feat(audio-rooms): M1 listener-only wire-up — Connect button + Connected chip + mute
Wires `connectNestsListener` into the existing NIP-53 audio-room "stage" so
a user can tap Connect, see the live connection state, and hear hosts
speaking. Per the audio-rooms completion plan
(`nestsClient/plans/2026-04-26-audio-rooms-completion.md`) phase M1.
UI (amethyst):
- AudioRoomStage gets a state-chip / Connect / Disconnect / Mute row
above the existing hand-raise. State chip walks ResolvingRoom →
OpeningTransport → MoQ-handshake → Connected; Failed surfaces the
reason inline with a Retry button. The 30312 `service` tag drives
visibility — rooms hosted on non-nests servers show "Audio not
available" and the rest of the stage UI continues to work.
ViewModel (commons):
- New `AudioRoomViewModel` in commons/.../viewmodels/ owns one
`NestsListener` and one `AudioRoomPlayer` per active speaker, exposes
a single `StateFlow<AudioRoomUiState>`, and reconciles subscriptions
whenever the screen pushes a new speaker set via `updateSpeakers`.
Audio-pipeline construction is injected via `decoderFactory` /
`playerFactory` so a future desktop port can reuse the orchestration
once Compose Desktop has WebTransport. Unit-tested with a fake
`NestsListenerConnector` driving state transitions directly.
nestsClient:
- `AudioPlayer.setMuted(Boolean)` joins the interface; `AudioTrackPlayer`
routes it through `AudioTrack.setVolume(0f/1f)`. Mute keeps the
decode + network pipeline running so unmute is sample-accurate.
Build:
- `:commons` commonMain now `implementation(project(":nestsClient"))` so
the shared VM can see `NestsListener` / `AudioRoomPlayer` / interfaces.
Concrete OkHttp / Quic / MediaCodec / AudioTrack actuals stay in
`:nestsClient`'s platform source sets and are bound by an
Android-side `AudioRoomViewModelFactory` co-located with the screen.
Verified: `./gradlew spotlessApply :commons:jvmTest :nestsClient:jvmTest
:quic:jvmTest :amethyst:compilePlayDebugKotlin` all green.
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@@ -110,6 +110,17 @@ interface AudioPlayer {
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*/
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suspend fun enqueue(pcm: ShortArray)
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/**
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* Toggle output silence without halting the underlying decode/network
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* pipeline. The producer keeps pushing PCM into [enqueue]; the device
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* just stops emitting sound. Default is unmuted.
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*
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* Used so the audio-room UI mute button is instant — nothing to
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* re-handshake on unmute. Setting before [start] is allowed; the value
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* is applied when the device opens.
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*/
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fun setMuted(muted: Boolean)
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/** Stop playback and release resources. After this, the player is unusable. */
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fun stop()
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}
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