Files
amethyst/commons
davotoula 5bdc684f21 fix: add event-level dedup and handleGameAccepted guard in chess lobby
- Dedup incoming events by ID (bounded LRU set of 500) to prevent
  redundant processing when multiple relays deliver the same event
- Filter non-chess kind 30 events early (isStart=false, isMove=false)
- Guard handleGameAccepted with recentlyLoadedGames check to prevent
  N concurrent relay fetches when N move events arrive for same game
2026-03-24 19:29:06 +01:00
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