b9d6cefbeb
Two changes that tighten how the caller-side UX handles slow or unresponsive callees in a group call: 1. Per-peer 30-second invite timeout Previously the caller used a single 60-second call-wide timeout: if *any* peer answered within the window the timer was cancelled and slow peers could remain "ringing" indefinitely. For a mid-call invite there was no timeout at all — the invitee stayed in pendingPeerPubKeys forever, burning a PeerConnection on the caller side and keeping the invitee's device ringing. CallManager now schedules an independent 30-second timer for every peer in pendingPeerPubKeys (or Offering.peerPubKeys in the initial offer phase). The timer is started when the peer is added to pending — in beginOffering, initiateCall and invitePeer — and is cancelled when the peer answers (onCallAnswered), rejects (onCallRejected) or hangs up (onPeerHangup). On expiry the peer is dropped from the group, a CallHangup is published to them so their device stops ringing, and onPeerLeft fires so CallController can dispose the per-peer PeerConnection. If the drop leaves the caller with zero connected and zero pending peers, the call ends with EndReason.TIMEOUT. Callee ringing still uses the 60-second CALL_TIMEOUT_MS in onIncomingCallEvent; the two timers now serve distinct roles. New constant CallManager.PEER_INVITE_TIMEOUT_MS = 30_000L. NIP-AC.md "Event Lifecycle" documents both timers. 2. Per-peer "Calling..." status in the video grid The shared "Waiting for others to join…" banner across the top of ConnectedCallUI is removed. PeerVideoGrid now takes a pendingPeerPubKeys set and, for each peer still pending, routes rendering through PeerAvatarCell with a "Calling…" status line under the username — so it's obvious *which* participants the call is waiting on, not just *that* it's waiting. A peer in pending never shows as a video cell even if a stale track is still in the map, because they haven't actually answered yet. The voice-only path in ConnectedCallUI now also uses PeerVideoGrid (with empty tracks/active-video) instead of the single GroupCallPictures + GroupCallNames stack, so the per-peer status behavior is consistent for audio calls. Tests added in CallManagerTest: - perPeerTimeoutEndsP2PCallWhenBobNeverAnswers - perPeerTimeoutDropsSlowCalleeFromGroupCall - perPeerTimeoutIsCancelledOnAnswer - perPeerTimeoutDropsMidCallInviteeWhenNoAnswer - perPeerTimeoutIsCancelledOnReject - perPeerTimeoutEndsCallWhenAllCalleesIgnore All existing CallManagerTest cases still pass unchanged. https://claude.ai/code/session_01XSPDbahLwHs9sdF5XfRvHB