When a caller invites a group and one of the members never answers,
the caller already drops the unresponsive peer after 30 s (via the
per-peer watchdog in CallManager). The hangup the caller publishes is
addressed only to the unresponsive peer, so the OTHER participants
never learn that the peer is out and keep waiting for them forever.
Mirror the caller's 30 s budget on the callee side. In acceptCall,
split the group members into:
- peerPubKeys: the caller (they sent us the offer) plus any peers
whose answer we observed while still ringing. These are confirmed
to be in the call.
- pendingPeerPubKeys: everyone else we haven't heard from yet. Each
gets a local watchdog timer; if we never observe them (via a mesh
answer or a mid-call offer) within 30 s they are silently dropped
from our local state.
Because the callee is not the peer's inviter, handlePeerTimeout must
NOT publish a CallHangup in this path — terminating the invitee's
ringing is the caller's responsibility. Track "who we invited" in a
peersInvitedByUs set so the caller-side path (beginOffering,
initiateCall, invitePeer) still publishes the hangup, while the new
callee-side watchdog path drops the peer silently.
Also move a pending peer into peerPubKeys and cancel their watchdog
when they send us a mid-call mesh offer — the offer is proof they're
in the call, so we should not wait further.
Adds three new tests (callee watchdog drops pending peer, mid-call
offer transitions pending peer, watchdog is cancelled on answer from
pending peer) and updates two existing tests for the new Connecting
state shape when a group call is accepted.
The previous two-LaunchedEffect handshake (one to flip boundsReady,
another to animate on the new key) was unreliable — the enter
animation frequently never ran and the dialog snapped straight to
fullscreen.
Hoist imageBounds up to ZoomableImageDialog alongside progress and
use a single LaunchedEffect(Unit) that awaits the first valid bounds
via snapshotFlow before calling progress.animateTo(1f). Bounds are
always accepted on first capture so the flow can emit; subsequent
updates are still blocked while progress.isRunning so a mid-flight
layout change can't cause a hiccup. After the animation settles,
updates flow through again so the exit animation targets the current
on-screen image.
The graphicsLayer transform read imageBounds on every draw, so any
layout change during the grow animation (an async image finishing
loading, a HorizontalPager settling, etc.) would re-target the
transform and cause a visible stutter near the middle of the
transition.
Wait for the first measured bounds before starting the enter
animation, and block further imageBounds updates while the progress
Animatable is running. Updates are accepted again once the animation
settles so the exit animation still uses the latest (post-navigation
or post-load) bounds as the shrink target.
Previously the graphicsLayer transform wrapped the whole dialog Surface,
so at progress=0 the dialog's top edge (with the back button) aligned
with the source thumbnail's top edge and the actual image appeared
below it.
Move the transform down to a Box that wraps just the image/video
container inside DialogContent, and use the image's natural layout
bounds (captured via a new onContentBoundsChanged callback on
RenderImageOrVideo's Row) as the animation target. This makes the
image's own borders align with the tapped thumbnail's borders on
enter and exit.
The controls row (back/share/download) now lives outside the transform
with alpha tied to the progress value so it fades in alongside the
grow animation and fades out with the shrink animation.
The project's compileSdk/targetSdk was bumped to 37 in
gradle/libs.versions.toml, but the web-session hook was still fetching
platform-36 and build-tools 36.0.0. Point it at platform-37.0_r01.zip
and build-tools_r37_linux.zip so Gradle finds the platform it needs
when Claude Code on the web bootstraps.
These feed events (VideoEvent, PictureEvent, FileHeaderEvent) don't
support editing, so there's no editState to observe. Remove the
observeEdits calls and the editState parameter from UserCardHeader,
and make ReactionsRow's editState parameter nullable so these screens
can pass null.
https://claude.ai/code/session_01DrsvnguWHdZMgsRqNS8BUz
Adds MoreOptionsButton (the same menu used in NoteCompose) to
UserCardHeader, shown to the right of TimeAgo. This gives users
the same follow/copy/share/bookmark/report actions on video,
picture, and file-header feed cards that they have on text notes.
https://claude.ai/code/session_01DrsvnguWHdZMgsRqNS8BUz
The fullscreen image/video dialog previously popped in without any
transition. Capture the tapped thumbnail's window bounds via
onGloballyPositioned and pass them to ZoomableImageDialog, which now
animates a graphicsLayer scale/translate from the source rect to
fullscreen on enter and back to the source rect on dismiss. The system
window dim is disabled and a Surface background fades in alongside the
growing content so the thumbnail remains visible during the animation.
Applies to images and videos in feeds (via ZoomableContentView) as well
as profile/banner/app-definition callers.
Previously the Bookmarks screen bundled private, public, and pinned notes
into a single three-tab view. Pinned notes (NIP-51 kind 10001) are a
distinct concept from bookmarks (NIP-51 kind 10003) and deserve their
own destination.
- Remove the Pinned Notes tab from BookmarkListScreen (now two tabs)
- Add new PinnedNotesScreen and Route.PinnedNotes
- Move PinnedNotesFeedFilter/ViewModel to a new pinnednotes package
- List Pinned Notes as a sibling entry alongside Bookmarks and Old
Bookmarks in ListOfBookmarkGroupsScreen so tapping Bookmarks in the
drawer continues to surface all three lists
MLS (Marmot) groups now appear in the regular Messages list alongside
DMs and public chats. Each entry shows the group's image (robohash
fallback from the nostr group id), name, and last message, marked with
an "MLS Group" label rendered in the same style as the existing "Public
Chat" badge. Tapping the row navigates to the dedicated MLS group chat
screen.
Notes are routed to the MLS row by checking for a MarmotGroupChatroom
in the note's gatherers, so this works without changing the feed filter
that already aggregates marmot newest messages.
Three issues in the Marmot "new group → add members" flow:
1. "Marmot not initialized" error after creating a group.
AccountCacheState silently swallowed any exception from constructing
AndroidMlsGroupStateStore and set the store to null, which propagated
to Account.marmotManager being null. createMarmotGroup then silently
returned, leaving the UI in a half-created state where AddMemberScreen
would always error out. Now we log the exception and fall back to an
in-memory MlsGroupStateStore so the group operations at least work
within the current session.
2. Hex pubkey shown under selected user's name. Replaced with the
NIP-05 identifier when available, or the shortened npub otherwise,
matching how ShowUserSuggestionList renders users.
3. Could only select one user at a time. AddMemberScreen now keeps a
list of selected users, shows each with its own Remove button, and
the Add action adds them sequentially, reporting per-user successes
and failures. Failed users stay selected so the user can retry.
Replaces deprecated BluetoothGattCharacteristic.value, writeCharacteristic,
notifyCharacteristicChanged, writeDescriptor and connectGatt overloads with
their Tiramisu (API 33+) replacements, falling back to the legacy API with
@Suppress("DEPRECATION") when running on older devices. Adds the new
onCharacteristicChanged(gatt, characteristic, value) overload and caches the
last notified payload so GATT read requests no longer read from the
deprecated characteristic.value field.
The legacy Bluetooth SCO APIs (EXTRA_SCO_AUDIO_STATE, SCO_AUDIO_STATE_*,
isBluetoothScoOn, ACTION_SCO_AUDIO_STATE_UPDATED) were deprecated in
API 31+ in favor of AudioManager.setCommunicationDevice(), which this
class already uses on S+. Gate the legacy SCO broadcast receiver to
pre-S builds and suppress the deprecation warnings on the function,
matching the pattern already used on startBluetoothSco/stopBluetoothSco.
MarmotInboundProcessor and CommitOrdering.EpochCommitTracker used
`synchronized(lock) { ... }`, which is a JVM-only intrinsic. Compiling
the quartz KMP module for iosSimulatorArm64 (and other non-JVM targets)
failed with "Unresolved reference 'synchronized'".
Switch to kotlinx.coroutines.sync.Mutex + withLock, matching the pattern
already used in MlsGroupManager. EpochCommitTracker's public API becomes
suspend — update the MarmotInboundProcessor delegates (pendingCommitGroupEpochs,
clearPendingCommits) and wrap the commonTest cases in runTest. The
MarmotPipelineTest jvmAndroid tests already run inside runBlocking, so
no changes needed there.
Also reshape the processGroupEvent dedup check to hoist the "already
processed?" read out of the lock block so the early return isn't a
non-local return from the withLock lambda.
Marmot MLS groups were being wiped on every app restart. The encrypted
state was written with a 12-byte GCM IV (from cipher.iv after ENCRYPT_MODE
init), but decrypt was reading cipher.blockSize (= 16, the AES block size)
bytes as the IV. Every decrypt therefore failed, MlsGroupManager.restoreAll
caught the exception and deleted the "corrupt" group directory, and the
Marmot group list came up empty after each restart.
Use a 12-byte IV constant in both encrypt and decrypt so the round-trip
works. This matches the sibling KeyStoreEncryption in commons/androidMain
(which already hardcodes 12).
New "Enable voice and video calls" switch at the top of the Call
Settings screen. Default is ON (no behavior change for existing users).
When a user turns it OFF:
- Call buttons in the chat room top bar are hidden. ChatroomScreen
observes account.settings.callsEnabled as a StateFlow and flips
onCallClick / onVideoCallClick to null, which RenderRoomTopBar
already treats as "no buttons".
- Incoming CallOfferEvents are silently dropped in CallManager.
A new isCallsEnabled: () -> Boolean hook on the CallManager
constructor gates onIncomingCallEvent *before* the followed-user
check, so the device never rings and no state transition occurs.
Existing in-flight call signaling (answers/hangups/ICE) still flows
through so a call that was active when the user flipped the toggle
continues to clean up normally.
- The rest of the call-related settings (video quality, max bitrate,
TURN servers) are hidden on the settings screen since they have no
effect while calls are disabled — the screen becomes just the single
meaningful toggle.
The setting is persisted per account via SharedPreferences
(PrefKeys.CALLS_ENABLED = "calls_enabled"), loaded in
LocalPreferences.loadFromEncryptedStorageSync, and exposed as a
MutableStateFlow<Boolean> on AccountSettings so both the chat top bar
and the settings screen react to changes without needing to navigate
away and back.
AccountViewModel wires
isCallsEnabled = { account.settings.callsEnabled.value }
into the CallManager constructor so the flag is read lazily on every
incoming event.
Tests in CallManagerTest:
- incomingOfferIgnoredWhenCallsDisabledInSettings — disabled flag
drops the offer, no state change, no published events.
- disablingCallsAfterStartDoesNotTearDownInProgressCall — an active
call keeps working after the toggle flips; only new offers are
ignored.
- incomingOfferProcessedWhenCallsEnabled — regression guard for the
default-enabled path.
https://claude.ai/code/session_01XSPDbahLwHs9sdF5XfRvHB
Two changes that tighten how the caller-side UX handles slow or
unresponsive callees in a group call:
1. Per-peer 30-second invite timeout
Previously the caller used a single 60-second call-wide timeout: if
*any* peer answered within the window the timer was cancelled and
slow peers could remain "ringing" indefinitely. For a mid-call
invite there was no timeout at all — the invitee stayed in
pendingPeerPubKeys forever, burning a PeerConnection on the caller
side and keeping the invitee's device ringing.
CallManager now schedules an independent 30-second timer for every
peer in pendingPeerPubKeys (or Offering.peerPubKeys in the initial
offer phase). The timer is started when the peer is added to
pending — in beginOffering, initiateCall and invitePeer — and is
cancelled when the peer answers (onCallAnswered), rejects
(onCallRejected) or hangs up (onPeerHangup). On expiry the peer is
dropped from the group, a CallHangup is published to them so their
device stops ringing, and onPeerLeft fires so CallController can
dispose the per-peer PeerConnection. If the drop leaves the caller
with zero connected and zero pending peers, the call ends with
EndReason.TIMEOUT.
Callee ringing still uses the 60-second CALL_TIMEOUT_MS in
onIncomingCallEvent; the two timers now serve distinct roles.
New constant CallManager.PEER_INVITE_TIMEOUT_MS = 30_000L.
NIP-AC.md "Event Lifecycle" documents both timers.
2. Per-peer "Calling..." status in the video grid
The shared "Waiting for others to join…" banner across the top of
ConnectedCallUI is removed. PeerVideoGrid now takes a
pendingPeerPubKeys set and, for each peer still pending, routes
rendering through PeerAvatarCell with a "Calling…" status line
under the username — so it's obvious *which* participants the call
is waiting on, not just *that* it's waiting. A peer in pending
never shows as a video cell even if a stale track is still in the
map, because they haven't actually answered yet.
The voice-only path in ConnectedCallUI now also uses PeerVideoGrid
(with empty tracks/active-video) instead of the single
GroupCallPictures + GroupCallNames stack, so the per-peer status
behavior is consistent for audio calls.
Tests added in CallManagerTest:
- perPeerTimeoutEndsP2PCallWhenBobNeverAnswers
- perPeerTimeoutDropsSlowCalleeFromGroupCall
- perPeerTimeoutIsCancelledOnAnswer
- perPeerTimeoutDropsMidCallInviteeWhenNoAnswer
- perPeerTimeoutIsCancelledOnReject
- perPeerTimeoutEndsCallWhenAllCalleesIgnore
All existing CallManagerTest cases still pass unchanged.
https://claude.ai/code/session_01XSPDbahLwHs9sdF5XfRvHB
When an existing group call participant invites a new peer via
CallController.invitePeer(), the caller connects to the invitee via the
normal offer/answer flow, but the other existing callees were never
establishing their own PeerConnections to the new peer — breaking the
full-mesh invariant.
Root cause: the NIP-AC "callee-to-callee mesh setup" mechanism relies on
each callee observing the others' CallAnswers during its own ringing
window and applying a symmetric "lower pubkey initiates" tiebreaker.
A mid-call invitee's ringing window happens after all existing callees
have already answered, so the invitee's discoveredCalleePeers set is
empty. Worse, if the invitee's pubkey is higher than an existing
callee's, that callee also stays passive (waiting for the invitee to
initiate), and no mesh connection is ever attempted between them.
Fix — break the symmetry on mid-call invites:
- CallManager.onCallAnswered now expands peerPubKeys when an answer
arrives in Connected (or Connecting) state from a peer that is not
yet in the tracked group membership. This keeps the UI and state
consistent with the expanded group and gives CallController a clear
hook via onAnswerReceived.
- CallController.onCallAnswerReceived splits the NO_SESSION case:
* Connected state → mid-call invite. Unconditionally initiate a
mesh CallOffer to the new peer. The invitee stays passive, so
exactly one side initiates per pair and glare is structurally
impossible.
* Connecting state → initial-call mesh observation. Keep the
existing lower-pubkey tiebreaker via onNewPeerInGroupCall to
avoid glare with the symmetric peer.
This fix uses the existing event kinds (CallOffer 25050 and CallAnswer
25051) — no new kinds or tags are required. NIP-AC.md is updated with
a new "Mid-Call Mesh Expansion" subsection under "Inviting New Peers"
documenting the asymmetric rule and a full-flow diagram.
Tests in CallManagerTest cover:
- Mid-call invitee's broadcast answer expands existing callee's
peerPubKeys in Connected state.
- Same expansion works in Connecting state (existing callee still
handshaking with caller when the invitee joins).
- Initial-call answers from already-tracked peers do NOT trigger the
expansion branch (regression guard).
- Full end-to-end 3-way flow exercising Alice, Bob, Carol managers.
https://claude.ai/code/session_01XSPDbahLwHs9sdF5XfRvHB
Measurement via bench_vs_acinq (native C-to-C comparison against ACINQ's
libsecp256k1) revealed that fe_sqr_inline's 10-mul __int128 path regressed
verify by ~10% and batch verify by ~25% on x86_64 GCC+BMI2+ADX. The ASM
fe_mul_asm uses MULX plus dual ADCX/ADOX carry chains that the compiler
cannot reproduce from __int128 arithmetic, so the extra 6 multiplications
are cheaper than losing the ASM's scheduling wins.
Restore fe_sqr to fe_mul_asm(r, a, a) whenever FE_MUL_ASM is set, and
document the measurement in the fe_sqr_inline comment block. The 10-mul
inline still wins for portable builds (clang without the GCC asm blocks,
MSVC, non-x86_64/ARM64 targets), where fe_mul falls back to the generic
__int128 row-schoolbook path and dedicated squaring genuinely cuts muls.
Baseline (HEAD~1) vs branch with this fix, averaged over 3 runs of
`bench_vs_acinq` on x86_64 (µs/op, lower is better):
Operation ACINQ baseline with fix
pubkeyCreate 17.4 14.5 14.4
sign (derive pk) 35.7 28.8 28.2
sign (cached pk) 18.7 14.3 14.3
verify (BIP340) 35.0 36.4 36.2
verifyFast 35.0 33.0 32.4
ECDH 35.8 31.6 31.5
batch(32) 35.4 5.6 5.6
batch(200) 36.5 4.9 4.7
Every measurement is within run-to-run noise of baseline, and our custom
C is ~1.2-1.3x faster than ACINQ on sign/pubkey and ~6-8x faster on batch
verify (which ACINQ has no public API for at all). Correctness verified:
`Cross-verification: ACINQ verifies ours=1, We verify ACINQ=1`, and all
188 Kotlin secp256k1 tests still pass.
https://claude.ai/code/session_01KExJURZATpL59ZKXP6AVP6
The normal cleanup path routes through CallManager -> state=Ended -> the
state-collector in viewModelScope -> CallController.cleanup(). If the
Activity is destroyed before the collector finishes (task removal, PiP
dismissal, system kill), the async path can leave PeerConnections, the
camera capturer, the proximity wake lock, and the audio-mode change
alive until AccountViewModel.onCleared runs later.
CallActivity.onDestroy / onStop now call CallController.cleanup()
directly as a synchronous safety net, in addition to publishing the
hangup/reject signaling on a detached scope.
To make that safe, CallController.cleanup() is now truly idempotent
within a call session: the cleanedUp flag stays sticky once set and is
re-armed only when a new call starts via initiateGroupCall() or
acceptIncomingCall(). This prevents a second sequential cleanup() call
from double-disposing WebRTC objects when both the state-collector path
and the Activity safety net run.
https://claude.ai/code/session_01XSPDbahLwHs9sdF5XfRvHB