- ChessPosition: include all fields in equals/hashCode
- AcceptedGamesRegistry: add thread safety with synchronized
- ChessEventBroadcaster: use valid filter for connection trigger
- ChessEventBroadcaster: fix misleading relayResults
- Remove println debug logging from ChessSubscription/Broadcaster
- UserProfileScreen: use proper JSON parsing via MetadataEvent
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add focused game mode to ChessPollingDelegate: when viewing a game,
only that game is polled instead of all active games
- Fix pawn promotion by parsing promotion suffix in publishMove
(e.g., "e8q" -> "e8" + QUEEN)
- Add game end overlay with victory/defeat/draw celebration
- Remove all debug println statements for production readiness
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Step 7: ChessViewModelNew.kt - Slim Android ViewModel (~130 lines)
- Delegates all business logic to ChessLobbyLogic
- Exposes StateFlows from logic.state
- Platform adapter creation only
Step 8: DesktopChessViewModelNew.kt - Slim Desktop ViewModel (~120 lines)
- Same pattern as Android, delegates to ChessLobbyLogic
- UserMetadataCache for profile display
- External CoroutineScope injection
Step 9: ChessBroadcastBanner.kt - Shared Compose banner in commons
- Uses ChessBroadcastStatus from ChessLobbyState
- Works on both Android and Desktop via Compose Multiplatform
- Shows broadcasting progress, sync status, errors
Step 10: UI consumers ready for migration
- New ViewModels use ChessChallenge (enriched display data)
- Shared banner ready to replace Android-only ChessStatusBanner
- Existing screens continue to work with old ViewModel
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add ChessLobbyState with completedGames, replaceGameState(), moveToCompleted()
- Add challengerAvatarUrl to ChessChallenge
- Add CompletedGame data class for game history
Platform Adapters:
- AndroidChessAdapter: AndroidChessPublisher, AndroidRelayFetcher, AndroidMetadataProvider
- DesktopChessAdapter: DesktopChessPublisher, DesktopRelayFetcher, DesktopMetadataProvider
Shared Infrastructure:
- ChessRelayFetchHelper for one-shot relay queries
- IUserMetadataProvider interface for platform-specific metadata
- ChessFilterBuilder with simple filter methods for fetchers
- ChessSubscriptionController interface for subscription management
Fix ChessSubscription.kt to remove broken dataSources().chess reference
(subscriptions now managed by ChessLobbyLogic)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Mark ChessViewModel, navigation, relay subscriptions as complete
- Update file structure to reflect KMP commons migration
- Update checklist with completed items
- Revise next steps to focus on FAB and badge display
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Subscribe to LocalCache.live.newEventBundles for chess events
- Handle incoming opponent moves (LiveChessMoveEvent)
- Handle game acceptance (LiveChessGameAcceptEvent)
- Handle game endings (LiveChessGameEndEvent)
- Track new challenges directed at user (LiveChessGameChallengeEvent)
- Auto-update badge count on relevant events
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add state management for active games, challenges, badges
- Implement createChallenge for new games
- Add acceptChallenge for joining games
- Add publishMove with both simple (from/to) and full (ChessMoveEvent) APIs
- Add resign and offerDraw for game termination
- Wire up to existing ChessGameScreen and Chess.kt UI
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Move chess UI components from src/main/java to src/commonMain/kotlin
- Add consume functions for chess events in LocalCache
- Resolve merge conflicts with main branch KMP migration
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>