Add Android push notifications for chess events:
- LiveChessGameAcceptEvent (kind 30065): notifies when opponent accepts challenge
- LiveChessMoveEvent (kind 30066): notifies when opponent makes a move
- New Chess notification channel alongside existing DM and Zap channels
- Chess kinds added to NotificationFeedFilter for in-app notification feed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds ability to leave a spectated game on both Android and Desktop:
- Added stopSpectating() to ChessLobbyLogic (removes from state + stops polling)
- Both ViewModels now delegate to logic.stopSpectating() instead of bypassing it
- LiveChessGameScreen accepts onLeaveSpectating callback shown in spectator info area
- Android: Leave Game button pops back stack and stops spectating
- Desktop: Leave Game button clears selectedGameId (returns to lobby) and stops spectating
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a "Finished Games" section to the Android chess lobby screen,
showing up to 10 completed games with opponent avatars, result
(Won/Lost/Draw), and move count. The section only appears when
completedGames is non-empty, matching the Desktop implementation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add ChessPlayerChip.kt with three shared composables:
- ChessPlayerChip: single player avatar + name with active border
- ChessPlayerVsHeader: mirrored White vs Black header above the board
- OverlappingAvatars: compact overlapping circular avatars for list cards
Wire avatars into:
- LiveChessGameScreen: vs header with active player green border
- DesktopChessGameLayout: vs header above the chess board
- Android & Desktop lobby cards: overlapping avatars in ActiveGameCard,
ChallengeCard, and OutgoingChallengeCard avatar slots
Uses existing UserAvatar (coil3 AsyncImage + Robohash fallback) from
commons for KMP compatibility.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire onGameEndDismiss callback so the "Continue" button on game end
overlay moves the game to the completed list. Add auto-detection of
finished games during polling refresh so games transition even if the
user navigates away without clicking the button. Discovered games that
are already finished now go straight to completed instead of appearing
in the active list.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* 'main' of https://github.com/vitorpamplona/amethyst:
New Crowdin translations by GitHub Action
update translations: CZ, DE, PT, SE
New Crowdin translations by GitHub Action
Replace LocalCache.notes.forEach iteration with observeNotes using a
Filter for PollEvent.KIND and ZapPollEvent.KIND by the current user.
This makes the open polls list reactive — it updates automatically
when new polls arrive instead of only computing once on composition.
https://claude.ai/code/session_01LLLN5MDA5nJFYx38MVo81Q