04ee2c3106
Adds an end-to-end audio-amplitude pipeline so on-stage speakers' green ring throbs in time with their voice (closer to Spaces / Clubhouse than the previous binary "is in speakingNow" indicator). NestPlayer.play() now takes an onLevel callback and computes the normalized peak of each decoded 16-bit PCM frame. NestViewModel exposes audioLevels: StateFlow<Map<String, Float>>; raw 50 Hz updates from the decode loop are coalesced into a 10 Hz publish tick (LEVEL_TICK_MS) so the StateFlow doesn't spam recompositions across a busy stage. The map is cleared on speaker close, on the speaking-timeout sweep, and on teardown. In MemberCell the speaking ring's width animates between AVATAR_RING_WIDTH (3 dp) and MAX_RING_WIDTH (7 dp) via animateDpAsState, smoothing the tick into a continuous halo. Muted-publisher and idle states are unchanged. Adds NestPlayerTest coverage for the new callback (level math + empty-PCM short-circuit).