|timeout|abandonment
|
||||
* - winner: pubkey of winner (if applicable)
|
||||
* - p: opponent pubkey
|
||||
* In Jester protocol, game end is a move event with result/termination
|
||||
* fields in the content JSON.
|
||||
*
|
||||
* Content: Optional game summary or final PGN
|
||||
* @param startEventId ID of the game start event
|
||||
* @param headEventId ID of the previous move
|
||||
* @param lastMove The final move (null for resignation without move)
|
||||
* @param fen Final board position
|
||||
* @param history Complete move history
|
||||
* @param result Game result (1-0, 0-1, 1/2-1/2)
|
||||
* @param termination How the game ended
|
||||
* @param opponentPubkey Opponent's pubkey for notification
|
||||
*/
|
||||
data class ChessGameEnd(
|
||||
val gameId: String,
|
||||
val startEventId: String,
|
||||
val headEventId: String,
|
||||
val lastMove: String?,
|
||||
val fen: String,
|
||||
val history: List<String>,
|
||||
val result: GameResult,
|
||||
val termination: GameTermination,
|
||||
val winnerPubkey: String? = null,
|
||||
val opponentPubkey: String,
|
||||
val pgn: String? = null,
|
||||
)
|
||||
) {
|
||||
// Legacy compatibility
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
|
||||
val winnerPubkey: String? get() = null // Determined from result
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw offer event - offer a draw to opponent
|
||||
* Kind: 30068
|
||||
* Draw offer data
|
||||
*
|
||||
* Tags:
|
||||
* - d: game_id
|
||||
* - p: opponent pubkey
|
||||
*
|
||||
* Content: Optional message
|
||||
* In Jester protocol, draw offers can be communicated via:
|
||||
* - Chat message (kind=2 in content)
|
||||
* - Special field in move content
|
||||
*
|
||||
* Opponent can:
|
||||
* - Accept by sending a GameEnd event with DRAW_AGREEMENT
|
||||
* - Accept by sending a game end with DRAW_AGREEMENT
|
||||
* - Decline implicitly by making their next move
|
||||
* - Decline explicitly (optional, no event needed)
|
||||
*
|
||||
* @param startEventId ID of the game start event
|
||||
* @param headEventId ID of the current head move
|
||||
* @param opponentPubkey Opponent's pubkey for notification
|
||||
* @param message Optional message with the draw offer
|
||||
*/
|
||||
data class ChessDrawOffer(
|
||||
val gameId: String,
|
||||
val startEventId: String,
|
||||
val headEventId: String,
|
||||
val opponentPubkey: String,
|
||||
val message: String? = null,
|
||||
)
|
||||
) {
|
||||
// Legacy compatibility
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Game termination reason
|
||||
@@ -146,12 +194,31 @@ enum class GameTermination {
|
||||
}
|
||||
|
||||
/**
|
||||
* Event kind constants for live chess
|
||||
* Event kind constants for live chess (Jester protocol)
|
||||
*
|
||||
* Jester uses a single kind (30) for all chess events.
|
||||
* The event type is determined by the content.kind field:
|
||||
* - 0: Game start/challenge
|
||||
* - 1: Move
|
||||
* - 2: Chat
|
||||
*/
|
||||
object LiveChessEventKinds {
|
||||
const val GAME_CHALLENGE = 30064
|
||||
const val GAME_ACCEPT = 30065
|
||||
const val CHESS_MOVE = 30066
|
||||
const val GAME_END = 30067
|
||||
const val DRAW_OFFER = 30068
|
||||
/** Jester protocol uses kind 30 for all chess events */
|
||||
const val JESTER = 30
|
||||
|
||||
// Legacy constants - deprecated, use JESTER instead
|
||||
@Deprecated("Jester uses single kind 30", ReplaceWith("JESTER"))
|
||||
const val GAME_CHALLENGE = 30
|
||||
|
||||
@Deprecated("Jester uses single kind 30", ReplaceWith("JESTER"))
|
||||
const val GAME_ACCEPT = 30
|
||||
|
||||
@Deprecated("Jester uses single kind 30", ReplaceWith("JESTER"))
|
||||
const val CHESS_MOVE = 30
|
||||
|
||||
@Deprecated("Jester uses single kind 30", ReplaceWith("JESTER"))
|
||||
const val GAME_END = 30
|
||||
|
||||
@Deprecated("Jester uses single kind 30", ReplaceWith("JESTER"))
|
||||
const val DRAW_OFFER = 30
|
||||
}
|
||||
|
||||
+115
-18
@@ -32,9 +32,15 @@ import kotlinx.coroutines.flow.asStateFlow
|
||||
* - ChessEngine (move validation, board state)
|
||||
* - Nostr events (publishing moves, receiving opponent moves)
|
||||
* - UI (game state, turn management)
|
||||
*
|
||||
* Jester Protocol Notes:
|
||||
* - startEventId: ID of the game start event (used as game identifier)
|
||||
* - headEventId: ID of the current head move (updated after each move)
|
||||
* - Full move history is included in every published move event
|
||||
*/
|
||||
class LiveChessGameState(
|
||||
val gameId: String,
|
||||
/** Start event ID - the game identifier in Jester protocol */
|
||||
val startEventId: String,
|
||||
val playerPubkey: String,
|
||||
val opponentPubkey: String,
|
||||
val playerColor: Color,
|
||||
@@ -42,7 +48,17 @@ class LiveChessGameState(
|
||||
val createdAt: Long = TimeUtils.now(),
|
||||
val isSpectator: Boolean = false,
|
||||
val isPendingChallenge: Boolean = false,
|
||||
/** Initial head event ID - same as startEventId for new games */
|
||||
initialHeadEventId: String? = null,
|
||||
) {
|
||||
/** Legacy alias for startEventId */
|
||||
@Deprecated("Use startEventId instead", ReplaceWith("startEventId"))
|
||||
val gameId: String get() = startEventId
|
||||
|
||||
/** Current head event ID - tracks the most recent move for e-tag linking */
|
||||
private val _headEventId = MutableStateFlow(initialHeadEventId ?: startEventId)
|
||||
val headEventId: StateFlow<String> = _headEventId.asStateFlow()
|
||||
|
||||
companion object {
|
||||
// Abandon timeout: 24 hours without a move
|
||||
const val ABANDON_TIMEOUT_SECONDS = 24 * 60 * 60L
|
||||
@@ -100,7 +116,9 @@ class LiveChessGameState(
|
||||
|
||||
/**
|
||||
* Make a move (called when player makes a move on the board)
|
||||
* Returns the move event to be published to Nostr
|
||||
* Returns the move event data to be published to Nostr
|
||||
*
|
||||
* Jester Protocol: Move events include full history and link to previous event
|
||||
*/
|
||||
fun makeMove(
|
||||
from: String,
|
||||
@@ -131,15 +149,13 @@ class LiveChessGameState(
|
||||
// Check for game end conditions
|
||||
checkGameEnd()
|
||||
|
||||
// Return move event to publish
|
||||
// Use ply count (half-move count) for moveNumber so each move gets a unique
|
||||
// d-tag in the Nostr addressable event. The full-move counter from chesslib
|
||||
// repeats for White/Black in the same move pair, causing d-tag collisions.
|
||||
// Return move event data with full history for Jester protocol
|
||||
return ChessMoveEvent(
|
||||
gameId = gameId,
|
||||
moveNumber = _moveHistory.value.size,
|
||||
startEventId = startEventId,
|
||||
headEventId = _headEventId.value,
|
||||
san = result.san,
|
||||
fen = engine.getFen(),
|
||||
history = _moveHistory.value, // Full history for Jester
|
||||
opponentPubkey = opponentPubkey,
|
||||
)
|
||||
} else {
|
||||
@@ -148,6 +164,38 @@ class LiveChessGameState(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the head event ID after a move is successfully published.
|
||||
* Call this after the move event is signed and broadcast.
|
||||
*
|
||||
* @param newHeadEventId The ID of the newly published move event
|
||||
*/
|
||||
fun updateHeadEventId(newHeadEventId: String) {
|
||||
_headEventId.value = newHeadEventId
|
||||
}
|
||||
|
||||
/**
|
||||
* Undo the last move made.
|
||||
* Used to revert a move when publishing fails.
|
||||
*
|
||||
* @return true if the move was successfully undone, false if there was nothing to undo
|
||||
*/
|
||||
fun undoLastMove(): Boolean {
|
||||
if (_moveHistory.value.isEmpty()) return false
|
||||
|
||||
engine.undoMove()
|
||||
_currentPosition.value = engine.getPosition()
|
||||
_moveHistory.value = engine.getMoveHistory()
|
||||
_lastError.value = null
|
||||
|
||||
// Reset game status in case checkmate was detected
|
||||
if (_gameStatus.value is GameStatus.Finished) {
|
||||
_gameStatus.value = GameStatus.InProgress
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply opponent's move (called when receiving move event from Nostr)
|
||||
*/
|
||||
@@ -240,6 +288,48 @@ class LiveChessGameState(
|
||||
_lastError.value = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply moves from another game state while preserving this state's participant info.
|
||||
* This is used when relay reconstruction incorrectly marks us as spectator but has newer moves.
|
||||
*
|
||||
* @param other The other game state to take moves from
|
||||
*/
|
||||
fun applyMovesFrom(other: LiveChessGameState) {
|
||||
val currentMoves = _moveHistory.value
|
||||
val otherMoves = other.moveHistory.value
|
||||
|
||||
if (otherMoves.size <= currentMoves.size) return // Nothing new to apply
|
||||
|
||||
// Apply only the new moves
|
||||
for (i in currentMoves.size until otherMoves.size) {
|
||||
val san = otherMoves[i]
|
||||
val result = engine.makeMove(san)
|
||||
if (!result.success) {
|
||||
// Try to resync from the other engine's FEN
|
||||
val otherFen = other.engine.getFen()
|
||||
engine.loadFen(otherFen)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Update state flows
|
||||
_currentPosition.value = engine.getPosition()
|
||||
_moveHistory.value = engine.getMoveHistory()
|
||||
_lastActivityAt.value = other.lastActivityAt.value
|
||||
_isDesynced.value = false
|
||||
_lastError.value = null
|
||||
|
||||
// Update head event ID from other state
|
||||
_headEventId.value = other.headEventId.value
|
||||
|
||||
// Mark new moves as received
|
||||
val newMoveNumbers = (currentMoves.size + 1..otherMoves.size).toSet()
|
||||
receivedMoveNumbers.addAll(newMoveNumbers)
|
||||
|
||||
// Check for game end conditions
|
||||
checkGameEnd()
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark move numbers as already received.
|
||||
* Used when loading a game from cache to prevent duplicate move application during refresh.
|
||||
@@ -281,12 +371,14 @@ class LiveChessGameState(
|
||||
_gameStatus.value = GameStatus.Finished(GameResult.getResultForWinner(playerColor))
|
||||
|
||||
return ChessGameEnd(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
headEventId = _headEventId.value,
|
||||
lastMove = null,
|
||||
fen = engine.getFen(),
|
||||
history = _moveHistory.value,
|
||||
result = GameResult.getResultForWinner(playerColor),
|
||||
termination = GameTermination.ABANDONMENT,
|
||||
winnerPubkey = playerPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
pgn = generatePGN(),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -297,12 +389,14 @@ class LiveChessGameState(
|
||||
_gameStatus.value = GameStatus.Finished(GameResult.getResultForWinner(playerColor.opposite()))
|
||||
|
||||
return ChessGameEnd(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
headEventId = _headEventId.value,
|
||||
lastMove = null,
|
||||
fen = engine.getFen(),
|
||||
history = _moveHistory.value,
|
||||
result = GameResult.getResultForWinner(playerColor.opposite()),
|
||||
termination = GameTermination.RESIGNATION,
|
||||
winnerPubkey = opponentPubkey,
|
||||
opponentPubkey = opponentPubkey,
|
||||
pgn = generatePGN(),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -313,7 +407,8 @@ class LiveChessGameState(
|
||||
fun offerDraw(): ChessDrawOffer {
|
||||
_pendingDrawOffer.value = playerPubkey
|
||||
return ChessDrawOffer(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
headEventId = _headEventId.value,
|
||||
opponentPubkey = opponentPubkey,
|
||||
)
|
||||
}
|
||||
@@ -341,12 +436,14 @@ class LiveChessGameState(
|
||||
_gameStatus.value = GameStatus.Finished(GameResult.DRAW)
|
||||
|
||||
return ChessGameEnd(
|
||||
gameId = gameId,
|
||||
startEventId = startEventId,
|
||||
headEventId = _headEventId.value,
|
||||
lastMove = null,
|
||||
fen = engine.getFen(),
|
||||
history = _moveHistory.value,
|
||||
result = GameResult.DRAW,
|
||||
termination = GameTermination.DRAW_AGREEMENT,
|
||||
winnerPubkey = null,
|
||||
opponentPubkey = opponentPubkey,
|
||||
pgn = generatePGN(),
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -113,6 +113,7 @@ import com.vitorpamplona.quartz.nip59Giftwrap.seals.SealedRumorEvent
|
||||
import com.vitorpamplona.quartz.nip59Giftwrap.wraps.GiftWrapEvent
|
||||
import com.vitorpamplona.quartz.nip62RequestToVanish.RequestToVanishEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.ChessGameEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.JesterEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessDrawOfferEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameAcceptEvent
|
||||
import com.vitorpamplona.quartz.nip64Chess.LiveChessGameChallengeEvent
|
||||
@@ -190,6 +191,7 @@ class EventFactory {
|
||||
CalendarTimeSlotEvent.KIND -> CalendarTimeSlotEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
CalendarRSVPEvent.KIND -> CalendarRSVPEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
ChessGameEvent.KIND -> ChessGameEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
JesterEvent.KIND -> JesterEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
LiveChessGameChallengeEvent.KIND -> LiveChessGameChallengeEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
LiveChessGameAcceptEvent.KIND -> LiveChessGameAcceptEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
LiveChessMoveEvent.KIND -> LiveChessMoveEvent(id, pubKey, createdAt, tags, content, sig)
|
||||
|
||||
@@ -0,0 +1,573 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.quartz.nip64Chess
|
||||
|
||||
import kotlin.test.Test
|
||||
import kotlin.test.assertEquals
|
||||
import kotlin.test.assertFalse
|
||||
import kotlin.test.assertNotNull
|
||||
import kotlin.test.assertNull
|
||||
import kotlin.test.assertTrue
|
||||
|
||||
/**
|
||||
* Tests for JesterEvent (Jester Protocol kind 30 events)
|
||||
*
|
||||
* Verifies:
|
||||
* - Event kind is 30
|
||||
* - JSON content parsing (version, kind, fen, move, history)
|
||||
* - e-tag structure for event linking
|
||||
* - p-tag for opponent tagging
|
||||
* - Start vs Move event detection
|
||||
* - Compatibility with jesterui protocol
|
||||
*
|
||||
* Reference: https://github.com/jesterui/jesterui/blob/devel/FLOW.md
|
||||
*/
|
||||
class JesterEventTest {
|
||||
private val testPubkey = "abc123def456"
|
||||
private val opponentPubkey = "opponent789xyz"
|
||||
private val startEventId = "start-event-id-001"
|
||||
|
||||
// ==========================================================================
|
||||
// PROTOCOL CONSTANTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `verify event kind is 30`() {
|
||||
assertEquals(30, JesterProtocol.KIND, "Jester protocol uses kind 30")
|
||||
assertEquals(30, JesterEvent.KIND, "JesterEvent.KIND should be 30")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `verify start position hash constant`() {
|
||||
assertEquals(
|
||||
"b1791d7fc9ae3d38966568c257ffb3a02cbf8394cdb4805bc70f64fc3c0b6879",
|
||||
JesterProtocol.START_POSITION_HASH,
|
||||
"Should match jesterui's START_POSITION_HASH",
|
||||
)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `verify starting FEN constant`() {
|
||||
assertEquals(
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
JesterProtocol.FEN_START,
|
||||
"Standard chess starting position",
|
||||
)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `verify content kind constants`() {
|
||||
assertEquals(0, JesterProtocol.CONTENT_KIND_START, "Start event kind should be 0")
|
||||
assertEquals(1, JesterProtocol.CONTENT_KIND_MOVE, "Move event kind should be 1")
|
||||
assertEquals(2, JesterProtocol.CONTENT_KIND_CHAT, "Chat event kind should be 2")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// START EVENT TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `parse start event - open challenge`() {
|
||||
val content = """{"version":"0","kind":0,"fen":"${JesterProtocol.FEN_START}","history":[],"nonce":"abc12345","playerColor":"white"}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = startEventId,
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", JesterProtocol.START_POSITION_HASH),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals(30, event.kind)
|
||||
assertTrue(event.isStartEvent(), "Should be detected as start event")
|
||||
assertFalse(event.isMoveEvent(), "Should not be a move event")
|
||||
assertEquals(0, event.contentKind())
|
||||
assertEquals(JesterProtocol.FEN_START, event.fen())
|
||||
assertEquals(Color.WHITE, event.playerColor())
|
||||
assertEquals("abc12345", event.nonce())
|
||||
assertTrue(event.history().isEmpty(), "Start event has no history")
|
||||
assertNull(event.opponentPubkey(), "Open challenge has no opponent")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `parse start event - private challenge`() {
|
||||
val content = """{"version":"0","kind":0,"fen":"${JesterProtocol.FEN_START}","history":[],"nonce":"xyz98765","playerColor":"black"}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = startEventId,
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", JesterProtocol.START_POSITION_HASH),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertTrue(event.isStartEvent())
|
||||
assertEquals(Color.BLACK, event.playerColor())
|
||||
assertEquals(opponentPubkey, event.opponentPubkey(), "Private challenge should have opponent")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `start event e-tag references START_POSITION_HASH`() {
|
||||
val content = """{"version":"0","kind":0,"fen":"${JesterProtocol.FEN_START}","history":[]}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = startEventId,
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", JesterProtocol.START_POSITION_HASH),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
val eTags = event.eTags()
|
||||
assertEquals(1, eTags.size)
|
||||
assertEquals(JesterProtocol.START_POSITION_HASH, eTags[0], "Start event should reference START_POSITION_HASH")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// MOVE EVENT TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `parse move event - first move e4`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1","move":"e4","history":["e4"]}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-001",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 2000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", startEventId), // For first move, head is also start
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertFalse(event.isStartEvent(), "Should not be a start event")
|
||||
assertTrue(event.isMoveEvent(), "Should be detected as move event")
|
||||
assertEquals(1, event.contentKind())
|
||||
assertEquals("e4", event.move())
|
||||
assertEquals(listOf("e4"), event.history())
|
||||
assertEquals("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1", event.fen())
|
||||
assertEquals(opponentPubkey, event.opponentPubkey())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `parse move event - multiple moves in history`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2","move":"Nf3","history":["e4","e5","Nf3"]}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-003",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 4000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "move-002"), // Previous move
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertTrue(event.isMoveEvent())
|
||||
assertEquals("Nf3", event.move())
|
||||
assertEquals(listOf("e4", "e5", "Nf3"), event.history())
|
||||
assertEquals(3, event.history().size)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `move event e-tags structure - startEventId and headEventId`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"test","move":"e4","history":["e4"]}"""
|
||||
val headEventId = "move-002"
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-003",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 3000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", headEventId),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals(startEventId, event.startEventId(), "First e-tag should be startEventId")
|
||||
assertEquals(headEventId, event.headEventId(), "Second e-tag should be headEventId")
|
||||
|
||||
val eTags = event.eTags()
|
||||
assertEquals(2, eTags.size)
|
||||
assertEquals(startEventId, eTags[0])
|
||||
assertEquals(headEventId, eTags[1])
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// GAME END EVENT TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `parse game end event - checkmate`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4","move":"Qxf7#","history":["e4","e5","Qh5","Nc6","Bc4","Nf6","Qxf7#"],"result":"1-0","termination":"checkmate"}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-007",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 8000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "move-006"),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertTrue(event.isMoveEvent(), "End event is still a move event")
|
||||
assertEquals("1-0", event.result(), "Should have result")
|
||||
assertEquals("checkmate", event.termination(), "Should have termination reason")
|
||||
assertEquals(7, event.history().size)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `parse game end event - resignation`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"test","move":"e5","history":["e4","e5"],"result":"0-1","termination":"resignation"}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-002",
|
||||
pubKey = opponentPubkey,
|
||||
createdAt = 3000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "move-001"),
|
||||
arrayOf("p", testPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals("0-1", event.result(), "Black wins")
|
||||
assertEquals("resignation", event.termination())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `parse game end event - draw`() {
|
||||
val content = """{"version":"0","kind":1,"fen":"test","move":"Kf1","history":["e4","e5","Kf1"],"result":"1/2-1/2","termination":"draw_agreement"}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "move-003",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 4000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "move-002"),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals("1/2-1/2", event.result(), "Draw")
|
||||
assertEquals("draw_agreement", event.termination())
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// EDGE CASES AND ERROR HANDLING
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `handle malformed JSON content gracefully`() {
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = "invalid json {{{}",
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertNull(event.contentKind(), "Should return null for invalid JSON")
|
||||
assertFalse(event.isStartEvent(), "Should not crash on invalid content")
|
||||
assertFalse(event.isMoveEvent(), "Should not crash on invalid content")
|
||||
assertNull(event.fen())
|
||||
assertNull(event.move())
|
||||
assertTrue(event.history().isEmpty())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `handle empty content`() {
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = "",
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertNull(event.contentKind())
|
||||
assertFalse(event.isStartEvent())
|
||||
assertFalse(event.isMoveEvent())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `handle missing optional fields`() {
|
||||
// Minimal valid content with only required fields
|
||||
val content = """{"kind":1}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals(1, event.contentKind())
|
||||
assertNull(event.move())
|
||||
assertTrue(event.history().isEmpty())
|
||||
assertNull(event.result())
|
||||
assertNull(event.termination())
|
||||
assertNull(event.playerColor())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `handle event with no e-tags`() {
|
||||
val content = """{"version":"0","kind":0}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertNull(event.startEventId(), "No e-tags means no startEventId")
|
||||
assertNull(event.headEventId(), "No e-tags means no headEventId")
|
||||
assertTrue(event.eTags().isEmpty())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `handle event with only one e-tag`() {
|
||||
val content = """{"version":"0","kind":1}"""
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
),
|
||||
content = content,
|
||||
sig = "test_sig",
|
||||
)
|
||||
|
||||
assertEquals(startEventId, event.startEventId())
|
||||
assertNull(event.headEventId(), "Only one e-tag means no headEventId")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// JESTER GAME EVENTS CONTAINER TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `JesterGameEvents - empty returns correct values`() {
|
||||
val events = JesterGameEvents.empty()
|
||||
|
||||
assertNull(events.startEvent)
|
||||
assertTrue(events.moves.isEmpty())
|
||||
assertNull(events.latestMove())
|
||||
assertEquals(JesterProtocol.FEN_START, events.currentFen())
|
||||
assertTrue(events.fullHistory().isEmpty())
|
||||
assertFalse(events.isEnded())
|
||||
assertNull(events.result())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `JesterGameEvents - latestMove returns move with longest history`() {
|
||||
val move1 = createTestMoveEvent("move-001", listOf("e4"))
|
||||
val move2 = createTestMoveEvent("move-002", listOf("e4", "e5"))
|
||||
val move3 = createTestMoveEvent("move-003", listOf("e4", "e5", "Nf3"))
|
||||
|
||||
// Provide moves in random order
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = null,
|
||||
moves = listOf(move2, move3, move1),
|
||||
)
|
||||
|
||||
val latest = events.latestMove()
|
||||
assertNotNull(latest)
|
||||
assertEquals("move-003", latest.id, "Should return move with longest history")
|
||||
assertEquals(3, latest.history().size)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `JesterGameEvents - currentFen returns FEN from latest move`() {
|
||||
val move1 = createTestMoveEvent("move-001", listOf("e4"), fen = "fen-after-e4")
|
||||
val move2 = createTestMoveEvent("move-002", listOf("e4", "e5"), fen = "fen-after-e5")
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = null,
|
||||
moves = listOf(move1, move2),
|
||||
)
|
||||
|
||||
assertEquals("fen-after-e5", events.currentFen())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `JesterGameEvents - fullHistory returns history from latest move`() {
|
||||
val move1 = createTestMoveEvent("move-001", listOf("e4"))
|
||||
val move2 = createTestMoveEvent("move-002", listOf("e4", "e5"))
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = null,
|
||||
moves = listOf(move1, move2),
|
||||
)
|
||||
|
||||
assertEquals(listOf("e4", "e5"), events.fullHistory())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `JesterGameEvents - isEnded detects result in latest move`() {
|
||||
val normalMove = createTestMoveEvent("move-001", listOf("e4"))
|
||||
val endMove = createTestMoveEventWithResult("move-002", listOf("e4", "Qxf7#"), result = "1-0")
|
||||
|
||||
val ongoingGame = JesterGameEvents(startEvent = null, moves = listOf(normalMove))
|
||||
val finishedGame = JesterGameEvents(startEvent = null, moves = listOf(normalMove, endMove))
|
||||
|
||||
assertFalse(ongoingGame.isEnded())
|
||||
assertTrue(finishedGame.isEnded())
|
||||
assertEquals("1-0", finishedGame.result())
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// EXTENSION FUNCTION TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `isJesterEvent extension detects kind 30`() {
|
||||
val jesterEvent =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = "{}",
|
||||
sig = "sig",
|
||||
)
|
||||
|
||||
assertTrue(jesterEvent.isJesterEvent())
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `toJesterEvent converts valid Event`() {
|
||||
val event =
|
||||
JesterEvent(
|
||||
id = "test",
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L,
|
||||
tags = emptyArray(),
|
||||
content = """{"kind":0}""",
|
||||
sig = "sig",
|
||||
)
|
||||
|
||||
val jesterEvent = event.toJesterEvent()
|
||||
assertNotNull(jesterEvent)
|
||||
assertEquals("test", jesterEvent.id)
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// HELPER FUNCTIONS
|
||||
// ==========================================================================
|
||||
|
||||
private fun createTestMoveEvent(
|
||||
id: String,
|
||||
history: List<String>,
|
||||
fen: String = "test-fen",
|
||||
): JesterEvent {
|
||||
val historyJson = history.joinToString(",") { "\"$it\"" }
|
||||
val content = """{"version":"0","kind":1,"fen":"$fen","move":"${history.last()}","history":[$historyJson]}"""
|
||||
return JesterEvent(
|
||||
id = id,
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L + history.size * 1000,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "prev-move"),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "sig",
|
||||
)
|
||||
}
|
||||
|
||||
private fun createTestMoveEventWithResult(
|
||||
id: String,
|
||||
history: List<String>,
|
||||
result: String,
|
||||
): JesterEvent {
|
||||
val historyJson = history.joinToString(",") { "\"$it\"" }
|
||||
val content = """{"version":"0","kind":1,"fen":"test-fen","move":"${history.last()}","history":[$historyJson],"result":"$result","termination":"checkmate"}"""
|
||||
return JesterEvent(
|
||||
id = id,
|
||||
pubKey = testPubkey,
|
||||
createdAt = 1000L + history.size * 1000,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", "prev-move"),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "sig",
|
||||
)
|
||||
}
|
||||
}
|
||||
+808
@@ -0,0 +1,808 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Vitor Pamplona
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
* Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
package com.vitorpamplona.quartz.nip64Chess
|
||||
|
||||
import kotlin.test.Test
|
||||
import kotlin.test.assertEquals
|
||||
import kotlin.test.assertFalse
|
||||
import kotlin.test.assertTrue
|
||||
|
||||
/**
|
||||
* Integration tests for ChessStateReconstructor with Jester protocol.
|
||||
*
|
||||
* These tests verify that the reconstruction algorithm produces correct,
|
||||
* deterministic game states from Jester events (kind 30).
|
||||
*
|
||||
* Jester Protocol:
|
||||
* - Single event kind (30) for all chess messages
|
||||
* - Content is JSON with: version, kind, fen, move, history
|
||||
* - Start events have content.kind=0 and reference START_POSITION_HASH via e-tag
|
||||
* - Move events have content.kind=1 and reference [startEventId, headEventId] via e-tags
|
||||
* - Full move history is included in every move event
|
||||
* - No separate accept event - acceptance is implicit when opponent makes first move
|
||||
*
|
||||
* Test Categories:
|
||||
* 1. Basic game lifecycle (challenge, moves, end)
|
||||
* 2. Move ordering and reconstruction from history
|
||||
* 3. Game end conditions (checkmate, resignation)
|
||||
* 4. Viewer perspective (white player, black player, spectator)
|
||||
* 5. Determinism tests
|
||||
*/
|
||||
class ChessStateReconstructorTest {
|
||||
// Test pubkeys
|
||||
private val whitePubkey = "white_pubkey_abc123"
|
||||
private val blackPubkey = "black_pubkey_def456"
|
||||
private val spectatorPubkey = "spectator_pubkey_xyz789"
|
||||
private val startEventId = "start-event-001"
|
||||
|
||||
// ==========================================================================
|
||||
// 1. BASIC GAME LIFECYCLE TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct pending challenge - no moves yet`() {
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = emptyList(),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess(), "Should reconstruct pending challenge")
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertTrue(state.isPendingChallenge, "Game should be pending")
|
||||
assertEquals(startEventId, state.startEventId)
|
||||
assertEquals(whitePubkey, state.whitePubkey)
|
||||
assertEquals(ViewerRole.WHITE_PLAYER, state.viewerRole)
|
||||
assertEquals(Color.WHITE, state.playerColor)
|
||||
assertTrue(state.moveHistory.isEmpty(), "No moves yet")
|
||||
assertEquals(GameStatus.InProgress, state.gameStatus)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct game with initial moves - e4 e5`() {
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move1, move2),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(2, state.moveHistory.size)
|
||||
assertEquals("e4", state.moveHistory[0])
|
||||
assertEquals("e5", state.moveHistory[1])
|
||||
assertTrue(state.isPlayerTurn(), "White's turn after e4 e5")
|
||||
assertEquals(Color.WHITE, state.currentPosition.activeColor)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct game - acceptance is implicit via first opponent move`() {
|
||||
// In Jester, there's no separate accept event
|
||||
// Game is considered accepted when opponent makes their first move
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move1),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertFalse(state.isPendingChallenge, "Game is active with moves")
|
||||
assertEquals(blackPubkey, state.blackPubkey)
|
||||
assertEquals(Color.BLACK, state.currentPosition.activeColor, "Black's turn after e4")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 2. MOVE RECONSTRUCTION FROM HISTORY
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct from latest move with full history`() {
|
||||
// In Jester, each move contains the full history
|
||||
// Reconstruction uses the move with the longest history
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
createdAt = 1000,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
createdAt = 2000,
|
||||
)
|
||||
val move3 =
|
||||
createMoveEvent(
|
||||
id = "move-003",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-002",
|
||||
move = "Nf3",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2",
|
||||
history = listOf("e4", "e5", "Nf3"),
|
||||
opponentPubkey = blackPubkey,
|
||||
createdAt = 3000,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move1, move2, move3),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(3, state.moveHistory.size)
|
||||
assertEquals(listOf("e4", "e5", "Nf3"), state.moveHistory)
|
||||
assertEquals("move-003", state.headEventId, "Head should be latest move")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct with out-of-order moves - uses longest history`() {
|
||||
// Events might arrive out of order, but we use the longest history
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
|
||||
// Events arrive in reverse order
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move2, move1), // Reverse order
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(2, state.moveHistory.size)
|
||||
assertEquals("e4", state.moveHistory[0], "First move should be e4")
|
||||
assertEquals("e5", state.moveHistory[1], "Second move should be e5")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct with duplicate moves - uses longest history`() {
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move1Duplicate =
|
||||
createMoveEvent(
|
||||
id = "move-001-dup",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move1, move1Duplicate, move2),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
// Move2 has the longest history (2 moves), so that's what we reconstruct
|
||||
assertEquals(2, state.moveHistory.size, "Should have 2 moves from longest history")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 3. GAME END CONDITIONS TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct scholar's mate - checkmate by engine detection`() {
|
||||
// Scholar's mate: 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6 4. Qxf7#
|
||||
val finalMove =
|
||||
createMoveEvent(
|
||||
id = "move-007",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-006",
|
||||
move = "Qxf7#",
|
||||
fen = "r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4",
|
||||
history = listOf("e4", "e5", "Qh5", "Nc6", "Bc4", "Nf6", "Qxf7#"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(finalMove), // Only need latest move with full history
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(7, state.moveHistory.size)
|
||||
|
||||
val engine = result.getEngineOrNull()!!
|
||||
assertTrue(engine.isCheckmate(), "Engine should detect checkmate")
|
||||
|
||||
assertTrue(state.gameStatus is GameStatus.Finished)
|
||||
assertEquals(
|
||||
GameResult.WHITE_WINS,
|
||||
(state.gameStatus as GameStatus.Finished).result,
|
||||
"White wins by checkmate",
|
||||
)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct game with resignation - result in move content`() {
|
||||
// In Jester, resignation is indicated by result field in move content
|
||||
val resignationMove =
|
||||
createMoveEventWithResult(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey, // Black resigns
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
result = "1-0", // White wins by resignation
|
||||
termination = "resignation",
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(resignationMove),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertTrue(state.gameStatus is GameStatus.Finished)
|
||||
assertEquals(
|
||||
GameResult.WHITE_WINS,
|
||||
(state.gameStatus as GameStatus.Finished).result,
|
||||
"White wins by resignation",
|
||||
)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct fool's mate - 4 move checkmate for black`() {
|
||||
// 1. f3 e5 2. g4 Qh4#
|
||||
val finalMove =
|
||||
createMoveEvent(
|
||||
id = "move-004",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-003",
|
||||
move = "Qh4#",
|
||||
fen = "rnb1kbnr/pppp1ppp/8/4p3/6Pq/5P2/PPPPP2P/RNBQKBNR w KQkq - 1 3",
|
||||
history = listOf("f3", "e5", "g4", "Qh4#"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(finalMove),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertTrue(state.gameStatus is GameStatus.Finished)
|
||||
assertEquals(
|
||||
GameResult.BLACK_WINS,
|
||||
(state.gameStatus as GameStatus.Finished).result,
|
||||
"Black wins by fool's mate",
|
||||
)
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 4. VIEWER PERSPECTIVE TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct as white player - correct perspective`() {
|
||||
val events = createBasicGameEvents()
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(ViewerRole.WHITE_PLAYER, state.viewerRole)
|
||||
assertEquals(Color.WHITE, state.playerColor)
|
||||
assertEquals(blackPubkey, state.opponentPubkey)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct as black player - correct perspective`() {
|
||||
val events = createBasicGameEvents()
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, blackPubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(ViewerRole.BLACK_PLAYER, state.viewerRole)
|
||||
assertEquals(Color.BLACK, state.playerColor)
|
||||
assertEquals(whitePubkey, state.opponentPubkey)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct as spectator - white perspective, no turn`() {
|
||||
val events = createBasicGameEvents()
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, spectatorPubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(ViewerRole.SPECTATOR, state.viewerRole)
|
||||
assertEquals(Color.WHITE, state.playerColor, "Spectators see from white's perspective")
|
||||
assertFalse(state.isPlayerTurn(), "Spectators never have a turn")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `challenger is black - roles reversed correctly`() {
|
||||
// Challenger chooses black
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey, // Opponent (white) makes first move
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, blackPubkey, Color.BLACK, whitePubkey),
|
||||
moves = listOf(move1),
|
||||
)
|
||||
|
||||
val whiteResult = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
val blackResult = ChessStateReconstructor.reconstruct(events, blackPubkey)
|
||||
|
||||
assertTrue(whiteResult.isSuccess())
|
||||
assertTrue(blackResult.isSuccess())
|
||||
|
||||
val whiteState = whiteResult.getOrNull()!!
|
||||
val blackState = blackResult.getOrNull()!!
|
||||
|
||||
assertEquals(whitePubkey, whiteState.whitePubkey)
|
||||
assertEquals(blackPubkey, whiteState.blackPubkey)
|
||||
assertEquals(ViewerRole.WHITE_PLAYER, whiteState.viewerRole)
|
||||
assertEquals(ViewerRole.BLACK_PLAYER, blackState.viewerRole)
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 5. ERROR HANDLING TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct without start event - should fail`() {
|
||||
val events = JesterGameEvents(startEvent = null, moves = emptyList())
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result is ReconstructionResult.Error)
|
||||
assertEquals("No start event found", (result as ReconstructionResult.Error).message)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct with empty events - should fail`() {
|
||||
val events = JesterGameEvents.empty()
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result is ReconstructionResult.Error)
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 6. CASTLING AND SPECIAL MOVES TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct game with kingside castling`() {
|
||||
// 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O
|
||||
val finalMove =
|
||||
createMoveEvent(
|
||||
id = "move-007",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-006",
|
||||
move = "O-O",
|
||||
fen = "r1bqk1nr/pppp1ppp/2n5/2b1p3/2B1P3/5N2/PPPP1PPP/RNBQ1RK1 b kq - 5 4",
|
||||
history = listOf("e4", "e5", "Nf3", "Nc6", "Bc4", "Bc5", "O-O"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(finalMove),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertEquals(7, state.moveHistory.size)
|
||||
assertEquals("O-O", state.moveHistory[6])
|
||||
assertEquals(Color.BLACK, state.currentPosition.activeColor, "Black's turn after white castled")
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 7. DETERMINISM TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `same events always produce same state`() {
|
||||
val events = createBasicGameEvents()
|
||||
|
||||
// Reconstruct multiple times
|
||||
val results =
|
||||
(1..5).map {
|
||||
ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
}
|
||||
|
||||
// All should succeed
|
||||
assertTrue(results.all { it.isSuccess() })
|
||||
|
||||
// All states should be identical
|
||||
val states = results.map { it.getOrNull()!! }
|
||||
val first = states.first()
|
||||
|
||||
states.forEach { state ->
|
||||
assertEquals(first.startEventId, state.startEventId)
|
||||
assertEquals(first.moveHistory, state.moveHistory)
|
||||
assertEquals(first.gameStatus, state.gameStatus)
|
||||
assertEquals(first.currentPosition.activeColor, state.currentPosition.activeColor)
|
||||
assertEquals(first.currentPosition.moveNumber, state.currentPosition.moveNumber)
|
||||
assertEquals(first.appliedMoveNumbers, state.appliedMoveNumbers)
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `different move list order produces same state`() {
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
val move3 =
|
||||
createMoveEvent(
|
||||
id = "move-003",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-002",
|
||||
move = "Nf3",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2",
|
||||
history = listOf("e4", "e5", "Nf3"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
|
||||
val startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey)
|
||||
|
||||
// Order 1: moves in order
|
||||
val events1 = JesterGameEvents(startEvent, listOf(move1, move2, move3))
|
||||
|
||||
// Order 2: moves reversed (but move3 has longest history, so result is same)
|
||||
val events2 = JesterGameEvents(startEvent, listOf(move3, move1, move2))
|
||||
|
||||
val result1 = ChessStateReconstructor.reconstruct(events1, whitePubkey)
|
||||
val result2 = ChessStateReconstructor.reconstruct(events2, whitePubkey)
|
||||
|
||||
assertTrue(result1.isSuccess())
|
||||
assertTrue(result2.isSuccess())
|
||||
|
||||
val state1 = result1.getOrNull()!!
|
||||
val state2 = result2.getOrNull()!!
|
||||
|
||||
assertEquals(state1.moveHistory, state2.moveHistory, "Move history should be identical")
|
||||
assertEquals(state1.appliedMoveNumbers, state2.appliedMoveNumbers)
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// 8. OPEN CHALLENGE TESTS
|
||||
// ==========================================================================
|
||||
|
||||
@Test
|
||||
fun `reconstruct open challenge - no specific opponent`() {
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, null), // Open challenge
|
||||
moves = emptyList(),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertTrue(state.isPendingChallenge)
|
||||
assertEquals(whitePubkey, state.whitePubkey)
|
||||
assertEquals(null, state.blackPubkey, "No opponent assigned yet for open challenge")
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `reconstruct open challenge with first opponent move`() {
|
||||
// When an unknown player makes the first move, they become the opponent
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey, // Now we know the opponent
|
||||
)
|
||||
|
||||
val events =
|
||||
JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, null), // Open challenge
|
||||
moves = listOf(move1),
|
||||
)
|
||||
|
||||
val result = ChessStateReconstructor.reconstruct(events, whitePubkey)
|
||||
assertTrue(result.isSuccess())
|
||||
|
||||
val state = result.getOrNull()!!
|
||||
assertFalse(state.isPendingChallenge)
|
||||
assertEquals(whitePubkey, state.whitePubkey)
|
||||
// Opponent is determined from move events when not specified in start
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// HELPER FUNCTIONS
|
||||
// ==========================================================================
|
||||
|
||||
private fun createBasicGameEvents(): JesterGameEvents {
|
||||
val move1 =
|
||||
createMoveEvent(
|
||||
id = "move-001",
|
||||
pubKey = whitePubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = startEventId,
|
||||
move = "e4",
|
||||
fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
|
||||
history = listOf("e4"),
|
||||
opponentPubkey = blackPubkey,
|
||||
)
|
||||
val move2 =
|
||||
createMoveEvent(
|
||||
id = "move-002",
|
||||
pubKey = blackPubkey,
|
||||
startEventId = startEventId,
|
||||
headEventId = "move-001",
|
||||
move = "e5",
|
||||
fen = "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2",
|
||||
history = listOf("e4", "e5"),
|
||||
opponentPubkey = whitePubkey,
|
||||
)
|
||||
|
||||
return JesterGameEvents(
|
||||
startEvent = createStartEvent(startEventId, whitePubkey, Color.WHITE, blackPubkey),
|
||||
moves = listOf(move1, move2),
|
||||
)
|
||||
}
|
||||
|
||||
private fun createStartEvent(
|
||||
id: String,
|
||||
challengerPubkey: String,
|
||||
challengerColor: Color,
|
||||
opponentPubkey: String?,
|
||||
createdAt: Long = 1000,
|
||||
): JesterEvent {
|
||||
val tags =
|
||||
mutableListOf(
|
||||
arrayOf("e", JesterProtocol.START_POSITION_HASH),
|
||||
)
|
||||
opponentPubkey?.let { tags.add(arrayOf("p", it)) }
|
||||
|
||||
val colorString = if (challengerColor == Color.WHITE) "white" else "black"
|
||||
val content = """{"version":"0","kind":0,"fen":"${JesterProtocol.FEN_START}","history":[],"nonce":"test123","playerColor":"$colorString"}"""
|
||||
|
||||
return JesterEvent(
|
||||
id = id,
|
||||
pubKey = challengerPubkey,
|
||||
createdAt = createdAt,
|
||||
tags = tags.toTypedArray(),
|
||||
content = content,
|
||||
sig = "sig-start",
|
||||
)
|
||||
}
|
||||
|
||||
private fun createMoveEvent(
|
||||
id: String,
|
||||
pubKey: String,
|
||||
startEventId: String,
|
||||
headEventId: String,
|
||||
move: String,
|
||||
fen: String,
|
||||
history: List<String>,
|
||||
opponentPubkey: String,
|
||||
createdAt: Long = 2000,
|
||||
): JesterEvent {
|
||||
val historyJson = history.joinToString(",") { "\"$it\"" }
|
||||
val content = """{"version":"0","kind":1,"fen":"$fen","move":"$move","history":[$historyJson]}"""
|
||||
|
||||
return JesterEvent(
|
||||
id = id,
|
||||
pubKey = pubKey,
|
||||
createdAt = createdAt,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", headEventId),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "sig-move",
|
||||
)
|
||||
}
|
||||
|
||||
private fun createMoveEventWithResult(
|
||||
id: String,
|
||||
pubKey: String,
|
||||
startEventId: String,
|
||||
headEventId: String,
|
||||
move: String,
|
||||
fen: String,
|
||||
history: List<String>,
|
||||
opponentPubkey: String,
|
||||
result: String,
|
||||
termination: String,
|
||||
createdAt: Long = 2000,
|
||||
): JesterEvent {
|
||||
val historyJson = history.joinToString(",") { "\"$it\"" }
|
||||
val content = """{"version":"0","kind":1,"fen":"$fen","move":"$move","history":[$historyJson],"result":"$result","termination":"$termination"}"""
|
||||
|
||||
return JesterEvent(
|
||||
id = id,
|
||||
pubKey = pubKey,
|
||||
createdAt = createdAt,
|
||||
tags =
|
||||
arrayOf(
|
||||
arrayOf("e", startEventId),
|
||||
arrayOf("e", headEventId),
|
||||
arrayOf("p", opponentPubkey),
|
||||
),
|
||||
content = content,
|
||||
sig = "sig-move",
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user