Moves activeOnScreen calculations to a LaunchedEffect
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@@ -4,7 +4,6 @@ import android.content.Context
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import android.graphics.Rect
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import android.graphics.drawable.Drawable
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import android.net.Uri
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import android.util.Log
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import android.view.View
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import android.view.ViewGroup
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import android.widget.FrameLayout
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@@ -59,8 +58,6 @@ import androidx.media3.common.util.UnstableApi
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import androidx.media3.session.MediaController
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import androidx.media3.ui.AspectRatioFrameLayout
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import androidx.media3.ui.PlayerView
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import coil.imageLoader
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import coil.request.ImageRequest
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import com.linc.audiowaveform.infiniteLinearGradient
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import com.vitorpamplona.amethyst.PlaybackClientController
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import com.vitorpamplona.amethyst.model.ConnectivityType
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@@ -685,29 +682,31 @@ fun ControlWhenPlayerIsActive(
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automaticallyStartPlayback: MutableState<Boolean>,
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activeOnScreen: MutableState<Boolean>
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) {
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// active means being fully visible
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if (activeOnScreen.value) {
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// should auto start video from settings?
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if (!automaticallyStartPlayback.value) {
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if (controller.isPlaying) {
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// if it is visible, it's playing but it wasn't supposed to start automatically.
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LaunchedEffect(key1 = activeOnScreen.value) {
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// active means being fully visible
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if (activeOnScreen.value) {
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// should auto start video from settings?
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if (!automaticallyStartPlayback.value) {
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if (controller.isPlaying) {
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// if it is visible, it's playing but it wasn't supposed to start automatically.
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controller.pause()
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}
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} else if (!controller.isPlaying) {
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// if it is visible, was supposed to start automatically, but it's not
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// If something else is playing, play on mute.
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if (keepPlayingMutex != null && keepPlayingMutex != controller) {
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controller.volume = 0f
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}
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controller.play()
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}
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} else {
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// Pauses the video when it becomes invisible.
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// Destroys the video later when it Disposes the element
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// meanwhile if the user comes back, the position in the track is saved.
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if (!keepPlaying.value) {
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controller.pause()
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}
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} else if (!controller.isPlaying) {
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// if it is visible, was supposed to start automatically, but it's not
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// If something else is playing, play on mute.
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if (keepPlayingMutex != null && keepPlayingMutex != controller) {
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controller.volume = 0f
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}
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controller.play()
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}
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} else {
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// Pauses the video when it becomes invisible.
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// Destroys the video later when it Disposes the element
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// meanwhile if the user comes back, the position in the track is saved.
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if (!keepPlaying.value) {
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controller.pause()
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}
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}
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