Files
amethyst/commons
Claude cd86660cae fix: call resource leaks and race conditions from out-of-order signaling
- Clear discoveredCalleePeers on transitionToEnded to prevent stale
  peers from triggering mesh setup in subsequent calls
- Cap processedEventIds and completedCallIds with LRU eviction to
  prevent unbounded memory growth over long app sessions
- Store and release SurfaceTextureHelper in startCamera/stopCamera
  to prevent GL thread and texture leaks
- Wrap stopCamera's stopCapture in try-catch for InterruptedException
  to ensure camera resources are always released
- Add Mutex to CallManager to serialize state mutations, preventing
  races when signaling events arrive concurrently from multiple relays
- Add @Synchronized to CallController's toggleAudioMute, toggleVideo,
  and cleanup to prevent races with WebRTC callbacks

https://claude.ai/code/session_01TTPrYjcz1eYEzdSV5N6rHi
2026-04-07 23:05:06 +00:00
..
2026-04-06 09:22:21 -04:00