8517bae7a4
EventStoreProjection now exposes `state: StateFlow<ProjectionState<T>>`
instead of separate `items` + `ready` signals. ProjectionState is a
sealed interface with two cases:
data object Loading // initial state
data class Loaded(items: List<MutableStateFlow<T>>) // post-seed view
This lets the UI distinguish "still seeding" from "seeded but empty"
— the previous `emptyList()` initial value conflated the two. Future
extension to `Failed(throwable)` is a single case addition.
The `ready: CompletableDeferred<Unit>` signal is gone; callers use
`state.first { it is Loaded }` (or the test `awaitReady()` helper).
Test fixtures gain two private extensions on EventStoreProjection<T>:
- val items: List<MutableStateFlow<T>> — terse access to the loaded
list (returns empty if still seeding).
- suspend awaitReady() — replaces ready.await().
awaitItems(predicate) now matches against the Loaded state. 17/17
projection + 240/240 store + interner tests pass.
https://claude.ai/code/session_01Jny85MTu1ynKgFBgysfWu5