feat(chess): avatar vs avatar display on board and game list
Add ChessPlayerChip.kt with three shared composables: - ChessPlayerChip: single player avatar + name with active border - ChessPlayerVsHeader: mirrored White vs Black header above the board - OverlappingAvatars: compact overlapping circular avatars for list cards Wire avatars into: - LiveChessGameScreen: vs header with active player green border - DesktopChessGameLayout: vs header above the chess board - Android & Desktop lobby cards: overlapping avatars in ActiveGameCard, ChallengeCard, and OutgoingChallengeCard avatar slots Uses existing UserAvatar (coil3 AsyncImage + Robohash fallback) from commons for KMP compatibility. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+39
-3
@@ -295,12 +295,42 @@ fun ChessGameScreen(
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}
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else -> {
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// Resolve opponent display name
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// Resolve opponent display name and avatar
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val opponentUser =
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remember(gameState.opponentPubkey) {
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accountViewModel.checkGetOrCreateUser(gameState.opponentPubkey)
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}
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val opponentDisplayName =
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remember(gameState.opponentPubkey) {
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accountViewModel.checkGetOrCreateUser(gameState.opponentPubkey)?.toBestDisplayName()
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?: gameState.opponentPubkey.take(8)
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opponentUser?.toBestDisplayName() ?: gameState.opponentPubkey.take(8)
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}
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val opponentAvatarUrl =
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remember(gameState.opponentPubkey) {
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opponentUser?.profilePicture()
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}
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// Resolve player display name and avatar
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val playerUser =
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remember(gameState.playerPubkey) {
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accountViewModel.checkGetOrCreateUser(gameState.playerPubkey)
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}
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val playerDisplayName =
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remember(gameState.playerPubkey) {
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playerUser?.toBestDisplayName() ?: gameState.playerPubkey.take(8)
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}
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val playerAvatarUrl =
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remember(gameState.playerPubkey) {
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playerUser?.profilePicture()
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}
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// Determine white/black pubkeys, names and avatars based on player color
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val isPlayerWhite = gameState.playerColor == com.vitorpamplona.quartz.nip64Chess.Color.WHITE
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val whitePubkey = if (isPlayerWhite) gameState.playerPubkey else gameState.opponentPubkey
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val blackPubkey = if (isPlayerWhite) gameState.opponentPubkey else gameState.playerPubkey
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val whiteDisplayName = if (isPlayerWhite) playerDisplayName else opponentDisplayName
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val blackDisplayName = if (isPlayerWhite) opponentDisplayName else playerDisplayName
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val whiteAvatarUrl = if (isPlayerWhite) playerAvatarUrl else opponentAvatarUrl
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val blackAvatarUrl = if (isPlayerWhite) opponentAvatarUrl else playerAvatarUrl
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// Determine spectator status:
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// 1. If game was accepted locally, user is definitely NOT a spectator
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@@ -320,6 +350,12 @@ fun ChessGameScreen(
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onResign = { chessViewModel.resign(gameId) },
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isSpectatorOverride = isSpectating,
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onGameEndDismiss = { chessViewModel.dismissGame(gameId) },
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whiteName = whiteDisplayName,
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whiteHex = whitePubkey,
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whiteAvatarUrl = whiteAvatarUrl,
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blackName = blackDisplayName,
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blackHex = blackPubkey,
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blackAvatarUrl = blackAvatarUrl,
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)
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}
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}
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+60
-4
@@ -69,6 +69,7 @@ import com.vitorpamplona.amethyst.commons.chess.ChessChallenge
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import com.vitorpamplona.amethyst.commons.chess.ChessSyncBanner
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import com.vitorpamplona.amethyst.commons.chess.NewChessGameDialog
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import com.vitorpamplona.amethyst.commons.chess.OutgoingChallengeCard
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import com.vitorpamplona.amethyst.commons.chess.OverlappingAvatars
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import com.vitorpamplona.amethyst.commons.chess.PublicGameCard
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import com.vitorpamplona.amethyst.commons.chess.SpectatingGameCard
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import com.vitorpamplona.amethyst.ui.feeds.RefresheableBox
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@@ -359,15 +360,28 @@ fun ChessLobbyContent(
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}
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items(activeGames.entries.toList(), key = { "active-${it.key}" }) { (gameId, state) ->
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val displayName =
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val opponent =
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remember(state.opponentPubkey) {
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accountViewModel.checkGetOrCreateUser(state.opponentPubkey)?.toBestDisplayName() ?: state.opponentPubkey.take(8)
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accountViewModel.checkGetOrCreateUser(state.opponentPubkey)
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}
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val displayName = opponent?.toBestDisplayName() ?: state.opponentPubkey.take(8)
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val playerUser =
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remember(state.playerPubkey) {
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accountViewModel.checkGetOrCreateUser(state.playerPubkey)
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}
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ActiveGameCard(
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gameId = gameId,
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opponentName = displayName,
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isYourTurn = state.isPlayerTurn(),
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onClick = { onSelectGame(gameId) },
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avatar = {
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OverlappingAvatars(
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avatar1Hex = state.playerPubkey,
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avatar2Hex = state.opponentPubkey,
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avatar1Url = playerUser?.profilePicture(),
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avatar2Url = opponent?.profilePicture(),
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)
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},
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)
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}
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}
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@@ -386,14 +400,32 @@ fun ChessLobbyContent(
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}
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items(outgoingChallenges, key = { "outgoing-${it.eventId}" }) { challenge ->
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val opponentUser =
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remember(challenge.opponentPubkey) {
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challenge.opponentPubkey?.let { accountViewModel.checkGetOrCreateUser(it) }
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}
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val opponentName =
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challenge.opponentPubkey?.let { pubkey ->
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accountViewModel.checkGetOrCreateUser(pubkey)?.toBestDisplayName() ?: pubkey.take(8)
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opponentUser?.toBestDisplayName()
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?: challenge.opponentPubkey?.take(8)
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val currentUser =
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remember(userPubkey) {
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accountViewModel.checkGetOrCreateUser(userPubkey)
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}
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OutgoingChallengeCard(
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opponentName = opponentName,
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userPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
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onClick = { onOpenOwnChallenge(challenge) },
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avatar =
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challenge.opponentPubkey?.let { opPubkey ->
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{
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OverlappingAvatars(
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avatar1Hex = userPubkey,
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avatar2Hex = opPubkey,
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avatar1Url = currentUser?.profilePicture(),
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avatar2Url = opponentUser?.profilePicture(),
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)
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}
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},
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)
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}
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}
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@@ -442,11 +474,23 @@ fun ChessLobbyContent(
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?: accountViewModel.checkGetOrCreateUser(challenge.challengerPubkey)?.toBestDisplayName()
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?: challenge.challengerPubkey.take(8)
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}
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val currentUser =
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remember(userPubkey) {
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accountViewModel.checkGetOrCreateUser(userPubkey)
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}
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ChallengeCard(
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challengerName = displayName,
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challengerPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
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isIncoming = true,
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onAccept = { onAcceptChallenge(challenge) },
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avatar = {
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OverlappingAvatars(
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avatar1Hex = challenge.challengerPubkey,
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avatar2Hex = userPubkey,
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avatar1Url = challenge.challengerAvatarUrl,
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avatar2Url = currentUser?.profilePicture(),
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)
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},
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)
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}
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}
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@@ -471,11 +515,23 @@ fun ChessLobbyContent(
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?: accountViewModel.checkGetOrCreateUser(challenge.challengerPubkey)?.toBestDisplayName()
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?: challenge.challengerPubkey.take(8)
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}
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val currentUser =
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remember(userPubkey) {
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accountViewModel.checkGetOrCreateUser(userPubkey)
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}
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ChallengeCard(
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challengerName = displayName,
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challengerPlaysWhite = challenge.challengerColor == ChessColor.WHITE,
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isIncoming = false,
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onAccept = { onAcceptChallenge(challenge) },
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avatar = {
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OverlappingAvatars(
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avatar1Hex = challenge.challengerPubkey,
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avatar2Hex = userPubkey,
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avatar1Url = challenge.challengerAvatarUrl,
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avatar2Url = currentUser?.profilePicture(),
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)
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},
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)
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}
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}
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+248
@@ -0,0 +1,248 @@
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/*
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* Copyright (c) 2025 Vitor Pamplona
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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* Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package com.vitorpamplona.amethyst.commons.chess
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import androidx.compose.foundation.background
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import androidx.compose.foundation.border
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.offset
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import androidx.compose.foundation.layout.size
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import androidx.compose.foundation.shape.CircleShape
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.alpha
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import androidx.compose.ui.draw.clip
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.unit.Dp
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import androidx.compose.ui.unit.dp
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import com.vitorpamplona.amethyst.commons.ui.components.UserAvatar
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import androidx.compose.ui.graphics.Color as ComposeColor
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private val ActiveBorderColor = ComposeColor(0xFF4CAF50)
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private val AvatarOuterSize = 36.dp
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private val AvatarInnerSize = 32.dp // 4dp inset for border
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/**
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* Single player chip showing avatar and name.
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*
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* @param displayName Player's display name
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* @param userHex Player's public key hex (for Robohash fallback)
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* @param avatarUrl Optional URL for the player's profile picture
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* @param isActive Whether this player's turn is active (shows green border)
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* @param mirrored If true, reverses the layout so name appears left of avatar (for right-side player)
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* @param modifier Additional modifiers
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*/
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@Composable
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fun ChessPlayerChip(
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displayName: String,
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userHex: String,
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avatarUrl: String?,
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isActive: Boolean = false,
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mirrored: Boolean = false,
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modifier: Modifier = Modifier,
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) {
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val avatar =
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@Composable {
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Box(
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modifier =
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if (isActive) {
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Modifier
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.size(AvatarOuterSize)
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.border(2.dp, ActiveBorderColor, CircleShape)
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.clip(CircleShape)
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} else {
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Modifier
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.size(AvatarOuterSize)
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.clip(CircleShape)
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},
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) {
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UserAvatar(
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userHex = userHex,
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pictureUrl = avatarUrl,
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size = AvatarInnerSize,
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modifier = Modifier.align(Alignment.Center),
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)
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}
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}
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val name =
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@Composable {
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Text(
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text = displayName,
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style = MaterialTheme.typography.bodyMedium,
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fontWeight = if (isActive) FontWeight.Bold else FontWeight.Normal,
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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}
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Row(
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modifier = modifier.alpha(if (isActive) 1f else 0.6f),
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verticalAlignment = Alignment.CenterVertically,
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horizontalArrangement = Arrangement.spacedBy(6.dp),
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) {
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if (mirrored) {
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name()
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avatar()
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} else {
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avatar()
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name()
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}
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}
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}
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/**
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* Full "White vs Black" header for the game board.
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*
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* Layout:
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* ```
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* [WhiteAvatar] WhiteName vs BlackName [BlackAvatar]
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* White Black
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* ```
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*
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* Active player (based on isWhiteTurn) gets a green avatar border;
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* inactive player is slightly dimmed.
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*
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* @param whiteName Display name for the white player
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* @param whiteHex Public key hex for white player (Robohash fallback)
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* @param whiteAvatarUrl Optional avatar URL for white player
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* @param blackName Display name for the black player
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* @param blackHex Public key hex for black player (Robohash fallback)
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* @param blackAvatarUrl Optional avatar URL for black player
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* @param isWhiteTurn Whether it is currently white's turn
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* @param modifier Additional modifiers
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*/
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@Composable
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fun ChessPlayerVsHeader(
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whiteName: String,
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whiteHex: String,
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whiteAvatarUrl: String?,
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blackName: String,
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blackHex: String,
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blackAvatarUrl: String?,
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isWhiteTurn: Boolean,
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modifier: Modifier = Modifier,
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) {
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Row(
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modifier = modifier,
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verticalAlignment = Alignment.CenterVertically,
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horizontalArrangement = Arrangement.Center,
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) {
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// White player (left side)
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Column(
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horizontalAlignment = Alignment.CenterHorizontally,
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modifier = Modifier.weight(1f),
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) {
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ChessPlayerChip(
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displayName = whiteName,
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userHex = whiteHex,
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avatarUrl = whiteAvatarUrl,
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isActive = isWhiteTurn,
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)
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Text(
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text = "White",
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style = MaterialTheme.typography.labelSmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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}
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Text(
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text = "vs",
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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// Black player (right side) — mirrored so avatar is on the right
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Column(
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horizontalAlignment = Alignment.CenterHorizontally,
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modifier = Modifier.weight(1f),
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) {
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ChessPlayerChip(
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displayName = blackName,
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userHex = blackHex,
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avatarUrl = blackAvatarUrl,
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isActive = !isWhiteTurn,
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mirrored = true,
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)
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Text(
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text = "Black",
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style = MaterialTheme.typography.labelSmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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}
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}
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}
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/**
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* Two overlapping circular avatars for compact game list cards.
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*
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* The second avatar is offset to overlap the first by 8dp.
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*
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* @param avatar1Hex Public key hex for first player (Robohash fallback)
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* @param avatar2Hex Public key hex for second player (Robohash fallback)
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* @param avatar1Url Optional avatar URL for first player
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* @param avatar2Url Optional avatar URL for second player
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* @param size Diameter of each avatar circle
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* @param modifier Additional modifiers
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*/
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@Composable
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fun OverlappingAvatars(
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avatar1Hex: String,
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avatar2Hex: String,
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avatar1Url: String?,
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avatar2Url: String?,
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size: Dp = 28.dp,
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modifier: Modifier = Modifier,
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) {
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Box(
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modifier = modifier.size(width = size + size - 8.dp, height = size),
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) {
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UserAvatar(
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userHex = avatar1Hex,
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pictureUrl = avatar1Url,
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size = size,
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)
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Box(
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modifier = Modifier.offset(x = size - 8.dp),
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) {
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// Thin border to visually separate overlapping avatars
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Box(
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modifier =
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Modifier
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.size(size)
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.background(MaterialTheme.colorScheme.surface, CircleShape),
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)
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UserAvatar(
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userHex = avatar2Hex,
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pictureUrl = avatar2Url,
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size = size,
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)
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}
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}
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}
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+20
@@ -201,6 +201,12 @@ fun LiveChessGameScreen(
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onResign: () -> Unit,
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isSpectatorOverride: Boolean? = null,
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onGameEndDismiss: (() -> Unit)? = null,
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whiteName: String = "White",
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whiteHex: String = "",
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whiteAvatarUrl: String? = null,
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blackName: String = "Black",
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blackHex: String = "",
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blackAvatarUrl: String? = null,
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) {
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// Observe state flows for automatic recomposition on updates
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val currentPosition by gameState.currentPosition.collectAsState()
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@@ -236,6 +242,20 @@ fun LiveChessGameScreen(
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.spacedBy(8.dp),
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) {
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// Player vs Player avatar header
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if (whiteHex.isNotEmpty() || blackHex.isNotEmpty()) {
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ChessPlayerVsHeader(
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whiteName = whiteName,
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whiteHex = whiteHex,
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whiteAvatarUrl = whiteAvatarUrl,
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blackName = blackName,
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blackHex = blackHex,
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blackAvatarUrl = blackAvatarUrl,
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isWhiteTurn = currentPosition.activeColor == Color.WHITE,
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modifier = Modifier.fillMaxWidth(),
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)
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}
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// Game info - use currentPosition.activeColor for turn display
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GameInfoHeader(
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gameId = gameState.startEventId,
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+65
-26
@@ -268,6 +268,10 @@ fun ChessScreen(
|
||||
val wasAccepted = viewModel.wasAccepted(selectedGameId!!)
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||||
val isSpectating = !wasAccepted && spectatingGames.containsKey(selectedGameId)
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||||
|
||||
val isPlayerWhite = gameState.playerColor == ChessColor.WHITE
|
||||
val whitePubkey = if (isPlayerWhite) gameState.playerPubkey else gameState.opponentPubkey
|
||||
val blackPubkey = if (isPlayerWhite) gameState.opponentPubkey else gameState.playerPubkey
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||||
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||||
DesktopChessGameLayout(
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||||
gameState = gameState,
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opponentName = viewModel.userMetadataCache.getDisplayName(gameState.opponentPubkey),
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@@ -278,6 +282,12 @@ fun ChessScreen(
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onResign = { viewModel.resign(gameState.startEventId) },
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isSpectatorOverride = isSpectating,
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compactMode = compactMode,
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whiteName = viewModel.userMetadataCache.getDisplayName(whitePubkey),
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whiteHex = whitePubkey,
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||||
whiteAvatarUrl = viewModel.userMetadataCache.getPictureUrl(whitePubkey),
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||||
blackName = viewModel.userMetadataCache.getDisplayName(blackPubkey),
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||||
blackHex = blackPubkey,
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||||
blackAvatarUrl = viewModel.userMetadataCache.getPictureUrl(blackPubkey),
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||||
)
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||||
}
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||||
} else {
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||||
@@ -398,10 +408,11 @@ private fun ChessLobby(
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||||
isYourTurn = state.isPlayerTurn(),
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||||
onClick = { onSelectGame(gameId) },
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||||
avatar = {
|
||||
UserAvatar(
|
||||
userHex = state.opponentPubkey,
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||||
pictureUrl = metadataCache.getPictureUrl(state.opponentPubkey),
|
||||
size = 40.dp,
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||||
com.vitorpamplona.amethyst.commons.chess.OverlappingAvatars(
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||||
avatar1Hex = state.playerPubkey,
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||||
avatar2Hex = state.opponentPubkey,
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||||
avatar1Url = metadataCache.getPictureUrl(state.playerPubkey),
|
||||
avatar2Url = metadataCache.getPictureUrl(state.opponentPubkey),
|
||||
)
|
||||
},
|
||||
)
|
||||
@@ -429,10 +440,11 @@ private fun ChessLobby(
|
||||
avatar =
|
||||
challenge.opponentPubkey?.let { pubkey ->
|
||||
{
|
||||
UserAvatar(
|
||||
userHex = pubkey,
|
||||
pictureUrl = metadataCache.getPictureUrl(pubkey),
|
||||
size = 40.dp,
|
||||
com.vitorpamplona.amethyst.commons.chess.OverlappingAvatars(
|
||||
avatar1Hex = userPubkey,
|
||||
avatar2Hex = pubkey,
|
||||
avatar1Url = metadataCache.getPictureUrl(userPubkey),
|
||||
avatar2Url = metadataCache.getPictureUrl(pubkey),
|
||||
)
|
||||
}
|
||||
},
|
||||
@@ -481,10 +493,11 @@ private fun ChessLobby(
|
||||
isIncoming = true,
|
||||
onAccept = { onAcceptChallenge(challenge) },
|
||||
avatar = {
|
||||
UserAvatar(
|
||||
userHex = challenge.challengerPubkey,
|
||||
pictureUrl = challenge.challengerAvatarUrl ?: metadataCache.getPictureUrl(challenge.challengerPubkey),
|
||||
size = 40.dp,
|
||||
com.vitorpamplona.amethyst.commons.chess.OverlappingAvatars(
|
||||
avatar1Hex = challenge.challengerPubkey,
|
||||
avatar2Hex = userPubkey,
|
||||
avatar1Url = challenge.challengerAvatarUrl ?: metadataCache.getPictureUrl(challenge.challengerPubkey),
|
||||
avatar2Url = metadataCache.getPictureUrl(userPubkey),
|
||||
)
|
||||
},
|
||||
)
|
||||
@@ -511,10 +524,11 @@ private fun ChessLobby(
|
||||
isIncoming = false,
|
||||
onAccept = { onAcceptChallenge(challenge) },
|
||||
avatar = {
|
||||
UserAvatar(
|
||||
userHex = challenge.challengerPubkey,
|
||||
pictureUrl = challenge.challengerAvatarUrl ?: metadataCache.getPictureUrl(challenge.challengerPubkey),
|
||||
size = 40.dp,
|
||||
com.vitorpamplona.amethyst.commons.chess.OverlappingAvatars(
|
||||
avatar1Hex = challenge.challengerPubkey,
|
||||
avatar2Hex = userPubkey,
|
||||
avatar1Url = challenge.challengerAvatarUrl ?: metadataCache.getPictureUrl(challenge.challengerPubkey),
|
||||
avatar2Url = metadataCache.getPictureUrl(userPubkey),
|
||||
)
|
||||
},
|
||||
)
|
||||
@@ -601,6 +615,12 @@ private fun DesktopChessGameLayout(
|
||||
onResign: () -> Unit,
|
||||
isSpectatorOverride: Boolean? = null,
|
||||
compactMode: Boolean = false,
|
||||
whiteName: String = "White",
|
||||
whiteHex: String = "",
|
||||
whiteAvatarUrl: String? = null,
|
||||
blackName: String = "Black",
|
||||
blackHex: String = "",
|
||||
blackAvatarUrl: String? = null,
|
||||
) {
|
||||
// Collect state flows to trigger recomposition on changes
|
||||
val currentPosition by gameState.currentPosition.collectAsState()
|
||||
@@ -628,20 +648,39 @@ private fun DesktopChessGameLayout(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
horizontalArrangement = Arrangement.spacedBy(if (showInfoPanel) 24.dp else 0.dp),
|
||||
) {
|
||||
// Left side: Chess board + toggle
|
||||
// Left side: Chess board + toggle + vs header
|
||||
Box(
|
||||
modifier = Modifier.weight(1f).fillMaxHeight(),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
InteractiveChessBoard(
|
||||
engine = engine,
|
||||
boardSize = boardSize,
|
||||
flipped = if (isSpectator) false else playerColor == com.vitorpamplona.quartz.nip64Chess.Color.BLACK,
|
||||
playerColor = playerColor,
|
||||
isSpectator = isSpectator,
|
||||
positionVersion = moveHistory.size,
|
||||
onMoveMade = onMoveMade,
|
||||
)
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
// Player vs Player header above board
|
||||
if (whiteHex.isNotEmpty() || blackHex.isNotEmpty()) {
|
||||
com.vitorpamplona.amethyst.commons.chess.ChessPlayerVsHeader(
|
||||
whiteName = whiteName,
|
||||
whiteHex = whiteHex,
|
||||
whiteAvatarUrl = whiteAvatarUrl,
|
||||
blackName = blackName,
|
||||
blackHex = blackHex,
|
||||
blackAvatarUrl = blackAvatarUrl,
|
||||
isWhiteTurn = currentPosition.activeColor == ChessColor.WHITE,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
}
|
||||
|
||||
InteractiveChessBoard(
|
||||
engine = engine,
|
||||
boardSize = boardSize,
|
||||
flipped = if (isSpectator) false else playerColor == com.vitorpamplona.quartz.nip64Chess.Color.BLACK,
|
||||
playerColor = playerColor,
|
||||
isSpectator = isSpectator,
|
||||
positionVersion = moveHistory.size,
|
||||
onMoveMade = onMoveMade,
|
||||
)
|
||||
}
|
||||
|
||||
// Toggle button anchored to top-end of board area
|
||||
IconButton(
|
||||
|
||||
Reference in New Issue
Block a user