Uses primitive instead of object for Float
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@@ -291,7 +291,7 @@ fun MainScreen(
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}
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}
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WatchNavStateToUpdateBarVisibility(navState) {
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WatchNavStateToUpdateBarVisibility(navState) {
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bottomBarOffsetHeightPx.value = 0f
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bottomBarOffsetHeightPx.floatValue = 0f
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shouldShow.value = true
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shouldShow.value = true
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}
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}
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